Fluids_CA = {
    Fluid_UB_Show_Info = "Fluid: %1"
    Fluid_Container_UB_Barrel = "Barril"
    Fluid_Container_UB_MetalDrum = "Tambor metàl·lic"
    Fluid_Container_UB_Mov_OrangeBarrel = "Orange Barrel"
    Fluid_Container_UB_Mov_LightGreenBarrel = "Light Green Barrel"
    Fluid_Container_UB_Mov_DarkGreenBarrel = "Dark Green Barrel"
    Fluid_Container_UB_MetalDrum = "Metal Drum"
}