Fluids_CN = {
    Fluid_UB_Show_Info = "剩余液体"
    Fluid_Container_UB_Barrel = "汽油桶"
    Fluid_Container_UB_MetalDrum = "金属桶"
    Fluid_Container_UB_Mov_OrangeBarrel = "Orange Barrel"
    Fluid_Container_UB_Mov_LightGreenBarrel = "Light Green Barrel"
    Fluid_Container_UB_Mov_DarkGreenBarrel = "Dark Green Barrel"
    Fluid_Container_UB_MetalDrum = "Metal Drum"
}