Fluids_DA = {
    Fluid_UB_Show_Info = "Væske: %1"
    Fluid_Container_UB_Barrel = "Tønde"
    Fluid_Container_UB_MetalDrum = "Metal tromme"
    Fluid_Container_UB_Mov_OrangeBarrel = "Orange Barrel"
    Fluid_Container_UB_Mov_LightGreenBarrel = "Light Green Barrel"
    Fluid_Container_UB_Mov_DarkGreenBarrel = "Dark Green Barrel"
    Fluid_Container_UB_MetalDrum = "Metal Drum"
}