module Base
{
	model space_donuts
	{
		mesh = WorldItems/CollapsibleLadder,
		texture = WorldItems/ft,
		scale = 0.026,
		attachment world
		{
			offset = 0.0000 -0.0999 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment wrench_right
		{
			offset = 0.0290 0.1650 0.0250,
			rotate = -5.5000 0.0000 -6.8156,
			bone = Bip01_Pelvis,
		}

		attachment wrench_left
		{
			offset = 0.0290 0.1650 -0.0200,
			rotate = 5.5000 0.0000 -6.8156,
			bone = Bip01_Pelvis,
		}
	}
}
