module Base
{
	model space_donuts
	{
		mesh = WorldItems/CollapsibleLadder,
		texture = WorldItems/ft,
		scale = 0.025,
		attachment world
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment wrench_right
		{
			offset = -0.0250 -0.1600 -0.0300,
			rotate = 9.0000 0.0000 0.0000,
			bone = Bip01_Pelvis,
		}

		attachment wrench_left
		{
			offset = -0.0250 -0.1600 0.0300,
			rotate = -9.0000 0.0000 0.0000,
			bone = Bip01_Pelvis,
		}

	}
}
