module Base
{

    item Medical_Red_Helmet_Rook_FaceShield
	{
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Trauma Responder Helmet [Visor],
	ClothingItem = Medical_Red_Helmet_Rook_FaceShield,
	BodyLocation = Hat,
	BloodLocation = Head,
        IconsForTexture = Medical_HelmetVisor_Red;Medical_HelmetVisor_Red-WhiteStripe;Medical_HelmetVisor_White-RedStripe,
	CanHaveHoles = false,
        ScratchDefense = 100,
	BiteDefense = 100,
        BulletDefense = 10,
        Insulation = 0.2,
        WindResistance = 0.2,
	WaterResistance = 0.2,
        ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = Medical_Red_Helmet_Rook_FaceShieldUp,
        ClothingItemExtraOption = HelmetVisorUp,
        clothingExtraSubmenu = HelmetVisorDown,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        WorldStaticModel = Helmet_Rook_Ground,
	}

    item Medical_Red_Helmet_Rook_FaceShieldUp
	{
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Trauma Responder Helmet [Visor],
	ClothingItem = Medical_Red_Helmet_Rook_FaceShieldUp,
	BodyLocation = Hat,
	BloodLocation = Head,
        IconsForTexture = Medical_HelmetVisor_Red;Medical_HelmetVisor_Red-WhiteStripe;Medical_HelmetVisor_White-RedStripe,
	CanHaveHoles = false,
        ScratchDefense = 100,
	BiteDefense = 100,
        BulletDefense = 10,
        Insulation = 0.2,
        WindResistance = 0.2,
	WaterResistance = 0.2,
        ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = Medical_Red_Helmet_Rook_FaceShield,
        ClothingItemExtraOption = HelmetVisorDown,
        clothingExtraSubmenu = HelmetVisorUp,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        WorldStaticModel = Helmet_Rook_Ground,
	}

    model Helmet_Rook_Ground
        {
        mesh = WorldItems/Clothing/Helmet_Rook_Ground,
        scale = 1,
        }

    item Medical_Red_Helmet
	{
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Trauma Responder Helmet [Defender],
	ClothingItem = Medical_Red_Helmet,
	BodyLocation = Hat,
	BloodLocation = Head,
	IconsForTexture = Medical_HelmetPatriot_Red;Medical_HelmetPatriot_Red-WhiteStripe;Medical_HelmetPatriot_White-RedStripe,
	CanHaveHoles = false,
        ScratchDefense = 100,
	BiteDefense = 100,
        BulletDefense = 10,
        Insulation = 0.2,
        WindResistance = 0.2,
	WaterResistance = 0.2,
        ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = Medical_Red_Helmet_NoBelts,
        ClothingItemExtraOption = NoBelts,
        clothingExtraSubmenu = WithBelts,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        WorldStaticModel = Helmet_Defender_Ground,
	}

    item Medical_Red_Helmet_NoBelts
	{
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Trauma Responder Helmet [Defender],
	ClothingItem = Medical_Red_Helmet_NoBelts,
	BodyLocation = Hat,
	BloodLocation = Head,
	IconsForTexture = Medical_HelmetPatriot_Red;Medical_HelmetPatriot_Red-WhiteStripe;Medical_HelmetPatriot_White-RedStripe,
	CanHaveHoles = false,
        ScratchDefense = 100,
	BiteDefense = 100,
        BulletDefense = 10,
        Insulation = 0.2,
        WindResistance = 0.2,
	WaterResistance = 0.2,
        ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = Medical_Red_Helmet,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
        AttachmentsProvided = KATTAJ1HelmetWithMount,
        WorldStaticModel = Helmet_Defender_Ground,
	}

    item Medical_Red_Helmet_Patriot
	{
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Trauma Responder Helmet [Patriot],
	ClothingItem = Medical_Red_Helmet_Patriot,
	BodyLocation = Hat,
	BloodLocation = Head,
	Icon = Medical_HelmetPatriot_Red,
	CanHaveHoles = false,
        ScratchDefense = 100,
	BiteDefense = 100,
        BulletDefense = 10,
        Insulation = 0.2,
        WindResistance = 0.2,
	WaterResistance = 0.2,
        ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = Medical_Red_Helmet_Patriot_NoBelts,
        ClothingItemExtraOption = NoBelts,
        clothingExtraSubmenu = WithBelts,
        WorldStaticModel = Helmet_Patriot_Ground,
	}

    item Medical_Red_Helmet_Patriot_NoBelts
	{
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Trauma Responder Helmet [Patriot],
	ClothingItem = Medical_Red_Helmet_Patriot_NoBelts,
	BodyLocation = Hat,
	BloodLocation = Head,
	Icon = Medical_HelmetPatriot_Red,
	CanHaveHoles = false,
        ScratchDefense = 100,
	BiteDefense = 100,
        BulletDefense = 10,
        Insulation = 0.2,
        WindResistance = 0.2,
	WaterResistance = 0.2,
        ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = Medical_Red_Helmet_Patriot,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
        WorldStaticModel = Helmet_Patriot_Ground,
	}

    item Medical_Red_GasMask
	{
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Trauma Responder Gas Mask,
	ClothingItem = Medical_Red_GasMask,
	BodyLocation = MaskEyes,
	BloodLocation = Head,
	IconsForTexture = Medical-WhiteRed_GasMask-M80;Medical-BlackRed_GasMask-M80,
	CanHaveHoles = false,
        ScratchDefense = 100,
	BiteDefense = 100,
        Insulation = 0.5,
        WindResistance = 0.6,
	WaterResistance = 0.3,
        ChanceToFall = 0,
	Weight = 0.3,
        WorldStaticModel = MaskHelmet_GasMask-M80_Ground,
	}

    item Medical_Red_Hat
        {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Trauma Responder Cap,
        ClothingItem = Medical_Red_Hat,
        BodyLocation = Hat,
        BloodLocation = Head,
        IconsForTexture = Medical-HatRed-Tex;Medical-HatWhite-Tex,
        CanHaveHoles = false,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.1,
        WaterResistance = 0.1,
        ChanceToFall = 0,
        Weight = 0.1,
        WorldStaticModel = Hat_BaseballCapM_Ground,
        }

    item Medical_Red_Balaclava_1Hole
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Trauma Responder Balaclava [1 Hole],
        ClothingItem = Medical_Red_Balaclava_1Hole,
        BodyLocation = Chin001,
        BloodLocation = Head,
        IconsForTexture = MedicalRed_Bala_Plain;Alpine_Bala_Plain,
        CanHaveHoles = false,
        Insulation = 1,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Mask_Balaclava1_Ground,
    }

    item Medical_Red_Balaclava_2Hole
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Trauma Responder Balaclava [2 Holes],
        ClothingItem = Medical_Red_Balaclava_2Hole,
        BodyLocation = Chin001,
        BloodLocation = Head,
        IconsForTexture = MedicalRed_Bala_Plain;Alpine_Bala_Plain,
        CanHaveHoles = false,
        Insulation = 1,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Mask_Balaclava2_Ground,
    }

    item Medical_Red_Balaclava_3Hole
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Trauma Responder Balaclava [3 Holes],
        ClothingItem = Medical_Red_Balaclava_3Hole,
        BodyLocation = Chin001,
        BloodLocation = Head,
        IconsForTexture = MedicalRed_Bala_Plain;Alpine_Bala_Plain,
        CanHaveHoles = false,
        Insulation = 1,
        WindResistance = 1,
        WaterResistance = 0.5,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Mask_Balaclava3_Ground,
    }

    item Medical_Red_BulletproofVest_Patriot
        {
        DisplayCategory = KATTAJ1_BulletproofVest,
        Type = Clothing,
        DisplayName = Trauma Responder BulletproofVest,
        ClothingItem = Medical_Red_BulletproofVest_Patriot,
        BodyLocation = TorsoExtraVest,
        IconsForTexture	= Medical_Vest_Black-Red;Medical_Vest_Red;Medical_Vest_White;Medical_Vest_Red;Medical_Vest_RedWhite,
        BloodLocation = ShirtNoSleeves; Neck,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        ScratchDefense = 55,
        BiteDefense = 30,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 1.5,
        NeckProtectionModifier = 0.5,
        FabricType= Leather,
        WorldStaticModel = BulletproofVest_Patriot_Light_Ground,
        }

    item Medical_Red_ShoulderPads_Patriot
	{
	DisplayCategory = KATTAJ1_ArmsProtectionLower,
	Type = Clothing,
	DisplayName = Trauma Responder Shoulder Pads,
   	ClothingItem = Medical_Red_ShoulderPads_Patriot,
	BodyLocation = KATTAJ1UpperArms,
	BloodLocation = UpperArms,
	IconsForTexture = Medical_LegsProtection-Red-Plain;Medical_LegsProtection-Red;Medical_LegsProtection-White,
        ScratchDefense = 20,
        BiteDefense = 20,
        BulletDefense = 15,
        Insulation = 0.15,
        WindResistance = 0.2,
	Weight = 0.5,
        FabricType= Leather,
        WorldStaticModel = ArmsProtectionUpper_Patriot_Light_Ground,
	}

    item Medical_Red_ElbowPads
	{
	DisplayCategory = KATTAJ1_ArmsProtectionLower,
	Type = Clothing,
	DisplayName = Trauma Responder Elbow Pads,
   	ClothingItem = Medical_Red_ElbowPads,
	BodyLocation = KATTAJ1LowerArms,
	BloodLocation = LowerArms,
	IconsForTexture = Medical_ArmsProtectionLower-Red;Medical_ArmsProtectionLower-RedPlain;Medical_ArmsProtectionLower-Red;Medical_ArmsProtectionLower-White;Medical_ArmsProtectionLower-White,
        ScratchDefense = 20,
        BiteDefense = 20,
        BulletDefense = 15,
        Insulation = 0.15,
        WindResistance = 0.2,
	Weight = 0.5,
        FabricType= Leather,
        WorldStaticModel = ArmsProtectionLower_Patriot_Light_Ground,
	}

    item Medical_Red_KneePads
        {
        DisplayCategory = KATTAJ1_LegsProtectionLower,
        Type = Clothing,
        DisplayName = Trauma Responder Knee Pads,
        ClothingItem = Medical_Red_KneePads,
        BodyLocation = KATTAJ1LowerLegs,
        BloodLocation = LowerLegs,
        IconsForTexture = Medical_LegsProtection-Red;Medical_LegsProtection-Red-Plain;Medical_LegsProtection-White,
        ScratchDefense = 20,
        BiteDefense = 20,
        BulletDefense = 15,
        Insulation = 0.15,
        WindResistance = 0.2,
        Weight = 0.5,
        FabricType= Leather,
        WorldStaticModel = LegsProtectionLower_Patriot_Light_Ground,
        }

    item Medical_Red_HeavyKneePads
        {
        DisplayCategory = KATTAJ1_LegsProtectionLower,
        Type = Clothing,
        DisplayName = Trauma Responder Knee Pads [Heavy],
        ClothingItem = Medical_Red_HeavyKneePads,
        BodyLocation = KATTAJ1LowerLegs,
        BloodLocation = LowerLegs,
        IconsForTexture = Medical_LegsProtectionHeavy-Red-Insignia;Medical_LegsProtectionHeavy-Red-Caution;Medical_LegsProtectionHeavy-Red-Plain;Medical_LegsProtectionHeavy-White,
        ScratchDefense = 24,
        BiteDefense = 24,
        BulletDefense = 20,
        Insulation = 0.15,
        WindResistance = 0.2,
        Weight = 0.5,
        FabricType= Leather,
        WorldStaticModel = LegsProtectionLower_Defender_Medium_Ground,
        }

     item Medical_Red_Jacket
        {
        Type = Clothing,
        DisplayName = Trauma Responder Jacket,
        ClothingItem = Medical_Red_Jacket,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = MedicalJacket-4;MedicalJacket-4;MedicalJacket-2;MedicalJacket-1;MedicalJacket-3;MedicalJacket-5,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.3,
        WindResistance = 0.5,
        WaterResistance = 0.2,
        Weight = 2,
        FabricType = Cotton,
        NeckProtectionModifier = 0.5,
        ClothingItemExtra = Medical_Red_Jacket_Open;Medical_Red_Jacket_Open_SleevesUp;Medical_Red_Jacket_Closed_SleevesUp,
        ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Jacket_Classic_Ground,
        }

    item Medical_Red_Jacket_Open
        {
        Type = Clothing,
        DisplayName = Trauma Responder Jacket,
        ClothingItem = Medical_Red_Jacket_Open,
        BodyLocation = Jacket,
        BloodLocation = Jacket,
        IconsForTexture = MedicalJacket-4;MedicalJacket-4;MedicalJacket-2;MedicalJacket-1;MedicalJacket-3;MedicalJacket-5,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.25,
        WindResistance = 0.5,
        WaterResistance = 0.6,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.65,
        ClothingItemExtra = Medical_Red_Jacket;Medical_Red_Jacket_Open_SleevesUp;Medical_Red_Jacket_Closed_SleevesUp,
        ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = Jacket_Lightweight_Ground,
        }

    model Helmet_Rook_Ground
        {
        mesh = WorldItems/Clothing/Helmet_Rook_Ground,
        scale = 1,
        }

    item Medical_Red_Jacket_Open_SleevesUp
        {
        Type = Clothing,
        DisplayName = Trauma Responder Jacket,
        ClothingItem = Medical_Red_Jacket_Open_SleevesUp,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = MedicalJacket-4;MedicalJacket-4;MedicalJacket-2;MedicalJacket-1;MedicalJacket-3;MedicalJacket-5,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.2,
        WindResistance = 0.45,
        WaterResistance = 0.55,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.65,
        ClothingItemExtra = Medical_Red_Jacket;Medical_Red_Jacket_Open;Medical_Red_Jacket_Closed_SleevesUp,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
        WorldStaticModel = Jacket_Lightweight_Ground,
        }

    item Medical_Red_Jacket_Closed_SleevesUp
        {
        Type = Clothing,
        DisplayName = Trauma Responder Jacket,
        ClothingItem = Medical_Red_Jacket_Closed_SleevesUp,
        BodyLocation = Jacket,
        BloodLocation = Shirt;Neck,
        IconsForTexture = MedicalJacket-4;MedicalJacket-4;MedicalJacket-2;MedicalJacket-1;MedicalJacket-3;MedicalJacket-5,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.97,
        ScratchDefense = 50,
        BiteDefense = 25,
        Insulation = 0.25,
        WindResistance = 0.55,
        WaterResistance = 0.65,
        Weight = 1.5,
        FabricType = Cotton,
        NeckProtectionModifier = 0.75,
        ClothingItemExtra = Medical_Red_Jacket;Medical_Red_Jacket_Open;Medical_Red_Jacket_Open_SleevesUp,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
        ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = Jacket_Lightweight_Ground,
        }

     item Medical_Red_Gloves
	{
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Trauma Responder Gloves,
        ClothingItem = Medical_Red_Gloves,
        BodyLocation = Hands,
        IconsForTexture = Medical-Gloves-BlackRed;Medical-Gloves-WhiteRed,
        BloodLocation = Hands,
        ScratchDefense = 30,
        BiteDefense = 20,
        Insulation = 0.8,
        WindResistance = 0.8,
        Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Gloves_Ground,
	}


    item Medical_Red_Pants
        {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Trauma Responder Pants,
        ClothingItem = Medical_Red_Pants,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        IconsForTexture = Medical_Pants_Red-WhiteStripe;Medical_Pants_Red;Medical_Pants_White-RedStripe,
        RunSpeedModifier = 0.98,
        ScratchDefense = 20,
        BiteDefense = 10,
        Insulation = 0.3,
        WindResistance = 0.5,
        WaterResistance = 0.2,
	Weight = 1,
        FabricType = Cotton,
        ClothingItemExtra = Medical_Red_Pants_Tuck,
        ClothingItemExtraOption = TuckPants,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Pants_Cargo_Ground,
        }

    item Medical_Red_Pants_Tuck
        {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Trauma Responder Pants,
        ClothingItem = Medical_Red_Pants_Tuck,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        IconsForTexture = Medical_Pants_Red-WhiteStripe;Medical_Pants_Red;Medical_Pants_White-RedStripe,
        RunSpeedModifier = 0.98,
        ScratchDefense = 20,
        BiteDefense = 10,
        Insulation = 0.3,
        WindResistance = 0.5,
        WaterResistance = 0.4,
	Weight = 1,
        FabricType = Cotton,
        ClothingItemExtra = Medical_Red_Pants,
        ClothingItemExtraOption = PutOn,
        ClothingExtraSubmenu = TuckPants,
        WorldStaticModel = Pants_Classic_Ground,
        }

    item Medical_Red_Boots
        {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Trauma Responder Boots,
        ClothingItem = Medical_Red_Boots,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = Medical-Boots-Black;Medical-Boots-White,
        StompPower = 3,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.9,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 1.0,
        WindResistance = 1.0,
        WaterResistance = 0.9,
        Weight = 1,
        FabricType= Leather,
        WorldStaticModel = Shoes_Boots_Ground,
        }
    
    item Medical_Red_TacBoots
        {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Trauma Responder Shoes,
        ClothingItem = Medical_Red_TacBoots,
        BodyLocation = Shoes,
        BloodLocation = Shoes,
        IconsForTexture = Medical-TacBoots-Black;Medical-TacBoots-White,
        StompPower = 2.5,
        ConditionLowerChanceOneIn = 20,
        ConditionMax = 30,
        RunSpeedModifier = 0.95,
        RemoveOnBroken = false,
        ScratchDefense = 100,
        BiteDefense = 100,
        Insulation = 0.9,
        WindResistance = 1.0,
        WaterResistance = 0.8,
        Weight = 1,
        FabricType= Leather,
        WorldStaticModel = Shoes_TacticalBoots_Ground,
        }

     item Medical_Red_Backpack
        {
        DisplayCategory = Bag,
        Type = Container,
        DisplayName = Trauma Responder Radio Backpack,
        ClothingItem = Medical_Red_Backpack,
        CanBeEquipped = Back,
        WeightReduction = 90,
        Weight = 2,
        Capacity = 22,
        IconsForTexture = Medical_RadioBag_BlackRed;Medical_RadioBag_WhiteRed,
        OpenSound = OpenBag,
        CloseSound = CloseBag,
        PutInSound = PutItemInBag,
        BloodLocation = Bag,
        RunSpeedModifier = 0.96,
        CanHaveHoles = false,
        AttachmentReplacement = Bag,
        ReplaceInSecondHand = Medical_Red_Backpack_LHand holdingbagleft,
        ReplaceInPrimaryHand = Medical_Red_Backpack_RHand holdingbagright,
        WorldStaticModel = Backpack_Echo_Radio_Ground,
        }

   /**************************Pouches and Storm Packs**************************/

     item Pouch_Utility_Medium-Medic_Left
        {
        Weight	= 0.5,
	DisplayCategory = Bag,
        Type = Container,
	WeightReduction	= 75,
	Capacity = 6,
        DisplayName = Trauma Responder Utility Hip Pouch,
	Icon = Medical_Utility_Pouch,
	CanBeEquipped = KATTAJ1BeltLeft,
	ClothingItem = Pouch_Utility_Medium-Medic_Left,
	ClothingExtraSubmenu = AttachPouchToHipLeft,
	ClothingItemExtra = Pouch_Utility_Medium-Medic_Right;Pouch_Utility_Medium-Medic_ArmorLeft;Pouch_Utility_Medium-Medic_ArmorRight,
	ClothingItemExtraOption = AttachPouchToHipRight;AttachPouchToHipLeftOnArmor;AttachPouchToHipRightOnArmor,	
	OpenSound = OpenBag,
        CloseSound = CloseBag,
        PutInSound = PutItemInBag,
        CanHaveHoles = false,
	WorldStaticModel = BagLeg_Utility_Medium_Ground,
 	ReplaceInSecondHand = Pouch_Utility_Medium-Medic_LHand holdingbagleft,
        ReplaceInPrimaryHand = Pouch_Utility_Medium-Medic_RHand holdingbagright,
        }

     item Pouch_Utility_Medium-Medic_Right
        {
        Weight	=	0.5,
        DisplayCategory = Bag,
        Type = Container,
	WeightReduction	= 75,
	Capacity = 6,
        DisplayName = Trauma Responder Utility Hip Pouch,
	Icon = Medical_Utility_Pouch,
	CanBeEquipped = KATTAJ1BeltRight,
        ClothingItem = Pouch_Utility_Medium-Medic_Right,
	ClothingExtraSubmenu = AttachPouchToHipRight,
	ClothingItemExtra = Pouch_Utility_Medium-Medic_Left;Pouch_Utility_Medium-Medic_ArmorLeft;Pouch_Utility_Medium-Medic_ArmorRight,
	ClothingItemExtraOption = AttachPouchToHipLeft;AttachPouchToHipLeftOnArmor;AttachPouchToHipRightOnArmor,
	OpenSound = OpenBag,
        CloseSound = CloseBag,
        PutInSound = PutItemInBag,
        CanHaveHoles = false,
	WorldStaticModel = BagLeg_Utility_Medium_Ground,
	ReplaceInSecondHand = Pouch_Utility_Medium-Medic_LHand holdingbagleft,
        ReplaceInPrimaryHand = Pouch_Utility_Medium-Medic_RHand holdingbagright,
        }

     item Pouch_Utility_Medium-Medic_ArmorLeft
        {
        Weight	= 0.5,
	DisplayCategory = Bag,
        Type = Container,
	WeightReduction	= 75,
	Capacity = 6,
        DisplayName = Trauma Responder Utility Hip Pouch,
	Icon = Medical_Utility_Pouch,
	CanBeEquipped = KATTAJ1BeltLeft,
	ClothingItem = Pouch_Utility_Medium-Medic_ArmorLeft,
	ClothingExtraSubmenu = AttachPouchToHipLeftOnArmor,
	ClothingItemExtra = Pouch_Utility_Medium-Medic_Left;Pouch_Utility_Medium-Medic_Right;Pouch_Utility_Medium-Medic_ArmorRight,
	ClothingItemExtraOption = AttachPouchToHipLeft;AttachPouchToHipRight;AttachPouchToHipRightOnArmor,	
	OpenSound = OpenBag,
        CloseSound = CloseBag,
        PutInSound = PutItemInBag,
        CanHaveHoles = false,
	WorldStaticModel = BagLeg_Utility_Medium_Ground,
 	ReplaceInSecondHand = Pouch_Utility_Medium-Medic_LHand holdingbagleft,
        ReplaceInPrimaryHand = Pouch_Utility_Medium-Medic_RHand holdingbagright,
        }

     item Pouch_Utility_Medium-Medic_ArmorRight
        {
        Weight	=	0.5,
        DisplayCategory = Bag,
        Type = Container,
	WeightReduction	= 75,
	Capacity = 6,
        DisplayName = Trauma Responder Utility Hip Pouch,
	Icon = Medical_Utility_Pouch,
	CanBeEquipped = KATTAJ1BeltRight,
        ClothingItem = Pouch_Utility_Medium-Medic_ArmorRight,
	ClothingExtraSubmenu = AttachPouchToHipRightOnArmor,
	ClothingItemExtra = Pouch_Utility_Medium-Medic_Left;Pouch_Utility_Medium-Medic_Right;Pouch_Utility_Medium-Medic_ArmorLeft,
	ClothingItemExtraOption = AttachPouchToHipLeft;AttachPouchToHipRight;AttachPouchToHipLeftOnArmor,
	OpenSound = OpenBag,
        CloseSound = CloseBag,
        PutInSound = PutItemInBag,
        CanHaveHoles = false,
	WorldStaticModel = BagLeg_Utility_Medium_Ground,
	ReplaceInSecondHand = Pouch_Utility_Medium-Medic_LHand holdingbagleft,
        ReplaceInPrimaryHand = Pouch_Utility_Medium-Medic_RHand holdingbagright,
        }

     item BagBack_StormPack_Large-Medic
        {
        Type	=	Container,
        DisplayName	= Trauma Responder Storm Pack [Large],
        ClothingItem = BagBack_StormPack_Large-Medic,       
        Icon	=	Military_BagBack_StormPack_Large-Medic,
        RunSpeedModifier = 0.94,
        Capacity	=	8,
        WeightReduction	=	80,
        Weight	=	1,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1BackFanny,
        ReplaceInSecondHand = BagBack_StormPack_Large-Medic_LHand holdingbagleft,
        ReplaceInPrimaryHand = BagBack_StormPack_Large-Medic_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Large_Ground,
        }

     item BagBack_StormPack_Medium-Medic
        {
        Type    =   Container,
        DisplayName = Trauma Responder Storm Pack [Medium],
        ClothingItem = BagBack_StormPack_Medium-Medic,       
        Icon	=	Medical_MediumStorm_Pouch,
        RunSpeedModifier = 0.96,
        Capacity    =   6,
        WeightReduction    =   80,
        Weight    =   1,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1BackFanny,
        ReplaceInSecondaryHand = BagBack_StormPack_Medium-Medic_LHand holdingbagleft,
        ReplaceInPrimaryHand = BagBack_StormPack_Medium-Medic_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Medium_Ground,
        }

     item BagBack_StormPack_Small-Medic
        {
        Type    =   Container,
        DisplayName = Trauma Responder Storm Pack [Small],
        ClothingItem = BagBack_StormPack_Small-Medic,       
        Icon	= Medical_SmallStorm_Pouch,
        RunSpeedModifier = 0.98,
        Capacity    =   4,
        WeightReduction    =   80,
        Weight    =   0.5,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1BackFanny,
        ReplaceInSecondHand = BagBack_StormPack_Small-Medic_LHand holdingbagleft,
        ReplaceInPrimaryHand = BagBack_StormPack_Small-Medic_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Small_Ground,
        }

     item Medical_Red_DarkZonePack
        {
        Type = Container,
        DisplayName = Trauma Responder Container [Medium],
        ClothingItem = Medical_Red_DarkZonePack,       
        Icon = Medical-MediumContainer-Tex,
        RunSpeedModifier = 0.94,
        Capacity	=	6,
        WeightReduction	=	80,
        Weight	=	1,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1BackFanny,
        ReplaceInSecondHand = BagBack_StormPack_Large-Tint_LHand holdingbagleft,
        ReplaceInPrimaryHand = BagBack_StormPack_Large-Tint_RHand holdingbagright,
        WorldStaticModel = DarkZonePack_Ground,
        }

    model DarkZonePack_Ground
        {
        mesh = WorldItems/Clothing/DarkZonePack_Ground,
        scale = 1,
        }


   /**************************Recipes**************************/

     recipe Craft Trauma Responder Helmet [Visor]
        {
	Thread=2,
	 ,
        keep Needle,
        Result:Medical_Red_Helmet_Rook_FaceShield,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Helmet [Defender]
        {
	Thread=2,
	 ,
        keep Needle,
        Result:Medical_Red_Helmet,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Helmet [Patriot]
        {
	Thread=2,
	 ,
        keep Needle,
        Result:Medical_Red_Helmet_Patriot,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Cap
        {
	Thread = 2,
	LeatherStrips = 2,
        RippedSheets = 2,
	keep Scissors,
        keep KnittingNeedles,
        Result: Medical_Red_Hat,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
       }

     recipe Craft Trauma Responder Balaclava [1 Hole]
        {
	Thread = 2,
	LeatherStrips = 2,
        RippedSheets = 4,
	keep Scissors,
        keep KnittingNeedles,
        Result: Medical_Red_Balaclava_1Hole,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Balaclava [2 Hole]
        {
	Thread = 2,
	LeatherStrips = 2,
        RippedSheets = 4,
	keep Scissors,
        keep KnittingNeedles,
        Result: Medical_Red_Balaclava_2Hole,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Balaclava [3 Hole]
        {
	Thread = 2,
	LeatherStrips = 2,
        RippedSheets = 4,
	keep Scissors,
        keep KnittingNeedles,
        Result: Medical_Red_Balaclava_3Hole,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Jacket
        {
        Button = 2,
        Thread = 4,
        Twine = 2,
        LeatherStrips = 6,
        RippedSheets = 6,
	keep Scissors,
        keep KnittingNeedles/Needle,
        Result: Medical_Red_Jacket,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Vest
        {
	Thread = 8,
	LeatherStrips = 2,
        Sheet=2,
        SmallSheetMetal = 4,
        Wire = 1,
	keep Scissors,
        keep Needle,
        Result:Medical_Red_BulletproofVest_Patriot,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        }

     recipe Craft Trauma Responder Shoulder Pads
        {
	Thread = 6,
	LeatherStrips = 2,
        Sheet=2,
        SmallSheetMetal,
	keep Scissors,
        keep Needle,
        Result: Medical_Red_ShoulderPads_Patriot,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Elbow Pads
        {
	Thread = 6,
	LeatherStrips = 2,
        Sheet=2,
        SmallSheetMetal,
	keep Scissors,
        keep Needle,
        Result: Medical_Red_ElbowPads,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Knee Pads
        {
	Thread = 6,
	LeatherStrips = 2,
        Sheet=2,
        SmallSheetMetal,
	keep Scissors,
        keep Needle,
        Result: Medical_Red_KneePads,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Knee Pads [Heavy]
        {
	Thread = 6,
	LeatherStrips = 4,
        Sheet=2,
        SmallSheetMetal=2,
	keep Scissors,
        keep Needle,
        Result: Medical_Red_HeavyKneePads,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Gloves
        {
	Thread=1,
	LeatherStrips=6,
	Gloves_LeatherGloves/Gloves_LeatherGlovesSWAT/Gloves_LeatherGlovesSWATFull/Gloves_LeatherWalker/OCP_Camo_Gloves,
        keep Needle,
        Result:Medical_Red_Gloves,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        }

     recipe Craft Trauma Responder Pants
        {
        Button = 1,
        Thread = 2,
        Twine = 2,
        LeatherStrips = 2,
        Sheet = 2,
	keep Scissors,
        keep KnittingNeedles/Needle,
        Result: Medical_Red_Pants,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Boots
        {
	Thread = 2,
	LeatherStrips = 4,
        RippedSheets = 2,
        Shoes_ArmyBoots/Shoes_ArmyBootsDesert/Tintable_Boots_01/Tintable_Boots_LowTop/OCP_Camo_TacBoots/OCP_Camo_Boots/Flecktarn_Camo_TacBoots,
	keep Scissors,
        keep KnittingNeedles,
        Result: Medical_Red_Boots,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder TacBoots
        {
	Thread = 2,
	LeatherStrips = 4,
        RippedSheets = 2,
        Shoes_ArmyBoots/Shoes_ArmyBootsDesert/Tintable_Boots_01/Tintable_Boots_LowTop/OCP_Camo_Boots/OCP_Camo_TacBoots/Flecktarn_Camo_Boots,
	keep Scissors,
        keep KnittingNeedles,
        Result: Medical_Red_TacBoots,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Backpack [Radio]
        {
	Thread = 4,
	LeatherStrips = 2,
        Sheet=1,
	keep Scissors,
        keep Needle,
        Bag_SurvivorBag/Bag_ALICEpack/Bag_ALICEpack_Army/Bag_ALICEpack_UrbanCamo/Bag_Schoolbag/Bag_Schoolbag_Spiffo02/Tintable_Backpack_Strategist,
        Result:Medical_Red_Backpack,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Gasmask
        {
	PrepperMask/Hat_GasMask/GasMask-M80/PrepperGasmask/StalkerMask/HeadhunterGasmask/GasMask_PMK/GasMask_GP7/GasMask_GP5,
        Thread=2,
        LeatherStrips=4,
        keep Needle,
        Result: Medical_Red_GasMask,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        }

     recipe Craft Trauma Responder Utility Pouch [Leg Pouch]
        {
	Thread = 4,
	LeatherStrips = 2,
	keep Scissors,
        Sheet = 1,
        keep Needle,
        Result:Pouch_Utility_Medium-Medic_Left,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Storm Pouch [Small]
        {
	Thread = 4,
	LeatherStrips = 2,
	keep Scissors,
        keep Needle,
        FirstAidKit/BagBack_StormPack_Small-Tint/CBX_Sumk_7_L/CBX_Sumk_7_R,
        Result:BagBack_StormPack_Small-Medic,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Storm Pouch [Medium]
        {
	Thread = 4,
	LeatherStrips = 4,
        Sheet = 1,
	keep Scissors,
        keep Needle,
        Result:BagBack_StormPack_Medium-Medic,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Storm Pouch [Large]
        {
	Thread = 6,
	LeatherStrips = 6,
        Sheet = 4,
	keep Scissors,
        keep Needle,
        Result:BagBack_StormPack_Large-Medic,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

     recipe Craft Trauma Responder Container [Medium]
        {
	Thread = 4,
	LeatherStrips = 4,
        Sheet = 2,
	keep Scissors,
        keep Needle,
        Result:Medical_Red_DarkZonePack,
        Sound:ClothesRipping,
        Time:300.0,
        AnimNode:RipSheets,
        Category:Tailoring,
      	SkillRequired:Tailoring=6,
        NeedToBeLearn:false,
        }

}