module Base
{
	model HECU_Helmet_Ground
    {
        mesh = WorldItems/Clothing/HECU_Helmet_Ground,
		texture = clothes\hat\HECU_Helmet_Texture,
		scale = 1,
    }
	model HECU_Helmet_Urban_Ground
    {
        mesh = WorldItems/Clothing/HECU_Helmet_Ground,
		texture = clothes\hat\HECU_Helmet_Urban_Texture,
		scale = 1,
    }
	model HECU_Helmet_Medic_Ground
    {
        mesh = WorldItems/Clothing/HECU_Helmet_Medic_Ground,
		texture = clothes\hat\HECU_Helmet_Medic_Texture,
		scale = 1,
    }
	
	model HECU_Beret_Ground
    {
		mesh = WorldItems/Clothing/HECU_Beret_Ground,
        scale = 1,
    }
	
	model HECU_Beret_Packed
    {
        mesh = WorldItems/Clothing/HECU_Beret_Ground,
		texture = clothes\hat\HECU_Beret_Packed_Texture,
		scale = 1,
    }
	
	model HECU_Goggles_Ground
    {
        mesh = WorldItems/Clothing/HECU_Goggles_Ground,
		texture = clothes\hat\HECU_Goggles_Texture,
		scale = 1,
    }
	
	model HECU_GasMask_Ground
    {
        mesh = WorldItems/Clothing/HECU_GasMask_Ground,
		texture = clothes\hat\HECU_GasMask_Texture,
		scale = 1,
    }
	model HECU_GasMask_Flip_Ground
    {
        mesh = WorldItems/Clothing/HECU_GasMask_Flip_Ground,
		texture = clothes\hat\HECU_GasMask_Texture,
		scale = 1,
    }
	model HECU_GasMask_nofilter_Ground
    {
        mesh = WorldItems/Clothing/HECU_GasMask_nofilter_Ground,
		texture = clothes\hat\HECU_GasMask_Texture,
		scale = 1,
    }
	
	model HECU_Balaclava_Ground
    {
        mesh = WorldItems/Clothing/HECU_Balaclava_Ground,
		texture = clothes\hat\HECU_Balaclava_Texture,
		scale = 1,
    }
	model HECU_Balaclava_Folded_Ground
    {
        mesh = WorldItems/Clothing/HECU_Balaclava_Folded_Ground,
		texture = clothes\hat\HECU_Balaclava_Texture,
		scale = 1,
    }
	
	model HECU_Bulletproof_Vest_Ground
    {
        mesh = WorldItems/Clothing/HECU_Bulletproof_Vest_Ground,
		texture = clothes\BulletVest\HECU_BulletProft_Texture,
		scale = 1,
    }
	
	model HECU_Shirt_F_Ground
    {
        mesh = WorldItems/Clothing/HECU_Shirt_F_Ground,
		texture = clothes\Shirt_Tshirt_Textures\HECU_Shirt_Texture,
		scale = 1,
    }
	model HECU_Shirt_Long_F_Ground
    {
        mesh = WorldItems/Clothing/HECU_Shirt_Long_F_Ground,
		texture = clothes\Shirt_Tshirt_Textures\HECU_Shirt_Long_Texture,
		scale = 1,
    }
	
	model HECU_Gloves_Ground
    {
        mesh = WorldItems/Clothing/HECU_Gloves_Ground,
		texture = clothes\Gloves\HECU_Gloves_Texture,
		scale = 1,
    }
	
	model HECU_Belt_Ground
    {
        mesh = WorldItems/Clothing/HECU_Belt_Ground,
		texture = Clothes\Bag\HECU_Belt_Texture,
		scale = 1,
    }
	
	model HECU_Pants_Ground
    {
        mesh = WorldItems/Clothing/HECU_Pants_Ground,
		texture = clothes\Trousers_Mesh\HECU_Pants_Texture,
		scale = 1,
    }
	
	model HECU_Holster_Ground
    {
        mesh = WorldItems/Clothing/HECU_Holster_Ground,
		texture = Clothes\Accessory\HECU_Holster_Texture,
		scale = 1,
    }
	
	model HECU_Boots_Ground
    {
        mesh = WorldItems/Clothing/HECU_Boots_Ground,
		texture = clothes\Shoes_Socks_Textres\HECU_Boots_Texture,
		scale = 1,
    }
	
	model HECU_Backpack_Ground
    {
        mesh = WorldItems/Clothing/HECU_Backpack_Ground,
		texture = Clothes\Bag\HECU_Backpack_Texture,
		scale = 1,
    }
	
	model HECU_Tactical_Backpack_Ground
    {
        mesh = WorldItems/Clothing/HECU_Tactical_Backpack_Ground,
		texture = Clothes\Bag\HECU_Backpack_Texture,
		scale = 1,
    }
}