module D_HECU
{
	imports { Base }
  /************************ H.E.C.U. ************************/

	item HECU_Helmet
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = H.E.C.U. Helmet (Green),
		ClothingItem = HECU_Helmet,
		BodyLocation = Hat,
		Icon = HECU_Helmet,
		CanHaveHoles = FALSE,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		BulletDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.3,
		WindResistance = 1.0,
        WaterResistance = 1.0,
		VisionModifier = 0.70,
		DiscomfortModifier = 0.20,
		WorldStaticModel = HECU_Helmet_Ground,
		AttachmentType = HECUHelmet,
		StaticModel = HECU_Helmet_Ground,
	}
	
	item HECU_GasMask
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = H.E.C.U. Gas Mask,
		ClothingItem = HECU_GasMask,
		ClothingExtraSubmenu = Wear Left Filter,
		ClothingItemExtra = HECU_GasMask_Flip,
		ClothingItemExtraOption = Wear Right Filter,
		BodyLocation = MaskEyes,
		CanHaveHoles = FALSE,
		Icon = HECU_GasMask,
        BloodLocation = Head,
		CorpseSicknessDefense = 35,
		OnCreate = SpecialLootSpawns.OnCreateGasMask,
		WithoutDrainable = D_HECU.HECU_GasMask_Nofilter,
		VisionModifier = 0.50,
		DiscomfortModifier = 0.45,
		HearingModifier = 0.40,
		BiteDefense = 45,
        ScratchDefense = 65,
		BulletDefense = 60,
        Insulation = 0.75,
        WindResistance = 0.65,
        WaterResistance = 1.0,
		Tags = GasMask;IsDisguise,
		ConditionMax = 4,
		ConditionLowerChanceOneIn = 2,
		AttachmentType = HECUHelmet,
		WorldStaticModel = HECU_GasMask_Ground,
		StaticModel = HECU_GasMask_Ground,
		ResearchableRecipes = MakeCraftedGasMaskFilter;RechargeFilters;MakeImprovisedGasMask,
	}
	
	item HECU_GasMask_Flip
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = H.E.C.U. Gas Mask,
		ClothingItem = HECU_GasMask_Flip,
		ClothingExtraSubmenu = Wear Right Filter,
		ClothingItemExtra = HECU_GasMask,
		ClothingItemExtraOption = Wear Left Filter,
		BodyLocation = MaskEyes,
		CanHaveHoles = FALSE,
		Icon = HECU_GasMask_Flip,
        BloodLocation = Head,
		CorpseSicknessDefense = 35,
		OnCreate = SpecialLootSpawns.OnCreateGasMask,
		WithoutDrainable = D_HECU.HECU_GasMask_Nofilter,
		VisionModifier = 0.50,
		DiscomfortModifier = 0.45,
		HearingModifier = 0.40,
		BiteDefense = 45,
        ScratchDefense = 65,
		BulletDefense = 60,
        Insulation = 0.75,
        WindResistance = 0.65,
        WaterResistance = 1.0,
		Tags = GasMask;IsDisguise,
		ConditionMax = 4,
		ConditionLowerChanceOneIn = 2,
		AttachmentType = HECUHelmet,
		WorldStaticModel = HECU_GasMask_Flip_Ground,
		StaticModel = HECU_GasMask_Flip_Ground,
		ResearchableRecipes = MakeCraftedGasMaskFilter;RechargeFilters;MakeImprovisedGasMask,
	}

	item HECU_GasMask_Nofilter
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = H.E.C.U. Gas Mask (No Filter),
		ClothingItem = HECU_GasMask_Nofilter,
		BodyLocation = MaskEyes,
		CanHaveHoles = FALSE,
		Icon = HECU_GasMask_Nofilter,
        BloodLocation = Head,
		WithDrainable = D_HECU.HECU_GasMask,
		VisionModifier = 0.50,
		DiscomfortModifier = 0.40,
		HearingModifier = 0.40,
		BiteDefense = 45,
        ScratchDefense = 65,
		BulletDefense = 58,
        Insulation = 0.75,
        WindResistance = 0.65,
        WaterResistance = 1.0,
		Tags = GasMaskNoFilter;IsDisguise,
		ConditionMax = 4,
		ConditionLowerChanceOneIn = 2,
		AttachmentType = HECUHelmet,
		WorldStaticModel = HECU_GasMask_nofilter_Ground,
		StaticModel = HECU_GasMask_nofilter_Ground,
		ResearchableRecipes = MakeImprovisedGasMask,
	}
	
	item HECU_Backpack
	{
		DisplayName = H.E.C.U. Backpack,
		DisplayCategory = Bag,
		Type = Container,
		Weight = 2,
		Icon = HECU_Backpack,
		AttachmentReplacement = Bag,
		BloodLocation = Bag,
		CanBeEquipped = Back,
		CanHaveHoles = FALSE,
		Capacity = 30,
		ClothingItem = HECU_Backpack,
		CloseSound = CloseBag,
		OpenSound = OpenBag,
		PutInSound = PutItemInBag,
		ReplaceInSecondHand = HECU_Backpack_LHand  holdingbagleft,
		ReplaceInPrimaryHand = HECU_Backpack_RHand holdingbagright,
		RunSpeedModifier = 0.98,
		WeightReduction = 88,
		WorldStaticModel = HECU_Backpack_Ground,
		AttachmentsProvided = BedrollBottomALICE;WebbingRightOnlyKnife;WebbingLeftHECU;BackpackLeftHECU,
		Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder,
	}
	
	item HECU_Shirt
	{
		DisplayName = H.E.C.U. Shirt,
		DisplayCategory = Clothing,
		Type = Clothing,
		Icon = HECU_Shirt,
		BloodLocation = Shirt,
		BodyLocation = Shirt,
		ClothingItem = HECU_Shirt,
		ClothingExtraSubmenu = Wear Short Sleeves,
		ClothingItemExtra = HECU_Shirt_Long,
		ClothingItemExtraOption = Wear Long Sleeves,
		FabricType = Cotton,
		BiteDefense = 10,
		Insulation = 0.3,
		ScratchDefense = 25,
		WaterResistance = 0.35,
		WindResistance = 0.25,
		WorldStaticModel = HECU_Shirt_F_Ground,
		Tags = RipClothingCotton,
	}
	item HECU_Shirt_Long
	{
		DisplayName = H.E.C.U. Shirt,
		DisplayCategory = Clothing,
		Type = Clothing,
		Icon = HECU_Shirt_Long,
		BloodLocation = Shirt,
		BodyLocation = Shirt,
		ClothingItem = HECU_Shirt_Long,
		ClothingExtraSubmenu = Wear Long Sleeves,
		ClothingItemExtra = HECU_Shirt,
		ClothingItemExtraOption = Wear Short Sleeves,
		FabricType = Cotton,
		BiteDefense = 13,
		Insulation = 0.4,
		ScratchDefense = 30,
		WaterResistance = 0.4,
		WindResistance = 0.3,
		WorldStaticModel = HECU_Shirt_Long_F_Ground,
		Tags = RipClothingCotton,
	}
	
	item HECU_Belt
	{
		DisplayName = H.E.C.U. Belt,
		DisplayCategory = Bag,
		Type = Container,
		Icon = HECU_Belt,
		BodyLocation = BeltError,
		CanBeEquipped = BeltError,
		Capacity = 4,
		ClothingItemExtra = HECU_Belt,
		ClothingItemExtraOption = Wear,
		CloseSound = CloseBag,
		OpenSound = OpenBag,
		PutInSound = PutItemInBag,
		ReplaceInSecondHand = HECU_Belt_LHand  holdingbagleft,
		ReplaceInPrimaryHand = HECU_Belt_RHand holdingbagright,
		RunSpeedModifier = 0.98,
		WeightReduction = 88,
		ClothingItem = HECU_Belt,
		WorldStaticModel = HECU_Belt_Ground,
		AttachmentsProvided = SmallBeltLeft;SmallBeltRight,
		Tags = ReloadFastMagazines;IgnoreZombieDensity;HasMetal;IsFireFuel,
		MaxItemSize = 1.3,
	}
	
	item HECU_Pants
	{
		DisplayName = H.E.C.U. Pants,
		DisplayCategory = Clothing,
		Type = Clothing,
		Icon = HECU_Pants,
		BiteDefense = 12,
		BloodLocation = Trousers,
		BodyLocation = Pants,
		ClothingItem = HECU_Pants,
		FabricType = Cotton,
		Insulation = 0.45,
		ScratchDefense = 20,
		WaterResistance = 0.45,
		WindResistance = 0.3,
		WorldStaticModel = HECU_Pants_Ground,
		Tags = RipClothingCotton,
	}
	
	item HECU_Holster
	{
		DisplayName = H.E.C.U. Holster - Thigh,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.2,
		Icon = HECU_Holster,
		AttachmentsProvided = HolsterThighRight,
		BodyLocation = Thigh_Right,
		ClothingItem = HECU_Holster,
		WorldStaticModel = HECU_Holster_Ground,
		Tags = FirearmLoot;IgnoreZombieDensity,
	}
	
	item HECU_Boots
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = H.E.C.U. Boots,
		ClothingItem = HECU_Boots,
		BodyLocation = Shoes,
		Icon = HECU_Boots,
		BiteDefense = 100,
		BloodLocation = Shoes,
		ConditionLowerChanceOneIn = 20,
		ConditionMax = 30,
		Insulation = 1.0,
		FabricType = Leather,
		RemoveOnBroken = FALSE,
		RunSpeedModifier = 0.92,
		ScratchDefense = 100,
		StompPower = 2.6,
		WaterResistance = 0.85,
		WindResistance = 1.0,
		WorldStaticModel = HECU_Boots_Ground,
	}
	
	item HECU_Beret
	{
		DisplayName = H.E.C.U. Beret,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		IconsForTexture = HECU_Beret_Black;HECU_Beret_Blue;HECU_Beret_Green;HECU_Beret_Red,
		BloodLocation = Head,
		BodyLocation = Hat,
		CanHaveHoles = FALSE,
		ChanceToFall = 50,
		ClothingItem = HECU_Beret,
		Insulation = 0.3,
		WaterResistance = 0.1,
		Tags = IsFireFuel;IsFireTinder,
		AttachmentType = HECUHelmet,
		WorldStaticModel = HECU_Beret_Ground,
		StaticModel = HECU_Beret_Packed,
	}
	
	item HECU_Helmet_Medic
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = H.E.C.U. Helmet (Medic),
		ClothingItem = HECU_Helmet_Medic,
		BodyLocation = Hat,
		Icon = HECU_Helmet_Medic,
		CanHaveHoles = FALSE,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		BulletDefense = 100,
		ChanceToFall = 11,
		Insulation = 0.3,
		WindResistance = 1.0,
        WaterResistance = 1.0,
		VisionModifier = 0.75,
		DiscomfortModifier = 0.21,
		AttachmentType = HECUHelmet,
		WorldStaticModel = HECU_Helmet_Medic_Ground,
		StaticModel = HECU_Helmet_Medic_Ground,
	}
	
	item HECU_Helmet_Urban
	{
	    DisplayCategory = Clothing,
		Type = Clothing,
		DisplayName = H.E.C.U. Helmet (Urban),
		ClothingItem = HECU_Helmet_Urban,
		BodyLocation = Hat,
		Icon = HECU_Helmet_Urban,
		CanHaveHoles = FALSE,
		BloodLocation = Head,
		BiteDefense = 100,
		ScratchDefense = 100,
		BulletDefense = 100,
		ChanceToFall = 10,
		Insulation = 0.3,
		WindResistance = 1.0,
        WaterResistance = 1.0,
		VisionModifier = 0.72,
		DiscomfortModifier = 0.20,
		WorldStaticModel = HECU_Helmet_Urban_Ground,
		AttachmentType = HECUHelmet,
		StaticModel = HECU_Helmet_Urban_Ground,
	}
	
	item HECU_Goggles
	{
		DisplayName = H.E.C.U. Goggles,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = HECU_Goggles,
		BloodLocation = Head,
		BodyLocation = Eyes,
		ChanceToFall = 12,
		ClothingItem = HECU_Goggles,
		BiteDefense = 8,
		ScratchDefense = 12,
		BulletDefense = 8,
		Insulation = 0.2,
		WindResistance = 0.2,
        WaterResistance = 0.2,
		VisionModifier = 0.80,
		Tags = IsUpperDisguise,
		AttachmentType = HECUHelmet,
		WorldStaticModel = HECU_Goggles_Ground,
		StaticModel = HECU_Goggles_Ground,
	}
	
	item HECU_Balaclava
	{
		DisplayName = H.E.C.U. Balaclava,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = HECU_Balaclava,
		BloodLocation = Head;Neck,
		BodyLocation = Balaclava,
		CanHaveHoles = FALSE,
		ClothingItem = HECU_Balaclava,
		ClothingExtraSubmenu = Wear Full,
		ClothingItemExtra = HECU_Balaclava_Folded,
		ClothingItemExtraOption = Wear Folded,
		Insulation = 1.0,
		BiteDefense = 9,
		ScratchDefense = 14,
		WaterResistance = 0.6,
		WindResistance = 1.0,
		Tags = IsDisguise;IsFireFuel;IsFireTinder,
		WorldStaticModel = HECU_Balaclava_Ground,
	}
	item HECU_Balaclava_Folded
	{
		DisplayName = H.E.C.U. Balaclava,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.5,
		Icon = HECU_Balaclava_Folded,
		BloodLocation = Head;Neck,
		BodyLocation = Balaclava,
		CanHaveHoles = FALSE,
		ClothingItem = HECU_Balaclava_Folded,
		ClothingExtraSubmenu = Wear Folded,
		ClothingItemExtra = HECU_Balaclava,
		ClothingItemExtraOption = Wear Full,
		Insulation = 0.8,
		BiteDefense = 6,
		ScratchDefense = 10,
		WaterResistance = 0.4,
		WindResistance = 0.7,
		Tags = IsDisguise;IsFireFuel;IsFireTinder,
		WorldStaticModel = HECU_Balaclava_Folded_Ground,
	}
	
	item HECU_Gloves
	{
		DisplayName = H.E.C.U. Gloves,
		DisplayCategory = Accessory,
		Type = Clothing,
		Weight = 0.1,
		Icon = HECU_Gloves,
		BloodLocation = Hands,
		BodyLocation = Hands,
		ClothingItem = HECU_Gloves,
		Insulation = 0.3,
		BiteDefense = 10,
		ScratchDefense = 20,
		WaterResistance = 0.3,
		WindResistance = 0.4,
		AttachmentType = HECUHelmet,
        ResearchableRecipes = SewLeatherGloves,
		WorldStaticModel = HECU_Gloves_Ground,
		StaticModel = HECU_Gloves_Ground,
	}
	
	item HECU_Bulletproof_Vest
	{
		DisplayName = H.E.C.U. Bulletproof Vest,
		DisplayCategory = Clothing,
		Type = Clothing,
		Icon = HECU_Bulletproof_Vest,
		BiteDefense = 38,
		BloodLocation = ShirtNoSleeves,
		BodyLocation = TorsoExtraVest,
		BulletDefense = 100,
		ClothingItem = HECU_Bulletproof_Vest,
		Insulation = 0.70,
		ScratchDefense = 62,
		WindResistance = 0.5,
		DamagedSound = ArmourBreakKevlar,
		Weight = 4,
		DiscomfortModifier = 0.22,
		ResearchableRecipes = MakeForearmBulletproofVestArmor;MakeShinBulletproofVestArmor;MakeThighBulletproofVestArmor,
		WorldStaticModel = HECU_Bulletproof_Vest_Ground,
	}
	
	item HECU_Tactical_Backpack
	{
		DisplayName = H.E.C.U. Tactical Backpack,
		DisplayCategory = Bag,
		Type = Container,
		Weight = 1.7,
		Icon = HECU_Tactical_Backpack,
		AttachmentReplacement = Bag,
		BloodLocation = Bag,
		CanBeEquipped = Back,
		CanHaveHoles = FALSE,
		Capacity = 24,
		CloseSound = CloseBag,
		ClothingItem = HECU_Tactical_Backpack,
		EquipSound = EquipBackpackLarge,
		OpenSound = OpenBag,
		PutInSound = PutItemInBag,
		ReplaceInSecondHand = HECU_Tactical_Backpack_LHand  holdingbagleft,
		ReplaceInPrimaryHand = HECU_Tactical_Backpack_RHand holdingbagright,
		WeightReduction = 92,
		WorldStaticModel = HECU_Tactical_Backpack_Ground,
		AttachmentsProvided = BedrollBottomALICE;WebbingRightOnlyKnife;WebbingLeftHECU,
		Tags = IgnoreZombieDensity;IsFireFuel;IsFireTinder,
	}
}

  /************************ d97 ************************/