module Base
{
	model Hat_SpiffoWarHelmet								{		mesh = static\clothes\m_spiffohead,
													   scale = 0.9, texture = Clothes/spiffowarsuit/WeirdSpiffoHead,					}
													   
													   
	model Military_Hat_WarComms-Black						{		mesh = static\clothes\M_Hat_WarComms,
													   scale = 0.9, texture = Clothes\Military\Hat\Military_Hat_WarComms-Black,			}
	model Military_Hat_WarComms-Desert						{		mesh = static\clothes\M_Hat_WarComms,
													   scale = 0.9, texture = Clothes\Military\Hat\Military_Hat_WarComms-Desert,		}
	model Military_Hat_WarComms-Green						{		mesh = static\clothes\M_Hat_WarComms,
													   scale = 0.9, texture = Clothes\Military\Hat\Military_Hat_WarComms-Green,			}
	model Military_Hat_WarComms-White						{		mesh = static\clothes\M_Hat_WarComms,
													   scale = 0.9, texture = Clothes\Military\Hat\Military_Hat_WarComms-White,			}
	model Military_Hat_Beret-Black							{		mesh = static\clothes\M_Hat_Beret,
													   scale = 0.9, texture = Clothes\Military\Hat\Military_Hat_Beret-Black,			}
	model Military_Hat_Beret-Desert							{		mesh = static\clothes\M_Hat_Beret,
													   scale = 0.9, texture = Clothes\Military\Hat\Military_Hat_Beret-Desert,			}
	model Military_Hat_Beret-Green							{		mesh = static\clothes\M_Hat_Beret,
													   scale = 0.9, texture = Clothes\Military\Hat\Military_Hat_Beret-Green,			}
	model Military_Hat_Beret-White							{		mesh = static\clothes\M_Hat_Beret,
													   scale = 0.9, texture = Clothes\Military\Hat\Military_Hat_Beret-White,			}
	model Military_Hat_Beret-Red							{		mesh = static\clothes\M_Hat_Beret,
													   scale = 0.9, texture = Clothes\Military\Hat\Military_Hat_Beret-Red,				}
	model Military_Hat_BaseballCapM-Black					{		mesh = Static\Clothes\M_Hat_BaseballCapM,
													   scale = 0.9, texture = Clothes\Military\Hat\Military_Hat_BaseballCapM-Black,		}
	model Military_Hat_BaseballCapM-Desert					{		mesh = Static\Clothes\M_Hat_BaseballCapM,
													   scale = 0.9, texture = Clothes\Military\Hat\Military_Hat_BaseballCapM-Desert,	}
	model Military_Hat_BaseballCapM-Green					{		mesh = static\clothes\M_Hat_BaseballCapM,
													   scale = 0.9, texture = Clothes\Military\Hat\Military_Hat_BaseballCapM-Green,		}
	model Military_Hat_BaseballCapM-White					{		mesh = static\clothes\M_Hat_BaseballCapM,
													   scale = 0.9, texture = Clothes\Military\Hat\Military_Hat_BaseballCapM-White,		}
	
	model Military_FullHelmet_Vanguard-Black				{		mesh = Static\Clothes\F_FullHelmet_Vanguard,
													   scale = 0.9, texture = Clothes\Military\FullHelmet\Military_FullHelmet_Vanguard-Black,	}
	model Military_FullHelmet_Vanguard-Desert				{		mesh = Static\Clothes\F_FullHelmet_Vanguard,
													   scale = 0.9, texture = Clothes\Military\FullHelmet\Military_FullHelmet_Vanguard-Desert,	}
	model Military_FullHelmet_Vanguard-Green				{		mesh = Static\Clothes\F_FullHelmet_Vanguard,
													   scale = 0.9, texture = Clothes\Military\FullHelmet\Military_FullHelmet_Vanguard-Green,	}
	model Military_FullHelmet_Vanguard-White				{		mesh = Static\Clothes\F_FullHelmet_Vanguard,
													   scale = 0.9, texture = Clothes\Military\FullHelmet\Military_FullHelmet_Vanguard-White,	}
													   
	model Military_Glasses_ShatterShield_Black				{		mesh = Static\Clothes\M_Glasses_ShatterShield,
													   scale = 0.9, texture = Clothes\Military\Glasses\Military_Glasses_ShatterShield-Black,	}
	model Military_Glasses_ShatterShield_Blue				{		mesh = Static\Clothes\M_Glasses_ShatterShield,
													   scale = 0.9, texture = Clothes\Military\Glasses\Military_Glasses_ShatterShield-Blue,		}
	model Military_Glasses_ShatterShield_Green				{		mesh = Static\Clothes\M_Glasses_ShatterShield,
													   scale = 0.9, texture = Clothes\Military\Glasses\Military_Glasses_ShatterShield-Green,	}
	model Military_Glasses_ShatterShield_Red				{		mesh = Static\Clothes\M_Glasses_ShatterShield,
													   scale = 0.9, texture = Clothes\Military\Glasses\Military_Glasses_ShatterShield-Red,		}
	model Military_Glasses_ShatterShield_Yellow				{		mesh = Static\Clothes\M_Glasses_ShatterShield,
													   scale = 0.9, texture = Clothes\Military\Glasses\Military_Glasses_ShatterShield-Yellow,	}
	
	model Military_MaskHelmet_GasMask-M80_Black				{		mesh = Static\Clothes\M_MaskHelmet_GasMask-M80,
													   scale = 0.9, texture = Clothes\Military\MaskHelmet\Military_MaskHelmet_GasMask-M80-Black,	}
	model Military_MaskHelmet_GasMask-M80_Blue				{		mesh = Static\Clothes\M_MaskHelmet_GasMask-M80,
													   scale = 0.9, texture = Clothes\Military\MaskHelmet\Military_MaskHelmet_GasMask-M80-Blue,		}
	model Military_MaskHelmet_GasMask-M80_Green				{		mesh = Static\Clothes\M_MaskHelmet_GasMask-M80,
													   scale = 0.9, texture = Clothes\Military\MaskHelmet\Military_MaskHelmet_GasMask-M80-Green,	}
	model Military_MaskHelmet_GasMask-M80_Red				{		mesh = Static\Clothes\M_MaskHelmet_GasMask-M80,
													   scale = 0.9, texture = Clothes\Military\MaskHelmet\Military_MaskHelmet_GasMask-M80-Red,		}
	model Military_MaskHelmet_GasMask-M80_Yellow			{		mesh = Static\Clothes\M_MaskHelmet_GasMask-M80,
													   scale = 0.9, texture = Clothes\Military\MaskHelmet\Military_MaskHelmet_GasMask-M80-Yellow,	}
	
	model Military_Helmet_Patriot-Black						{		mesh = static\clothes\M_Helmet_Patriot,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Patriot-Black,	}
	model Military_Helmet_Patriot-Black_NoBelts				{		mesh = static\clothes\M_Helmet_Patriot_NoBelts,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Patriot-Black,	}
	model Military_Helmet_Patriot-Desert					{		mesh = static\clothes\M_Helmet_Patriot,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Patriot-Desert,	}
	model Military_Helmet_Patriot-Desert_NoBelts			{		mesh = static\clothes\M_Helmet_Patriot_NoBelts,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Patriot-Desert,	}
	model Military_Helmet_Patriot-Green						{		mesh = static\clothes\M_Helmet_Patriot,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Patriot-Green,	}
	model Military_Helmet_Patriot-Green_NoBelts				{		mesh = static\clothes\M_Helmet_Patriot_NoBelts,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Patriot-Green,	}
	model Military_Helmet_Patriot-White						{		mesh = static\clothes\M_Helmet_Patriot,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Patriot-White,	}
	model Military_Helmet_Patriot-White_NoBelts				{		mesh = static\clothes\M_Helmet_Patriot_NoBelts,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Patriot-White,	}
	model Military_Helmet_Patriot-Press						{		mesh = static\clothes\M_Helmet_Patriot,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Patriot-Press,	}
	model Military_Helmet_Patriot-Press_NoBelts				{		mesh = static\clothes\M_Helmet_Patriot_NoBelts,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Patriot-Press,	}
	model Military_Helmet_Defender-Black					{		mesh = static\clothes\M_Helmet_Defender,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Defender-Black,	}
	model Military_Helmet_Defender-Black_NoBelts			{		mesh = static\clothes\M_Helmet_Defender_NoBelts,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Defender-Black,	}
	model Military_Helmet_Defender-Desert					{		mesh = static\clothes\M_Helmet_Defender,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Defender-Desert,	}
	model Military_Helmet_Defender-Desert_NoBelts			{		mesh = static\clothes\M_Helmet_Defender_NoBelts,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Defender-Desert,	}
	model Military_Helmet_Defender-Green					{		mesh = static\clothes\M_Helmet_Defender,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Defender-Green,	}
	model Military_Helmet_Defender-Green_NoBelts			{		mesh = static\clothes\M_Helmet_Defender_NoBelts,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Defender-Green,	}
	model Military_Helmet_Defender-White					{		mesh = static\clothes\M_Helmet_Defender,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Defender-White,	}
	model Military_Helmet_Defender-White_NoBelts			{		mesh = static\clothes\M_Helmet_Defender_NoBelts,
													   scale = 0.9, texture = Clothes\Military\Helmet\Military_Helmet_Defender-White,	}
}
