Sandbox_EN =
{
	Sandbox_H_E_C_U= "H.E.C.U.",

	Sandbox_H_E_C_U_SeparatorBox = "__________________________________________________________",
	Sandbox_H_E_C_U_ClothingCategoryDivider  = "################ Clothing ################",
	Sandbox_H_E_C_U_SeparatorBox_tooltip = "Box used only as a section separator. <LINE><LINE>(Marker without function).",
	Sandbox_H_E_C_U_ClothingCategoryDivider_tooltip = "Box used only as a section category separator. <LINE><LINE>(Marker without function).",
	
	
	
	Sandbox_H_E_C_U_ClothingSelection = "Clothes World Spawn",
	Sandbox_H_E_C_U_ClothingSelection_tooltip = "The option to allow H.E.C.U. items to spawn in the world. <LINE><LINE>(will disable the other options in this category.)",
	
	Sandbox_H_E_C_U_ClothingSpawnMult = "Clothes Spawn Multiplier",
	Sandbox_H_E_C_U_ClothingSpawnMult_tooltip = "Multiplier to increase or decrease the spawn of the clothing. <LINE><LINE>(The value will define the weight that will appear compared to other items.)",
	
	Sandbox_H_E_C_U_ClothingMoreSpawns = "Clothes Spawns Zones",
	Sandbox_H_E_C_U_ClothingMoreSpawns_tooltip = "A list of predefined zones that will spawn in the world. <LINE><LINE> <RGB:0.8,1,0.8> -Wardrobes-:  <RGB:1,1,1> WardrobeGeneric;WardrobeRedneck;ClosetShelfGeneric <LINE> <RGB:0.8,1,0.8> -Gun Store-:  <RGB:1,1,1> GunStoreShelf;CampingStoreClothes <LINE> <RGB:0.8,1,0.8> -Police-:  <RGB:1,1,1> PoliceOutfit;PoliceLockers;PoliceStorageOutfit;PoliceTruckBed <LINE> <RGB:0.8,1,0.8> -Truck Beds-:  <RGB:1,1,1> ArmyLightTruckBed;ArmyHeavyTruckBed;AdventurerTruckBed <LINE>",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option1 = "none",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option2 = "Gun Stores",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option3 = "Police",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option4 = "Truck Beds",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option5 = "Wardrobes",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option6 = "Gun Stores, Police",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option7 = "Gun Stores, Truck Beds",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option8 = "Gun Stores, Wardrobes",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option9 = "Police, Truck Beds",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option10 = "Police, Wardrobes",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option11 = "Truck Beds, Wardrobes",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option12 = "Gun Stores, Police, Truck Beds",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option13 = "Gun Stores, Police, Wardrobes",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option14 = "Gun Stores, Truck Beds, Wardrobes",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option15 = "Police, Truck Beds, Wardrobes",
		Sandbox_H_E_C_U_ClothingMoreSpawns_option16 = "Gun Stores, Police, Truck Beds, Wardrobes",
	
	Sandbox_H_E_C_U_ClothingMoreSpawnsCustom = "Clothes Spawns Custom Zones",
	Sandbox_H_E_C_U_ClothingMoreSpawnsCustom_tooltip = "Manually define Distribution lists. Separate names with ";" or ",". <LINE> <RGB:1,0.8,0.8> It is important to respect capital letters! <LINE> <RGB:1,1,1> You can stack locations if you want them to be more frequent in one location. <LINE><LINE>(-Example-: AmbulanceDriverOutfit <RGB:1,0.8,0> ; <RGB:1,1,1> AmbulanceDriverTools <RGB:1,0.8,0> ; <RGB:1,1,1> Antiques)",
	
	
	
	Sandbox_H_E_C_U_ZedsCategoryDivider	= "############## H.E.C.U. Zeds ###############",
	Sandbox_H_E_C_U_ZedsCategoryDivider_tooltip = "Box used only as a section category separator. <LINE><LINE>(Marker without function).",
	
	
	
	Sandbox_H_E_C_U_ZedsCustomSpawn = "Zeds World Spawn",
	Sandbox_H_E_C_U_ZedsCustomSpawn_tooltip = "The option to allow all H.E.C.U. Zeds to spawn in the world. <LINE><LINE>(will disable the other options in this category.)",
	
	Sandbox_H_E_C_U_ZedSpawnMult = "Zeds Spawn Multiplier",
	Sandbox_H_E_C_U_ZedSpawnMult_tooltip = "Multiplier to increase or decrease the spawn of the Zeds. <LINE><LINE>(The value will define the weight that will appear compared to other Zeds spawn.)",
	
	Sandbox_H_E_C_U_ZedsMoreSpawns = "Zeds Spawns Zones",
	Sandbox_H_E_C_U_ZedsMoreSpawns_tooltip = "A list of predefined zones that will spawn in the world. <LINE><LINE> <RGB:0.8,1,0.8> -Default-:  <RGB:1,1,1> Default;Survivalist <LINE> <RGB:0.8,1,0.8> -Police-:  <RGB:1,1,1> Prison;Police;PoliceState <LINE> <RGB:0.8,1,0.8> -Gas Station-:  <RGB:1,1,1> Fossoil;Gas2Go;ThunderGas <LINE> <RGB:0.8,1,0.8> -Hospital-:  <RGB:1,1,1> NursingHome;Doctor;Pharmacist <LINE>",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option1 = "none",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option2 = "Default",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option3 = "Police",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option4 = "Gas Station",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option5 = "Hospital",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option6 = "Default, Police",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option7 = "Default, Gas Station",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option8 = "Default, Hospital",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option9 = "Police, Gas Station",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option10 = "Police, Hospital",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option11 = "Gas Station, Hospital",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option12 = "Default, Police, Gas Station",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option13 = "Default, Police, Hospital",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option14 = "Default, Gas Station, Hospital",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option15 = "Police, Gas Station, Hospital",
		Sandbox_H_E_C_U_ZedsMoreSpawns_option16 = "Default, Police, Gas Station, Hospital",
		
	Sandbox_H_E_C_U_ZedsMoreSpawnsCustom = "Zeds Spawns Custom Zones",
	Sandbox_H_E_C_U_ZedsMoreSpawnsCustom_tooltip = "Manually define "Zombies Zone". Separate names with ";" or ",".<LINE> <RGB:1,0.8,0.8> It is important to respect capital letters! <LINE> <RGB:1,1,1> You can stack zones if you want them to be more frequent in one zone. <LINE><LINE>(-Example-: Default <RGB:1,0.8,0> ; <RGB:1,1,1> Forest <RGB:1,0.8,0> ; <RGB:1,1,1> GunStore)",
	
	Sandbox_H_E_C_U_ZedAttachedItems = "Zeds Attached Items",
	Sandbox_H_E_C_U_ZedAttachedItems_tooltip = "The option for H.E.C.U. Zeds to spawn with items attached to their models, such as radios or knives. <LINE><LINE> Disabling this option will remove radio sound effects from zeds.",
	
	Sandbox_H_E_C_U_ZedAttachedItemsRifleCustom = "Zeds Attached Custom Firearms",
	Sandbox_H_E_C_U_ZedAttachedItemsRifleCustom_tooltip = "Manually define "Firearms". Separate names with ",".<LINE> <RGB:1,0.8,0.8> It is important to respect capital letters! <LINE> <RGB:1,1,1> You can stack items if you want them to be more frequent in zeds. <LINE><LINE>(-Example-: D97.MP5 <RGB:1,0.8,0> , <RGB:1,1,1> D97.M1Garant <RGB:1,0.8,0> , <RGB:1,1,1> Base.Baguette)",
	
	Sandbox_H_E_C_U_ZedAttachedItemsRifleVanilla = "Zeds Attached Firearms Vanilla",
	Sandbox_H_E_C_U_ZedAttachedItemsRifleVanilla_tooltip = "The option for H.E.C.U. Zeds to spawn with firearms items vanilla. <LINE><LINE> Disable this option so vanilla weapon spawns are not taken into account; custom firearms will still spawn.",
	
	Sandbox_H_E_C_U_ZedAddedItems = "Zeds Add Items",
	Sandbox_H_E_C_U_ZedAddedItems_tooltip = "The option for H.E.C.U. Zeds to add items to their inventory and bags as extras.",
	
	Sandbox_H_E_C_U_ZedAddedSounds = "Zeds Add Sounds",
	Sandbox_H_E_C_U_ZedAddedSounds_tooltip = "The option for H.E.C.U. Zeds to have custom sounds applied to the Zeds themselves.",
	
	
	
	Sandbox_H_E_C_U_AttachmentsCategoryDivider  = "############## Attachments ###############",
	Sandbox_H_E_C_U_AttachmentsCategoryDivider_tooltip = "Box used only as a section category separator. <LINE><LINE>(Marker without function).",
	
	
	
	Sandbox_H_E_C_U_BackpackBackSlot = "Attachment Backpack H.E.C.U. Left",
	Sandbox_H_E_C_U_BackpackBackSlot_tooltip = "Unchecking this box will remove the back attachment "Backpack H.E.C.U. Left" from the H.E.C.U. backpack, but the webbing will remain.",
	
	Sandbox_H_E_C_U_BeltSlots = "Attachment Small Belt Right - Left",
	Sandbox_H_E_C_U_BeltSlots_tooltip = "Unchecking this box will remove the attachments "SmallBeltRight" and "SmallBeltLeft" from the H.E.C.U. Belt.",
}