Sandbox_RU =
{
    Sandbox_H_E_C_U= "H.E.C.U.",

	Sandbox_H_E_C_U_SeparatorBox = "__________________________________________________________",
	Sandbox_H_E_C_U_ClothingCategoryDivider = "################ Clothing ################",
	Sandbox_H_E_C_U_SeparatorBox_tooltip = "         . <LINE><LINE>(Marker without function).",
	Sandbox_H_E_C_U_ClothingCategoryDivider_tooltip = "         . <LINE><LINE>(Marker without function).",



	Sandbox_H_E_C_U_ClothingSelection = "   ",
	Sandbox_H_E_C_U_ClothingSelection_tooltip = "   H.E.C.U.  . <LINE><LINE>(will disable the other options in this category.)",

	Sandbox_H_E_C_U_ClothingSpawnMult = "  ",
	Sandbox_H_E_C_U_ClothingSpawnMult_tooltip = "       . <LINE><LINE>(The value will define the weight that will appear compared to other items.)",

	Sandbox_H_E_C_U_ClothingMoreSpawns = "  ",
	Sandbox_H_E_C_U_ClothingMoreSpawns_tooltip = "       . <LINE><LINE> <RGB:0.8,1,0.8> -Wardrobes-: <RGB:1,1,1> WardrobeGeneric;WardrobeRedneck;ClosetShelfGeneric <LINE> <RGB:0.8,1,0.8> -Gun Store-: <RGB:1,1,1> GunStoreShelf;CampingStoreClothes <LINE> <RGB:0.8,1,0.8> -Police-: <RGB:1,1,1> PoliceOutfit;PoliceLockers;PoliceStorageOutfit;PoliceTruckBed <LINE> <RGB:0.8,1,0.8> -Truck Beds-: <RGB:1,1,1> ArmyLightTruckBed;ArmyHeavyTruckBed;AdventurerTruckBed <LINE>",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option1 = "none",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option2 = "Gun Stores",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option3 = "Police",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option4 = "Truck Beds",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option5 = "Wardrobes",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option6 = "Gun Stores, Police",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option7 = "Gun Stores, Truck Beds",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option8 = "Gun Stores, Wardrobes",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option9 = "Police, Truck Beds",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option10 = "Police, Wardrobes",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option11 = "Truck Beds, Wardrobes",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option12 = "Gun Stores, Police, Truck Beds",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option13 = "Gun Stores, Police, Wardrobes",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option14 = "Gun Stores, Truck Beds, Wardrobes",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option15 = "Police, Truck Beds, Wardrobes",
	Sandbox_H_E_C_U_ClothingMoreSpawns_option16 = "Gun Stores, Police, Truck Beds, Wardrobes",

	Sandbox_H_E_C_U_ClothingMoreSpawnsCustom = "   ",
	Sandbox_H_E_C_U_ClothingMoreSpawnsCustom_tooltip = "Manually define Distribution lists. Separate names with ";" or ",". <LINE> <RGB:1,0.8,0.8> It is important to respect capital letters! <LINE> <RGB:1,1,1> You can stack locations if you want them to be more frequent in one location. <LINE><LINE>(-Example-: AmbulanceDriverOutfit <RGB:1,0.8,0> ; <RGB:1,1,1> AmbulanceDriverTools <RGB:1,0.8,0> ; <RGB:1,1,1> Antiques)",



	Sandbox_H_E_C_U_ZedsCategoryDivider = "############## H.E.C.U. Zeds ###############",
	Sandbox_H_E_C_U_ZedsCategoryDivider_tooltip = "         . <LINE><LINE>(Marker without function).",



	Sandbox_H_E_C_U_ZedsCustomSpawn = " ",
	Sandbox_H_E_C_U_ZedsCustomSpawn_tooltip = "      H.E.C.U. <LINE><LINE>(will disable the other options in this category.)",

	Sandbox_H_E_C_U_ZedSpawnMult = "  ",
	Sandbox_H_E_C_U_ZedSpawnMult_tooltip = "       . <LINE><LINE>(The value will define the weight that will appear compared to other Zeds spawn.)",

	Sandbox_H_E_C_U_ZedsMoreSpawns = "  ",
	Sandbox_H_E_C_U_ZedsMoreSpawns_tooltip = "       . <LINE><LINE> <RGB:0.8,1,0.8> -Default-: <RGB:1,1,1> Default;Survivalist <LINE> <RGB:0.8,1,0.8> -Police-: <RGB:1,1,1> Prison;Police;PoliceState <LINE> <RGB:0.8,1,0.8> -Gas Station-: <RGB:1,1,1> Fossoil;Gas2Go;ThunderGas <LINE> <RGB:0.8,1,0.8> -Hospital-: <RGB:1,1,1> NursingHome;Doctor;Pharmacist <LINE>",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option1 = "none",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option2 = "Default",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option3 = "Police",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option4 = "Gas Station",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option5 = "Hospital",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option6 = "Default, Police",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option7 = "Default, Gas Station",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option8 = "Default, Hospital",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option9 = "Police, Gas Station",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option10 = "Police, Hospital",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option11 = "Gas Station, Hospital",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option12 = "Default, Police, Gas Station",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option13 = "Default, Police, Hospital",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option14 = "Default, Gas Station, Hospital",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option15 = "Police, Gas Station, Hospital",
	Sandbox_H_E_C_U_ZedsMoreSpawns_option16 = "Default, Police, Gas Station, Hospital",

	Sandbox_H_E_C_U_ZedsMoreSpawnsCustom = "   ",
	Sandbox_H_E_C_U_ZedsMoreSpawnsCustom_tooltip = "Manually define "Zombies Zone". Separate names with ";" or ",".<LINE> <RGB:1,0.8,0.8> It is important to respect capital letters! <LINE> <RGB:1,1,1> You can stack zones if you want them to be more frequent in one zone. <LINE><LINE>(-Example-: Default <RGB:1,0.8,0> ; <RGB:1,1,1> Forest <RGB:1,0.8,0> ; <RGB:1,1,1> GunStore)",

	Sandbox_H_E_C_U_ZedAttachedItems = "  ",
	Sandbox_H_E_C_U_ZedAttachedItems_tooltip = "   H.E.C.U.      ,     . <LINE><LINE> Disabling this option will remove radio sound effects from zeds.",
	
	Sandbox_H_E_C_U_ZedAttachedItemsRifleCustom = "    ",
	Sandbox_H_E_C_U_ZedAttachedItemsRifleCustom_tooltip = "  "Firearms".     ",".<LINE> <RGB:1,0.8,0.8>    ! <LINE> <RGB:1,1,1>    ,  ,      . <LINE><LINE>(-Example-: D97.MP5 <RGB:1,0.8,0> , <RGB:1,1,1> D97.M1Garant <RGB:1,0.8,0> , <RGB:1,1,1> Base.Baguette)",
	
	Sandbox_H_E_C_U_ZedAttachedItemsRifleVanilla = "    ",
	Sandbox_H_E_C_U_ZedAttachedItemsRifleVanilla_tooltip = ",   H.E.C.U.     . <LINE><LINE>   ,      ;     -.",
	
	Sandbox_H_E_C_U_ZedAddedItems = "  ",
	Sandbox_H_E_C_U_ZedAddedItems_tooltip = " H.E.C.U.        .",

	Sandbox_H_E_C_U_ZedAddedSounds = " ",
	Sandbox_H_E_C_U_ZedAddedSounds_tooltip = "   H.E.C.U.   .",



	Sandbox_H_E_C_U_AttachmentsCategoryDivider = "############## Attachments ###############",
	Sandbox_H_E_C_U_AttachmentsCategoryDivider_tooltip = "         . <LINE><LINE>(Marker without function).",



	Sandbox_H_E_C_U_BackpackBackSlot = "  H.E.C.U. ()",
	Sandbox_H_E_C_U_BackpackBackSlot_tooltip = " ,    H.E.C.U.      H.E.C.U. (),   ..",

	Sandbox_H_E_C_U_BeltSlots = " ",
	Sandbox_H_E_C_U_BeltSlots_tooltip = " ,    H.E.C.U.    " ()"  " ()".",
}