module Base
{
	model Hat_SPHhelmet										{		mesh = static\clothes\m_sphhelmet,
													   scale = 0.9, texture = sphhelemt,												}
	model Hat_BaseballHelmet_Red							{		mesh = static\clothes\m_baseballhelmet,
													   scale = 0.9, texture = baseballhelmet_red,										}
	model Hat_BaseballHelmet_Green							{		mesh = static\clothes\m_baseballhelmet,
													   scale = 0.9, texture = baseballhelmet_green,										}
	model Hat_BaseballHelmet_Blue							{		mesh = static\clothes\m_baseballhelmet,
													   scale = 0.9, texture = baseballhelmet_blue,										}
	model Hat_BicycleHelmet									{		mesh = static\clothes\m_bicyclehelmet,
													   scale = 0.9, texture = bicyclehelmet,											}
	model Hat_CrashHelmet									{		mesh = static\clothes\m_crashhelmet,
													   scale = 0.9, texture = crashhelmet_normal,										}
	model Hat_Fireman										{		mesh = static\clothes\m_firemanhat,
													   scale = 0.9, texture = Clothes/FiremanHat,										}
	model Hat_FootballHelmet_Blue							{		mesh = static\clothes\m_footballhelmet,
													   scale = 0.9, texture = footballhelmet_blue,										}
	model Hat_FootballHelmet_Red							{		mesh = static\clothes\m_footballhelmet,
													   scale = 0.9, texture = footballhelmet_red,										}
	model Hat_FootballHelmet_White							{		mesh = static\clothes\m_footballhelmet,
													   scale = 0.9, texture = footballhelmet_white,										}
	model Hat_HockeyHelmet									{		mesh = static\clothes\m_hockeyhelmet,
													   scale = 0.9, texture = hockeyhelmet,												}
	model Hat_HockeyHelmet_TINT								{		mesh = static\clothes\m_hockeyhelmet,
													   scale = 0.9, texture = hockeyhelmet,												}
	model Hat_Army											{		mesh = static\clothes\m_armyhelmet,
													   scale = 0.9, texture = armyhelmet,												}
	model Hat_HardHat_Miner									{		mesh = static\clothes\m_hardhat,
													   scale = 0.9, texture = hardhatminer,												}
	model Hat_CrashHelmet_Police							{		mesh = static\clothes\m_crashhelmet,
													   scale = 0.9, texture = crashhelmet_police,										}
	model Hat_RiotHelmet									{		mesh = static\clothes\m_riothelmet,
													   scale = 0.9, texture = riothelmet,												}
	model Hat_CrashHelmet_Stars								{		mesh = static\clothes\m_crashhelmet,
													   scale = 0.9, texture = crashhelmet_stars,										}
	model Hat_Spiffo										{		mesh = static\clothes\m_spiffohead,
													   scale = 0.9, texture = Clothes/SpiffoHead,										}
	model Hat_GasMask										{		mesh = static\clothes\m_gasmask,
													   scale = 0.9, texture = gasmask,													}
	model Hat_GasMask_nofilter								{		mesh = Static\Clothes\M_GasMask_FilterLess,
													   scale = 0.9, texture = clothes\hat\gasmask,										}
	model Hat_HockeyMask									{		mesh = Static\Clothes\M_HockeyMask,
													   scale = 0.9, texture = hockeymask,												}
	model Hat_HockeyMask_Copper								{		mesh = Static\Clothes\M_HockeyMask,
													   scale = 0.9, texture = clothes\armor\hockeymask_copper,							}
	model Hat_HockeyMask_Gold								{		mesh = Static\Clothes\M_HockeyMask,
													   scale = 0.9, texture = clothes\armor\hockeymask_gold,							}
	model Hat_HockeyMask_Hide								{		mesh = Static\Clothes\M_HockeyMask,
													   scale = 0.9, texture = clothes\armor\hockeymask_leather,							}
	model Hat_HockeyMask_Metal								{		mesh = Static\Clothes\M_HockeyMask,
													   scale = 0.9, texture = clothes\armor\hockeymask_metal,							}
	model Hat_HockeyMask_MetalScrap							{		mesh = Static\Clothes\M_HockeyMask,
													   scale = 0.9, texture = clothes\armor\hockeymask_metal_basic,						}
	model Hat_HockeyMask_Silver								{		mesh = Static\Clothes\M_HockeyMask,
													   scale = 0.9, texture = clothes\armor\hockeymask_silver,							}
	model Hat_HockeyMask_Wood								{		mesh = Static\Clothes\M_HockeyMask,
													   scale = 0.9, texture = clothes\armor\hockeymask_wood,							}
	model Hat_WeldersMask									{		mesh = static\clothes\m_weldermask,
													   scale = 0.9, texture = weldermask,												}
	
	
	
	model Hat_BaseballCap_Red								{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcapred,								}
	model Hat_BaseballCap_Green								{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcapgreen,								}
	model Hat_BaseballCap_Blue								{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcapblue,								}
	model Hat_BaseballCap_Reverse_Red						{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcapred,								}
	model Hat_BaseballCap_Reverse_Green						{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcapgreen,								}
	model Hat_BaseballCap_Reverse_Blue						{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcapblue,								}
	model Hat_BaseballCapTINT								{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcapwhitetint,							}
	model Hat_BaseballCapTINT_Reverse						{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcapwhitetint,							}
	model Hat_BaseballCap_3N								{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_3n,								}
	model Hat_BaseballCap_3N_Reverse						{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_3n,								}
	model Hat_BaseballCap_AmericanEats						{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_americaneats,						}
	model Hat_BaseballCap_AmericanEats_Reverse				{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_americaneats,						}
	model Hat_BaseballCap_AmericanTire						{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_americantire,						}
	model Hat_BaseballCap_AmericanTire_Reverse				{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_americantire,						}
	model Hat_BaseballCap_AmeriglobeCom						{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_ameriglobecom,					}
	model Hat_BaseballCap_AmeriglobeCom_Reverse				{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_ameriglobecom,					}
	model Hat_BaseballCapArmy								{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcapcamo,								}
	model Hat_BaseballCapArmy_Reverse						{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcapcamo,								}
	model Hat_BaseballCap_BodyChisel						{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_bodychisel,						}
	model Hat_BaseballCap_BodyChisel_Reverse				{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_bodychisel,						}
	model Hat_BaseballCap_BoxpopBrewery						{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_boxpopbrewery,					}
	model Hat_BaseballCap_BoxpopBrewery_Reverse				{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_boxpopbrewery,					}
	model Hat_BaseballCap_Fossoil02							{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_fossoil02,						}
	model Hat_BaseballCap_Fossoil02_Reverse					{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_fossoil02,						}
	model Hat_BaseballCap_FireDept							{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_fire,								}
	model Hat_BaseballCap_FireDept_Reverse					{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_fire,								}
	model Hat_BaseballCap_Fossoil							{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_fossoil,							}
	model Hat_BaseballCap_Fossoil_Reverse					{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_fossoil,							}
	model Hat_BaseballCap_Gas2Go							{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_gas2go,							}
	model Hat_BaseballCap_Gas2Go_Reverse					{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_gas2go,							}
	model Hat_BaseballCap_HuntingCamo						{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\BaseballCap_CamoTree,							}
	model Hat_BaseballCap_HuntingCamo_Reverse				{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\BaseballCap_CamoTree,							}
	model Hat_BaseballCap_JaysChicken						{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_jayschicken,						}
	model Hat_BaseballCap_JaysChicken_Reverse				{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_jayschicken,						}
	model Hat_BaseballCapKY_Red								{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcapredKY,								}
	model Hat_BaseballCapKY_Green							{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcapgreenKY,							}
	model Hat_BaseballCapKY_Blue							{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcapblueKY,							}
	model Hat_BaseballCapKY_Reverse_Red						{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcapredKY,								}
	model Hat_BaseballCapKY_Reverse_Green					{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcapgreenKY,							}
	model Hat_BaseballCapKY_Reverse_Blue					{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcapblueKY,							}
	model Hat_BaseballCap_KnoxDistillery					{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_knoxdistillery,					}
	model Hat_BaseballCap_KnoxDistillery_Reverse			{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_knoxdistillery,					}
	model Hat_BaseballCap_KYTransit							{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_ky_transit,						}
	model Hat_BaseballCap_KYTransit_Reverse					{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_ky_transit,						}
	model Hat_BaseballCap_LBMW								{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_lbmw,								}
	model Hat_BaseballCap_LBMW_Reverse						{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_lbmw,								}
	model Hat_BaseballCap_LouisvilleBruiser					{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_louisvillebruiser,				}
	model Hat_BaseballCap_LouisvilleBruiser_Reverse			{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_louisvillebruiser,				}
	model Hat_BaseballCap_LSU								{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_lsu,								}
	model Hat_BaseballCap_LSU_Reverse						{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_lsu,								}
	model Hat_BaseballCap_MassGenfac						{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_mass_genfac,						}
	model Hat_BaseballCap_MassGenfac_Reverse				{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_mass_genfac,						}
	model Hat_BaseballCap_PizzaWhirled						{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_pizzawhirled,						}
	model Hat_BaseballCap_PizzaWhirled_Reverse				{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_pizzawhirled,						}
	model Hat_BaseballCap_Police							{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_police,							}
	model Hat_BaseballCap_Police_Reverse					{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_police,							}
	model Hat_BaseballCap_ScarletOakDistillery				{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_scarletoak_distillery,			}
	model Hat_BaseballCap_ScarletOakDistillery_Reverse		{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_scarletoak_distillery,			}
	model Hat_BaseballCap_Sheriff							{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_sheriff,							}
	model Hat_BaseballCap_Sheriff_Reverse					{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_sheriff,							}
	model Hat_BaseballCap_SWAT								{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_swat,								}
	model Hat_BaseballCap_SWAT_Reverse						{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_swat,								}
	model Hat_BaseballCap_USL								{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_usl,								}
	model Hat_BaseballCap_USL_Reverse						{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_usl,								}
	model Hat_BaseballCap_WestMapleCountryClub				{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_westmaplecountryclub,				}
	model Hat_BaseballCap_WestMapleCountryClub_Reverse		{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_westmaplecountryclub,				}
	model Hat_BaseballCap_Spiffos							{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_spiffos,							}
	model Hat_BaseballCap_Spiffos_Reverse					{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_spiffos,							}
	model Hat_BaseballCap_SpiffosLogo						{		mesh = static\clothes\m_baseballcap,
													   scale = 0.9, texture = clothes\hat\baseballcap_spiffos02,						}
	model Hat_BaseballCap_SpiffosLogo_Reverse				{		mesh = static\clothes\m_baseballcapreverse,
													   scale = 0.9, texture = clothes\hat\baseballcap_spiffos02,						}
	
	
	
	model Hat_Beret											{		mesh = static\clothes\m_beret,
													   scale = 0.9, texture = beretgrey,												}
	model Hat_BeretArmy										{		mesh = x:static\clothes\m_beretarmy,
													   scale = 0.9, texture = beretarmy,												}
	model Hat_EarMuffs										{		mesh = static\clothes\m_earmuffs,
													   scale = 0.9, texture = earmuff_white,											}
	model Hat_EarMuff_Protectors							{		mesh = static\clothes\m_earmuffs,
													   scale = 0.9, texture = earmuff_protectors,										}
	model Hat_HardHat										{		mesh = static\clothes\m_hardhat,
													   scale = 0.9, texture = hardhat,													}
	model Hat_HardHat_Blue									{		mesh = static\clothes\m_hardhat,
													   scale = 0.9, texture = hardhatblue,												}
	model Hat_HardHat_Red									{		mesh = static\clothes\m_hardhat,
													   scale = 0.9, texture = hardhatred,												}
	model Hat_HardHat_White									{		mesh = static\clothes\m_hardhat,
													   scale = 0.9, texture = hardhatwhite,												}
	model Hat_Jay											{		mesh = Static\Clothes\M_JayChickenHat,
													   scale = 0.9, texture = clothes\hat\jaychickenhat,								}
	model Hat_NewspaperHat									{		mesh = Static\Clothes\M_NewspaperHat,
													   scale = 0.9, texture = newspaperhat,												}
	model Hat_PeakedCapArmy									{		mesh = static\clothes\m_peakedcaparmy,
													   scale = 0.9, texture = peakcaparmy,												}
	model Hat_SantaHAt										{		mesh = static\clothes\m_santahat,
													   scale = 0.9, texture = santahat_red,												}
	model Hat_SantaHAtGreen									{		mesh = static\clothes\m_santahat,
													   scale = 0.9, texture = santahat_green,											}
	model Hat_Visor_WhiteTINT								{		mesh = static\clothes\m_visorhat,
													   scale = 0.9, texture = visor_white,												}
	model Hat_VisorBlack									{		mesh = static\clothes\m_visorhat,
													   scale = 0.9, texture = visorstripe_black,										}
	model Hat_VisorRed										{		mesh = static\clothes\m_visorhat,
													   scale = 0.9, texture = visorstripe_red,											}
	model Glasses_SafetyGoggles								{		mesh = static\clothes\m_glasses_safetygoggles,
													   scale = 0.9, texture = skigoggles_safety,										}
	model Glasses_SkiGoggles								{		mesh = static\clothes\m_glasses_skigoggles,
													   scale = 0.9, texture = skigoggles_white,											}
	model Glasses_SwimmingGoggles							{		mesh = static\clothes\m_glasses_goggles,
													   scale = 0.9, texture = swimminggoggles,											}
}
