module Base
{
/*****************   Shirt Long Basic   *****************/
	/************* Sleeves Down Uncuffed *************/
	
item T_Cotton_Shirt_00
{
	DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
	DisplayName = Cotton Shirt (Long Formal),
	ClothingItem = T_Cotton_Shirt_00,
	BodyLocation = base:Shirt,
	Icon = ShirtGeneric,
	BloodLocation = ShirtLongSleeves,
	BiteDefense = 2,
	ScratchDefense = 2,
	Insulation = 0.2,
	WindResistance = 0.1,
	WaterResistance = 0.1,
	CanHaveHoles = true,
	Weight = 0.3,
	FabricType = Cotton,
	Tags = base:RipClothingCotton,
	ClothingItemExtra = base.T_Cotton_Shirt_01;base.T_Cotton_Shirt_10,
	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
	WorldStaticModel = Shirt_Ground,
}
	
	item T_Cotton_Shirt_01
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Casual),
    ClothingItem = T_Cotton_Shirt_01,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_02;base.T_Cotton_Shirt_11,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_02
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Playful),
    ClothingItem = T_Cotton_Shirt_02,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_03;base.T_Cotton_Shirt_12,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_03
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Naughty),
    ClothingItem = T_Cotton_Shirt_03,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody;LowerBody;UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_04;base.T_Cotton_Shirt_13,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_04
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Scandalous),
    ClothingItem = T_Cotton_Shirt_04,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = LowerBody;UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_05;base.T_Cotton_Shirt_14,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_05
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Undone),
    ClothingItem = T_Cotton_Shirt_05,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_00;base.T_Cotton_Shirt_15,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

	/************* Sleeves Down Cuffed *************/

item T_Cotton_Shirt_10
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Formal),
    ClothingItem = T_Cotton_Shirt_10,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_11;base.T_Cotton_Shirt_20,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_11
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Casual),
    ClothingItem = T_Cotton_Shirt_11,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_12;base.T_Cotton_Shirt_21,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_12
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Playful),
    ClothingItem = T_Cotton_Shirt_12,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_13;base.T_Cotton_Shirt_22,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_13
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Naughty),
    ClothingItem = T_Cotton_Shirt_13,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody;LowerBody;UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_14;base.T_Cotton_Shirt_23,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_14
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Scandalous),
    ClothingItem = T_Cotton_Shirt_14,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = LowerBody;UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_15;base.T_Cotton_Shirt_24,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_15
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Undone),
    ClothingItem = T_Cotton_Shirt_15,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_10;base.T_Cotton_Shirt_25,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

	/************* Sleeves Rolled Up *************/
	
item T_Cotton_Shirt_20
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Formal),
    ClothingItem = T_Cotton_Shirt_20,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = Shirt,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_21;base.T_Cotton_Shirt_00,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_21
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Casual),
    ClothingItem = T_Cotton_Shirt_21,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = Shirt,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_22;base.T_Cotton_Shirt_01,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_22
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Playful),
    ClothingItem = T_Cotton_Shirt_22,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = Shirt,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_23;base.T_Cotton_Shirt_02,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_23
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Naughty),
    ClothingItem = T_Cotton_Shirt_23,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody;LowerBody;UpperArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_24;base.T_Cotton_Shirt_03,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_24
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Scandalous),
    ClothingItem = T_Cotton_Shirt_24,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = LowerBody;UpperArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_25;base.T_Cotton_Shirt_04,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_25
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Long Undone),
    ClothingItem = T_Cotton_Shirt_25,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_20;base.T_Cotton_Shirt_05,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

/*****************   Shirt Short Basic   *****************/
	/************* Sleeves Down Uncuffed *************/
	
item T_Cotton_Shirt_B_00
{
	DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
	DisplayName = Cotton Shirt (Short Formal),
	ClothingItem = T_Cotton_Shirt_B_00,
	BodyLocation = base:Shirt,
	Icon = ShirtGeneric,
	BloodLocation = ShirtLongSleeves,
	BiteDefense = 2,
	ScratchDefense = 2,
	Insulation = 0.2,
	WindResistance = 0.1,
	WaterResistance = 0.1,
	CanHaveHoles = true,
	Weight = 0.3,
	FabricType = Cotton,
	Tags = base:RipClothingCotton,
	ClothingItemExtra = base.T_Cotton_Shirt_B_01;base.T_Cotton_Shirt_B_10,
		EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
	WorldStaticModel = Shirt_Ground,
}
	
	item T_Cotton_Shirt_B_01
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Casual),
    ClothingItem = T_Cotton_Shirt_B_01,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_02;base.T_Cotton_Shirt_B_11,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_B_02
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Playful),
    ClothingItem = T_Cotton_Shirt_B_02,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_03;base.T_Cotton_Shirt_B_12,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_B_03
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Naughty),
    ClothingItem = T_Cotton_Shirt_B_03,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = LowerBody;UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_04;base.T_Cotton_Shirt_B_13,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_B_04
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Undone),
    ClothingItem = T_Cotton_Shirt_B_04,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_00;base.T_Cotton_Shirt_B_14,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

	/************* Sleeves Down Cuffed *************/

item T_Cotton_Shirt_B_10
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Formal),
    ClothingItem = T_Cotton_Shirt_B_10,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_11;base.T_Cotton_Shirt_B_20,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_B_11
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Casual),
    ClothingItem = T_Cotton_Shirt_B_11,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_12;base.T_Cotton_Shirt_B_21,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_B_12
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Playful),
    ClothingItem = T_Cotton_Shirt_B_12,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = ShirtLongSleeves,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_13;base.T_Cotton_Shirt_B_22,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_B_13
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Naughty),
    ClothingItem = T_Cotton_Shirt_B_13,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = LowerBody;UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_14;base.T_Cotton_Shirt_B_23,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_B_14
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Undone),
    ClothingItem = T_Cotton_Shirt_B_14,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_10;base.T_Cotton_Shirt_B_24,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

	/************* Sleeves Rolled Up *************/
	
item T_Cotton_Shirt_B_20
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Formal),
    ClothingItem = T_Cotton_Shirt_B_20,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = Shirt,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_21;base.T_Cotton_Shirt_B_00,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_B_21
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Casual),
    ClothingItem = T_Cotton_Shirt_B_21,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = Shirt,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_22;base.T_Cotton_Shirt_B_01,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_B_22
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Playful),
    ClothingItem = T_Cotton_Shirt_B_22,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = Shirt,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_23;base.T_Cotton_Shirt_B_02,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_B_23
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Naughty),
    ClothingItem = T_Cotton_Shirt_B_23,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = LowerBody;UpperArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_24;base.T_Cotton_Shirt_B_03,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_B_24
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Short Undone),
    ClothingItem = T_Cotton_Shirt_B_24,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_B_20;base.T_Cotton_Shirt_B_04,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}
	
/*****************   Shirt Cropped Basic   *****************/
	/************* Sleeves Down Uncuffed *************/
	
item T_Cotton_Shirt_C_00
{
	DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
	DisplayName = Cotton Shirt (Cropped Formal),
	ClothingItem = T_Cotton_Shirt_C_00,
	BodyLocation = base:Shirt,
	Icon = ShirtGeneric,
	BloodLocation = UpperBody;UpperArms;LowerArms,
	BiteDefense = 2,
	ScratchDefense = 2,
	Insulation = 0.2,
	WindResistance = 0.1,
	WaterResistance = 0.1,
	CanHaveHoles = true,
	Weight = 0.3,
	FabricType = Cotton,
	Tags = base:RipClothingCotton,
	ClothingItemExtra = base.T_Cotton_Shirt_C_01;base.T_Cotton_Shirt_C_10,
		EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
	WorldStaticModel = Shirt_Ground,
}
	
	item T_Cotton_Shirt_C_01
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Casual),
    ClothingItem = T_Cotton_Shirt_C_01,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody;UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_02;base.T_Cotton_Shirt_C_11,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_C_02
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Playful),
    ClothingItem = T_Cotton_Shirt_C_02,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody;UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_03;base.T_Cotton_Shirt_C_12,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_C_03
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Naughty),
    ClothingItem = T_Cotton_Shirt_C_03,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_04;base.T_Cotton_Shirt_C_13,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_C_04
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Undone),
    ClothingItem = T_Cotton_Shirt_C_04,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_00;base.T_Cotton_Shirt_C_14,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

	/************* Sleeves Down Cuffed *************/

item T_Cotton_Shirt_C_10
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Formal),
    ClothingItem = T_Cotton_Shirt_C_10,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody;UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_11;base.T_Cotton_Shirt_C_20,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_C_11
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Casual),
    ClothingItem = T_Cotton_Shirt_C_11,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody;UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_12;base.T_Cotton_Shirt_C_21,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_C_12
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Playful),
    ClothingItem = T_Cotton_Shirt_C_12,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody;UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_13;base.T_Cotton_Shirt_C_22,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_C_13
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Naughty),
    ClothingItem = T_Cotton_Shirt_C_13,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_14;base.T_Cotton_Shirt_C_23,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_C_14
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Undone),
    ClothingItem = T_Cotton_Shirt_C_14,
    BodyLocation = base:Shirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperArms;LowerArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_10;base.T_Cotton_Shirt_C_24,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin;RollUp,
    WorldStaticModel = Shirt_Ground,
}

	/************* Sleeves Rolled Up *************/
	
item T_Cotton_Shirt_C_20
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Formal),
    ClothingItem = T_Cotton_Shirt_C_20,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody;UpperArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_21;base.T_Cotton_Shirt_C_00,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_C_21
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Casual),
    ClothingItem = T_Cotton_Shirt_C_21,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody;UpperArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_22;base.T_Cotton_Shirt_C_01,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_C_22
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Playful),
    ClothingItem = T_Cotton_Shirt_C_22,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody;UpperArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_23;base.T_Cotton_Shirt_C_02,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_C_23
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Naughty),
    ClothingItem = T_Cotton_Shirt_C_23,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_24;base.T_Cotton_Shirt_C_03,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_C_24
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Cropped Undone),
    ClothingItem = T_Cotton_Shirt_C_24,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperArms,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_C_20;base.T_Cotton_Shirt_C_04,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin;RollDown,
    WorldStaticModel = Shirt_Ground,
}

/*****************   Shirt Cropped Basic   *****************/
	/************* Sleeves Down Uncuffed *************/
	
item T_Cotton_Shirt_D_00
{
	DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
	DisplayName = Cotton Shirt (Sleeveless Casual),
	ClothingItem = T_Cotton_Shirt_D_00,
	BodyLocation = base:shortsleeveshirt,
	Icon = ShirtGeneric,
	BloodLocation = UpperBody;LowerBody,
	BiteDefense = 2,
	ScratchDefense = 2,
	Insulation = 0.2,
	WindResistance = 0.1,
	WaterResistance = 0.1,
	CanHaveHoles = true,
	Weight = 0.3,
	FabricType = Cotton,
	Tags = base:RipClothingCotton,
	ClothingItemExtra = base.T_Cotton_Shirt_D_01,
		EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin,
	WorldStaticModel = Shirt_Ground,
}
	
	item T_Cotton_Shirt_D_01
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Sleeveless Playful),
    ClothingItem = T_Cotton_Shirt_D_01,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody;LowerBody,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_D_02,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_D_02
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Sleeveless Naughty),
    ClothingItem = T_Cotton_Shirt_D_02,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = LowerBody,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_D_03,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_D_03
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Sleeveless Scandalous),
    ClothingItem = T_Cotton_Shirt_D_03,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = LowerBody,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_D_04,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_D_04
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt (Sleeveless Undone),
    ClothingItem = T_Cotton_Shirt_D_04,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_D_00,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_E_00
{
	DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
	DisplayName = Cotton Shirt - Backless (Sleeveless Casual),
	ClothingItem = T_Cotton_Shirt_E_00,
	BodyLocation = base:shortsleeveshirt,
	Icon = ShirtGeneric,
	BloodLocation = UpperBody;LowerBody,
	BiteDefense = 2,
	ScratchDefense = 2,
	Insulation = 0.2,
	WindResistance = 0.1,
	WaterResistance = 0.1,
	CanHaveHoles = true,
	Weight = 0.3,
	FabricType = Cotton,
	Tags = base:RipClothingCotton,
	ClothingItemExtra = base.T_Cotton_Shirt_E_01,
		EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin,
	WorldStaticModel = Shirt_Ground,
}
	
	item T_Cotton_Shirt_E_01
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt - Backless (Sleeveless Playful),
    ClothingItem = T_Cotton_Shirt_E_01,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = UpperBody;LowerBody,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_E_02,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_E_02
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt - Backless (Sleeveless Naughty),
    ClothingItem = T_Cotton_Shirt_E_02,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = LowerBody,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_E_03,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_E_03
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt - Backless (Sleeveless Scandalous),
    ClothingItem = T_Cotton_Shirt_E_03,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BloodLocation = LowerBody,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_E_04,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = MoreSkin,
    WorldStaticModel = Shirt_Ground,
}

item T_Cotton_Shirt_E_04
{
    DisplayCategory = FrockinShirts,
    ItemType = base:Clothing,
    DisplayName = Cotton Shirt - Backless (Sleeveless Undone),
    ClothingItem = T_Cotton_Shirt_E_04,
    BodyLocation = base:shortsleeveshirt,
    Icon = ShirtGeneric,
    BiteDefense = 2,
    ScratchDefense = 2,
    Insulation = 0.2,
    WindResistance = 0.1,
    WaterResistance = 0.1,
    CanHaveHoles = true,
    Weight = 0.3,
    FabricType = Cotton,
    Tags = base:RipClothingCotton,
    ClothingItemExtra = base.T_Cotton_Shirt_E_00,
    	EquipSound = EquipSatchel,
	ClothingItemExtraOption  = LessSkin,
    WorldStaticModel = Shirt_Ground,
}

}