module Base
{

	model kickscooter_model
	{
		mesh = KickScooter_3d,
		texture = models_x_texture/kickscooter_texture,
		scale = 1,
	}
	model kickscooter_world
	{
		mesh = KickScooter_World,
		texture = models_x_texture/kickscooter_texture,
		scale = 1,
	}
	model kickscooter_folded
	{
		mesh = Weapons/2Handed/KickScooter_Folded_Weapon,
		texture = models_x_texture/kickscooter_texture,
		scale = 1,
		attachment world
		{
			offset = 1.0000 1.0000 1.0000,
			rotate = 90.0000 0.0000 0.0000,
		}
	}
	model kickscooter_weapon_folded
	{
		mesh = Weapons/2Handed/KickScooter_Folded_Weapon,
		texture = models_x_texture/kickscooter_texture,
		scale = 1,
		attachment bedroll_bottom
		{
			offset = 0.0 -0.02 0.013,
			rotate = 0.0 90.0 0.0,
		}
	}
	model kickscooter_world_folded
	{
		mesh = KickScooter_Folded,
		texture = models_x_texture/kickscooter_texture,
		scale = 1,
		attachment bedroll_bottom
		{
			offset = 0.0 -0.02 0.013,
			rotate = 0.0 90.0 0.0,
		}
	}
}