module Skateboard
{
    item Skateboard
    {
        Weight                      = 5,
        Type                        = Weapon,
        DisplayName                 = Skateboard,
		WeaponSprite 				= Skateboard_3d,
        Icon                        = Skateboard,
        RequiresEquippedBothHands   = true,
        DisplayCategory	            = SportsWeapon,
        AttachmentType              = Shovel,
        BaseSpeed                   = 1,
        Categories                  = Blunt,
		ConditionLowerChanceOneIn   = 10,
		ConditionMax                = 30,
		CriticalChance              = 30,
		CritDmgMultiplier           = 2,
		DoorDamage                  = 5,
        HitAngleMod                 = -30,
        KnockBackOnNoDeath          = TRUE,
		KnockdownMod                = 3,
		MaxDamage                   = 1.1,
		MaxHitCount                 = 2,
		MaxRange                    = 1.25,
		MinAngle                    = 0.75,
		MinDamage                   = 0.8,
		MinRange                    = 0.61,
		MinimumSwingTime            = 3,
		PushBackMod                 = 0.5,
        SplatBloodOnNoDeath         = FALSE,
		SplatNumber                 = 1,
		SubCategory                 = Swinging,
		SwingAmountBeforeImpact     = 0.02,
		SwingAnim                   = Bat,
		SwingSound                  = BaseballBatSwing,
		SwingTime                   = 2.5,
		TreeDamage                  = 1,
		TwoHandWeapon               = TRUE,
		WeaponLength                = 0.5,
		Speed						= 3,
		Tags 						= RepairWithTape;RepairWithGlue,
		StaticModel         	= Skateboard_3d,
		WorldStaticModel 		= Skateboard_3d,
    }

	sound SkateboardRolling
    {
        loop = true, is3D = true,
        clip { file = media/sound/Skateboard/Skateboard_Rolling.ogg, distanceMin = 0, distanceMax = 30, volume = 0.40, }
    }
	sound SkateboardOllie
    {
        loop = false, is3D = true,
        clip { file = media/sound/Skateboard/Skateboard_Ollie.ogg, distanceMin = 30, distanceMax = 30, volume = 0.90, }
    }
	sound SkateboardStepOn
    {
        loop = false, is3D = true,
        clip { file = media/sound/Skateboard/Skateboard_StepOn.ogg, distanceMin = 30, distanceMax = 30, volume = 0.40, }
    }
	sound SkateboardToHand
    {
        loop = false, is3D = true,
        clip { file = media/sound/Skateboard/Skateboard_ToHand.ogg, distanceMin = 30, distanceMax = 30, volume = 0.90, }
    }
	sound SkateboardDropping
    {
        loop = false, is3D = true,
        clip { file = media/sound/Skateboard/Skateboard_Dropping.ogg, distanceMin = 30, distanceMax = 30, volume = 0.40, }
    }
}