module Base
{

	item SpottedSpear
	{
		DisplayName 					= Spotted Spear,
		DisplayCategory 				= CasterPlus,
		Type 							= Weapon,
		Weight 							= 2.4,
		Icon 							= SpottedSpear,
		AttachmentType 					= Shovel,
		BreakSound 						= SpearCraftedBreak,
		Categories 						= Improvised;Spear,
		ConditionLowerChanceOneIn 		= 2,
		ConditionMax 					= 5,
		CritDmgMultiplier 				= 5,
		CriticalChance 					= 25,
		DamageCategory 					= Slash,
		DamageMakeHole 					= TRUE,
		DoorDamage 						= 5,
		DoorHitSound 					= SpearCraftedHit,
		HitFloorSound 					= SpearCraftedHit,
		HitSound 						= SpearCraftedHit,
		IdleAnim 						= Idle_Weapon2,
		ImpactSound 					= SpearCraftedHit,
		KnockBackOnNoDeath 				= FALSE,
		KnockdownMod 					= 0,
		MaxDamage 						= 1.6,
		MaxHitCount 					= 3,
		MaxRange 						= 1.4,
		MinAngle 						= 0.8,
		MinDamage 						= 1,
		MinRange 						= 0.98,
		MinimumSwingTime 				= 2,
		PushBackMod 					= 0.3,
		RunAnim 						= Run_Weapon2,
		SoundMap 						= SpearStab SpearCraftedStab,
		SplatBloodOnNoDeath 			= FALSE,
		SplatNumber 					= 1,
		SubCategory 					= Spear,
		SwingAmountBeforeImpact 		= 0.02,
		SwingAnim 						= Spear,
		SwingSound 						= SpearCraftedSwing,
		SwingTime 						= 2,
		TreeDamage 						= 0,
		TwoHandWeapon 					= TRUE,
		WeaponSprite 					= SpottedSpear,
		Tags 							= FishingSpear;ZitcasterWeapon,
		OnBreak 						= OnBreak.LongStick,
	}
	item LongnoseSpear
	{
		DisplayName 					= Longnose Spear,
		DisplayCategory 				= CasterPlus,
		Type 							= Weapon,
		Weight 							= 2.4,
		Icon 							= LongnoseSpear,
		AttachmentType 					= Shovel,
		BreakSound 						= SpearCraftedBreak,
		Categories 						= Improvised;Spear,
		ConditionLowerChanceOneIn 		= 2,
		ConditionMax 					= 5,
		CritDmgMultiplier 				= 5,
		CriticalChance 					= 25,
		DamageCategory 					= Slash,
		DamageMakeHole 					= TRUE,
		DoorDamage 						= 5,
		DoorHitSound 					= SpearCraftedHit,
		HitFloorSound 					= SpearCraftedHit,
		HitSound 						= SpearCraftedHit,
		IdleAnim 						= Idle_Weapon2,
		ImpactSound 					= SpearCraftedHit,
		KnockBackOnNoDeath 				= FALSE,
		KnockdownMod 					= 0,
		MaxDamage 						= 1.6,
		MaxHitCount 					= 3,
		MaxRange 						= 1.4,
		MinAngle 						= 0.8,
		MinDamage 						= 1,
		MinRange 						= 0.98,
		MinimumSwingTime 				= 2,
		PushBackMod 					= 0.3,
		RunAnim 						= Run_Weapon2,
		SoundMap 						= SpearStab SpearCraftedStab,
		SplatBloodOnNoDeath 			= FALSE,
		SplatNumber 					= 1,
		SubCategory 					= Spear,
		SwingAmountBeforeImpact 		= 0.02,
		SwingAnim 						= Spear,
		SwingSound 						= SpearCraftedSwing,
		SwingTime 						= 2,
		TreeDamage 						= 0,
		TwoHandWeapon 					= TRUE,
		WeaponSprite 					= LongnoseSpear,
		Tags 							= FishingSpear;ZitcasterWeapon,
		OnBreak 						= OnBreak.LongStick,
	}
	item SpiffishSlammer
    {
        DisplayName 					= Spiffish Slammer,
        DisplayCategory 				= CasterPlus,
        Type 							= Weapon,
        Weight 							= 2.4,
        Icon 							= SpiffishSlammer,
        AttachmentType 					= Shovel,
        BaseSpeed 						= 1,
        BreakSound 						= BaseballBatBreak,
        Categories 						= Blunt,
        ConditionLowerChanceOneIn 		= 20,
        ConditionMax 					= 15,
        CriticalChance 					= 40,
        CritDmgMultiplier 				= 2,
        DoorDamage 						= 5,
        DoorHitSound 					= BaseballBatHit,
        DropSound 						= BaseballBatDrop,
        HitAngleMod 					= -30,
        HitFloorSound 					= BaseballBatHit,
        HitSound 						= BaseballBatHit,
        IdleAnim 						= Idle_Weapon2,
        KnockBackOnNoDeath 				= TRUE,
        KnockdownMod 					= 2,
        MaxDamage 						= 1.5,
        MaxHitCount 					= 3,
        MaxRange 						= 1.25,
        MinAngle 						= 0.75,
        MinDamage 						= 1,
        MinRange 						= 0.61,
        MinimumSwingTime 				= 3,
        PushBackMod 					= 0.5,
        RunAnim 						= Run_Weapon2,
        SplatBloodOnNoDeath 			= FALSE,
        SplatNumber 					= 1,
        SubCategory 					= Swinging,
        SwingAmountBeforeImpact 		= 0.02,
        SwingAnim 						= Bat,
        SwingSound 						= BaseballBatSwing,
        SwingTime 						= 3,
        TreeDamage 						= 1,
        TwoHandWeapon 					= TRUE,
        WeaponLength 					= 0.5,
        WeaponSprite 					= SpiffishSlammer,
		Tags 							= ZitcasterWeapon,
        OnBreak 						= OnBreak.BaseballBat,
        
    }
}