module Base
{
	model bicycle_item
	{
		mesh = Bicycle_Item,
		texture = models_x_texture/bicycle_texture,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_Frame
	{
		mesh = Bicycle_Frame2,
		texture = models_x_texture/Bicycle2Frame,
		scale = 1,

		attachment Bip01_Prop1
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}

		attachment FrontWheel
		{
			offset = 0.0000 0.1659 -0.3877,
			rotate = 170.0000 0.0000 0.0000,
		}

		attachment Saddlebag
		{
			offset = 0.0000 0.3168 0.2289,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RearWheel
		{
			offset = 0.0000 0.1623 0.2236,
			rotate = 170.0000 0.0000 0.0000,
		}

		attachment world
		{
			offset = 0.0000 -0.0500 0.0000,
			rotate = 5.0000 90.0000 85.0000,
		}

		attachment Pedals
		{
			offset = -0.0003 0.1355 -0.0187,
			rotate = -169.0000 0.0000 0.0000,
		}

		attachment Chain
		{
			offset = -0.0012 0.0002 0.0009,
			rotate = -0.0000 0.0000 0.0000,
		}

		attachment Lamp
		{
			offset = -0.0003 0.3974 -0.2883,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Bell
		{
			offset = -0.0662 0.5379 -0.2520,
			rotate = 0.0000 0.0000 -12.4034,
			scale = 1.5050,
		}

		attachment TapedFlashlight
		{
			offset = -0.0136 0.4078 -0.2850,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment BottleHolder
		{
			offset = 0.0000 0.3329 -0.1221,
			rotate = 136.0300 -0.0000 180.0000,
			scale = 0.9999,
		}

		attachment Sportsbottle
		{
			offset = 0.0000 0.2903 -0.0762,
			rotate = -45.0000 0.0000 0.0000,
			scale = 0.9999,
		}

		attachment Basket
		{
			offset = -0.0050 0.5114 -0.2808,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Crate
		{
			offset = 0.0000 0.4823 0.3031,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Toolbox
		{
			offset = 0.0000 0.4006 0.2817,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment KickstandUp
		{
			offset = 0.0132 0.1326 0.0279,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment KickstandDown
		{
			offset = 0.0143 0.1326 0.0257,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PlasticBagLeft
		{
			offset = -0.1300 0.5168 -0.2365,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment PlasticBagRight
		{
			offset = 0.1300 0.5156 -0.2352,
			rotate = -90.0000 0.0000 0.0000,
		}
	}
	model Bicycle_StreetWheel
	{
		mesh = Bicycle2_Wheel,
		texture = models_x_texture/Bicycle2Wheel,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_OffroadWheel
	{
		mesh = Bicycle_OffroadWheel,
		texture = models_x_texture/BicycleOffroadWheel,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_SaddlebagModel1
	{
		mesh = Bicycle2_Saddlebag,
        texture = models_x_texture/Bicycle2Saddlebag,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_Toolbox
	{
		mesh = BicycleToolbox,
        texture = clothes/bag/ToolBox,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_PedalsModel1
	{
		mesh = Bicycle_Pedals,
        texture = models_x_texture/bicycle_texture,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_Chain
    {
        mesh = BicycleChain,
        texture = models_x_texture/Bicycle2Frame,
        scale = 1,
        attachment Bip01_Prop1
        {
                offset = 0.2000 1.0000 -0.2000,
                rotate = 0.0000 0.0000 90.0000,
        }
    }
	model Bicycle_LampModel1
	{
		mesh = Bicycle2_Lamp,
		texture = models_x_texture/Bicycyle2Lamp,
		scale = 1,

		attachment Bip01_Prop1
		{
			offset = 0.2000 1.1096 0.9510,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_Bell
	{
		mesh = BicycleBell,
		texture = models_x_texture/BicycleBell,
		scale = 1,

		attachment Bip01_Prop1
		{
			offset = 0.2000 1.1096 0.9510,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_TapedFlashlight
    {
        mesh = TapedFlashlight,
        texture = models_x_texture/TapedFlashlight,
        scale = 1,
        attachment Bip01_Prop1
        {
            offset = 0.2000 1.0000 -0.2000,
            rotate = 0.0000 0.0000 90.0000,
        }
	}
	model Bicycle_TapedImprovisedFlashlight
    {
        mesh = TapedImprovisedFlashlight,
        texture = models_x_texture/TapedImprovisedFlashlight,
        scale = 1,
        attachment Bip01_Prop1
        {
                offset = 0.2000 1.0000 -0.2000,
                rotate = 0.0000 0.0000 90.0000,
        }
    }
	model Bicycle_KickstandUp
	{
		mesh = KickstandUp,
		texture = models_x_texture/Kickstand,
		scale = 1,

		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_KickstandDown
    {
        mesh = KickstandDown,
        texture = models_x_texture/Kickstand,
        scale = 1,
        attachment Bip01_Prop1
        {
                offset = 0.2000 1.0000 -0.2000,
                rotate = 0.0000 0.0000 90.0000,
        }
    }
	model Bicycle_BasketModel1
    {
            mesh = Bicycle2_FrontBasket,
            texture = models_x_texture/Bicycle2FrontBasket,
            scale = 1,
            attachment Bip01_Prop1
    {
        offset = 0.2000 1.0000 -0.2000,
        rotate = 0.0000 0.0000 90.0000,
    }
	}
	model Bicycle_CrateModel1
	{
		mesh = Bicycle2_WoodenCrate,
        texture = models_x_texture/Bicycle2WoodenCrate,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_BottleHolder
    {
        mesh = BottleHolder,
        texture = models_x_texture/BottleHolder,
        scale = 1,
        attachment Bip01_Prop1
        {
            offset = 0.2000 1.0000 -0.2000,
            rotate = 0.0000 0.0000 90.0000,
        }
    }
	model Bicycle_Sportsbottle
    {
        mesh = BicycleSportsbottle,
        texture = WorldItems/Sportsbottle,
        scale = 1,
        attachment Bip01_Prop1
        {
            offset = 0.2000 1.0000 -0.2000,
            rotate = 0.0000 0.0000 90.0000,
        }
    }
	model bicycle_world
	{
		mesh = Bicycle_World,
		texture = models_x_texture/bicycle_texture,
		scale = 1,
	}
}
