module Base
{
	model Bicycle_Frame_RedStreet
	{
		mesh = Bicycle_RedStreet,
		texture = models_x_texture/Bicycle_RedStreet,
		scale = 1,

		attachment Bip01_Prop1
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}

		attachment FrontWheel
		{
			offset = 0.0000 0.1659 -0.3756,
			rotate = 170.0000 0.0000 0.0000,
			scale = 0.9500,
		}

		attachment Saddlebag
		{
			offset = 0.0000 0.3141 0.2271,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment RearWheel
		{
			offset = 0.0000 0.1623 0.2236,
			rotate = 170.0000 0.0000 0.0000,
			scale = 0.9500,
		}

		attachment world
		{
			offset = 0.0000 -0.0500 0.0000,
			rotate = 5.0000 90.0000 85.0000,
		}

		attachment Pedals
		{
			offset = -0.0003 0.1355 -0.0187,
			rotate = -169.0000 0.0000 0.0000,
		}

		attachment Chain
		{
			offset = -0.0012 0.0002 0.0009,
			rotate = -0.0000 0.0000 0.0000,
		}

		attachment Lamp
		{
			offset = -0.0003 0.4099 -0.2782,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Bell
		{
			offset = -0.0806 0.5379 -0.2531,
			rotate = 0.0000 0.0000 -5.5132,
			scale = 1.8587,
		}

		attachment TapedFlashlight
		{
			offset = -0.0190 0.4078 -0.2850,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment BottleHolder
		{
			offset = 0.0000 0.2907 -0.0979,
			rotate = 141.0300 -0.0000 -180.0000,
			scale = 0.9999,
		}

		attachment Sportsbottle
		{
			offset = 0.0000 0.2418 -0.0547,
			rotate = -40.0000 0.0000 0.0000,
			scale = 0.9999,
		}

		attachment Basket
		{
			offset = -0.0050 0.5234 -0.2870,
			rotate = 0.0000 0.0000 0.0000,
			scale = 1.0250,
		}

		attachment Crate
		{
			offset = 0.0000 0.4679 0.3175,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment Toolbox
		{
			offset = 0.0000 0.3979 0.3077,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment KickstandUp
		{
			offset = 0.0132 0.1326 0.0279,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment KickstandDown
		{
			offset = 0.0143 0.1326 0.0257,
			rotate = 0.0000 0.0000 0.0000,
		}

		attachment PlasticBagLeft
		{
			offset = -0.1300 0.5168 -0.2365,
			rotate = -90.0000 0.0000 0.0000,
		}

		attachment PlasticBagRight
		{
			offset = 0.1300 0.5156 -0.2352,
			rotate = -90.0000 0.0000 0.0000,
		}
	}
	model bicycle_redstreet_world
	{
		mesh = Bicycle_RedStreet,
		texture = models_x_texture/Bicycle_RedStreet,
		scale = 1,
	}
}
