module Base
{
	model saddlebag_item
	{
		mesh = Bicycle_Item,
		texture = models_x_texture/bicycle_texture,
		scale = 0,
		attachment Bip01_Prop1
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
}
