module Base
{
	model bicycle_item
	{
		mesh = Bicycle_Item,
		texture = models_x_texture/bicycle_texture,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_Frame
    {
        mesh = Bicycle_Frame2,
        texture = models_x_texture/Bicycle2Frame,
        scale = 1,

        attachment Bip01_Prop1
        {
            offset = 0.0000 0.0000 0.0000,
            rotate = 0.0000 0.0000 90.0000,
        }

        attachment FrontWheel
        {
            offset = 0.0000 0.1659 -0.3877,
            rotate = 170.0000 0.0000 0.0000,
        }

        attachment Saddlebag
        {
            offset = 0.0000 0.3168 0.2289,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment RearWheel
        {
            offset = 0.0000 0.1623 0.2236,
            rotate = 170.0000 0.0000 0.0000,
        }

        attachment world
        {
            offset = 0.0000 -0.0500 0.0000,
            rotate = 5.0000 90.0000 85.0000,
        }

        attachment Pedals
        {
            offset = -0.0346 0.1361 -0.0159,
            rotate = -169.0000 0.0000 0.0000,
        }

        attachment Chain
        {
            offset = -0.0012 0.0002 0.0009,
            rotate = -0.0000 0.0000 0.0000,
        }

        attachment Lamp
        {
            offset = -0.0003 0.3974 -0.2883,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment Bell
        {
            offset = -0.0662 0.5379 -0.2520,
            rotate = 0.0000 0.0000 -12.4034,
            scale = 1.5050,
        }

        attachment TapedFlashlight
        {
            offset = -0.0136 0.4078 -0.2850,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment BottleHolder
        {
            offset = 0.0000 0.3329 -0.1221,
            rotate = 136.0300 -0.0000 180.0000,
            scale = 0.9999,
        }

        attachment Sportsbottle
        {
            offset = 0.0000 0.2903 -0.0762,
            rotate = -45.0000 0.0000 0.0000,
            scale = 0.9999,
        }

        attachment Basket
        {
            offset = -0.0050 0.5114 -0.2808,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment Crate
        {
            offset = 0.0000 0.4823 0.3031,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment Sidecar
        {
            offset = -0.2493 0.2263 0.2400,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment SidecarChicken
        {
            offset = -0.2416 0.3239 0.2031,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment SidecarChick
        {
            offset = -0.2416 0.2703 0.2665,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment SidecarRaccoon
        {
            offset = -0.2361 0.3590 0.1943,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment SidecarRaccoonKit
        {
            offset = -0.2361 0.2842 0.2519,
            rotate = 0.0000 0.0000 0.0000,
            scale = 0.6000,
        }

        attachment SidecarLamb
        {
            offset = -0.2460 0.2943 0.2381,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment SidecarPiglet
        {
            offset = -0.2449 0.2998 0.2546,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment SidecarHorse
        {
            offset = -0.2482 0.5015 -0.0601,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment SidecarHorseFoal
        {
            offset = -0.2482 0.5015 -0.0601,
            rotate = 0.0000 0.0000 0.0000,
            scale = 0.6000,
        }

        attachment SidecarRabbit
        {
            offset = -0.2471 0.3480 0.2447,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment SidecarRabbitKitten
        {
            offset = -0.2471 0.3008 0.2743,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment SidecarTurkey
        {
            offset = -0.2416 0.3941 0.1943,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment SidecarTurkeyPoult
        {
            offset = -0.2416 0.3221 0.2219,
            rotate = 0.0000 0.0000 0.0000,
            scale = 0.6000,
        }

        attachment Toolbox
        {
            offset = 0.0000 0.4006 0.2817,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment KickstandUp
        {
            offset = 0.0132 0.1326 0.0279,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment KickstandDown
        {
            offset = 0.0143 0.1326 0.0257,
            rotate = 0.0000 0.0000 0.0000,
        }

        attachment PlasticBagLeft
        {
            offset = -0.1300 0.5168 -0.2365,
            rotate = -0.0000 0.0000 0.0000,
        }

        attachment PlasticBagRight
        {
            offset = 0.1300 0.5156 -0.2352,
            rotate = -0.0000 0.0000 0.0000,
        }
    }
	model Bicycle_StreetWheel
	{
		mesh = Bicycle2_Wheel,
		texture = models_x_texture/Bicycle2Wheel,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_OffroadWheel
	{
		mesh = Bicycle_OffroadWheel,
		texture = models_x_texture/BicycleOffroadWheel,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.0000 0.0000 0.0000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_SaddlebagModel1
	{
		mesh = Bicycle2_Saddlebag,
        texture = models_x_texture/Bicycle2Saddlebag,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_Toolbox
	{
		mesh = BicycleToolbox,
        texture = clothes/bag/ToolBox,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_PlasticBag
	{
		mesh = BicyclePlasticBag,
        texture = clothes/bag/PlasticBag,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_PedalsModel1
	{
		mesh = Bicycle_Pedals,
        texture = models_x_texture/BicyclePedals,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_Chain
    {
        mesh = BicycleChain,
        texture = models_x_texture/Bicycle2Frame,
        scale = 1,
        attachment Bip01_Prop1
        {
                offset = 0.2000 1.0000 -0.2000,
                rotate = 0.0000 0.0000 90.0000,
        }
    }
	model Bicycle_LampModel1
	{
		mesh = Bicycle2_Lamp,
		texture = models_x_texture/Bicycyle2Lamp,
		scale = 1,

		attachment Bip01_Prop1
		{
			offset = 0.2000 1.1096 0.9510,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_Bell
	{
		mesh = BicycleBell,
		texture = models_x_texture/BicycleBell,
		scale = 1,

		attachment Bip01_Prop1
		{
			offset = 0.2000 1.1096 0.9510,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_TapedFlashlight
    {
        mesh = TapedFlashlight,
        texture = models_x_texture/TapedFlashlight,
        scale = 1,
        attachment Bip01_Prop1
        {
            offset = 0.2000 1.0000 -0.2000,
            rotate = 0.0000 0.0000 90.0000,
        }
	}
	model Bicycle_TapedImprovisedFlashlight
    {
        mesh = TapedImprovisedFlashlight,
        texture = models_x_texture/TapedImprovisedFlashlight,
        scale = 1,
        attachment Bip01_Prop1
        {
                offset = 0.2000 1.0000 -0.2000,
                rotate = 0.0000 0.0000 90.0000,
        }
    }
	model Bicycle_KickstandUp
	{
		mesh = KickstandUp,
		texture = models_x_texture/Kickstand,
		scale = 1,

		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_KickstandDown
    {
        mesh = KickstandDown,
        texture = models_x_texture/Kickstand,
        scale = 1,
        attachment Bip01_Prop1
        {
                offset = 0.2000 1.0000 -0.2000,
                rotate = 0.0000 0.0000 90.0000,
        }
    }
	model Bicycle_BasketModel1
    {
            mesh = Bicycle2_FrontBasket,
            texture = models_x_texture/Bicycle2FrontBasket,
            scale = 1,
            attachment Bip01_Prop1
    {
        offset = 0.2000 1.0000 -0.2000,
        rotate = 0.0000 0.0000 90.0000,
    }
	}
	model Bicycle_CrateModel1
	{
		mesh = Bicycle2_WoodenCrate,
        texture = models_x_texture/Bicycle2WoodenCrate,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_SidecarRedModel
	{
		mesh = Bicycle_Sidecar,
		texture = models_x_texture/BicycleSidecar_Red,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
		attachment world
		{
			offset = 0.0690 -0.1618 -0.0639,
			rotate = 18.4694 7.6980 21.8533,
		}
	}
	model Bicycle_SidecarSpiffoModel
    {
        mesh = Bicycle_Sidecar,
        texture = models_x_texture/BicycleSidecar_Spiffo,
        scale = 1,

        attachment Bip01_Prop1
        {
            offset = 0.2000 1.0000 -0.2000,
            rotate = 0.0000 0.0000 90.0000,
        }

        attachment world
        {
            offset = 0.0690 -0.1618 -0.0639,
            rotate = 18.4694 7.6980 21.8533,
        }
    }
	model Bicycle_SidecarWhiteModel
	{
		mesh = Bicycle_Sidecar,
		texture = models_x_texture/BicycleSidecar_White,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
		attachment world
		{
			offset = 0.0690 -0.1618 -0.0639,
			rotate = 18.4694 7.6980 21.8533,
		}
	}
	model Bicycle_SidecarPinkModel
	{
		mesh = Bicycle_Sidecar,
		texture = models_x_texture/BicycleSidecar_Pink,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
		attachment world
		{
			offset = 0.0690 -0.1618 -0.0639,
			rotate = 18.4694 7.6980 21.8533,
		}
	}
	model Bicycle_SidecarBlackModel
	{
		mesh = Bicycle_Sidecar,
		texture = models_x_texture/BicycleSidecar_Black,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
		attachment world
		{
			offset = 0.0690 -0.1618 -0.0639,
			rotate = 18.4694 7.6980 21.8533,
		}
	}
	model Bicycle_SidecarBlueModel
	{
		mesh = Bicycle_Sidecar,
		texture = models_x_texture/BicycleSidecar_Blue,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
		attachment world
		{
			offset = 0.0690 -0.1618 -0.0639,
			rotate = 18.4694 7.6980 21.8533,
		}
	}
	model Bicycle_ChickInSidecar
	{
		mesh = animals/Bicycle_Chicken_Chick,
		texture = Body/Chick,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_ChickenBrownInSidecar
	{
		mesh = animals/Bicycle_Chicken,
		texture = Body/Chicken,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_ChickenWhiteInSidecar
	{
		mesh = animals/Bicycle_Chicken,
		texture = Body/Chicken_White,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_CockerelBrownInSidecar
	{
		mesh = animals/Bicycle_Chicken_Cockrel,
		texture = Body/Cockerel,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_CockerelWhiteInSidecar
	{
		mesh = animals/Bicycle_Chicken_Cockrel,
		texture = Body/Cockerel_White,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_RaccoonInSidecar
	{
		mesh = animals/Bicycle_Raccoon,
		texture = Body/Raccoon,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_RaccoonKitInSidecar
	{
		mesh = animals/Bicycle_Raccoon,
		texture = Body/Raccoon,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_LambBrownInSidecar
	{
		mesh = animals/Bicycle_Lamb,
		texture = Body/Sheep,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_LambWhiteInSidecar
    {
        mesh = animals/Bicycle_Lamb,
        texture = Body/Sheep_White,
        scale = 1,

        attachment Bip01_Prop1
        {
            offset = 0.2000 1.0000 -0.2000,
            rotate = 0.0000 0.0000 90.0000,
        }
    }
	model Bicycle_PigletPinkInSidecar
	{
		mesh = animals/Bicycle_Piglet,
		texture = Body/FarmPig,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_PigletBlackInSidecar
	{
		mesh = animals/Bicycle_Piglet,
		texture = Body/FarmPig_Black,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_HorseAmericanQuarterPalominoInSidecar
	{
		mesh = animals/Bicycle_Horse,
		texture = Body/HorseMod/Horse_AmericanQuarterPalomino,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_HorseAmericanQuarterBlueRoanInSidecar
	{
		mesh = animals/Bicycle_Horse,
		texture = Body/HorseMod/Horse_AmericanQuarterBlueRoan,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_HorseAmericanPaintTobianoInSidecar
	{
		mesh = animals/Bicycle_Horse,
		texture = Body/HorseMod/Horse_AmericanPaintTobiano,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_HorseAmericanPaintOveroInSidecar
	{
		mesh = animals/Bicycle_Horse,
		texture = Body/HorseMod/Horse_AmericanPaintOvero,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_HorseAppaloosaGrullaBlanketInSidecar
	{
		mesh = animals/Bicycle_Horse,
		texture = Body/HorseMod/Horse_AppaloosaGrullaBlanket,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_HorseAppaloosaLeopardInSidecar
	{
		mesh = animals/Bicycle_Horse,
		texture = Body/HorseMod/Horse_AppaloosaLeopard,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_HorseThoroughbredBayInSidecar
	{
		mesh = animals/Bicycle_Horse,
		texture = Body/HorseMod/Horse_ThoroughbredBay,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_HorseThoroughbredFleaBittenGreyInSidecar
	{
		mesh = animals/Bicycle_Horse,
		texture = Body/HorseMod/Horse_ThoroughbredFleaBittenGrey,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_RabbitSwampInSidecar
	{
		mesh = animals/Bicycle_Rabbit,
		texture = Body/Rabbit_Swamp,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_RabbitAppalachianInSidecar
	{
		mesh = animals/Bicycle_Rabbit,
		texture = Body/Rabbit_Appalachian,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_RabbitCottontailInSidecar
	{
		mesh = animals/Bicycle_Rabbit,
		texture = Body/Rabbit_Cottontail,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_RabbitKittenSwampInSidecar
	{
		mesh = animals/Bicycle_Rabbit_Kitten,
		texture = Body/Rabbit_Kitten_Swamp,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_RabbitKittenAppalachianInSidecar
	{
		mesh = animals/Bicycle_Rabbit_Kitten,
		texture = Body/Rabbit_Kitten_Appalachian,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_RabbitKittenCottontailInSidecar
	{
		mesh = animals/Bicycle_Rabbit_Kitten,
		texture = Body/Rabbit_Kitten_Cottontail,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_TurkeyPoultInSidecar
	{
		mesh = animals/Bicycle_Turkey,
		texture = Body/Turkey_Poult,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_TurkeyHenInSidecar
	{
		mesh = animals/Bicycle_Turkey,
		texture = Body/Turkey_Hen,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_TurkeyGobblerInSidecar
	{
		mesh = animals/Bicycle_Turkey,
		texture = Body/Turkey,
		scale = 1,
		attachment Bip01_Prop1
		{
			offset = 0.2000 1.0000 -0.2000,
			rotate = 0.0000 0.0000 90.0000,
		}
	}
	model Bicycle_BottleHolder
    {
        mesh = BottleHolder,
        texture = models_x_texture/BottleHolder,
        scale = 1,
        attachment Bip01_Prop1
        {
            offset = 0.2000 1.0000 -0.2000,
            rotate = 0.0000 0.0000 90.0000,
        }
    }
	model Bicycle_Sportsbottle
    {
        mesh = BicycleSportsbottle,
        texture = WorldItems/Sportsbottle,
        scale = 1,
        attachment Bip01_Prop1
        {
            offset = 0.2000 1.0000 -0.2000,
            rotate = 0.0000 0.0000 90.0000,
        }
    }
	model bicycle_world
	{
		mesh = Bicycle_World,
		texture = models_x_texture/bicycle_texture,
		scale = 1,
	}
}
