module Base
{

    item Military_BagBack_StormPack_Small-Black
    {
        ItemType = base:container,
        DisplayName =   Military Storm Pack Small (Black),
        ClothingItem = Military_BagBack_StormPack_Small-Black,
        
        IconsForTexture    =   Military_BagBack_StormPack_Small-Black;Military_BagBack_StormPack_Small-BlackPlain,
        RunSpeedModifier = 0.98,
        Capacity    =   4,
        WeightReduction    =   80,
        Weight    =   0.5,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondHand = Military_BagBack_StormPack_Small-Black_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Small-Black_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Small_Ground,
    }

    item Military_BagBack_StormPack_Small-Desert
    {
        ItemType = base:container,
        DisplayName =   Military Storm Pack Small (Desert),
        ClothingItem = Military_BagBack_StormPack_Small-Desert,
        
        IconsForTexture    =   Military_BagBack_StormPack_Small-Desert;Military_BagBack_StormPack_Small-DesertPlain,
        RunSpeedModifier = 0.98,
        Capacity    =   4,
        WeightReduction    =   80,
        Weight    =   0.5,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondHand = Military_BagBack_StormPack_Small-Desert_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Small-Desert_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Small_Ground,
    }

    item Military_BagBack_StormPack_Small-Green
    {
        ItemType = base:container,
        DisplayName =   Military Storm Pack Small (Green),
        ClothingItem = Military_BagBack_StormPack_Small-Green,
        
        IconsForTexture    =   Military_BagBack_StormPack_Small-Green;Military_BagBack_StormPack_Small-GreenPlain,
        RunSpeedModifier = 0.98,
        Capacity    =   4,
        WeightReduction    =   80,
        Weight    =   0.5,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondHand = Military_BagBack_StormPack_Small-Green_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Small-Green_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Small_Ground,
    }

    item Military_BagBack_StormPack_Small-White
    {
        ItemType = base:container,
        DisplayName =   Military Storm Pack Small (White),
        ClothingItem = Military_BagBack_StormPack_Small-White,
        
        IconsForTexture    =   Military_BagBack_StormPack_Small-White;Military_BagBack_StormPack_Small-WhitePlain,
        RunSpeedModifier = 0.98,
        Capacity    =   4,
        WeightReduction    =   80,
        Weight    =   0.5,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondHand = Military_BagBack_StormPack_Small-White_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Small-White_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Small_Ground,
    }

    item Military_BagBack_StormPack_Small-Medic
    {
        ItemType = base:container,
        DisplayName =   Military Storm Pack Small (Medic),
        ClothingItem = Military_BagBack_StormPack_Small-Medic,
        
        Icon	=	Military_BagBack_StormPack_Small-Medic,
        RunSpeedModifier = 0.98,
        Capacity    =   4,
WeightReduction    =   80,
        Weight    =   0.5,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondHand = Military_BagBack_StormPack_Small-Medic_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Small-Medic_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Small_Ground,
    }

    item Military_BagBack_StormPack_Medium-Black
    {
        ItemType = base:container,
        DisplayName =   Military Storm Pack Medium (Black),
        ClothingItem = Military_BagBack_StormPack_Medium-Black,
        
        IconsForTexture    =   Military_BagBack_StormPack_Medium-Black;Military_BagBack_StormPack_Medium-BlackPlain,
        RunSpeedModifier = 0.96,
        Capacity    =   8,
        WeightReduction    =   80,
        Weight    =   1,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondaryHand = Military_BagBack_StormPack_Medium-Black_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Medium-Black_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Medium_Ground,
    }

    item Military_BagBack_StormPack_Medium-Desert
    {
        ItemType = base:container,
        DisplayName =   Military Storm Pack Medium (Desert),
        ClothingItem = Military_BagBack_StormPack_Medium-Desert,
        
        IconsForTexture    =   Military_BagBack_StormPack_Medium-Desert;Military_BagBack_StormPack_Medium-DesertPlain,
        RunSpeedModifier = 0.96,
        Capacity    =   8,
        WeightReduction    =   80,
        Weight    =   1,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondaryHand = Military_BagBack_StormPack_Medium-Desert_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Medium-Desert_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Medium_Ground,
    }

    item Military_BagBack_StormPack_Medium-Green
    {
        ItemType = base:container,
        DisplayName =   Military Storm Pack Medium (Green),
        ClothingItem = Military_BagBack_StormPack_Medium-Green,
        
        IconsForTexture    =   Military_BagBack_StormPack_Medium-Green;Military_BagBack_StormPack_Medium-GreenPlain,
        RunSpeedModifier = 0.96,
        Capacity    =   8,
        WeightReduction    =   80,
        Weight    =   1,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondaryHand = Military_BagBack_StormPack_Medium-Green_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Medium-Green_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Medium_Ground,
    }

    item Military_BagBack_StormPack_Medium-White
    {
        ItemType = base:container,
        DisplayName =   Military Storm Pack Medium (White),
        ClothingItem = Military_BagBack_StormPack_Medium-White,
        
        IconsForTexture    =   Military_BagBack_StormPack_Medium-White;Military_BagBack_StormPack_Medium-WhitePlain,
        RunSpeedModifier = 0.96,
        Capacity    =   8,
        WeightReduction    =   80,
        Weight    =   1,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondaryHand = Military_BagBack_StormPack_Medium-White_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Medium-White_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Medium_Ground,
    }
item Military_BagBack_StormPack_Medium-Medic
    {
        ItemType = base:container,
        DisplayName =   Military Storm Pack Medium (Medic),
        ClothingItem = Military_BagBack_StormPack_Medium-Medic,
        
        Icon	=	Military_BagBack_StormPack_Medium-Medic,
        RunSpeedModifier = 0.96,
        Capacity    =   8,
        WeightReduction    =   80,
        Weight    =   1,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondaryHand = Military_BagBack_StormPack_Medium-Medic_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Medium-Medic_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Medium_Ground,
    }

    item Military_BagBack_StormPack_Large-Black
    {
        ItemType = base:container,
        DisplayName =   Military Storm Pack Large (Black),
        ClothingItem = Military_BagBack_StormPack_Large-Black,
        
        IconsForTexture    =   Military_BagBack_StormPack_Large-Black;Military_BagBack_StormPack_Large-BlackPlain,
        RunSpeedModifier = 0.94,
        Capacity    =   12,
        WeightReduction    =   80,
        Weight    =   1,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondaryHand = Military_BagBack_StormPack_Large-Black_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Large-Black_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Large_Ground,
    }

    item Military_BagBack_StormPack_Large-Desert
    {
        ItemType = base:container,
        DisplayName =   Military Storm Pack Large (Desert),
        ClothingItem = Military_BagBack_StormPack_Large-Desert,
        
        IconsForTexture    =   Military_BagBack_StormPack_Large-Desert;Military_BagBack_StormPack_Large-DesertPlain,
        RunSpeedModifier = 0.94,
        Capacity    =   12,
        WeightReduction    =   80,
        Weight    =   1,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondaryHand = Military_BagBack_StormPack_Large-Desert_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Large-Desert_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Large_Ground,
    }

    item Military_BagBack_StormPack_Large-Green
    {
        ItemType = base:container,
        DisplayName =   Military Storm Pack Large (Green),
        ClothingItem = Military_BagBack_StormPack_Large-Green,
        
        IconsForTexture    =   Military_BagBack_StormPack_Large-Green;Military_BagBack_StormPack_Large-GreenPlain,
        RunSpeedModifier = 0.94,
        Capacity    =   12,
        WeightReduction    =   80,
        Weight    =   1,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondaryHand = Military_BagBack_StormPack_Large-Green_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Large-Green_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Large_Ground,
    }

    item Military_BagBack_StormPack_Large-White
    {
        ItemType = base:container,
        DisplayName	=	Military Storm Pack Large (White),
        ClothingItem = Military_BagBack_StormPack_Large-White,
       
        IconsForTexture    =	Military_BagBack_StormPack_Large-White;Military_BagBack_StormPack_Large-WhitePlain,
        RunSpeedModifier = 0.94,
        Capacity	=	12,
        WeightReduction	=	80,
        Weight	=	1,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondHand = Military_BagBack_StormPack_Large-White_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Large-White_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Large_Ground,
    }

    item Military_BagBack_StormPack_Large-Medic
    {
        ItemType = base:container,
        DisplayName	=	Military Storm Pack Large (Medic),
        ClothingItem = Military_BagBack_StormPack_Large-Medic,
       
        Icon	=	Military_BagBack_StormPack_Large-Medic,
        RunSpeedModifier = 0.94,
        Capacity	=	12,
        WeightReduction	=	80,
        Weight	=	1,
        OpenSound   =   OpenBag,
        CloseSound   =   CloseBag,
        PutInSound   =   PutItemInBag,
        CanBeEquipped = KATTAJ1:BackFanny,
        ReplaceInSecondHand = Military_BagBack_StormPack_Large-Medic_LHand holdingbagleft,
        ReplaceInPrimaryHand = Military_BagBack_StormPack_Large-Medic_RHand holdingbagright,
        WorldStaticModel = BagBack_StormPack_Large_Ground,
    }



}
