module Base
{

    item Military_MaskHelmet_GasMask-M80
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Gas Mask M80,
	  ClothingItem = Military_MaskHelmet_GasMask-M80,
	  BodyLocation = base:MaskEyes,
	  BloodLocation = Head,
	  IconsForTexture = Military_MaskHelmet_GasMask-M80;Military_MaskHelmet_GasMask-M80;Military_MaskHelmet_GasMask-M80;Military_MaskHelmet_GasMask-M80;Military_MaskHelmet_GasMask-M80,
	  CanHaveHoles = false,
	  OnCreate = ItemCodeOnCreate.onCreateGasMask,
	  Tags = base:gasmask;base:isdisguise,
	  WithoutDrainable = Base.Military_MaskHelmet_GasMask-M80_nofilter,
	  CorpseSicknessDefense = 100,
      ScratchDefense = 65,
	  BiteDefense = 45,
       Insulation = 0.5,
       WindResistance = 0.6,
	   WaterResistance = 1,
	   VisionModifier = 0.8,
       ChanceToFall = 0,
	   KeepOnDeplete = True,
	   Weight = 0.3,
       WorldStaticModel = MaskHelmet_GasMask-M80_Ground,
	   ResearchableRecipes = MakeCraftedGasMaskFilter;RechargeFilters;MakeImprovisedGasMask,
	}
	
	item Military_MaskHelmet_GasMask-M80_nofilter
	{
	  DisplayCategory = Accessory,
	  ItemType = base:clothing,
	  DisplayName = Military Gas Mask M80 (No Filter),
	  ClothingItem = Military_MaskHelmet_GasMask-M80_nofilter,
	  BodyLocation = base:MaskEyes,
	  BloodLocation = Head,
	  IconsForTexture = Military_MaskHelmet_GasMask-M80;Military_MaskHelmet_GasMask-M80;Military_MaskHelmet_GasMask-M80;Military_MaskHelmet_GasMask-M80;Military_MaskHelmet_GasMask-M80,
	  CanHaveHoles = false,
	  Tags = base:gasmasknofilter;base:isdisguise,
	  WithDrainable = Base.Military_MaskHelmet_GasMask-M80,
	  CorpseSicknessDefense = 100,
      ScratchDefense = 65,
	  BiteDefense = 45,
       Insulation = 0.5,
       WindResistance = 0.6,
	   WaterResistance = 1,
	   VisionModifier = 0.8,
       ChanceToFall = 0,
	   Weight = 0.3,
       WorldStaticModel = MaskHelmet_GasMask-M80_Ground,
	   ResearchableRecipes = MakeCraftedGasMaskFilter;RechargeFilters;MakeImprovisedGasMask,
	}


}
