module Base
{
    item Military_Hat_WarComms-Black
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Military Active Headphones WarComms (Black),
        ClothingItem = Military_Hat_WarComms-Black,
        BodyLocation = base:Hat,
        IconsForTexture = Military_Hat_WarComms-Black;Military_Hat_WarComms-BlackPlain,
        CanHaveHoles = false,
        ChanceToFall = 0,
        Weight = 0.1,
        Cosmetic = TRUE,
        WorldStaticModel = Hat_WarComms_Ground,
    }

    item Military_Hat_WarComms-Desert
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Military Active Headphones WarComms (Desert),
        ClothingItem = Military_Hat_WarComms-Desert,
        BodyLocation = base:Hat,
        IconsForTexture = Military_Hat_WarComms-Desert;Military_Hat_WarComms-DesertPlain,
        CanHaveHoles = false,
        ChanceToFall = 0,
        Weight = 0.1,
        Cosmetic = TRUE,
        WorldStaticModel = Hat_WarComms_Ground,
    }

    item Military_Hat_WarComms-Green
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Military Active Headphones WarComms (Green),
        ClothingItem = Military_Hat_WarComms-Green,
        BodyLocation = base:Hat,
        IconsForTexture = Military_Hat_WarComms-Green;Military_Hat_WarComms-GreenPlain,
        CanHaveHoles = false,
        ChanceToFall = 0,
        Weight = 0.1,
        Cosmetic = TRUE,
        WorldStaticModel = Hat_WarComms_Ground,
    }

    item Military_Hat_WarComms-White
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Military Active Headphones WarComms (White),
        ClothingItem = Military_Hat_WarComms-White,
        BodyLocation = base:Hat,
        IconsForTexture = Military_Hat_WarComms-White;Military_Hat_WarComms-WhitePlain,
        CanHaveHoles = false,
        ChanceToFall = 0,
        Weight = 0.1,
        Cosmetic = TRUE,
        WorldStaticModel = Hat_WarComms_Ground,
    }

    item Military_Hat_Beret-Black
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Military Beret (Black),
        ClothingItem = Military_Hat_Beret-Black,
        BodyLocation = base:Hat,
        BloodLocation = Head,
        IconsForTexture = Military_Hat_Beret-Black;Military_Hat_Beret-BlackPlain,
        CanHaveHoles = false,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.1,
        ChanceToFall = 0,
        Weight = 0.1,
        WorldStaticModel = Hat_Beret_Ground,
    }

    item Military_Hat_Beret-Desert
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Military Beret (Desert),
        ClothingItem = Military_Hat_Beret-Desert,
        BodyLocation = base:Hat,
        BloodLocation = Head,
        IconsForTexture = Military_Hat_Beret-Desert;Military_Hat_Beret-DesertPlain,
        CanHaveHoles = false,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.1,
        ChanceToFall = 0,
        Weight = 0.1,
        WorldStaticModel = Hat_Beret_Ground,
    }

    item Military_Hat_Beret-Green
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Military Beret (Green),
        ClothingItem = Military_Hat_Beret-Green,
        BodyLocation = base:Hat,
        BloodLocation = Head,
        IconsForTexture = Military_Hat_Beret-Green;Military_Hat_Beret-GreenPlain,
        CanHaveHoles = false,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.1,
        ChanceToFall = 0,
        Weight = 0.1,
        WorldStaticModel = Hat_Beret_Ground,
    }

    item Military_Hat_Beret-White
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Military Beret (White),
	ClothingItem = Military_Hat_Beret-White,
        BodyLocation = base:Hat,
        BloodLocation = Head,
        IconsForTexture = Military_Hat_Beret-White;Military_Hat_Beret-WhitePlain,
        CanHaveHoles = false,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.1,
        ChanceToFall = 0,
        Weight = 0.1,
        WorldStaticModel = Hat_Beret_Ground,
    }

    item Military_Hat_Beret-Red
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Military Beret (Red),
        ClothingItem = Military_Hat_Beret-Red,
        BodyLocation = base:Hat,
        BloodLocation = Head,
        IconsForTexture = Military_Hat_Beret-Red;Military_Hat_Beret-RedPlain,
        CanHaveHoles = false,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.1,
        ChanceToFall = 0,
        Weight = 0.1,
        WorldStaticModel = Hat_Beret_Ground,
    }

    item Military_Hat_BaseballCapM-Black
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Military Baseball Cap (Black),
        ClothingItem = Military_Hat_BaseballCapM-Black,
        BodyLocation = base:Hat,
        BloodLocation = Head,
        IconsForTexture = Military_Hat_BaseballCapM-Black;Military_Hat_BaseballCapM-BlackPlain,
        CanHaveHoles = false,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.1,
        WaterResistance = 0.1,
        ChanceToFall = 0,
        Weight = 0.1,
        WorldStaticModel = Hat_BaseballCapM_Ground,
    }

    item Military_Hat_BaseballCapM-Desert
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Military Baseball Cap (Desert),
        ClothingItem = Military_Hat_BaseballCapM-Desert,
        BodyLocation = base:Hat,
        BloodLocation = Head,
        IconsForTexture = Military_Hat_BaseballCapM-Desert;Military_Hat_BaseballCapM-DesertPlain,
        CanHaveHoles = false,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.1,
        WaterResistance = 0.1,
        ChanceToFall = 0,
        Weight = 0.1,
        WorldStaticModel = Hat_BaseballCapM_Ground,
    }

    item Military_Hat_BaseballCapM-Green
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Military Baseball Cap (Green),
        ClothingItem = Military_Hat_BaseballCapM-Green,
        BodyLocation = base:Hat,
        BloodLocation = Head,
        IconsForTexture = Military_Hat_BaseballCapM-Green;Military_Hat_BaseballCapM-GreenPlain,
        CanHaveHoles = false,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.1,
        WaterResistance = 0.1,
        ChanceToFall = 0,
        Weight = 0.1,
        WorldStaticModel = Hat_BaseballCapM_Ground,
    }

    item Military_Hat_BaseballCapM-White
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,
        DisplayName = Military Baseball Cap (White),
        ClothingItem = Military_Hat_BaseballCapM-White,
        BodyLocation = base:Hat,
        BloodLocation = Head,
        IconsForTexture = Military_Hat_BaseballCapM-White;Military_Hat_BaseballCapM-WhitePlain,
        CanHaveHoles = false,
        ScratchDefense = 10,
        Insulation = 0.1,
        WindResistance = 0.1,
        WaterResistance = 0.1,
        ChanceToFall = 0,
        Weight = 0.1,
        WorldStaticModel = Hat_BaseballCapM_Ground,
    }
}

