require "Items/ProceduralDistributions"

-- Helmet --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Helmet_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.2);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Helmet_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.2);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Helmet_Mandible_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.2);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Helmet_Mandible_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.2);




-- GasMask --





-- MaskFull --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.MaskFull_BallisticMask_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.15);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.MaskFull_BallisticMask_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.15);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.MaskFull_BallisticMask_Cerberus-Blood");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.15);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.MaskFull_BallisticMask_Cerberus-Blood");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.15);





-- BulletproofVest --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.BulletproofVest_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.2);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.BulletproofVest_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.2);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.BulletproofVest_Cerberus_AssaultKit");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.2);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.BulletproofVest_Cerberus_AssaultKit");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.2);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.BulletproofVest_Cerberus_AssaultLightKit");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.2);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.BulletproofVest_Cerberus_AssaultLightKit");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.2);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.BulletproofVest_Cerberus_FullProtectionKit");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.2);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.BulletproofVest_Cerberus_FullProtectionKit");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.2);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.BulletproofVest_Cerberus_HighMobilityKit");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.2);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.BulletproofVest_Cerberus_HighMobilityKit");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.2);





-- ElbowPads --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.ElbowPads_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.ElbowPads_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);





-- KneePads --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.KneePads_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.KneePads_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);





-- Hat --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Hat_BaseballCap_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Hat_BaseballCap_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Headsets_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Headsets_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);





-- Glasses --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Glasses_Goggles_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Glasses_Goggles_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Glasses_Tactical_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Glasses_Tactical_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);





-- Mask --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Mask_Balaclava_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Mask_Balaclava_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Mask_BandanaMask_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Mask_BandanaMask_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);





-- Shirt --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Shirt_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Shirt_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Shirt_ShortSleeve_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Shirt_ShortSleeve_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Shirt_Neckholder_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Shirt_Neckholder_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Shirt_NeckholderShort_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Shirt_NeckholderShort_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Shirt_TankTop_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Shirt_TankTop_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Shirt_TankTopShort_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Shirt_TankTopShort_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Shirt_Tshirt_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Shirt_Tshirt_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Shirt_TshirtShort_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Shirt_TshirtShort_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);





-- Jacket --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Jacket_Lightweight_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Jacket_Lightweight_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);





-- Gloves --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Gloves_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Gloves_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.GlovesFingerless_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.GlovesFingerless_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);





-- Pants --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Pants_Classic_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Pants_Classic_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Pants_Shorts_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Pants_Shorts_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Pants_Skinny_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Pants_Skinny_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);





-- Shoes --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Shoes_TacticalBoots_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.6);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Shoes_TacticalBoots_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.6);





-- Underwear --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Stockings_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.3);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Stockings_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.3);

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Tights_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.3);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Tights_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.3);





-- Backpack --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.Backpack_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.4);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.Backpack_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.4);





-- ChestRigs --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.ChestRigs_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.4);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.ChestRigs_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.4);






-- FannyPack --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.FannyPack_Cerberus");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.4);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.FannyPack_Cerberus");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.4);






-- HipBag --

table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, "Base.HipBag_Cerberus_Left");
table.insert(ProceduralDistributions.list["ArmySurplusOutfit"].items, 0.4);
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, "Base.HipBag_Cerberus_Left");
table.insert(ProceduralDistributions.list["LockerArmyBedroom"].items, 0.4);


