module Base
{

    item BulletproofVest_Cerberus
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Cerberus,
        ClothingItem = BulletproofVest_Cerberus,
        BodyLocation = TorsoExtraVestBullet,
        IconsForTexture = BulletproofVest_Cerberus,
        BloodLocation = ShirtNoSleeves; Neck,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.98,
        ScratchDefense = 75,
        BiteDefense = 55,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 4.5,
        NeckProtectionModifier = 0.75,
        WorldStaticModel = BulletproofVest_Cerberus_Ground,
    }

    model BulletproofVest_Cerberus_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Cerberus_Ground,
        scale = 1,
    }



    item BulletproofVest_Cerberus_AssaultKit
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Cerberus (Assault Kit),
        ClothingItem = BulletproofVest_Cerberus_AssaultKit,
        BodyLocation = TorsoExtraShoulderP,
        IconsForTexture = BulletproofVest_Cerberus_AssaultKit,
        BloodLocation = Shirt; Neck; Groin,
        RunSpeedModifier = 0.97,
        CombatSpeedModifier = 0.96,
        ScratchDefense = 75,
        BiteDefense = 55,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 7,
        NeckProtectionModifier = 0.75,
        WorldStaticModel = BulletproofVest_Cerberus_AssaultKit_Ground,
    }

    model BulletproofVest_Cerberus_AssaultKit_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Cerberus_AssaultKit_Ground,
        scale = 1,
    }



    item BulletproofVest_Cerberus_AssaultLightKit
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Cerberus (Assault Light Kit),
        ClothingItem = BulletproofVest_Cerberus_AssaultLightKit,
        BodyLocation = TorsoExtraShoulder,
        IconsForTexture = BulletproofVest_Cerberus_AssaultLightKit,
        BloodLocation = Shirt; Neck,
        RunSpeedModifier = 0.98,
        CombatSpeedModifier = 0.96,
        ScratchDefense = 75,
        BiteDefense = 55,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 5.5,
        NeckProtectionModifier = 0.75,
        WorldStaticModel = BulletproofVest_Cerberus_AssaultLightKit_Ground,
    }

    model BulletproofVest_Cerberus_AssaultLightKit_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Cerberus_AssaultLightKit_Ground,
        scale = 1,
    }



    item BulletproofVest_Cerberus_FullProtectionKit
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Cerberus (Full Protection Kit),
        ClothingItem = BulletproofVest_Cerberus_FullProtectionKit,
        BodyLocation = TorsoExtraFull,
        IconsForTexture = BulletproofVest_Cerberus_FullProtectionKit,
        BloodLocation = Shirt; Neck; ShortsShort,
        RunSpeedModifier = 0.95,
        CombatSpeedModifier = 0.96,
        ScratchDefense = 75,
        BiteDefense = 55,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 8,
        NeckProtectionModifier = 0.75,
        WorldStaticModel = BulletproofVest_Cerberus_FullProtectionKit_Ground,
    }

    model BulletproofVest_Cerberus_FullProtectionKit_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Cerberus_FullProtectionKit_Ground,
        scale = 1,
    }



    item BulletproofVest_Cerberus_HighMobilityKit
    {
        DisplayCategory = BulletproofVest,
        Type = Clothing,
        DisplayName = BulletproofVest Cerberus (High Mobility Kit),
        ClothingItem = BulletproofVest_Cerberus_HighMobilityKit,
        BodyLocation = TorsoExtraPelvic,
        IconsForTexture = BulletproofVest_Cerberus_HighMobilityKit,
        BloodLocation = ShirtNoSleeves; Neck; Groin,
        RunSpeedModifier = 0.97,
        CombatSpeedModifier = 0.98,
        ScratchDefense = 75,
        BiteDefense = 55,
        BulletDefense = 100,
        Insulation = 0.6,
        WindResistance = 0.35,
        Weight = 6,
        NeckProtectionModifier = 0.75,
        WorldStaticModel = BulletproofVest_Cerberus_HighMobilityKit_Ground,
    }

    model BulletproofVest_Cerberus_HighMobilityKit_Ground
    {
        mesh = WorldItems/Clothing/BulletproofVest_Cerberus_HighMobilityKit_Ground,
        scale = 1,
    }





}
