table.insert(ZombiesZoneDefinition.Army, {name = "Cerberus", chance = 5})
table.insert(ZombiesZoneDefinition.Army, {name = "Cerberus_Mandible", chance = 5})
table.insert(ZombiesZoneDefinition.Army, {name = "Cerberus_BallisticMask", chance = 5})
table.insert(ZombiesZoneDefinition.Army, {name = "Cerberus_Clothes", chance = 10})

table.insert(ZombiesZoneDefinition.SecretBase, {name = "Cerberus", chance = 20})
table.insert(ZombiesZoneDefinition.SecretBase, {name = "Cerberus_Mandible", chance = 20})
table.insert(ZombiesZoneDefinition.SecretBase, {name = "Cerberus_BallisticMask", chance = 20})
table.insert(ZombiesZoneDefinition.SecretBase, {name = "Cerberus_Clothes", chance = 20})

table.insert(ZombiesZoneDefinition.Police, {name = "Cerberus", chance = 1})
table.insert(ZombiesZoneDefinition.Police, {name = "Cerberus_Mandible", chance = 1})
table.insert(ZombiesZoneDefinition.Police, {name = "Cerberus_BallisticMask", chance = 1})
table.insert(ZombiesZoneDefinition.Police, {name = "Cerberus_Clothes", chance = 3})

table.insert(ZombiesZoneDefinition.PoliceState, {name = "Cerberus", chance = 1})
table.insert(ZombiesZoneDefinition.PoliceState, {name = "Cerberus_Mandible", chance = 1})
table.insert(ZombiesZoneDefinition.PoliceState, {name = "Cerberus_BallisticMask", chance = 1})
table.insert(ZombiesZoneDefinition.PoliceState, {name = "Cerberus_Clothes", chance = 3})