module Base
{

    model Pants_Skinny_Ground
    {
        mesh = WorldItems/Clothing/Pants_Skinny_Ground,
        scale = 1,
    }

    item Pants_Classic_Cerberus
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cargo Pants Cerberus,
        ClothingItem = Pants_Classic_Cerberus,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        IconsForTexture = Pants_Classic_Cerberus,
        RunSpeedModifier = 0.98,
	ScratchDefense = 55,
	BiteDefense = 30,
        Insulation = 0.3,
        WindResistance = 0.5,
        WaterResistance = 0.4,
	Weight = 1,
        FabricType = Cotton,
        ClothingItemExtra = Pants_Classic_Cerberus_RollUp;Pants_Classic_Cerberus_Tuck,
        ClothingItemExtraOption = RollUpPants;TuckPants,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Pants_Vanilla_Ground,
    }

    item Pants_Classic_Cerberus_RollUp
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cargo Pants Cerberus,
        ClothingItem = Pants_Classic_Cerberus_RollUp,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        IconsForTexture = Pants_Classic_Cerberus_RollUp,
        RunSpeedModifier = 0.98,
	ScratchDefense = 55,
	BiteDefense = 30,
        Insulation = 0.25,
        WindResistance = 0.45,
        WaterResistance = 0.35,
	Weight = 1,
        FabricType = Cotton,
        ClothingItemExtra = Pants_Classic_Cerberus;Pants_Classic_Cerberus_Tuck,
        ClothingItemExtraOption = PutOn;TuckPants,
        ClothingExtraSubmenu = RollUpPants,
        WorldStaticModel = Pants_Vanilla_Ground,
    }

    item Pants_Classic_Cerberus_Tuck
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Cargo Pants Cerberus,
        ClothingItem = Pants_Classic_Cerberus_Tuck,
        BodyLocation = Pants,
        BloodLocation = Trousers,
	IconsForTexture = Pants_Classic_Cerberus,
        RunSpeedModifier = 0.98,
        ScratchDefense = 35,
        BiteDefense = 25,
        Insulation = 0.3,
        WindResistance = 0.5,
        WaterResistance = 0.4,
	Weight = 1,
        FabricType = Cotton,
        ClothingItemExtra = Pants_Classic_Cerberus;Pants_Classic_Cerberus_RollUp,
        ClothingItemExtraOption = PutOn;RollUpPants,
        ClothingExtraSubmenu = TuckPants,
        WorldStaticModel = Pants_Vanilla_Ground,
    }

    model Pants_Vanilla_Ground
    {
        mesh = WorldItems/Clothing/Pants_Vanilla_Ground,
        scale = 1,
    }



    item Pants_Shorts_Cerberus
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Shorts Cerberus,
        ClothingItem = Pants_Shorts_Cerberus,
        BodyLocation = SkinnyPants,
        BloodLocation = ShortsShort,
        IconsForTexture = Pants_Shorts_Cerberus;Pants_Shorts_Cerberus2,
        ScratchDefense = 20,
        BiteDefense = 10,
        Insulation = 0.2,
        WindResistance = 0.2,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = Pants_Shorts_Ground,
    }

    model Pants_Shorts_Ground
    {
        mesh = WorldItems/Clothing/Pants_Shorts_Ground,
        scale = 1,
    }



    item Pants_Skinny_Cerberus
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pants Cerberus,
        ClothingItem = Pants_Skinny_Cerberus,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        IconsForTexture = Pants_Skinny_Cerberus;Pants_Skinny_Cerberus,
        RunSpeedModifier = 0.98,
	ScratchDefense = 45,
	BiteDefense = 20,
        Insulation = 0.2,
        WindResistance = 0.4,
        WaterResistance = 0.3,
	Weight = 1,
        FabricType = Cotton,
        ClothingItemExtra = Pants_Skinny_Cerberus_RollUp,
        ClothingItemExtraOption = RollUpPants,
        ClothingExtraSubmenu = PutOn,
        WorldStaticModel = Pants_Skinny_Ground,
    }

    item Pants_Skinny_Cerberus_RollUp
    {
        DisplayCategory = Clothing,
        Type = Clothing,
        DisplayName = Pants Cerberus,
        ClothingItem = Pants_Skinny_Cerberus_RollUp,
        BodyLocation = Pants,
        BloodLocation = Trousers,
        IconsForTexture = Pants_Skinny_Cerberus_RollUp;Pants_Skinny_Cerberus_RollUp,
        RunSpeedModifier = 0.98,
	ScratchDefense = 45,
	BiteDefense = 20,
        Insulation = 0.15,
        WindResistance = 0.35,
        WaterResistance = 0.25,
	Weight = 1,
        FabricType = Cotton,
        ClothingItemExtra = Pants_Skinny_Cerberus,
        ClothingItemExtraOption = PutOn,
        ClothingExtraSubmenu = RollUpPants,
        WorldStaticModel = Pants_Skinny_Ground,
    }



}