module Base
{

    item Jacket_Lightweight_Cerberus
    {
	Type = Clothing,
	DisplayName = Lightweight Jacket Cerberus,
	ClothingItem = Jacket_Lightweight_Cerberus,
	BodyLocation = Jacket,
	BloodLocation = Jacket,
	IconsForTexture = Jacket_Lightweight_Cerberus;Jacket_Lightweight_Cerberus2,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.98,
	ScratchDefense = 55,
	BiteDefense = 30,
	Insulation = 0.2,
	WindResistance = 0.45,
	WaterResistance = 0.5,
	Weight = 1,
	FabricType = Cotton,
	NeckProtectionModifier = 0.75,
	ClothingItemExtra = Jacket_Lightweight_Cerberus_RolledUpSleeves,
	ClothingItemExtraOption = JacketRolledUpSleeves,
	ClothingExtraSubmenu = PutOn,
	WorldStaticModel = Jacket_HighCollar_Ground,
    }


    item Jacket_Lightweight_Cerberus_RolledUpSleeves
    {
	Type = Clothing,
	DisplayName = Lightweight Jacket Cerberus,
	ClothingItem = Jacket_Lightweight_Cerberus_RolledUpSleeves,
	BodyLocation = Jacket,
	BloodLocation = Shirt;Neck,
	IconsForTexture = Jacket_Lightweight_Cerberus_RolledUpSleeves;Jacket_Lightweight_Cerberus2_RolledUpSleeves,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.98,
	ScratchDefense = 55,
	BiteDefense = 30,
	Insulation = 0.15,
	WindResistance = 0.4,
	WaterResistance = 0.45,
	Weight = 1,
	FabricType = Cotton,
	NeckProtectionModifier = 0.75,
	ClothingItemExtra = Jacket_Lightweight_Cerberus,
	ClothingItemExtraOption = PutOn,
	ClothingExtraSubmenu = JacketRolledUpSleeves,
	WorldStaticModel = Jacket_HighCollar_Ground,
    }

    model Jacket_HighCollar_Ground
    {
        mesh = WorldItems/Clothing/Jacket_HighCollar_Ground,
        scale = 1,
    }





}