module Base
{

    item Helmet_Cerberus
    {
	DisplayCategory = Accessory,
	ItemType = base:clothing,,
	ClothingItem = Helmet_Cerberus,
	BodyLocation = base:Hat,
	BloodLocation = Head,
	IconsForTexture = Helmet_Cerberus,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.2,
	WindResistance = 0.2,
	WaterResistance = 0.2,
	ChanceToFall = 0,
	Weight = 1,
	ClothingItemExtra = Helmet_Cerberus_NoBelts,
	ClothingItemExtraOption = NoBelts,
	clothingExtraSubmenu = WithBelts,
	WorldStaticModel = Helmet_Cerberus_Ground,
    }

    item Helmet_Cerberus_NoBelts
    {
	DisplayCategory = Accessory,
	ItemType = base:clothing,,
	ClothingItem = Helmet_Cerberus_NoBelts,
	BodyLocation = base:Hat,
	BloodLocation = Head,
	IconsForTexture = Helmet_Cerberus_NoBelts,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.2,
	WindResistance = 0.2,
	WaterResistance = 0.2,
	ChanceToFall = 0,
	Weight = 1,
	ClothingItemExtra = Helmet_Cerberus,
	ClothingItemExtraOption = WithBelts,
	clothingExtraSubmenu = NoBelts,
	WorldStaticModel = Helmet_Cerberus_Ground,
    }

    model Helmet_Cerberus_Ground
    {
        mesh = WorldItems/Clothing/Helmet_Cerberus_Ground,
        scale = 1,
    }





    item Helmet_Mandible_Cerberus
    {
	DisplayCategory = Accessory,
	ItemType = base:clothing,,
	ClothingItem = Helmet_Mandible_Cerberus,
	BodyLocation = KATTAJ1:Mandible,
	BloodLocation = Head,
	IconsForTexture = Helmet_Mandible_Cerberus,
	CanHaveHoles = false,
	ScratchDefense = 25,
	BiteDefense = 15,
	Insulation = 0.15,
	WindResistance = 0.15,
	WaterResistance = 0.15,
	ChanceToFall = 0,
	Weight = 0.3,
	WorldStaticModel = Helmet_Mandible_Cerberus_Ground,
    }

    model Helmet_Mandible_Cerberus_Ground
    {
        mesh = WorldItems/Clothing/Helmet_Mandible_Cerberus_Ground,
        scale = 1,
    }





    item Hat_BaseballCap_Cerberus
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,,
        ClothingItem = Hat_BaseballCap_Cerberus,
        BodyLocation = base:Hat,
        IconsForTexture = Hat_BaseballCap_Cerberus;Hat_BaseballCap_Cerberus2,
        CanHaveHoles = false,
        ChanceToFall = 0,
        Weight = 0.1,
        Cosmetic = TRUE,
	ClothingItemExtra = Hat_BaseballCap_Cerberus_Reverse,
	ClothingItemExtraOption = ReverseCap,
	clothingExtraSubmenu = ForwardCap,
        WorldStaticModel = Hat_BaseballCap_Ground,
    }

    item Hat_BaseballCap_Cerberus_Reverse
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,,
        ClothingItem = Hat_BaseballCap_Cerberus_Reverse,
        BodyLocation = base:Hat,
        IconsForTexture = Hat_BaseballCap_Cerberus;Hat_BaseballCap_Cerberus2,
        CanHaveHoles = false,
        ChanceToFall = 0,
        Weight = 0.1,
        Cosmetic = TRUE,
	ClothingItemExtra = Hat_BaseballCap_Cerberus,
	ClothingItemExtraOption = ForwardCap,
	clothingExtraSubmenu = ReverseCap,
        WorldStaticModel = Hat_BaseballCap_Ground,
    }

    model Hat_BaseballCap_Ground
    {
        mesh = WorldItems/Clothing/Hat_BaseballCap_Ground,
        scale = 1,
    }



    item Headsets_Cerberus
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,,
        ClothingItem = Headsets_Cerberus,
        BodyLocation = KATTAJ1:Headsets,
        BloodLocation = Head,
        IconsForTexture = Headsets_Cerberus;Headsets_Cerberus2,
        CanHaveHoles = false,
        ChanceToFall = 0,
        Weight = 0.1,
	Cosmetic = TRUE,
	ClothingItemExtra = Headsets_Cerberus_Helmet,
	ClothingItemExtraOption = HeadsetsHelmet,
	clothingExtraSubmenu = PutOn,
        WorldStaticModel = Headsets_Cerberus_Ground,
    }

    item Headsets_Cerberus_Helmet
    {
        DisplayCategory = Accessory,
        ItemType = base:clothing,,
        ClothingItem = Headsets_Cerberus_Helmet,
        BodyLocation = KATTAJ1:Headsets,
        BloodLocation = Head,
        IconsForTexture = Headsets_Cerberus;Headsets_Cerberus2,
        CanHaveHoles = false,
        ChanceToFall = 0,
        Weight = 0.1,
	Cosmetic = TRUE,
	ClothingItemExtra = Headsets_Cerberus,
	ClothingItemExtraOption = PutOn,
	clothingExtraSubmenu = HeadsetsHelmet,
        WorldStaticModel = Headsets_Cerberus_Ground,
    }

    model Headsets_Cerberus_Ground
    {
        mesh = WorldItems/Clothing/Headsets_Cerberus_Ground,
        scale = 1,
    }



    item MaskFull_BallisticMask_Cerberus
    {
	DisplayCategory = Accessory,
	ItemType = base:clothing,,
	ClothingItem = MaskFull_BallisticMask_Cerberus,
	BodyLocation = base:MaskFull,
	BloodLocation = Head,
	IconsForTexture = MaskFull_BallisticMask_Cerberus;MaskFull_BallisticMask_Cerberus2;MaskFull_BallisticMask_Cerberus3,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.2,
	WindResistance = 0.2,
	WaterResistance = 0.2,
	ChanceToFall = 0,
	Weight = 1,
	ClothingItemExtra = MaskFull_BallisticMask_Cerberus_NoBelts,
	ClothingItemExtraOption = NoBelts,
	clothingExtraSubmenu = WithBelts,
	WorldStaticModel = MaskFull_BallisticMask_Ground,
    }

    item MaskFull_BallisticMask_Cerberus_NoBelts
    {
	DisplayCategory = Accessory,
	ItemType = base:clothing,,
	ClothingItem = MaskFull_BallisticMask_Cerberus_NoBelts,
	BodyLocation = base:MaskFull,
	BloodLocation = Head,
	IconsForTexture = MaskFull_BallisticMask_Cerberus;MaskFull_BallisticMask_Cerberus2;MaskFull_BallisticMask_Cerberus3,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.2,
	WindResistance = 0.2,
	WaterResistance = 0.2,
	ChanceToFall = 0,
	Weight = 1,
	ClothingItemExtra = MaskFull_BallisticMask_Cerberus,
	ClothingItemExtraOption = WithBelts,
	clothingExtraSubmenu = NoBelts,
	WorldStaticModel = MaskFull_BallisticMask_Ground,
    }


    item MaskFull_BallisticMask_Cerberus-Blood
    {
	DisplayCategory = Accessory,
	ItemType = base:clothing,,
	ClothingItem = MaskFull_BallisticMask_Cerberus-Blood,
	BodyLocation = base:MaskFull,
	BloodLocation = Head,
	IconsForTexture = MaskFull_BallisticMask_Cerberus4,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.2,
	WindResistance = 0.2,
	WaterResistance = 0.2,
	ChanceToFall = 0,
	Weight = 1,
	ClothingItemExtra = MaskFull_BallisticMask_Cerberus_NoBelts-Blood,
	ClothingItemExtraOption = NoBelts,
	clothingExtraSubmenu = WithBelts,
	WorldStaticModel = MaskFull_BallisticMask_Ground,
    }

    item MaskFull_BallisticMask_Cerberus_NoBelts-Blood
    {
	DisplayCategory = Accessory,
	ItemType = base:clothing,,
	ClothingItem = MaskFull_BallisticMask_Cerberus_NoBelts-Blood,
	BodyLocation = base:MaskFull,
	BloodLocation = Head,
	IconsForTexture = MaskFull_BallisticMask_Cerberus4,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.2,
	WindResistance = 0.2,
	WaterResistance = 0.2,
	ChanceToFall = 0,
	Weight = 1,
	ClothingItemExtra = MaskFull_BallisticMask_Cerberus-Blood,
	ClothingItemExtraOption = WithBelts,
	clothingExtraSubmenu = NoBelts,
	WorldStaticModel = MaskFull_BallisticMask_Ground,
    }

    model MaskFull_BallisticMask_Ground
    {
        mesh = WorldItems/Clothing/MaskFull_BallisticMask_Ground,
        scale = 1,
    }





}

