module Base
{

    model KShirt_Ground
    {
        mesh = WorldItems/Clothing/KShirt_Ground,
        scale = 1,
    }



    item Sweater_Tactical_Lynx
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Tactical Sweater Lynx,
        ClothingItem = Sweater_Tactical_Lynx,
        BodyLocation = base:Shirt,
        BloodLocation = Jacket,
        IconsForTexture = Sweater_Tactical_Lynx;Sweater_Tactical_Lynx2,
        ScratchDefense = 15,
        BiteDefense = 10,
        Insulation = 0.35,
        WindResistance = 0.2,
	Weight = 0.1,
        FabricType = Cotton,
	NeckProtectionModifier = 0.5,
	ClothingItemExtra = Sweater_Tactical_Lynx_RolledUpSleeves,
	ClothingItemExtraOption = JacketRolledUpSleeves,
	ClothingExtraSubmenu = PutOn,
        WorldStaticModel = KShirt_Ground,
    }

    item Sweater_Tactical_Lynx_RolledUpSleeves
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Tactical Sweater Lynx,
        ClothingItem = Sweater_Tactical_Lynx_RolledUpSleeves,
        BodyLocation = base:Shirt,
        BloodLocation = Shirt;Neck,
        IconsForTexture = Sweater_Tactical_Lynx_RolledUpSleeves;Sweater_Tactical_Lynx_RolledUpSleeves2,
        ScratchDefense = 15,
        BiteDefense = 10,
        Insulation = 0.35,
        WindResistance = 0.2,
	Weight = 0.1,
        FabricType = Cotton,
	NeckProtectionModifier = 0.5,
	ClothingItemExtra = Sweater_Tactical_Lynx,
	ClothingItemExtraOption = PutOn,
	ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = KShirt_Ground,
    }



    item Shirt_Lynx
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Shirt Lynx,
        ClothingItem = Shirt_Lynx,
        BodyLocation = base:Shirt,
        BloodLocation = ShirtLongSleeves,
        IconsForTexture = Shirt_Lynx;Shirt_Lynx,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0.2,
        WindResistance = 0.1,
	Weight = 0.1,
        FabricType = Cotton,
	ClothingItemExtra = Shirt_Lynx_Open;Shirt_Lynx_OpenRolledUpSleeves;Shirt_Lynx_RolledUpSleeves,
	ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
	ClothingExtraSubmenu = PutOn,
        WorldStaticModel = KShirt_Ground,
    }

    item Shirt_Lynx_Open
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Shirt Lynx,
        ClothingItem = Shirt_Lynx_Open,
        BodyLocation = base:Shirt,
        BloodLocation = ShirtLongSleeves,
        IconsForTexture = Shirt_Lynx_Open;Shirt_Lynx_Open,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0.15,
        WindResistance = 0.05,
	Weight = 0.1,
        FabricType = Cotton,
	ClothingItemExtra = Shirt_Lynx;Shirt_Lynx_OpenRolledUpSleeves;Shirt_Lynx_RolledUpSleeves,
	ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
	ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = KShirt_Ground,
    }

    item Shirt_Lynx_OpenRolledUpSleeves
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Shirt Lynx,
        ClothingItem = Shirt_Lynx_OpenRolledUpSleeves,
        BodyLocation = base:Shirt,
        BloodLocation = Shirt,
        IconsForTexture = Shirt_Lynx_OpenRolledUpSleeves;Shirt_Lynx_OpenRolledUpSleeves,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0.15,
        WindResistance = 0.05,
	Weight = 0.1,
        FabricType = Cotton,
	ClothingItemExtra = Shirt_Lynx;Shirt_Lynx_Open;Shirt_Lynx_RolledUpSleeves,
	ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
	ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
        WorldStaticModel = KShirt_Ground,
    }

    item Shirt_Lynx_RolledUpSleeves
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Shirt Lynx,
        ClothingItem = Shirt_Lynx_RolledUpSleeves,
        BodyLocation = base:Shirt,
        BloodLocation = Shirt,
        IconsForTexture = Shirt_Lynx_RolledUpSleeves;Shirt_Lynx_RolledUpSleeves,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0.2,
        WindResistance = 0.1,
	Weight = 0.1,
        FabricType = Cotton,
	ClothingItemExtra = Shirt_Lynx;Shirt_Lynx_Open;Shirt_Lynx_OpenRolledUpSleeves,
	ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
	ClothingExtraSubmenu = JacketRolledUpSleeves,
        WorldStaticModel = KShirt_Ground,
    }



    item Shirt_ShortSleeve_Lynx
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Short Sleeve Shirt Lynx,
        ClothingItem = Shirt_ShortSleeve_Lynx,
        BodyLocation = base:Shirt,
        BloodLocation = Shirt,
        IconsForTexture = Shirt_ShortSleeve_Lynx;Shirt_ShortSleeve_Lynx,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0.2,
        WindResistance = 0.1,
	Weight = 0.1,
        FabricType = Cotton,
	ClothingItemExtra = Shirt_ShortSleeve_Lynx_Open,
	ClothingItemExtraOption = JacketOpen,
	ClothingExtraSubmenu = PutOn,
        WorldStaticModel = KShirt_Ground,
    }

    item Shirt_ShortSleeve_Lynx_Open
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Short Sleeve Shirt Lynx,
        ClothingItem = Shirt_ShortSleeve_Lynx_Open,
        BodyLocation = base:Shirt,
        BloodLocation = Shirt,
        IconsForTexture = Shirt_ShortSleeve_Lynx_Open;Shirt_ShortSleeve_Lynx_Open,
        ScratchDefense = 10,
        BiteDefense = 5,
        Insulation = 0.15,
        WindResistance = 0.05,
	Weight = 0.1,
        FabricType = Cotton,
	ClothingItemExtra = Shirt_ShortSleeve_Lynx,
	ClothingItemExtraOption = PutOn,
	ClothingExtraSubmenu = JacketOpen,
        WorldStaticModel = KShirt_Ground,
    }



   item Shirt_Neckholder_Lynx
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Neckholder Shirt Lynx,
        ClothingItem = Shirt_Neckholder_Lynx,
        BodyLocation = base:Tshirt,
        BloodLocation = ShirtNoSleeves,
        IconsForTexture = Shirt_Neckholder_Lynx;Shirt_Neckholder_Lynx2;Shirt_Neckholder_Lynx3,
        Insulation = 0.2,
        WindResistance = 0.15,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }

   item Shirt_NeckholderShort_Lynx
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Short Neckholder Shirt Lynx,
        ClothingItem = Shirt_NeckholderShort_Lynx,
        BodyLocation = base:Tshirt,
        BloodLocation = ShirtNoSleeves,
        IconsForTexture = Shirt_NeckholderShort_Lynx;Shirt_NeckholderShort_Lynx2;Shirt_NeckholderShort_Lynx3,
        Insulation = 0.15,
        WindResistance = 0.1,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }



   item Shirt_Sleeveless_Lynx
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Sleeveless Shirt Lynx,
        ClothingItem = Shirt_Sleeveless_Lynx,
        BodyLocation = base:Tshirt,
        BloodLocation = ShirtNoSleeves,
        IconsForTexture = Shirt_Sleeveless_Lynx;Shirt_Sleeveless_Lynx2;Shirt_Sleeveless_Lynx3,
        Insulation = 0.2,
        WindResistance = 0.15,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }

   item Shirt_SleevelessShort_Lynx
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Short Sleeveless Shirt Lynx,
        ClothingItem = Shirt_SleevelessShort_Lynx,
        BodyLocation = base:Tshirt,
        BloodLocation = ShirtNoSleeves,
        IconsForTexture = Shirt_SleevelessShort_Lynx;Shirt_SleevelessShort_Lynx2;Shirt_SleevelessShort_Lynx3,
        Insulation = 0.15,
        WindResistance = 0.1,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }



    item Shirt_TankTop_Lynx
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Tank Top Lynx,
        ClothingItem = Shirt_TankTop_Lynx,
        BodyLocation = base:TankTop,
        BloodLocation = ShirtNoSleeves,
        IconsForTexture = Shirt_TankTop_Lynx;Shirt_TankTop_Lynx2;Shirt_TankTop_Lynx3,
        Insulation = 0.1,
        WindResistance = 0.05,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }

    item Shirt_TankTopShort_Lynx
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Short Tank Top Lynx,
        ClothingItem = Shirt_TankTopShort_Lynx,
        BodyLocation = base:TankTop,
        BloodLocation = ShirtNoSleeves,
        IconsForTexture = Shirt_TankTopShort_Lynx;Shirt_TankTopShort_Lynx2;Shirt_TankTopShort_Lynx3,
        Insulation = 0.1,
        WindResistance = 0.05,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }



    item Shirt_Tshirt_Lynx
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Tshirt Lynx,
        ClothingItem = Shirt_Tshirt_Lynx,
        BodyLocation = base:Tshirt,
        BloodLocation = Shirt,
        IconsForTexture = Shirt_Tshirt_Lynx;Shirt_Tshirt_Lynx2;Shirt_Tshirt_Lynx3,
        Insulation = 0.2,
        WindResistance = 0.15,
	Weight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }

    item Shirt_TshirtShort_Lynx
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Short Tshirt Lynx,
        ClothingItem = Shirt_TshirtShort_Lynx,
        BodyLocation = base:Tshirt,
        BloodLocation = Shirt,
        IconsForTexture = Shirt_TshirtShort_Lynx;Shirt_TshirtShort_Lynx2;Shirt_TshirtShort_Lynx3,
        Insulation = 0.15,
        WindResistance = 0.1,
	eight = 0.1,
        FabricType = Cotton,
        WorldStaticModel = KShirt_Ground,
    }






}
