module Base
{

    item Jacket_Lightweight_Lynx
    {
	ItemType = base:clothing,
	DisplayName = Lightweight Jacket Lynx,
	ClothingItem = Jacket_Lightweight_Lynx,
	BodyLocation = base:Jacket,
	BloodLocation = Jacket,
	IconsForTexture = Jacket_Lightweight_Lynx;Jacket_Lightweight_Lynx2;Jacket_Lightweight_Lynx3,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.98,
	ScratchDefense = 55,
	BiteDefense = 30,
	Insulation = 0.2,
	WindResistance = 0.45,
	WaterResistance = 0.5,
	Weight = 1,
	FabricType = Cotton,
	NeckProtectionModifier = 0.75,
        ClothingItemExtra = Jacket_Lightweight_Lynx_Open;Jacket_Lightweight_Lynx_OpenRolledUpSleeves;Jacket_Lightweight_Lynx_RolledUpSleeves,
        ClothingItemExtraOption = JacketOpen;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = PutOn,
	WorldStaticModel = Jacket_HighCollar_Ground,
    }

    item Jacket_Lightweight_Lynx_Open
    {
	ItemType = base:clothing,
	DisplayName = Lightweight Jacket Lynx,
	ClothingItem = Jacket_Lightweight_Lynx_Open,
	BodyLocation = base:Jacket,
	BloodLocation = Jacket,
	IconsForTexture = Jacket_Lightweight_Lynx_Open;Jacket_Lightweight_Lynx_Open2;Jacket_Lightweight_Lynx_Open3,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.98,
	ScratchDefense = 55,
	BiteDefense = 30,
	Insulation = 0.15,
	WindResistance = 0.40,
	WaterResistance = 0.45,
	Weight = 1,
	FabricType = Cotton,
	NeckProtectionModifier = 0.75,
        ClothingItemExtra = Jacket_Lightweight_Lynx;Jacket_Lightweight_Lynx_OpenRolledUpSleeves;Jacket_Lightweight_Lynx_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpenRolledUpSleeves;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpen,
	WorldStaticModel = Jacket_HighCollar_Ground,
    }

    item Jacket_Lightweight_Lynx_OpenRolledUpSleeves
    {
	ItemType = base:clothing,
	DisplayName = Lightweight Jacket Lynx,
	ClothingItem = Jacket_Lightweight_Lynx_OpenRolledUpSleeves,
	BodyLocation = base:Jacket,
	BloodLocation = Shirt;Neck,
	IconsForTexture = Jacket_Lightweight_Lynx_OpenRolledUpSleeves;Jacket_Lightweight_Lynx_OpenRolledUpSleeves2;Jacket_Lightweight_Lynx_OpenRolledUpSleeves3,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.97,
	ScratchDefense = 50,
	BiteDefense = 25,
	Insulation = 0.15,
	WindResistance = 0.40,
	WaterResistance = 0.45,
	Weight = 1,
	FabricType = Cotton,
	NeckProtectionModifier = 0.75,
        ClothingItemExtra = Jacket_Lightweight_Lynx;Jacket_Lightweight_Lynx_Open;Jacket_Lightweight_Lynx_RolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketRolledUpSleeves,
        ClothingExtraSubmenu = JacketOpenRolledUpSleeves,
	WorldStaticModel = Jacket_HighCollar_Ground,
    }

    item Jacket_Lightweight_Lynx_RolledUpSleeves
    {
	ItemType = base:clothing,
	DisplayName = Lightweight Jacket Lynx,
	ClothingItem = Jacket_Lightweight_Lynx_RolledUpSleeves,
	BodyLocation = base:Jacket,
	BloodLocation = Shirt;Neck,
	IconsForTexture = Jacket_Lightweight_Lynx_RolledUpSleeves;Jacket_Lightweight_Lynx_RolledUpSleeves2;Jacket_Lightweight_Lynx_RolledUpSleeves3,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.98,
	ScratchDefense = 55,
	BiteDefense = 30,
	Insulation = 0.15,
	WindResistance = 0.4,
	WaterResistance = 0.45,
	Weight = 1,
	FabricType = Cotton,
	NeckProtectionModifier = 0.75,
        ClothingItemExtra = Jacket_Lightweight_Lynx;Jacket_Lightweight_Lynx_Open;Jacket_Lightweight_Lynx_OpenRolledUpSleeves,
        ClothingItemExtraOption = PutOn;JacketOpen;JacketOpenRolledUpSleeves,
        ClothingExtraSubmenu = JacketRolledUpSleeves,
	WorldStaticModel = Jacket_HighCollar_Ground,
    }

    model Jacket_HighCollar_Ground
    {
        mesh = WorldItems/Clothing/Jacket_HighCollar_Ground,
        scale = 1,
    }



    item Jacket_Hood_DOWN_Lynx
    {
	ItemType = base:clothing,
	DisplayName = Hooded Jacket Lynx,
	ClothingItem = Jacket_Hood_DOWN_Lynx,
	BodyLocation = base:Jacket,
	BloodLocation = Jacket,
	IconsForTexture = Jacket_Hood_DOWN_Lynx;Jacket_Hood_DOWN_Lynx2;Jacket_Hood_DOWN_Lynx3,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.98,
	ScratchDefense = 55,
	BiteDefense = 30,
	Insulation = 0.2,
	WindResistance = 0.45,
	WaterResistance = 0.5,
	Weight = 1,
	FabricType = Cotton,
	NeckProtectionModifier = 0.75,
        ClothingItemExtra = Jacket_Hood_DOWN_Lynx_Open;Jacket_Hood_DOWN_Lynx_OpenRolledUpSleeves;Jacket_Hood_DOWN_Lynx_RolledUpSleeves;Jacket_Hood_UP_Lynx;Jacket_Hood_UP_Lynx_Open;Jacket_Hood_UP_Lynx_OpenRolledUpSleeves;Jacket_Hood_UP_Lynx_RolledUpSleeves,
        ClothingItemExtraOption = DownJacketOpen;DownJacketOpenRolledUpSleeves;DownJacketRolledUpSleeves;UpHoodie;UpJacketOpen;UpJacketOpenRolledUpSleeves;UpJacketRolledUpSleeves,
        ClothingExtraSubmenu = DownHoodie,
	WorldStaticModel = Jacket_Hood_Ground,
    }

    item Jacket_Hood_DOWN_Lynx_Open
    {
	ItemType = base:clothing,
	DisplayName = Hooded Jacket Lynx,
	ClothingItem = Jacket_Hood_DOWN_Lynx_Open,
	BodyLocation = base:Jacket,
	BloodLocation = Jacket,
	IconsForTexture = Jacket_Hood_DOWN_Lynx_Open;Jacket_Hood_DOWN_Lynx_Open2;Jacket_Hood_DOWN_Lynx_Open3,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.98,
	ScratchDefense = 55,
	BiteDefense = 30,
	Insulation = 0.15,
	WindResistance = 0.40,
	WaterResistance = 0.45,
	Weight = 1,
	FabricType = Cotton,
	NeckProtectionModifier = 0.75,
        ClothingItemExtra = Jacket_Hood_DOWN_Lynx;Jacket_Hood_DOWN_Lynx_OpenRolledUpSleeves;Jacket_Hood_DOWN_Lynx_RolledUpSleeves;Jacket_Hood_UP_Lynx;Jacket_Hood_UP_Lynx_Open;Jacket_Hood_UP_Lynx_OpenRolledUpSleeves;Jacket_Hood_UP_Lynx_RolledUpSleeves,
        ClothingItemExtraOption = DownHoodie;DownJacketOpenRolledUpSleeves;DownJacketRolledUpSleeves;UpHoodie;UpJacketOpen;UpJacketOpenRolledUpSleeves;UpJacketRolledUpSleeves,
        ClothingExtraSubmenu = DownJacketOpen,
	WorldStaticModel = Jacket_Hood_Ground,
    }

    item Jacket_Hood_DOWN_Lynx_OpenRolledUpSleeves
    {
	ItemType = base:clothing,
	DisplayName = Hooded Jacket Lynx,
	ClothingItem = Jacket_Hood_DOWN_Lynx_OpenRolledUpSleeves,
	BodyLocation = base:Jacket,
	BloodLocation = Shirt;Neck,
	IconsForTexture = Jacket_Hood_DOWN_Lynx_OpenRolledUpSleeves;Jacket_Hood_DOWN_Lynx_OpenRolledUpSleeves2;Jacket_Hood_DOWN_Lynx_OpenRolledUpSleeves3,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.97,
	ScratchDefense = 50,
	BiteDefense = 25,
	Insulation = 0.15,
	WindResistance = 0.40,
	WaterResistance = 0.45,
	Weight = 1,
	FabricType = Cotton,
	NeckProtectionModifier = 0.75,
        ClothingItemExtra = Jacket_Hood_DOWN_Lynx;Jacket_Hood_DOWN_Lynx_Open;Jacket_Hood_DOWN_Lynx_RolledUpSleeves;Jacket_Hood_UP_Lynx;Jacket_Hood_UP_Lynx_Open;Jacket_Hood_UP_Lynx_OpenRolledUpSleeves;Jacket_Hood_UP_Lynx_RolledUpSleeves,
        ClothingItemExtraOption = DownHoodie;DownJacketOpen;DownJacketRolledUpSleeves;UpHoodie;UpJacketOpen;UpJacketOpenRolledUpSleeves;UpJacketRolledUpSleeves,
        ClothingExtraSubmenu = UpJacketOpenRolledUpSleeves,
	WorldStaticModel = Jacket_Hood_Ground,
    }

    item Jacket_Hood_DOWN_Lynx_RolledUpSleeves
    {
	ItemType = base:clothing,
	DisplayName = Hooded Jacket Lynx,
	ClothingItem = Jacket_Hood_DOWN_Lynx_RolledUpSleeves,
	BodyLocation = base:Jacket,
	BloodLocation = Shirt;Neck,
	IconsForTexture = Jacket_Hood_DOWN_Lynx_RolledUpSleeves;Jacket_Hood_DOWN_Lynx_RolledUpSleeves2;Jacket_Hood_DOWN_Lynx_RolledUpSleeves3,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.98,
	ScratchDefense = 55,
	BiteDefense = 30,
	Insulation = 0.15,
	WindResistance = 0.4,
	WaterResistance = 0.45,
	Weight = 1,
	FabricType = Cotton,
	NeckProtectionModifier = 0.75,
        ClothingItemExtra = Jacket_Hood_DOWN_Lynx;Jacket_Hood_DOWN_Lynx_Open;Jacket_Hood_DOWN_Lynx_OpenRolledUpSleeves;Jacket_Hood_UP_Lynx;Jacket_Hood_UP_Lynx_Open;Jacket_Hood_UP_Lynx_OpenRolledUpSleeves;Jacket_Hood_UP_Lynx_RolledUpSleeves,
        ClothingItemExtraOption = DownHoodie;DownJacketOpen;DownJacketOpenRolledUpSleeves;UpHoodie;UpJacketOpen;UpJacketOpenRolledUpSleeves;UpJacketRolledUpSleeves,
        ClothingExtraSubmenu = DownJacketRolledUpSleeves,
	WorldStaticModel = Jacket_Hood_Ground,
    }


    item Jacket_Hood_UP_Lynx
    {
	ItemType = base:clothing,
	DisplayName = Hooded Jacket Lynx,
	ClothingItem = Jacket_Hood_UP_Lynx,
        BodyLocation = base:JacketHat,
        BloodLocation = Jacket;FullHelmet,
	IconsForTexture = Jacket_Hood_UP_Lynx;Jacket_Hood_UP_Lynx2,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.98,
	ScratchDefense = 55,
	BiteDefense = 30,
	Insulation = 0.2,
	WindResistance = 0.45,
	WaterResistance = 0.5,
	Weight = 1,
	FabricType = Cotton,
        ClothingItemExtra = Jacket_Hood_DOWN_Lynx;Jacket_Hood_DOWN_Lynx_Open;Jacket_Hood_DOWN_Lynx_OpenRolledUpSleeves;Jacket_Hood_DOWN_Lynx_RolledUpSleeves;Jacket_Hood_UP_Lynx_Open;Jacket_Hood_UP_Lynx_OpenRolledUpSleeves;Jacket_Hood_UP_Lynx_RolledUpSleeves,
        ClothingItemExtraOption = 
DownHoodie;DownJacketOpen;DownJacketOpenRolledUpSleeves;DownJacketRolledUpSleeves;UpJacketOpen;UpJacketOpenRolledUpSleeves;UpJacketRolledUpSleeves,
        ClothingExtraSubmenu = UpHoodie,
	WorldStaticModel = Jacket_Hood_Ground,
    }

    item Jacket_Hood_UP_Lynx_Open
    {
	ItemType = base:clothing,
	DisplayName = Hooded Jacket Lynx,
	ClothingItem = Jacket_Hood_UP_Lynx_Open,
        BodyLocation = base:JacketHat,
        BloodLocation = Jacket;FullHelmet,
	IconsForTexture = Jacket_Hood_UP_Lynx_Open;Jacket_Hood_UP_Lynx_Open2;Jacket_Hood_UP_Lynx_Open3,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.98,
	ScratchDefense = 55,
	BiteDefense = 30,
	Insulation = 0.15,
	WindResistance = 0.40,
	WaterResistance = 0.45,
	Weight = 1,
	FabricType = Cotton,
        ClothingItemExtra = Jacket_Hood_DOWN_Lynx;Jacket_Hood_DOWN_Lynx_Open;Jacket_Hood_DOWN_Lynx_OpenRolledUpSleeves;Jacket_Hood_DOWN_Lynx_RolledUpSleeves;Jacket_Hood_UP_Lynx;Jacket_Hood_UP_Lynx_OpenRolledUpSleeves;Jacket_Hood_UP_Lynx_RolledUpSleeves,
        ClothingItemExtraOption = DownHoodie;DownJacketOpen;DownJacketOpenRolledUpSleeves;DownJacketRolledUpSleeves;UpHoodie;UpJacketOpenRolledUpSleeves;UpJacketRolledUpSleeves,
        ClothingExtraSubmenu = UpJacketOpen,
	WorldStaticModel = Jacket_Hood_Ground,
    }

    item Jacket_Hood_UP_Lynx_OpenRolledUpSleeves
    {
	ItemType = base:clothing,
	DisplayName = Hooded Jacket Lynx,
	ClothingItem = Jacket_Hood_UP_Lynx_OpenRolledUpSleeves,
        BodyLocation = base:JacketHat,
	BloodLocation = Shirt;FullHelmet,
	IconsForTexture = Jacket_Hood_UP_Lynx_OpenRolledUpSleeves;Jacket_Hood_UP_Lynx_OpenRolledUpSleeves2;Jacket_Hood_UP_Lynx_OpenRolledUpSleeves3,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.97,
	ScratchDefense = 50,
	BiteDefense = 25,
	Insulation = 0.15,
	WindResistance = 0.40,
	WaterResistance = 0.45,
	Weight = 1,
	FabricType = Cotton,
        ClothingItemExtra = Jacket_Hood_DOWN_Lynx;Jacket_Hood_DOWN_Lynx_Open;Jacket_Hood_DOWN_Lynx_OpenRolledUpSleeves;Jacket_Hood_DOWN_Lynx_RolledUpSleeves;Jacket_Hood_UP_Lynx;Jacket_Hood_UP_Lynx_Open;Jacket_Hood_UP_Lynx_RolledUpSleeves,
        ClothingItemExtraOption = DownHoodieDownJacketOpen;DownJacketOpenRolledUpSleeves;DownJacketRolledUpSleeves;UpHoodie;UpJacketOpen;UpJacketRolledUpSleeves,
        ClothingExtraSubmenu = UpJacketOpenRolledUpSleeves,
	WorldStaticModel = Jacket_Hood_Ground,
    }

    item Jacket_Hood_UP_Lynx_RolledUpSleeves
    {
	ItemType = base:clothing,
	DisplayName = Hooded Jacket Lynx,
	ClothingItem = Jacket_Hood_UP_Lynx_RolledUpSleeves,
        BodyLocation = base:JacketHat,
	BloodLocation = Shirt;FullHelmet,
	IconsForTexture = Jacket_Hood_UP_Lynx_RolledUpSleeves;Jacket_Hood_UP_Lynx_RolledUpSleeves2;Jacket_Hood_UP_Lynx_RolledUpSleeves3,
	RunSpeedModifier = 0.98,
	CombatSpeedModifier = 0.98,
	ScratchDefense = 55,
	BiteDefense = 30,
	Insulation = 0.15,
	WindResistance = 0.4,
	WaterResistance = 0.45,
	Weight = 1,
	FabricType = Cotton,
        ClothingItemExtra = Jacket_Hood_DOWN_Lynx;Jacket_Hood_DOWN_Lynx_Open;Jacket_Hood_DOWN_Lynx_OpenRolledUpSleeves;Jacket_Hood_DOWN_Lynx_RolledUpSleeves;Jacket_Hood_UP_Lynx;Jacket_Hood_UP_Lynx_Open;Jacket_Hood_UP_Lynx_OpenRolledUpSleeves,
        ClothingItemExtraOption = DownHoodie;DownJacketOpen;DownJacketOpenRolledUpSleeves;DownJacketRolledUpSleeves;UpHoodie;UpJacketOpen;UpJacketOpenRolledUpSleeves,
        ClothingExtraSubmenu = UpJacketRolledUpSleeves,
	WorldStaticModel = Jacket_Hood_Ground,
    }

    model Jacket_Hood_Ground
    {
        mesh = WorldItems/Clothing/Jacket_Hood_Ground,
        scale = 1,
    }



}