module Base
{

    item Helmet_Lynx-Black
    {
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Helmet Lynx,
	ClothingItem = Helmet_Lynx-Black,
	BodyLocation = Hat,
	BloodLocation = Head,
	IconsForTexture = Helmet_Lynx,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.2,
	WindResistance = 0.2,
	WaterResistance = 0.2,
	ChanceToFall = 0,
	Weight = 1,
	ClothingItemExtra = Helmet_Lynx_NoBelts-Black,
	ClothingItemExtraOption = NoBelts,
	clothingExtraSubmenu = WithBelts,
	WorldStaticModel = Helmet_Lynx_Ground,
    }

    item Helmet_Lynx_NoBelts-Black
    {
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Helmet Lynx,
	ClothingItem = Helmet_Lynx_NoBelts-Black,
	BodyLocation = Hat,
	BloodLocation = Head,
	IconsForTexture = Helmet_Lynx_NoBelts,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.2,
	WindResistance = 0.2,
	WaterResistance = 0.2,
	ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = Helmet_Lynx-Black,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
	WorldStaticModel = Helmet_Lynx_Ground,
    }


    item Helmet_Lynx-Green
    {
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Helmet Lynx,
	ClothingItem = Helmet_Lynx-Green,
	BodyLocation = Hat,
	BloodLocation = Head,
	IconsForTexture = Helmet_Lynx2,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.2,
	WindResistance = 0.2,
	WaterResistance = 0.2,
	ChanceToFall = 0,
	Weight = 1,
	ClothingItemExtra = Helmet_Lynx_NoBelts-Green,
	ClothingItemExtraOption = NoBelts,
	clothingExtraSubmenu = WithBelts,
	WorldStaticModel = Helmet_Lynx_Ground,
    }

    item Helmet_Lynx_NoBelts-Green
    {
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Helmet Lynx,
	ClothingItem = Helmet_Lynx_NoBelts-Green,
	BodyLocation = Hat,
	BloodLocation = Head,
	IconsForTexture = Helmet_Lynx_NoBelts2,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.2,
	WindResistance = 0.2,
	WaterResistance = 0.2,
	ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = Helmet_Lynx-Green,
        ClothingItemExtraOption = WithBelts,
        clothingExtraSubmenu = NoBelts,
	WorldStaticModel = Helmet_Lynx_Ground,
    }

    model Helmet_Lynx_Ground
    {
        mesh = WorldItems/Clothing/Helmet_Lynx_Ground,
        scale = 1,
    }



    item Helmet_BallisticFaceShield_Lynx_DOWN
    {
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Ballistic Face Shield Lynx,
	ClothingItem = Helmet_BallisticFaceShield_Lynx_DOWN,
	BodyLocation = Mandible,
	BloodLocation = Head,
	IconsForTexture = Helmet_BallisticFaceShield_Lynx,
	CanHaveHoles = false,
	ScratchDefense = 25,
	BiteDefense = 15,
	Insulation = 0.15,
	WindResistance = 0.15,
	WaterResistance = 0.15,
	ChanceToFall = 0,
	Weight = 0.3,
	ClothingItemExtra = Helmet_BallisticFaceShield_Lynx_UP,
	ClothingItemExtraOption = FaceShield_UP,
	clothingExtraSubmenu = FaceShield_DOWN,
	WorldStaticModel = Helmet_BallisticFaceShield_Lynx_Ground,
    }

    item Helmet_BallisticFaceShield_Lynx_UP
    {
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Ballistic Face Shield Lynx,
	ClothingItem = Helmet_BallisticFaceShield_Lynx_UP,
	BodyLocation = Mandible,
	BloodLocation = Head,
	IconsForTexture = Helmet_BallisticFaceShield_Lynx,
	CanHaveHoles = false,
	ScratchDefense = 25,
	BiteDefense = 15,
	Insulation = 0.15,
	WindResistance = 0.15,
	WaterResistance = 0.15,
	ChanceToFall = 0,
	Weight = 0.3,
	ClothingItemExtra = Helmet_BallisticFaceShield_Lynx_DOWN,
	ClothingItemExtraOption = FaceShield_DOWN,
	clothingExtraSubmenu = FaceShield_UP,
	WorldStaticModel = Helmet_BallisticFaceShield_Lynx_Ground,
    }

    model Helmet_BallisticFaceShield_Lynx_Ground
    {
        mesh = WorldItems/Clothing/Helmet_BallisticFaceShield_Lynx_Ground,
        scale = 1,
    }





    item Helmet_RysT_Lynx_DOWN-Black
    {
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Rys-T (Lynx),
	ClothingItem = Helmet_RysT_Lynx_DOWN-Black,
	BodyLocation = FullHat,
	BloodLocation = Head,
	IconsForTexture = Helmet_RysT_Lynx_DOWN,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.35,
	WindResistance = 0.5,
	WaterResistance = 0.5,
	ChanceToFall = 0,
	Weight = 1,
	ClothingItemExtra = Helmet_RysT_Lynx_UP-Black,
	ClothingItemExtraOption = FaceShield_UP,
	clothingExtraSubmenu = FaceShield_DOWN,
	WorldStaticModel = Helmet_RysT_Lynx_Ground,
    }

    item Helmet_RysT_Lynx_UP-Black
    {
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Rys-T (Lynx),
	ClothingItem = Helmet_RysT_Lynx_UP-Black,
	BodyLocation = FullHat,
	BloodLocation = Head,
	IconsForTexture = Helmet_RysT_Lynx_UP,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.35,
	WindResistance = 0.5,
	WaterResistance = 0.5,
	ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = Helmet_RysT_Lynx_DOWN-Black,
        ClothingItemExtraOption = FaceShield_DOWN,
        clothingExtraSubmenu = FaceShield_UP,
	WorldStaticModel = Helmet_RysT_Lynx_Ground,
    }


    item Helmet_RysT_Lynx_DOWN-Green
    {
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Rys-T (Lynx),
	ClothingItem = Helmet_RysT_Lynx_DOWN-Green,
	BodyLocation = FullHat,
	BloodLocation = Head,
	IconsForTexture = Helmet_RysT_Lynx_DOWN2,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.35,
	WindResistance = 0.5,
	WaterResistance = 0.5,
	ChanceToFall = 0,
	Weight = 1,
	ClothingItemExtra = Helmet_RysT_Lynx_UP-Green,
	ClothingItemExtraOption = FaceShield_UP,
	clothingExtraSubmenu = FaceShield_DOWN,
	WorldStaticModel = Helmet_RysT_Lynx_Ground,
    }

    item Helmet_RysT_Lynx_UP-Green
    {
	DisplayCategory = Accessory,
	Type = Clothing,
	DisplayName = Rys-T (Lynx),
	ClothingItem = Helmet_RysT_Lynx_UP-Green,
	BodyLocation = FullHat,
	BloodLocation = Head,
	IconsForTexture = Helmet_RysT_Lynx_UP2,
	CanHaveHoles = false,
	ScratchDefense = 100,
	BiteDefense = 100,
	BulletDefense = 100,
	Insulation = 0.35,
	WindResistance = 0.5,
	WaterResistance = 0.5,
	ChanceToFall = 0,
	Weight = 1,
        ClothingItemExtra = Helmet_RysT_Lynx_DOWN-Green,
        ClothingItemExtraOption = FaceShield_DOWN,
        clothingExtraSubmenu = FaceShield_UP,
	WorldStaticModel = Helmet_RysT_Lynx_Ground,
    }

    model Helmet_RysT_Lynx_Ground
    {
        mesh = WorldItems/Clothing/Helmet_RysT_Lynx_Ground,
        scale = 1,
    }





    item Hat_BaseballCap_Lynx
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Baseball Cap Lynx,
        ClothingItem = Hat_BaseballCap_Lynx,
        BodyLocation = Hat,
        IconsForTexture = Hat_BaseballCap_Lynx;Hat_BaseballCap_Lynx2;Hat_BaseballCap_Lynx3,
        CanHaveHoles = false,
        ChanceToFall = 0,
        Weight = 0.1,
        Cosmetic = TRUE,
	ClothingItemExtra = Hat_BaseballCap_Lynx_Reverse,
	ClothingItemExtraOption = ReverseCap,
	clothingExtraSubmenu = ForwardCap,
        WorldStaticModel = Hat_BaseballCap_Ground,
    }

    item Hat_BaseballCap_Lynx_Reverse
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Baseball Cap Lynx,
        ClothingItem = Hat_BaseballCap_Lynx_Reverse,
        BodyLocation = Hat,
        IconsForTexture = Hat_BaseballCap_Lynx;Hat_BaseballCap_Lynx2;Hat_BaseballCap_Lynx3,
        CanHaveHoles = false,
        ChanceToFall = 0,
        Weight = 0.1,
        Cosmetic = TRUE,
	ClothingItemExtra = Hat_BaseballCap_Lynx,
	ClothingItemExtraOption = ForwardCap,
	clothingExtraSubmenu = ReverseCap,
        WorldStaticModel = Hat_BaseballCap_Ground,
    }

    model Hat_BaseballCap_Ground
    {
        mesh = WorldItems/Clothing/Hat_BaseballCap_Ground,
        scale = 1,
    }



    item Headsets_Lynx
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Headsets Lynx,
        ClothingItem = Headsets_Lynx,
        BodyLocation = Headsets,
        BloodLocation = Head,
        IconsForTexture = Headsets_Lynx;Headsets_Lynx2,
        CanHaveHoles = false,
        ChanceToFall = 0,
        Weight = 0.1,
	Cosmetic = TRUE,
	ClothingItemExtra = Headsets_Lynx_Helmet,
	ClothingItemExtraOption = HeadsetsHelmet,
	clothingExtraSubmenu = PutOn,
        WorldStaticModel = Headsets_Lynx_Ground,
    }

    item Headsets_Lynx_Helmet
    {
        DisplayCategory = Accessory,
        Type = Clothing,
        DisplayName = Headsets Lynx,
        ClothingItem = Headsets_Lynx_Helmet,
        BodyLocation = Headsets,
        BloodLocation = Head,
        IconsForTexture = Headsets_Lynx;Headsets_Lynx2,
        CanHaveHoles = false,
        ChanceToFall = 0,
        Weight = 0.1,
	Cosmetic = TRUE,
	ClothingItemExtra = Headsets_Lynx,
	ClothingItemExtraOption = PutOn,
	clothingExtraSubmenu = HeadsetsHelmet,
        WorldStaticModel = Headsets_Lynx_Ground,
    }

    model Headsets_Lynx_Ground
    {
        mesh = WorldItems/Clothing/Headsets_Lynx_Ground,
        scale = 1,
    }





}
