module BanditsVoiceMale1 {
    sound ZSSpotted_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/spotted_male_1_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_1_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/spotted_male_1_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_1_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/spotted_male_1_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_1_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/spotted_male_1_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_1_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/spotted_male_1_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_1_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/spotted_male_1_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/reloading_male_1_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_1_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/reloading_male_1_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_1_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/reloading_male_1_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_1_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/reloading_male_1_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_1_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/reloading_male_1_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_1_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/reloading_male_1_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_7.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_8.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_9 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_9.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_10 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_10.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_11 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_11.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_12 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_12.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_13 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_13.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_1_14 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/hit_male_1_14.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/breach_male_1_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_1_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/breach_male_1_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_1_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/breach_male_1_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_1_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/breach_male_1_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_1_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/breach_male_1_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_1_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/breach_male_1_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/car_male_1_1.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_1_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/car_male_1_2.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_1_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/car_male_1_3.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_1_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/car_male_1_4.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_1_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/car_male_1_5.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_1_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/car_male_1_6.wav, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/death_male_1_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_1_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/death_male_1_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_1_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/death_male_1_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_1_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/death_male_1_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_1_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/death_male_1_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/death_male_1_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_1_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/death_male_1_7.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/death_male_1_8.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDead_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/dead_male_1_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDead_Male_1_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/dead_male_1_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDead_Male_1_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/dead_male_1_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDead_Male_1_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/dead_male_1_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDead_Male_1_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/dead_male_1_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDead_Male_1_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/dead_male_1_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBurn_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/burn_male_1_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBurn_Male_1_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/burn_male_1_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBurn_Male_1_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/burn_male_1_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDragdown_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/dragdown_male_1_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDragdown_Male_1_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/dragdown_male_1_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDragdown_Male_1_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/dragdown_male_1_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSInside_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/inside_male_1_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSInside_Male_1_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/inside_male_1_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSInside_Male_1_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/inside_male_1_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSUpstairs_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/upstairs_male_1_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSOutside_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/outside_male_1_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSOutside_Male_1_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/outside_male_1_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSOutside_Male_1_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/outside_male_1_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSRoom_Kitchen_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/room_kitchen_male_1_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSRoom_Bathroom_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/room_bathroom_male_1_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDefender_Spot_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/defender_spot_male_1_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDefender_Spot_Male_1_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/defender_spot_male_1_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDefender_Spot_Male_1_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/defender_spot_male_1_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDefender_Spot_Male_1_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/defender_spot_male_1_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSThief_Spot_Male_1_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/thief_spot_male_1_1.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSThief_Spot_Male_1_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/thief_spot_male_1_2.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSThief_Spot_Male_1_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/thief_spot_male_1_3.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSThief_Spot_Male_1_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/thief_spot_male_1_4.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSThief_Spot_Male_1_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/thief_spot_male_1_5.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSThief_Spot_Male_1_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_1/thief_spot_male_1_6.wav, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }
}