module BanditsVoiceMale4 {
    sound ZSSpotted_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/spotted_male_4_1.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_4_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/spotted_male_4_2.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_4_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/spotted_male_4_3.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_4_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/spotted_male_4_4.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_4_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/spotted_male_4_5.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_4_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/spotted_male_4_6.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_4_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/spotted_male_4_7.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSSpotted_Male_4_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/spotted_male_4_8.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/reloading_male_4_1.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_4_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/reloading_male_4_2.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_4_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/reloading_male_4_3.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_4_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/reloading_male_4_4.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_4_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/reloading_male_4_5.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSReloading_Male_4_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/reloading_male_4_6.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_1.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_2.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_3.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_4.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_5.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_6.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_7.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_8.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_9 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_9.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_10 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_10.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_11 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_11.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_12 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_12.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_13 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_13.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSHit_Male_4_14 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/hit_male_4_14.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/breach_male_4_1.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_4_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/breach_male_4_2.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_4_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/breach_male_4_3.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_4_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/breach_male_4_4.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_4_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/breach_male_4_5.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBreach_Male_4_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/breach_male_4_6.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/car_male_4_1.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_4_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/car_male_4_2.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_4_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/car_male_4_3.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSCar_Male_4_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/car_male_4_4.ogg, 
            distanceMin = 1, 
            distanceMax = 30, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/death_male_4_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_4_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/death_male_4_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_4_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/death_male_4_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_4_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/death_male_4_4.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_4_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/death_male_4_5.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_4_5 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/death_male_4_5.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_6 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/death_male_4_6.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_4_7 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/death_male_4_7.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDeath_Male_4_8 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/death_male_4_8.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBurn_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/burn_male_4_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBurn_Male_4_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/burn_male_4_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSBurn_Male_4_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/burn_male_4_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDragdown_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/dragdown_male_4_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDragdown_Male_4_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/dragdown_male_4_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDragdown_Male_4_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/dragdown_male_4_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSInside_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/inside_male_4_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSInside_Male_4_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/inside_male_4_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSInside_Male_4_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/inside_male_4_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSOutside_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/outside_male_4_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSUpstairs_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/upstairs_male_4_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSOutside_Male_4_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/outside_male_4_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSOutside_Male_4_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/outside_male_4_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSRoom_Kitchen_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/room_kitchen_male_4_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSRoom_Bathroom_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/room_bathroom_male_4_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDefender_Spot_Male_4_1 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/defender_spot_male_4_1.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDefender_Spot_Male_4_2 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/defender_spot_male_4_2.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDefender_Spot_Male_4_3 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/defender_spot_male_4_3.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }

    sound ZSDefender_Spot_Male_4_4 {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/male_4/defender_spot_male_4_4.ogg, 
            distanceMin = 4,
            distanceMax = 80, 
            reverbFactor = 0.1, volume = 0.3, 
        } 
    }
}