module Base {

    sound activateSensor {
        category = Object, 
        loop = false
        is3D = true,
        clip { 
            file = media/sound/firealarm.wav,
            distanceMin = 4, 
            distanceMax = 10,
            reverbFactor = 0.1, volume = 1, 
        } 
    }
    sound activateAlarm {
        category = Object,
        loop = false
        is3D = true,
        clip {
            file = media/sound/activate-alarm.wav,
            distanceMin = 4,
            distanceMax = 50,
            reverbFactor = 0.1, volume = 1,
        }
    }
}

