module DTFModule
{
	imports
	{
		Base
	}
	
	timedAction DTF_CraftPlantDryer
	{
		metabolics = SedentaryActivity,
		actionAnim = Tying_Low,
		sound = BuildingGeneric,
		completionSound = BuildWoodenStructureLarge,
		prop1 = Base.Twine,
		prop2 = Base.WoodenStick2,
	}
}