local distributionTable = VehicleDistributions[1]

VehicleDistributions.FLCgunrack = {
    rolls = 1,
    items = {
    	"Shotgun", 100,
    }
}

VehicleDistributions.FLC73 = {

	GloveBox = VehicleDistributions.GloveBox;
	FLC73Trunk = VehicleDistributions.TrunkStandard;
	FLC73Roofrack = VehicleDistributions.TrunkStandard;
	FLC73Storage = VehicleDistributions.TrunkStandard;
    DAMNGunrack = VehicleDistributions.FLCgunrack;
}

distributionTable["73fordFalconXBGT"] = { Normal = VehicleDistributions.FLC73; }
distributionTable["73fordFalconPS"] = { Normal = VehicleDistributions.FLC73; }
distributionTable["73fordFalconXBGTlhd"] = { Normal = VehicleDistributions.FLC73; }
distributionTable["73fordFalconPSlhd"] = { Normal = VehicleDistributions.FLC73; }