local distributionTable = VehicleDistributions[1]

VehicleDistributions.FLC73GloveBox = {
    rolls = 1,
    items = {
        "Base.73fordFalconMagazine", 50,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.FLCgunrack = {
    rolls = 1,
    items = {
    	"Shotgun", 100,
    }
}

VehicleDistributions.FLC73 = {

	GloveBox = VehicleDistributions.FLC73GloveBox;
	FLC73Trunk = VehicleDistributions.TrunkStandard;
	FLC73Roofrack = VehicleDistributions.TrunkStandard;
	FLC73Storage = VehicleDistributions.TrunkStandard;
    DAMNGunrack = VehicleDistributions.FLCgunrack;
}

distributionTable["73fordFalconXBGT"] = { Normal = VehicleDistributions.FLC73; }
distributionTable["73fordFalconPS"] = { Normal = VehicleDistributions.FLC73; }
distributionTable["73fordFalconXBGTlhd"] = { Normal = VehicleDistributions.FLC73; }
distributionTable["73fordFalconPSlhd"] = { Normal = VehicleDistributions.FLC73; }