module Base
{
	model 73fordFalconPSscoop
	{
		mesh = vehicles/Vehicles_73fordFalcon_Body|falcon_front_ps,
		shader = damn_vehicle_shader,
        static = FALSE,
		scale = 0.1,
	}

	template vehicle FLCSPScoop
	{
		part FLCSPScoop
		{

			model rockinbACKandforthonXaxis
			{
				file = 73fordFalconPSscoop,
			}

			anim Close
			{
				anim = pursuit_rock,
                reverse = TRUE,
				rate = 0.75,
			}

			anim Open
			{
				anim = pursuit_rock,
				rate = 0.75,
			}

			anim Closed
			{
				anim = pursuit_rock,
				animate = FALSE,
				rate = 2.0,
			}

			anim Opened
			{
				anim = pursuit_rock,
                reverse = TRUE,
				animate = FALSE,
				rate = 2.0,
			}
		
			door
			{
			}
			anim Open
			{
				sound = ,
			}
			anim Close
			{
				sound = ,
			}

			area = Engine,
			category = nodisplay,
            specificItem = false,
			itemType = farming.Potato,
			mechanicRequireKey = false,
			repairMechanic = false,
			lua
			{
				create = Vehicles.Create.Default,
				init = Vehicles.Init.Door,
				use = Vehicles.Use.Door,
			}
		}
	}
}
