module SZ {

    sound LMF_UsePC
    {
        category = Braven, loop = false, is3D = true,
        clip { file = media/sound/UsePC.mp3, distanceMax = 5, volume = 0.5, }
    }

    sound SZ_UseCard
    {
        category = SZ, loop = false, is3D = true,
        clip { file = media/sound/UseCard.mp3, distanceMax = 5, volume = 0.5, }
    }

    sound Alarm1
    {
        category = SZ, loop = false, is3D = true,
        clip { file = media/sound/Alarm5.mp3, distanceMax = 300, volume = 1, }
    }

    sound Alarm2
    {
        category = SZ, loop = false, is3D = true,
        clip { file = media/sound/Alarm6.mp3, distanceMax = 300, volume = 1, }
    }

    sound Alarm3
    {
        category = SZ, loop = false, is3D = true,
        clip { file = media/sound/Alarm7.mp3, distanceMax = 10, volume = 0, }
    }

    sound Alarm4
    {
        category = SZ, loop = false, is3D = true,
        clip { file = media/sound/Alarm8.mp3, distanceMax = 300, volume = 1, }
    }

    sound BlastDoorSound 
     {  
	category = SZ, loop = false, is3D = true,
     	clip { file = media/sound/blastdoorsound.mp3, distanceMax = 50, volume = 1, }  
     }
    sound SZ_CodeOK
    {
        category = SZ, loop = false, is3D = true,
        clip { file = media/sound/SC1.wav, distanceMax = 5, volume = 0.5, }
    }
    sound SZ_CodeError
    {
        category = SZ, loop = false, is3D = true,
        clip { file = media/sound/SC2.wav, distanceMax = 5, volume = 0.5, }
    }
    sound SZ_SystemAdmin
    {
        category = SZ, loop = false, is3D = true,
        clip { file = media/sound/SystemAdmin.wav, distanceMax = 5, volume = 0.5, }
    }
    sound SZ_SystemSound
    {
        category = SZ, loop = false, is3D = true,
        clip { file = media/sound/SystemTerminalSound.wav, distanceMax = 5, volume = 0.5, }
    }

}