module Base
{

	sound SWaterAmbiance
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			event = World/SWaterAmbiance,
		}
	}

	sound WaterDropAmbiance
	{
		category = World,
		master = Ambient,
		loop = true,
		clip
		{
			file = media/sound/waterdropambience.ogg,
		}
	}

   sound SZinjection
    {
        category = Object,
	loop = false,
        clip
        {
            file = media/sound/szinjection.ogg,
            
        }
    }

sound steponwater
	{
		category = World,
		master = Ambient,
		loop = false,
		clip
		{
			file = media/sound/steponwater.wav,
		}
	}

sound SZGetOut
    {
        category = Object,
	loop = false,
        clip
        {
            file = media/sound/getout1.mp3,
            
        }
    }

sound SZYoudie
    {
        category = Object,
	loop = false,
        clip
        {
            file = media/sound/youdie.mp3,
            
        }
    }

sound SZScream1
    {
        category = Object,
	loop = false,
        clip
        {
	distanceMax = 75,
            file = media/sound/scream1.ogg,
            
        }
    }

sound SZScream2
    {
        category = Object,
	loop = false,
        clip
        {
	distanceMax = 75,
            file = media/sound/scream1.ogg,
            
        }
    }

sound SZDScream1
    {
        category = Object,
	loop = false,
        clip
        {
	distanceMax = 75,
            file = media/sound/distantscream1.wav,
            
        }
    }

sound SZCry1
    {
        category = Object,
	loop = false,
        clip
        {
	distanceMax = 75,
            file = media/sound/cry_1.wav,
            
        }
    }

sound SZBanshee1
    {
        category = Object,
	loop = false,
        clip
        {
	distanceMax = 75,
            file = media/sound/banshie1.mp3,
            
        }
    }

sound SZMonster1
    {
        category = Object,
	loop = false,
        clip
        {
	distanceMax = 75,
            file = media/sound/monster1.mp3,
            
        }
    }

sound SZGas01
    {
        category = Object,
	loop = false,
        clip
        {
            file = media/sound/GasEffect01.wav,
            
        }
    }

sound SZGas02
    {
        category = Object,
	loop = false,
        clip
        {
            file = media/sound/GasEffect02.wav,
            
        }
    }

sound SZEmergencyM01
    {
        category = Object,
	loop = false,
        clip
        {
	    distanceMax = 75, 
	    volume = 0.5,
            file = media/sound/EmergencyM01.wav,
            
        }
    }

sound SZEmergencyM02
    {
        category = Object,
	loop = false,
        clip
        {
	    distanceMax = 75, 
	    volume = 0.5,
            file = media/sound/EmergencyM02.wav,
            
        }
    }

sound SZEmergencyM03
    {
        category = Object,
	loop = false,
        clip
        {
	    distanceMax = 75, 
	    volume = 0.5,
            file = media/sound/EmergencyM03.wav,
            
        }
    }

sound SZEmergencyM04
    {
        category = Object,
	loop = true,
        clip
        {
	    distanceMax = 75, 
	    volume = 0.5,
            file = media/sound/EmergencyM04.wav,
            
        }
    }

sound SZEmergencyM05
    {
        category = Object,
	loop = true,
        clip
        {
	    distanceMax = 100, 
	    volume = 0.5,
            file = media/sound/EmergencyM05.wav,
            
        }
    }

sound SZDoorWarning
    {
        category = Object,
	loop = false,
        clip
        {
	    distanceMax = 50, 
	    volume = 0.5,
            file = media/sound/DoorWarning.wav,
            
        }
    }

sound SZLabMachine01
    {
        category = Object,
	loop = false,
        clip
        {
	    distanceMax = 5, 
	    volume = 0.5,
            file = media/sound/LabMachine01.wav,
            
        }
    }

sound SZLabMachine02
    {
        category = Object,
	loop = false,
        clip
        {
	    distanceMax = 5, 
	    volume = 0.5,
            file = media/sound/LabMachine02.wav,
            
        }
    }
	
}
