module SZ

{
imports
	{
		Base,
	}
	
 item Key_BlueCard
	{
		DisplayCategory = Security,
		Weight	=	0,
		Type	=	Key,
		DisplayName	=	Blue Keycard L4,
		Icon	=	SZBlueCard,
		keyId = 4001,
		WorldStaticModel = SZBlueC,
	}

item Key_BlueCardD
	{
		DisplayCategory = Security,
		Weight	=	0,
		Type	=	Normal,
		DisplayName	=	Blue Keycard L4,
		Icon	=	SZBlueCard,
		WorldStaticModel = SZBlueC,
	}

model SZBlueC
    {
        mesh = WorldItems/CreditCard,
        texture = WorldItems/SZBlueCard,
        scale = 0.6,
    }

 item Key_RedCard
	{
		DisplayCategory = Security,
		Weight	=	0.01,
		Type	=	Key,
		DisplayName	=	Red Keycard L5,
		Icon	=	SZRedCard,
		keyId = 5001,
		WorldStaticModel = SZRedC,
	}

item Key_RedCardD
	{
		DisplayCategory = Security,
		Weight	=	0.01,
		Type	=	Normal,
		DisplayName	=	Red Keycard L5,
		Icon	=	SZRedCard,
		WorldStaticModel = SZRedC,
	}

model SZRedC
    {
        mesh = WorldItems/CreditCard,
        texture = WorldItems/SZRedCard,
        scale = 0.6,
    }


 item Key_GreenCard
	{
		
		DisplayCategory = Security,
		Weight	=	0,
		Type	=	Key,
		DisplayName	=	Green Keycard L1,
		Icon	=	SZGreenCard,
		keyId = 1001,
		WorldStaticModel = SZGreenC,
	}

item Key_GreenCardD
	{
		
		DisplayCategory = Security,
		Weight	=	0,
		Type	=	Normal,
		DisplayName	=	Green Keycard L1,
		Icon	=	SZGreenCard,
		WorldStaticModel = SZGreenC,
	}

model SZGreenC
    {
        mesh = WorldItems/CreditCard,
        texture = WorldItems/SZGreenCard,
        scale = 0.6,
    }

 item Key_YellowCard
	{
		DisplayCategory = Security,
		Weight	=	0,
		Type	=	Key,
		DisplayName	=	Yellow Keycard L3,
		Icon	=	SZYellowCard,
		keyId = 3001,
	 	WorldStaticModel = SZYellowC,
	}

item Key_YellowCardD
	{
		DisplayCategory = Security,
		Weight	=	0,
		Type	=	Normal,
		DisplayName	=	Yellow Keycard L3,
		Icon	=	SZYellowCard,
	 	WorldStaticModel = SZYellowC,
	}

model SZYellowC
    {
        mesh = WorldItems/CreditCard,
        texture = WorldItems/SZYellowCard,
        scale = 0.6,
    }

item Key_BlackCard
	{
		DisplayCategory = Security,
		Weight	=	0,
		Type	=	Key,
		DisplayName	=	Black Keycard L2,
		Icon	=	SZBlackCard,
		keyId = 2001,
	 	WorldStaticModel = SZBlackCard,
	}

item Key_BlackCardD
	{
		DisplayCategory = Security,
		Weight	=	0,
		Type	=	Normal,
		DisplayName	=	Black Keycard L2,
		Icon	=	SZBlackCard,
	 	WorldStaticModel = SZBlackCard,
	}

model SZBlackCard
    {
        mesh = WorldItems/CreditCard,
        texture = WorldItems/SZBlackCard,
        scale = 0.6,
    }

item Key_SystemL0
	{
		DisplayCategory = Security,
		Weight	=	0,
		Type	=	Key,
		DisplayName	= L-0 System Access Keycard,
		Icon	=	SZSystemL0,
		keyId = 4001,
	 	WorldStaticModel = SZSystemL0,
	}

model SZSystemL0
    {
        mesh = WorldItems/CreditCard,
        texture = WorldItems/SZSystemL0,
        scale = 0.6,
    }

item Key_HighSecurityCard
	{
		DisplayCategory = Security,
		Weight	=	0,
		Type	=	Key,
		DisplayName	= High Security Access Keycard,
		Icon	=	SZHighSecurity,
		keyId = 5001,
	 	WorldStaticModel = SZHighSecurity,
	}

model SZHighSecurity
    {
        mesh = WorldItems/CreditCard,
        texture = WorldItems/SZHighSecurity,
        scale = 0.6,
    }

item Key_ArmourySupervisorCard
	{
		DisplayCategory = Security,
		Weight	=	0,
		Type	=	Key,
		DisplayName	= Armoury Access Keycard,
		Icon	=	SZArmoury,
		keyId = 5001,
	 	WorldStaticModel = SZArmoury,
	}

model SZArmoury
    {
        mesh = WorldItems/CreditCard,
        texture = WorldItems/SZArmoury,
        scale = 0.6,
    }

item Key_RestrictedAreaCard
	{
		DisplayCategory = Security,
		Weight	=	0,
		Type	=	Key,
		DisplayName	= Restricted Areas Access Keycard,
		Icon	=	SZRestricted,
		keyId = 5001,
	 	WorldStaticModel = SZRestricted,
	}

model SZRestricted
    {
        mesh = WorldItems/CreditCard,
        texture = WorldItems/SZRestricted,
        scale = 0.6,
    }

item SystemAdminKeycard
	{
		DisplayCategory = Security,
		Weight	=	0,
		Type	=	Normal,
		DisplayName	= System Administrator Keycard,
		Icon	=	SZSysAdm,
	 	WorldStaticModel = SZSysAdm,
	}

model SZSysAdm
    {
        mesh = WorldItems/CreditCard,
        texture = WorldItems/SZSysAdm,
        scale = 0.6,
    }



}