module Base
{
    xuiSkin default
    {
        entity ES_WaterDispenser
        {
            LuaWindowClass      = ISEntityTabWindow,
            DisplayName         = Military Water Dispenser,
            Icon                = Item_WaterTank,
        }
    }

    entity MilWaterDispenser
    {
        component UiConfig
        {
            xuiSkin         = default,
            entityStyle     = ES_WaterDispenser,
            uiEnabled       = false,
        }

        component FluidContainer
        {
            ContainerName   = MilWaterDispenser,
            capacity        = 1040,
            InitialPercentMin      = 0.0,
            InitialPercentMax      = 1.0,
            InputLocked	= true,
            Fluids
            {
                fluid       = Water:1.0,
            }
        }

        component SpriteConfig
        {
            face S
            {
                layer
                {
                    row = secretz_stuff_01_13,
                }
            }
            face E
            {
                layer
                {
                    row = secretz_stuff_01_14,
                }
            }            
        }
    }
}