module SZ
{

    item DarkSpiffoSuit
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Dark Spiffo Suit,
        ClothingItem = DarkSpiffoSuit,
        BodyLocation 		= base:fullsuithead,
        BloodLocation = Trousers;Jumper,
        Icon = SpiffoSuit,
        RunSpeedModifier = 0.8,
        ScratchDefense = 25,
        Insulation = 0.85,
        WindResistance = 0.6,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item DarkSpiffoTail
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Dark Spiffo Suit Tail,
        ClothingItem = DarkSpiffoTail,
        BodyLocation = Tail,
        Icon = SpiffoTail,
        WorldStaticModel = SpiffoTail_Ground,
    }

item SparkSpiffoSuit
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Spark Spiffo Suit,
        ClothingItem = SparksSpiffoSuit,
        BodyLocation 		= base:fullsuithead,
        BloodLocation = Trousers;Jumper,
        Icon = SpiffoSuit,
        RunSpeedModifier = 1.5,
        ScratchDefense = 15,
        Insulation = 0.85,
        WindResistance = 0.6,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item SparkSpiffoTail
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Spark Spiffo Suit Tail,
        ClothingItem = SparksSpiffoTail,
        BodyLocation = Tail,
        Icon = SpiffoTail,
        WorldStaticModel = SpiffoTail_Ground,
    }

item IcySpiffoSuit
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Icy Spiffo Suit,
        ClothingItem = IcySpiffoSuit,
        BodyLocation 		= base:fullsuithead,
        BloodLocation = Trousers;Jumper,
        Icon = SpiffoSuit,
        RunSpeedModifier = 1.0,
        ScratchDefense = 15,
        Insulation = 0.65,
        WindResistance = 1.0,
        WorldStaticModel = BoilerSuit_Ground,
    }
    item IcySpiffoTail
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Icy Spiffo Suit Tail,
        ClothingItem = IcySpiffoTail,
        BodyLocation = Tail,
        Icon = SpiffoTail,
        WorldStaticModel = SpiffoTail_Ground,
    }

item SpecialHazmatSuit
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Special Hazmat Suit,
        ClothingItem = SpecialHazmatSuit,
        BodyLocation = base:fullsuithead,
        Icon = BoilerSuitOrange,
        BloodLocation = Trousers;Jumper;Head;Neck;Hands;Shoes,
        Icon = Hazmatsuit,
        RunSpeedModifier = 0.85,
        ScratchDefense = 50,
        BiteDefense = 75,
        Insulation = 1.0,
        WindResistance = 1.0,
        WorldStaticModel = Hazmat_Ground,
		KeepOnDeplete = true,
        ActivatedItem = true,
		VisionModifier = 0.5,
        HearingModifier = 0.75,
        DiscomfortModifier = 0.5,
        Tags = base:hazmatsuit;base:scba;base:ignorezombiedensity,
    }

item SpecialCHazmatSuit
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Special Hazmat Camo Suit,
        ClothingItem = SpecialCHazmatSuit,
        BodyLocation = base:fullsuithead,
        Icon = BoilerSuitOrange,
        BloodLocation = Trousers;Jumper;Head;Neck;Hands;Shoes,
        Icon = Hazmatsuit,
        RunSpeedModifier = 0.85,
        ScratchDefense = 50,
        BiteDefense = 75,
        Insulation = 1.0,
        WindResistance = 1.0,
        WorldStaticModel = Hazmat_Ground,
		KeepOnDeplete = true,
        ActivatedItem = true,
		VisionModifier = 0.5,
        HearingModifier = 0.75,
        DiscomfortModifier = 0.5,
        Tags = base:hazmatsuit;base:scba;base:ignorezombiedensity,
    }

item SpecialHazmatSuitEmp
    {
        DisplayCategory = Clothing,
        ItemType = base:clothing,
        DisplayName = Special Hazmat Employee,
        ClothingItem = SpecialHazmatSuitEmp,
        BodyLocation = base:fullsuithead,
        Icon = BoilerSuitOrange,
        BloodLocation = Trousers;Jumper;Head;Neck;Hands;Shoes,
        Icon = Hazmatsuit,
        RunSpeedModifier = 0.89,
        ScratchDefense = 25,
        BiteDefense = 40,
        Insulation = 1.0,
        WindResistance = 1.0,
        WorldStaticModel = Hazmat_Ground,
		KeepOnDeplete = true,
        ActivatedItem = true,
		VisionModifier = 0.5,
        HearingModifier = 0.75,
        DiscomfortModifier = 0.5,
        Tags = base:hazmatsuit;base:scba;base:ignorezombiedensity,
    }
  
}
