version = 1
tileset
{
    file = c130damaged
    size = 16,16
    id = 279
    // c130damaged_16
    tile
    {
        xy = 0,1
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_17
    tile
    {
        xy = 1,1
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_18
    tile
    {
        xy = 2,1
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_19
    tile
    {
        xy = 3,1
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_20
    tile
    {
        xy = 4,1
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_21
    tile
    {
        xy = 5,1
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_30
    tile
    {
        xy = 14,1
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_31
    tile
    {
        xy = 15,1
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_33
    tile
    {
        xy = 1,2
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_34
    tile
    {
        xy = 2,2
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_35
    tile
    {
        xy = 3,2
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_36
    tile
    {
        xy = 4,2
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_37
    tile
    {
        xy = 5,2
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_38
    tile
    {
        xy = 6,2
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_39
    tile
    {
        xy = 7,2
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_40
    tile
    {
        xy = 8,2
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_41
    tile
    {
        xy = 9,2
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_46
    tile
    {
        xy = 14,2
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_47
    tile
    {
        xy = 15,2
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_50
    tile
    {
        xy = 2,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_51
    tile
    {
        xy = 3,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_52
    tile
    {
        xy = 4,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_53
    tile
    {
        xy = 5,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_54
    tile
    {
        xy = 6,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_55
    tile
    {
        xy = 7,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_56
    tile
    {
        xy = 8,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_57
    tile
    {
        xy = 9,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_58
    tile
    {
        xy = 10,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_59
    tile
    {
        xy = 11,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_60
    tile
    {
        xy = 12,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_61
    tile
    {
        xy = 13,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_62
    tile
    {
        xy = 14,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_63
    tile
    {
        xy = 15,3
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_67
    tile
    {
        xy = 3,4
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_68
    tile
    {
        xy = 4,4
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_69
    tile
    {
        xy = 5,4
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_70
    tile
    {
        xy = 6,4
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_71
    tile
    {
        xy = 7,4
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_72
    tile
    {
        xy = 8,4
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_73
    tile
    {
        xy = 9,4
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_74
    tile
    {
        xy = 10,4
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_75
    tile
    {
        xy = 11,4
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_76
    tile
    {
        xy = 12,4
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_77
    tile
    {
        xy = 13,4
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_78
    tile
    {
        xy = 14,4
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_79
    tile
    {
        xy = 15,4
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_84
    tile
    {
        xy = 4,5
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_85
    tile
    {
        xy = 5,5
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_86
    tile
    {
        xy = 6,5
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_87
    tile
    {
        xy = 7,5
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_88
    tile
    {
        xy = 8,5
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_89
    tile
    {
        xy = 9,5
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_90
    tile
    {
        xy = 10,5
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_91
    tile
    {
        xy = 11,5
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_92
    tile
    {
        xy = 12,5
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_93
    tile
    {
        xy = 13,5
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_94
    tile
    {
        xy = 14,5
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_95
    tile
    {
        xy = 15,5
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_100
    tile
    {
        xy = 4,6
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_101
    tile
    {
        xy = 5,6
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_102
    tile
    {
        xy = 6,6
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_103
    tile
    {
        xy = 7,6
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_104
    tile
    {
        xy = 8,6
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_105
    tile
    {
        xy = 9,6
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_106
    tile
    {
        xy = 10,6
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_108
    tile
    {
        xy = 12,6
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_109
    tile
    {
        xy = 13,6
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_110
    tile
    {
        xy = 14,6
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_111
    tile
    {
        xy = 15,6
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_122
    tile
    {
        xy = 10,7
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_123
    tile
    {
        xy = 11,7
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_137
    tile
    {
        xy = 9,8
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_138
    tile
    {
        xy = 10,8
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_139
    tile
    {
        xy = 11,8
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_150
    tile
    {
        xy = 6,9
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_151
    tile
    {
        xy = 7,9
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_152
    tile
    {
        xy = 8,9
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_153
    tile
    {
        xy = 9,9
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_154
    tile
    {
        xy = 10,9
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_155
    tile
    {
        xy = 11,9
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_156
    tile
    {
        xy = 12,9
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_160
    tile
    {
        xy = 0,10
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_161
    tile
    {
        xy = 1,10
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_166
    tile
    {
        xy = 6,10
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_167
    tile
    {
        xy = 7,10
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_168
    tile
    {
        xy = 8,10
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_169
    tile
    {
        xy = 9,10
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_170
    tile
    {
        xy = 10,10
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_171
    tile
    {
        xy = 11,10
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_172
    tile
    {
        xy = 12,10
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_173
    tile
    {
        xy = 13,10
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_174
    tile
    {
        xy = 14,10
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_176
    tile
    {
        xy = 0,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_177
    tile
    {
        xy = 1,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_178
    tile
    {
        xy = 2,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_179
    tile
    {
        xy = 3,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_180
    tile
    {
        xy = 4,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_181
    tile
    {
        xy = 5,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_182
    tile
    {
        xy = 6,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_183
    tile
    {
        xy = 7,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_184
    tile
    {
        xy = 8,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_185
    tile
    {
        xy = 9,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_186
    tile
    {
        xy = 10,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_187
    tile
    {
        xy = 11,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_188
    tile
    {
        xy = 12,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_189
    tile
    {
        xy = 13,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_190
    tile
    {
        xy = 14,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_191
    tile
    {
        xy = 15,11
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_192
    tile
    {
        xy = 0,12
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_193
    tile
    {
        xy = 1,12
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_194
    tile
    {
        xy = 2,12
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_195
    tile
    {
        xy = 3,12
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_196
    tile
    {
        xy = 4,12
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_197
    tile
    {
        xy = 5,12
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_198
    tile
    {
        xy = 6,12
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_199
    tile
    {
        xy = 7,12
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_200
    tile
    {
        xy = 8,12
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_201
    tile
    {
        xy = 9,12
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_208
    tile
    {
        xy = 0,13
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_209
    tile
    {
        xy = 1,13
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_210
    tile
    {
        xy = 2,13
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_211
    tile
    {
        xy = 3,13
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_212
    tile
    {
        xy = 4,13
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_213
    tile
    {
        xy = 5,13
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_214
    tile
    {
        xy = 6,13
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_215
    tile
    {
        xy = 7,13
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_216
    tile
    {
        xy = 8,13
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_217
    tile
    {
        xy = 9,13
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_218
    tile
    {
        xy = 10,13
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_219
    tile
    {
        xy = 11,13
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_220
    tile
    {
        xy = 12,13
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_224
    tile
    {
        xy = 0,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_225
    tile
    {
        xy = 1,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_226
    tile
    {
        xy = 2,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_227
    tile
    {
        xy = 3,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_228
    tile
    {
        xy = 4,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_229
    tile
    {
        xy = 5,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_230
    tile
    {
        xy = 6,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_231
    tile
    {
        xy = 7,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_232
    tile
    {
        xy = 8,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_233
    tile
    {
        xy = 9,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_234
    tile
    {
        xy = 10,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_235
    tile
    {
        xy = 11,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_236
    tile
    {
        xy = 12,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_237
    tile
    {
        xy = 13,14
        CustomName = c130
        GroupName = planes
    }
    // c130damaged_238
    tile
    {
        xy = 14,14
        CustomName = c130
        GroupName = planes
    }
}
tileset
{
    file = c130v2
    size = 16,16
    id = 278
    // c130v2_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        TileOverlay = 
        exterior = 
        solidfloor = 
        solidtrans = 
        transparentFloor = 
    }
    // c130v2_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        solid = 
    }
    // c130v2_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        solid = 
    }
    // c130v2_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        solid = 
    }
    // c130v2_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        solid = 
    }
    // c130v2_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        solid = 
    }
    // c130v2_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        solid = 
    }
    // c130v2_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        solid = 
    }
    // c130v2_8
    tile
    {
        xy = 8,0
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_9
    tile
    {
        xy = 9,0
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_10
    tile
    {
        xy = 10,0
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_11
    tile
    {
        xy = 11,0
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_12
    tile
    {
        xy = 12,0
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_13
    tile
    {
        xy = 13,0
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_14
    tile
    {
        xy = 14,0
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_15
    tile
    {
        xy = 15,0
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_16
    tile
    {
        xy = 0,1
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_17
    tile
    {
        xy = 1,1
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_18
    tile
    {
        xy = 2,1
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_19
    tile
    {
        xy = 3,1
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_20
    tile
    {
        xy = 4,1
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_21
    tile
    {
        xy = 5,1
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_22
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_23
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_24
    tile
    {
        xy = 8,1
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_25
    tile
    {
        xy = 9,1
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_26
    tile
    {
        xy = 10,1
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_27
    tile
    {
        xy = 11,1
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_28
    tile
    {
        xy = 12,1
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_29
    tile
    {
        xy = 13,1
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_30
    tile
    {
        xy = 14,1
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_31
    tile
    {
        xy = 15,1
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_32
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_33
    tile
    {
        xy = 1,2
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_34
    tile
    {
        xy = 2,2
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_35
    tile
    {
        xy = 3,2
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_36
    tile
    {
        xy = 4,2
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_37
    tile
    {
        xy = 5,2
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_38
    tile
    {
        xy = 6,2
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_39
    tile
    {
        xy = 7,2
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_40
    tile
    {
        xy = 8,2
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_41
    tile
    {
        xy = 9,2
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_42
    tile
    {
        xy = 10,2
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_43
    tile
    {
        xy = 11,2
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_44
    tile
    {
        xy = 12,2
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_45
    tile
    {
        xy = 13,2
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_46
    tile
    {
        xy = 14,2
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_47
    tile
    {
        xy = 15,2
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_48
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_49
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_50
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_51
    tile
    {
        xy = 3,3
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_52
    tile
    {
        xy = 4,3
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_53
    tile
    {
        xy = 5,3
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_54
    tile
    {
        xy = 6,3
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_55
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_56
    tile
    {
        xy = 8,3
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_57
    tile
    {
        xy = 9,3
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_58
    tile
    {
        xy = 10,3
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_59
    tile
    {
        xy = 11,3
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_60
    tile
    {
        xy = 12,3
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_61
    tile
    {
        xy = 13,3
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_62
    tile
    {
        xy = 14,3
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_63
    tile
    {
        xy = 15,3
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_64
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_65
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_66
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_67
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_68
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_69
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_70
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_71
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_72
    tile
    {
        xy = 8,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_73
    tile
    {
        xy = 9,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_74
    tile
    {
        xy = 10,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_75
    tile
    {
        xy = 11,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_76
    tile
    {
        xy = 12,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_77
    tile
    {
        xy = 13,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_78
    tile
    {
        xy = 14,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_79
    tile
    {
        xy = 15,4
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_80
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_81
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_82
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_83
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_84
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_85
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_86
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_87
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_88
    tile
    {
        xy = 8,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_89
    tile
    {
        xy = 9,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_90
    tile
    {
        xy = 10,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_91
    tile
    {
        xy = 11,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_92
    tile
    {
        xy = 12,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_93
    tile
    {
        xy = 13,5
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_94
    tile
    {
        xy = 14,5
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_95
    tile
    {
        xy = 15,5
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_96
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_97
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_98
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_99
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_100
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_101
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_102
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_103
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_104
    tile
    {
        xy = 8,6
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_105
    tile
    {
        xy = 9,6
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_106
    tile
    {
        xy = 10,6
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_107
    tile
    {
        xy = 11,6
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_108
    tile
    {
        xy = 12,6
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_109
    tile
    {
        xy = 13,6
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_110
    tile
    {
        xy = 14,6
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_111
    tile
    {
        xy = 15,6
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_112
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_113
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_114
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_115
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_116
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_117
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_118
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_119
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_120
    tile
    {
        xy = 8,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_121
    tile
    {
        xy = 9,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_122
    tile
    {
        xy = 10,7
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_123
    tile
    {
        xy = 11,7
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_124
    tile
    {
        xy = 12,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_125
    tile
    {
        xy = 13,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_126
    tile
    {
        xy = 14,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_127
    tile
    {
        xy = 15,7
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_128
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_129
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_130
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_131
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_132
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_133
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_134
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_135
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_136
    tile
    {
        xy = 8,8
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_137
    tile
    {
        xy = 9,8
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_138
    tile
    {
        xy = 10,8
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_139
    tile
    {
        xy = 11,8
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_140
    tile
    {
        xy = 12,8
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_141
    tile
    {
        xy = 13,8
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_142
    tile
    {
        xy = 14,8
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_143
    tile
    {
        xy = 15,8
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_144
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_145
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_146
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_147
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_148
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_149
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_150
    tile
    {
        xy = 6,9
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_151
    tile
    {
        xy = 7,9
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_152
    tile
    {
        xy = 8,9
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_153
    tile
    {
        xy = 9,9
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_154
    tile
    {
        xy = 10,9
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_155
    tile
    {
        xy = 11,9
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_156
    tile
    {
        xy = 12,9
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_157
    tile
    {
        xy = 13,9
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_158
    tile
    {
        xy = 14,9
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_159
    tile
    {
        xy = 15,9
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_160
    tile
    {
        xy = 0,10
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_161
    tile
    {
        xy = 1,10
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_162
    tile
    {
        xy = 2,10
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_163
    tile
    {
        xy = 3,10
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_164
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_165
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_166
    tile
    {
        xy = 6,10
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_167
    tile
    {
        xy = 7,10
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_168
    tile
    {
        xy = 8,10
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_169
    tile
    {
        xy = 9,10
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_170
    tile
    {
        xy = 10,10
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_171
    tile
    {
        xy = 11,10
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_172
    tile
    {
        xy = 12,10
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_173
    tile
    {
        xy = 13,10
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_174
    tile
    {
        xy = 14,10
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_175
    tile
    {
        xy = 15,10
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_176
    tile
    {
        xy = 0,11
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_177
    tile
    {
        xy = 1,11
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_178
    tile
    {
        xy = 2,11
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_179
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_180
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_181
    tile
    {
        xy = 5,11
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_182
    tile
    {
        xy = 6,11
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_183
    tile
    {
        xy = 7,11
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_184
    tile
    {
        xy = 8,11
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_185
    tile
    {
        xy = 9,11
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_186
    tile
    {
        xy = 10,11
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_187
    tile
    {
        xy = 11,11
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_188
    tile
    {
        xy = 12,11
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_189
    tile
    {
        xy = 13,11
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_190
    tile
    {
        xy = 14,11
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_191
    tile
    {
        xy = 15,11
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_192
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_193
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_194
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_195
    tile
    {
        xy = 3,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_196
    tile
    {
        xy = 4,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_197
    tile
    {
        xy = 5,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_198
    tile
    {
        xy = 6,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_199
    tile
    {
        xy = 7,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_200
    tile
    {
        xy = 8,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_201
    tile
    {
        xy = 9,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_202
    tile
    {
        xy = 10,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_203
    tile
    {
        xy = 11,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_204
    tile
    {
        xy = 12,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_205
    tile
    {
        xy = 13,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_206
    tile
    {
        xy = 14,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_207
    tile
    {
        xy = 15,12
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_208
    tile
    {
        xy = 0,13
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_209
    tile
    {
        xy = 1,13
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_210
    tile
    {
        xy = 2,13
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_211
    tile
    {
        xy = 3,13
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_212
    tile
    {
        xy = 4,13
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_213
    tile
    {
        xy = 5,13
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_214
    tile
    {
        xy = 6,13
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_215
    tile
    {
        xy = 7,13
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_216
    tile
    {
        xy = 8,13
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_217
    tile
    {
        xy = 9,13
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_218
    tile
    {
        xy = 10,13
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_219
    tile
    {
        xy = 11,13
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_220
    tile
    {
        xy = 12,13
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_221
    tile
    {
        xy = 13,13
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_222
    tile
    {
        xy = 14,13
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_223
    tile
    {
        xy = 15,13
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_224
    tile
    {
        xy = 0,14
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_225
    tile
    {
        xy = 1,14
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_226
    tile
    {
        xy = 2,14
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_227
    tile
    {
        xy = 3,14
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_228
    tile
    {
        xy = 4,14
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_229
    tile
    {
        xy = 5,14
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_230
    tile
    {
        xy = 6,14
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_231
    tile
    {
        xy = 7,14
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_232
    tile
    {
        xy = 8,14
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_233
    tile
    {
        xy = 9,14
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_234
    tile
    {
        xy = 10,14
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_235
    tile
    {
        xy = 11,14
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_236
    tile
    {
        xy = 12,14
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_237
    tile
    {
        xy = 13,14
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_238
    tile
    {
        xy = 14,14
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // c130v2_239
    tile
    {
        xy = 15,14
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_240
    tile
    {
        xy = 0,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_241
    tile
    {
        xy = 1,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_242
    tile
    {
        xy = 2,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_243
    tile
    {
        xy = 3,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_244
    tile
    {
        xy = 4,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_245
    tile
    {
        xy = 5,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_246
    tile
    {
        xy = 6,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_247
    tile
    {
        xy = 7,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_248
    tile
    {
        xy = 8,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_249
    tile
    {
        xy = 9,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_250
    tile
    {
        xy = 10,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_251
    tile
    {
        xy = 11,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_252
    tile
    {
        xy = 12,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_253
    tile
    {
        xy = 13,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_254
    tile
    {
        xy = 14,15
        BlocksPlacement = 
        solidtrans = 
    }
    // c130v2_255
    tile
    {
        xy = 15,15
        BlocksPlacement = 
        solidtrans = 
    }
}
tileset
{
    file = f_burnt_fixtures_doors_fences_01_secretz
    size = 8,15
    id = 305
    // f_burnt_fixtures_doors_fences_01_secretz_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        solid = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        solid = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        cutN = 
        exterior = 
        solid = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_32
    tile
    {
        xy = 0,4
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_33
    tile
    {
        xy = 1,4
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_34
    tile
    {
        xy = 2,4
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_35
    tile
    {
        xy = 3,4
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_36
    tile
    {
        xy = 4,4
        DoubleDoor = 8
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
        doorTrans = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_37
    tile
    {
        xy = 5,4
        DoubleDoor = 7
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
        doorTrans = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_38
    tile
    {
        xy = 6,4
        DoubleDoor = 6
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallW
        doorTrans = 
        doorW = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_39
    tile
    {
        xy = 7,4
        DoubleDoor = 5
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallW
        doorTrans = 
        doorW = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_40
    tile
    {
        xy = 0,5
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_41
    tile
    {
        xy = 1,5
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_42
    tile
    {
        xy = 2,5
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_43
    tile
    {
        xy = 3,5
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_44
    tile
    {
        xy = 4,5
        DoubleDoor = 5
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_45
    tile
    {
        xy = 5,5
        DoubleDoor = 6
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_46
    tile
    {
        xy = 6,5
        DoubleDoor = 7
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_47
    tile
    {
        xy = 7,5
        DoubleDoor = 8
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_48
    tile
    {
        xy = 0,6
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_49
    tile
    {
        xy = 1,6
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_50
    tile
    {
        xy = 2,6
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_51
    tile
    {
        xy = 3,6
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_56
    tile
    {
        xy = 0,7
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_57
    tile
    {
        xy = 1,7
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_58
    tile
    {
        xy = 2,7
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_59
    tile
    {
        xy = 3,7
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_64
    tile
    {
        xy = 0,8
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_65
    tile
    {
        xy = 1,8
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_66
    tile
    {
        xy = 2,8
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_67
    tile
    {
        xy = 3,8
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_68
    tile
    {
        xy = 4,8
        DoubleDoor = 8
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
        doorTrans = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_69
    tile
    {
        xy = 5,8
        DoubleDoor = 7
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
        doorTrans = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_70
    tile
    {
        xy = 6,8
        DoubleDoor = 6
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallW
        doorTrans = 
        doorW = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_71
    tile
    {
        xy = 7,8
        DoubleDoor = 5
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallW
        doorTrans = 
        doorW = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_72
    tile
    {
        xy = 0,9
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_73
    tile
    {
        xy = 1,9
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_74
    tile
    {
        xy = 2,9
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_75
    tile
    {
        xy = 3,9
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_76
    tile
    {
        xy = 4,9
        DoubleDoor = 5
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_77
    tile
    {
        xy = 5,9
        DoubleDoor = 6
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_78
    tile
    {
        xy = 6,9
        DoubleDoor = 7
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_79
    tile
    {
        xy = 7,9
        DoubleDoor = 8
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_80
    tile
    {
        xy = 0,10
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_81
    tile
    {
        xy = 1,10
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_82
    tile
    {
        xy = 2,10
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_83
    tile
    {
        xy = 3,10
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_88
    tile
    {
        xy = 0,11
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_89
    tile
    {
        xy = 1,11
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_90
    tile
    {
        xy = 2,11
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_91
    tile
    {
        xy = 3,11
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_96
    tile
    {
        xy = 0,12
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_97
    tile
    {
        xy = 1,12
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_98
    tile
    {
        xy = 2,12
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_99
    tile
    {
        xy = 3,12
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_104
    tile
    {
        xy = 0,13
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_105
    tile
    {
        xy = 1,13
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_106
    tile
    {
        xy = 2,13
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // f_burnt_fixtures_doors_fences_01_secretz_107
    tile
    {
        xy = 3,13
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
}
tileset
{
    file = f_burnt_secretz_underground_01
    size = 8,8
    id = 299
    // f_burnt_secretz_underground_01_0
    tile
    {
        xy = 0,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_1
    tile
    {
        xy = 1,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_2
    tile
    {
        xy = 2,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_3
    tile
    {
        xy = 3,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_4
    tile
    {
        xy = 4,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_5
    tile
    {
        xy = 5,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_6
    tile
    {
        xy = 6,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_7
    tile
    {
        xy = 7,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_8
    tile
    {
        xy = 0,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_9
    tile
    {
        xy = 1,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_10
    tile
    {
        xy = 2,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_11
    tile
    {
        xy = 3,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_12
    tile
    {
        xy = 4,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_13
    tile
    {
        xy = 5,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_14
    tile
    {
        xy = 6,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_15
    tile
    {
        xy = 7,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_16
    tile
    {
        xy = 0,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_17
    tile
    {
        xy = 1,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_18
    tile
    {
        xy = 2,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_19
    tile
    {
        xy = 3,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_20
    tile
    {
        xy = 4,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_21
    tile
    {
        xy = 5,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_22
    tile
    {
        xy = 6,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_23
    tile
    {
        xy = 7,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_24
    tile
    {
        xy = 0,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_25
    tile
    {
        xy = 1,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_26
    tile
    {
        xy = 2,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_27
    tile
    {
        xy = 3,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_28
    tile
    {
        xy = 4,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_29
    tile
    {
        xy = 5,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_30
    tile
    {
        xy = 6,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // f_burnt_secretz_underground_01_31
    tile
    {
        xy = 7,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
}
tileset
{
    file = f_burnt_secretzstuff_03
    size = 16,16
    id = 300
    // f_burnt_secretzstuff_03_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_03_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_03_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
    }
    // f_burnt_secretzstuff_03_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
    }
    // f_burnt_secretzstuff_03_10
    tile
    {
        xy = 10,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_03_11
    tile
    {
        xy = 11,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_03_14
    tile
    {
        xy = 14,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_03_15
    tile
    {
        xy = 15,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_03_16
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CustomItem = BunkerDoorC1E
        IsHigh = 
    }
    // f_burnt_secretzstuff_03_17
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CustomItem = BunkerDoorC1S
        IsHigh = 
    }
    // f_burnt_secretzstuff_03_30
    tile
    {
        xy = 14,1
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_03_31
    tile
    {
        xy = 15,1
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_03_40
    tile
    {
        xy = 8,2
        BlocksPlacement = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_41
    tile
    {
        xy = 9,2
        BlocksPlacement = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_42
    tile
    {
        xy = 10,2
        BlocksPlacement = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_43
    tile
    {
        xy = 11,2
        BlocksPlacement = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_44
    tile
    {
        xy = 12,2
        BlocksPlacement = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_57
    tile
    {
        xy = 9,3
        BlocksPlacement = 
        IsLow = 
    }
    // f_burnt_secretzstuff_03_58
    tile
    {
        xy = 10,3
        BlocksPlacement = 
        IsLow = 
    }
    // f_burnt_secretzstuff_03_59
    tile
    {
        xy = 11,3
        BlocksPlacement = 
        IsLow = 
    }
    // f_burnt_secretzstuff_03_60
    tile
    {
        xy = 12,3
        BlocksPlacement = 
        IsLow = 
    }
    // f_burnt_secretzstuff_03_65
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        makeWindowInvincible = 
    }
    // f_burnt_secretzstuff_03_66
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        makeWindowInvincible = 
    }
    // f_burnt_secretzstuff_03_67
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        WallNTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_68
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        WallWTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_69
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        WallNTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_70
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        WallWTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_71
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        WallNTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_72
    tile
    {
        xy = 8,4
        BlocksPlacement = 
        WallWTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_73
    tile
    {
        xy = 9,4
        BlocksPlacement = 
        WallNTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_74
    tile
    {
        xy = 10,4
        BlocksPlacement = 
        WallWTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_80
    tile
    {
        xy = 0,5
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_81
    tile
    {
        xy = 1,5
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_82
    tile
    {
        xy = 2,5
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_88
    tile
    {
        xy = 8,5
        BlocksPlacement = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_89
    tile
    {
        xy = 9,5
        BlocksPlacement = 
        solid = 
    }
    // f_burnt_secretzstuff_03_90
    tile
    {
        xy = 10,5
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_91
    tile
    {
        xy = 11,5
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_96
    tile
    {
        xy = 0,6
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_97
    tile
    {
        xy = 1,6
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_98
    tile
    {
        xy = 2,6
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_128
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CustomName = Floor Lamp
        GroupName = Oval
        IsLow = 
        LightRadius = 4
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 9
        lightG = 40
        lightR = 243
        streetlight = 
    }
    // f_burnt_secretzstuff_03_129
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CustomName = Floor Lamp
        GroupName = Oval
        IsLow = 
        LightRadius = 4
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 9
        lightG = 40
        lightR = 243
        streetlight = 
    }
    // f_burnt_secretzstuff_03_130
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        CustomName = Floor Lamp
        GroupName = Oval
        IsLow = 
        LightRadius = 4
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 9
        lightG = 40
        lightR = 243
        streetlight = 
    }
    // f_burnt_secretzstuff_03_131
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        CustomName = Floor Lamp
        GroupName = Oval
        IsLow = 
        LightRadius = 4
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 9
        lightG = 40
        lightR = 243
        lightswitch = 
    }
    // f_burnt_secretzstuff_03_135
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_136
    tile
    {
        xy = 8,8
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_137
    tile
    {
        xy = 9,8
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_138
    tile
    {
        xy = 10,8
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_158
    tile
    {
        xy = 14,9
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_159
    tile
    {
        xy = 15,9
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_160
    tile
    {
        xy = 0,10
        DoorSound = GarageDoor
        FlatTextureOffset = 3
        GarageDoor = 1
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        doorW = 
        forceLocked = 
        wall = 
    }
    // f_burnt_secretzstuff_03_161
    tile
    {
        xy = 1,10
        DoorSound = GarageDoor
        GarageDoor = 1
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        doorN = 
        forceLocked = 
        wall = 
    }
    // f_burnt_secretzstuff_03_162
    tile
    {
        xy = 2,10
        DoorSound = GarageDoor
        FlatTextureOffset = -8
        GarageDoor = 4
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        doorW = 
        forceLocked = 
    }
    // f_burnt_secretzstuff_03_163
    tile
    {
        xy = 3,10
        DoorSound = GarageDoor
        FlatTextureOffset = -8
        GarageDoor = 4
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        doorN = 
        forceLocked = 
    }
    // f_burnt_secretzstuff_03_167
    tile
    {
        xy = 7,10
        CustomName = Sign
        Facing = E
        GroupName = Property
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // f_burnt_secretzstuff_03_168
    tile
    {
        xy = 8,10
        CustomName = Sign
        Facing = S
        GroupName = Warning
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // f_burnt_secretzstuff_03_172
    tile
    {
        xy = 12,10
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_173
    tile
    {
        xy = 13,10
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_174
    tile
    {
        xy = 14,10
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_175
    tile
    {
        xy = 15,10
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_176
    tile
    {
        xy = 0,11
        AmbientSound = WaterDropAmbiance
    }
    // f_burnt_secretzstuff_03_186
    tile
    {
        xy = 10,11
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_187
    tile
    {
        xy = 11,11
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_188
    tile
    {
        xy = 12,11
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_189
    tile
    {
        xy = 13,11
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_190
    tile
    {
        xy = 14,11
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_191
    tile
    {
        xy = 15,11
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_196
    tile
    {
        xy = 4,12
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_197
    tile
    {
        xy = 5,12
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_198
    tile
    {
        xy = 6,12
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_199
    tile
    {
        xy = 7,12
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_200
    tile
    {
        xy = 8,12
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_201
    tile
    {
        xy = 9,12
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_secretzstuff_03_215
    tile
    {
        xy = 7,13
        BlocksPlacement = 
        BurntTile = floors_burnt_01_1
        NoWallLighting = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_216
    tile
    {
        xy = 8,13
        BlocksPlacement = 
        BurntTile = floors_burnt_01_1
        NoWallLighting = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_217
    tile
    {
        xy = 9,13
        BlocksPlacement = 
        BurntTile = floors_burnt_01_1
        HoppableW = 
        NoWallLighting = 
        WallWTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_218
    tile
    {
        xy = 10,13
        BlocksPlacement = 
        BurntTile = floors_burnt_01_1
        HoppableN = 
        NoWallLighting = 
        WallNTrans = 
        wall = 
    }
    // f_burnt_secretzstuff_03_219
    tile
    {
        xy = 11,13
        BlocksPlacement = 
        cutW = 
        solid = 
    }
    // f_burnt_secretzstuff_03_220
    tile
    {
        xy = 12,13
        BlocksPlacement = 
        cutN = 
        solid = 
    }
    // f_burnt_secretzstuff_03_224
    tile
    {
        xy = 0,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_225
    tile
    {
        xy = 1,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_226
    tile
    {
        xy = 2,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_227
    tile
    {
        xy = 3,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_228
    tile
    {
        xy = 4,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_229
    tile
    {
        xy = 5,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_230
    tile
    {
        xy = 6,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_231
    tile
    {
        xy = 7,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_232
    tile
    {
        xy = 8,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_233
    tile
    {
        xy = 9,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_234
    tile
    {
        xy = 10,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_235
    tile
    {
        xy = 11,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_236
    tile
    {
        xy = 12,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_237
    tile
    {
        xy = 13,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_238
    tile
    {
        xy = 14,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_239
    tile
    {
        xy = 15,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_240
    tile
    {
        xy = 0,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_241
    tile
    {
        xy = 1,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_242
    tile
    {
        xy = 2,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_243
    tile
    {
        xy = 3,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_244
    tile
    {
        xy = 4,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_245
    tile
    {
        xy = 5,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_246
    tile
    {
        xy = 6,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_247
    tile
    {
        xy = 7,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_248
    tile
    {
        xy = 8,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_249
    tile
    {
        xy = 9,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_250
    tile
    {
        xy = 10,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_251
    tile
    {
        xy = 11,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_252
    tile
    {
        xy = 12,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_253
    tile
    {
        xy = 13,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_254
    tile
    {
        xy = 14,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // f_burnt_secretzstuff_03_255
    tile
    {
        xy = 15,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
}
tileset
{
    file = f_burnt_secretzstuff_doors01
    size = 16,16
    id = 316
    // f_burnt_secretzstuff_doors01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_16
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_17
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_18
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_19
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_20
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_21
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_22
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_23
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_33
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_34
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_35
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_36
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_37
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_38
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_49
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_50
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_51
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_52
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_53
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_54
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CloseSneakBonus = 500
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_64
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_65
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_66
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_67
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_68
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_69
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_70
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_71
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_80
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_81
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_82
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_83
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_84
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_85
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_86
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_87
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_96
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_97
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_98
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_99
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_100
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_101
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_102
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_103
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_112
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_113
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_114
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_115
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_116
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_117
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_118
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // f_burnt_secretzstuff_doors01_119
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
}
tileset
{
    file = f_burnt_walls_industry_01_secretz
    size = 16,16
    id = 310
    // f_burnt_walls_industry_01_secretz_25
    tile
    {
        xy = 9,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_26
    tile
    {
        xy = 10,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_27
    tile
    {
        xy = 11,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_28
    tile
    {
        xy = 12,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_29
    tile
    {
        xy = 13,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_30
    tile
    {
        xy = 14,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_burnt_walls_industry_01_secretz_40
    tile
    {
        xy = 8,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_41
    tile
    {
        xy = 9,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_42
    tile
    {
        xy = 10,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_43
    tile
    {
        xy = 11,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_44
    tile
    {
        xy = 12,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_45
    tile
    {
        xy = 13,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_46
    tile
    {
        xy = 14,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_47
    tile
    {
        xy = 15,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_62
    tile
    {
        xy = 14,3
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_63
    tile
    {
        xy = 15,3
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_64
    tile
    {
        xy = 0,4
        CustomName = BunkerBlastDoor
        GarageDoor = 1
        WallW = 
        attachedW = 
        doorW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_65
    tile
    {
        xy = 1,4
        CustomName = BunkerBlastDoor
        GarageDoor = 2
        WallW = 
        attachedW = 
        doorW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_66
    tile
    {
        xy = 2,4
        CustomName = BunkerBlastDoor
        GarageDoor = 3
        WallW = 
        attachedW = 
        doorW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_67
    tile
    {
        xy = 3,4
        CustomName = BunkerBlastDoor
        GarageDoor = 1
        WallN = 
        attachedN = 
        doorN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_68
    tile
    {
        xy = 4,4
        CustomName = BunkerBlastDoor
        GarageDoor = 2
        WallN = 
        attachedN = 
        doorN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_69
    tile
    {
        xy = 5,4
        CustomName = BunkerBlastDoor
        GarageDoor = 3
        WallN = 
        attachedN = 
        doorN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_75
    tile
    {
        xy = 11,4
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_76
    tile
    {
        xy = 12,4
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_77
    tile
    {
        xy = 13,4
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_78
    tile
    {
        xy = 14,4
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_80
    tile
    {
        xy = 0,5
        CustomName = BunkerBlastDoor
        DoorWallW = 
        GarageDoor = 4
        attachedW = 
        doorW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_81
    tile
    {
        xy = 1,5
        CustomName = BunkerBlastDoor
        DoorWallW = 
        GarageDoor = 5
        attachedW = 
        doorW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_82
    tile
    {
        xy = 2,5
        CustomName = BunkerBlastDoor
        DoorWallW = 
        GarageDoor = 6
        attachedW = 
        doorW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_83
    tile
    {
        xy = 3,5
        CustomName = BunkerBlastDoor
        DoorWallN = 
        GarageDoor = 4
        attachedN = 
        doorN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_84
    tile
    {
        xy = 4,5
        CustomName = BunkerBlastDoor
        DoorWallN = 
        GarageDoor = 5
        attachedN = 
        doorN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_85
    tile
    {
        xy = 5,5
        CustomName = BunkerBlastDoor
        DoorWallN = 
        GarageDoor = 6
        attachedN = 
        doorN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_91
    tile
    {
        xy = 11,5
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_92
    tile
    {
        xy = 12,5
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_93
    tile
    {
        xy = 13,5
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_94
    tile
    {
        xy = 14,5
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_96
    tile
    {
        xy = 0,6
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_97
    tile
    {
        xy = 1,6
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_100
    tile
    {
        xy = 4,6
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_101
    tile
    {
        xy = 5,6
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_104
    tile
    {
        xy = 8,6
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_105
    tile
    {
        xy = 9,6
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_114
    tile
    {
        xy = 2,7
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_115
    tile
    {
        xy = 3,7
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_118
    tile
    {
        xy = 6,7
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_119
    tile
    {
        xy = 7,7
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_120
    tile
    {
        xy = 8,7
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_121
    tile
    {
        xy = 9,7
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_128
    tile
    {
        xy = 0,8
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_129
    tile
    {
        xy = 1,8
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_130
    tile
    {
        xy = 2,8
        CantClimb = 
        Material = Glass
        WallNWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_131
    tile
    {
        xy = 3,8
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_132
    tile
    {
        xy = 4,8
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_133
    tile
    {
        xy = 5,8
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_134
    tile
    {
        xy = 6,8
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_144
    tile
    {
        xy = 0,9
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_145
    tile
    {
        xy = 1,9
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_146
    tile
    {
        xy = 2,9
        CantClimb = 
        Material = Glass
        WallNWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_184
    tile
    {
        xy = 8,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_185
    tile
    {
        xy = 9,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_186
    tile
    {
        xy = 10,11
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_187
    tile
    {
        xy = 11,11
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_188
    tile
    {
        xy = 12,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_189
    tile
    {
        xy = 13,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_190
    tile
    {
        xy = 14,11
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_burnt_walls_industry_01_secretz_191
    tile
    {
        xy = 15,11
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
}
tileset
{
    file = f_walls_industry_01_secretz
    size = 16,16
    id = 311
    // f_walls_industry_01_secretz_25
    tile
    {
        xy = 9,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_walls_industry_01_secretz_26
    tile
    {
        xy = 10,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_walls_industry_01_secretz_27
    tile
    {
        xy = 11,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_walls_industry_01_secretz_28
    tile
    {
        xy = 12,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_walls_industry_01_secretz_29
    tile
    {
        xy = 13,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNW = 
        wall = 
    }
    // f_walls_industry_01_secretz_30
    tile
    {
        xy = 14,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // f_walls_industry_01_secretz_40
    tile
    {
        xy = 8,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_41
    tile
    {
        xy = 9,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_42
    tile
    {
        xy = 10,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_43
    tile
    {
        xy = 11,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_44
    tile
    {
        xy = 12,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_45
    tile
    {
        xy = 13,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_46
    tile
    {
        xy = 14,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_47
    tile
    {
        xy = 15,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_62
    tile
    {
        xy = 14,3
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_63
    tile
    {
        xy = 15,3
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_64
    tile
    {
        xy = 0,4
        CustomName = BunkerBlastDoor
        GarageDoor = 1
        WallW = 
        attachedW = 
        doorW = 
        wall = 
    }
    // f_walls_industry_01_secretz_65
    tile
    {
        xy = 1,4
        CustomName = BunkerBlastDoor
        GarageDoor = 2
        WallW = 
        attachedW = 
        doorW = 
        wall = 
    }
    // f_walls_industry_01_secretz_66
    tile
    {
        xy = 2,4
        CustomName = BunkerBlastDoor
        GarageDoor = 3
        WallW = 
        attachedW = 
        doorW = 
        wall = 
    }
    // f_walls_industry_01_secretz_67
    tile
    {
        xy = 3,4
        CustomName = BunkerBlastDoor
        GarageDoor = 1
        WallN = 
        attachedN = 
        doorN = 
        wall = 
    }
    // f_walls_industry_01_secretz_68
    tile
    {
        xy = 4,4
        CustomName = BunkerBlastDoor
        GarageDoor = 2
        WallN = 
        attachedN = 
        doorN = 
        wall = 
    }
    // f_walls_industry_01_secretz_69
    tile
    {
        xy = 5,4
        CustomName = BunkerBlastDoor
        GarageDoor = 3
        WallN = 
        attachedN = 
        doorN = 
        wall = 
    }
    // f_walls_industry_01_secretz_75
    tile
    {
        xy = 11,4
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_walls_industry_01_secretz_76
    tile
    {
        xy = 12,4
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_walls_industry_01_secretz_77
    tile
    {
        xy = 13,4
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_walls_industry_01_secretz_78
    tile
    {
        xy = 14,4
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_walls_industry_01_secretz_80
    tile
    {
        xy = 0,5
        CustomName = BunkerBlastDoor
        DoorWallW = 
        GarageDoor = 4
        attachedW = 
        doorW = 
        wall = 
    }
    // f_walls_industry_01_secretz_81
    tile
    {
        xy = 1,5
        CustomName = BunkerBlastDoor
        DoorWallW = 
        GarageDoor = 5
        attachedW = 
        doorW = 
        wall = 
    }
    // f_walls_industry_01_secretz_82
    tile
    {
        xy = 2,5
        CustomName = BunkerBlastDoor
        DoorWallW = 
        GarageDoor = 6
        attachedW = 
        doorW = 
        wall = 
    }
    // f_walls_industry_01_secretz_83
    tile
    {
        xy = 3,5
        CustomName = BunkerBlastDoor
        DoorWallN = 
        GarageDoor = 4
        attachedN = 
        doorN = 
        wall = 
    }
    // f_walls_industry_01_secretz_84
    tile
    {
        xy = 4,5
        CustomName = BunkerBlastDoor
        DoorWallN = 
        GarageDoor = 5
        attachedN = 
        doorN = 
        wall = 
    }
    // f_walls_industry_01_secretz_85
    tile
    {
        xy = 5,5
        CustomName = BunkerBlastDoor
        DoorWallN = 
        GarageDoor = 6
        attachedN = 
        doorN = 
        wall = 
    }
    // f_walls_industry_01_secretz_91
    tile
    {
        xy = 11,5
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_walls_industry_01_secretz_92
    tile
    {
        xy = 12,5
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_walls_industry_01_secretz_93
    tile
    {
        xy = 13,5
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_walls_industry_01_secretz_94
    tile
    {
        xy = 14,5
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_walls_industry_01_secretz_96
    tile
    {
        xy = 0,6
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_walls_industry_01_secretz_97
    tile
    {
        xy = 1,6
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_walls_industry_01_secretz_100
    tile
    {
        xy = 4,6
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_walls_industry_01_secretz_101
    tile
    {
        xy = 5,6
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_walls_industry_01_secretz_104
    tile
    {
        xy = 8,6
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_walls_industry_01_secretz_105
    tile
    {
        xy = 9,6
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_walls_industry_01_secretz_114
    tile
    {
        xy = 2,7
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // f_walls_industry_01_secretz_115
    tile
    {
        xy = 3,7
        CantClimb = 
        Material = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // f_walls_industry_01_secretz_118
    tile
    {
        xy = 6,7
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_119
    tile
    {
        xy = 7,7
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_120
    tile
    {
        xy = 8,7
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_121
    tile
    {
        xy = 9,7
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_128
    tile
    {
        xy = 0,8
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_129
    tile
    {
        xy = 1,8
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_130
    tile
    {
        xy = 2,8
        CantClimb = 
        Material = Glass
        WallNWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_131
    tile
    {
        xy = 3,8
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_132
    tile
    {
        xy = 4,8
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_133
    tile
    {
        xy = 5,8
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_134
    tile
    {
        xy = 6,8
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_144
    tile
    {
        xy = 0,9
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_145
    tile
    {
        xy = 1,9
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_146
    tile
    {
        xy = 2,9
        CantClimb = 
        Material = Glass
        WallNWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_184
    tile
    {
        xy = 8,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_185
    tile
    {
        xy = 9,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_186
    tile
    {
        xy = 10,11
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_187
    tile
    {
        xy = 11,11
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_188
    tile
    {
        xy = 12,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_189
    tile
    {
        xy = 13,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_190
    tile
    {
        xy = 14,11
        CantClimb = 
        Material = Glass
        WallWTrans = 
        wall = 
    }
    // f_walls_industry_01_secretz_191
    tile
    {
        xy = 15,11
        CantClimb = 
        Material = Glass
        WallNTrans = 
        wall = 
    }
}
tileset
{
    file = fencing_01_secretz
    size = 8,16
    id = 323
    // fencing_01_secretz_0
    tile
    {
        xy = 0,0
        CanScrap = 
        HitByCar = 
        Material = MetalBars
    }
    // fencing_01_secretz_1
    tile
    {
        xy = 1,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_2
    tile
    {
        xy = 2,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_3
    tile
    {
        xy = 3,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = MetalBars
        WallNWTrans = 
        wall = 
    }
    // fencing_01_secretz_4
    tile
    {
        xy = 4,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = Wood
        Material2 = Nails
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_5
    tile
    {
        xy = 5,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        TallHoppableW = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_6
    tile
    {
        xy = 6,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // fencing_01_secretz_7
    tile
    {
        xy = 7,0
        CanScrap = 
        HitByCar = 
        Material = Wood
        TallHoppableW = 
    }
    // fencing_01_secretz_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // fencing_01_secretz_9
    tile
    {
        xy = 1,1
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // fencing_01_secretz_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // fencing_01_secretz_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // fencing_01_secretz_12
    tile
    {
        xy = 4,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        wall = 
    }
    // fencing_01_secretz_13
    tile
    {
        xy = 5,1
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_01_secretz_14
    tile
    {
        xy = 6,1
        DoorWallW = 
        wall = 
    }
    // fencing_01_secretz_15
    tile
    {
        xy = 7,1
        DoorWallN = 
        wall = 
    }
    // fencing_01_secretz_16
    tile
    {
        xy = 0,2
        HitByCar = 
        HoppableW = 
        NoWallLighting = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_17
    tile
    {
        xy = 1,2
        HitByCar = 
        HoppableN = 
        NoWallLighting = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_18
    tile
    {
        xy = 2,2
        HitByCar = 
        HoppableN = 
        HoppableW = 
        NoWallLighting = 
        WallNWTrans = 
        wall = 
    }
    // fencing_01_secretz_19
    tile
    {
        xy = 3,2
        HitByCar = 
        NoWallLighting = 
    }
    // fencing_01_secretz_20
    tile
    {
        xy = 4,2
        HitByCar = 
        HoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_21
    tile
    {
        xy = 5,2
        HitByCar = 
        HoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_22
    tile
    {
        xy = 6,2
        DoorWallW = 
        wall = 
    }
    // fencing_01_secretz_23
    tile
    {
        xy = 7,2
        DoorWallN = 
        wall = 
    }
    // fencing_01_secretz_24
    tile
    {
        xy = 0,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_25
    tile
    {
        xy = 1,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_26
    tile
    {
        xy = 2,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_27
    tile
    {
        xy = 3,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_28
    tile
    {
        xy = 4,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material2 = MetalBars
        WallNWTrans = 
        wall = 
    }
    // fencing_01_secretz_29
    tile
    {
        xy = 5,3
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        Material2 = MetalScrap
    }
    // fencing_01_secretz_30
    tile
    {
        xy = 6,3
        DoorWallW = 
        wall = 
    }
    // fencing_01_secretz_31
    tile
    {
        xy = 7,3
        DoorWallN = 
        wall = 
    }
    // fencing_01_secretz_32
    tile
    {
        xy = 0,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_33
    tile
    {
        xy = 1,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_34
    tile
    {
        xy = 2,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_35
    tile
    {
        xy = 3,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_36
    tile
    {
        xy = 4,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallNWTrans = 
        wall = 
    }
    // fencing_01_secretz_37
    tile
    {
        xy = 5,4
        CanScrap = 
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
    }
    // fencing_01_secretz_38
    tile
    {
        xy = 6,4
        DoorWallW = 
        wall = 
    }
    // fencing_01_secretz_39
    tile
    {
        xy = 7,4
        DoorWallN = 
        wall = 
    }
    // fencing_01_secretz_40
    tile
    {
        xy = 0,5
        CloseSneakBonus = 500
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // fencing_01_secretz_41
    tile
    {
        xy = 1,5
        CloseSneakBonus = 500
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // fencing_01_secretz_42
    tile
    {
        xy = 2,5
        CloseSneakBonus = 500
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        wall = 
    }
    // fencing_01_secretz_43
    tile
    {
        xy = 3,5
        CloseSneakBonus = 500
        WallSE = 
        wall = 
    }
    // fencing_01_secretz_44
    tile
    {
        xy = 4,5
        CloseSneakBonus = 500
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_45
    tile
    {
        xy = 5,5
        CloseSneakBonus = 500
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_46
    tile
    {
        xy = 6,5
        DoorWallW = 
        wall = 
    }
    // fencing_01_secretz_47
    tile
    {
        xy = 7,5
        DoorWallN = 
        wall = 
    }
    // fencing_01_secretz_48
    tile
    {
        xy = 0,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_49
    tile
    {
        xy = 1,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_50
    tile
    {
        xy = 2,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_51
    tile
    {
        xy = 3,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_52
    tile
    {
        xy = 4,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNWTrans = 
        wall = 
    }
    // fencing_01_secretz_53
    tile
    {
        xy = 5,6
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
    }
    // fencing_01_secretz_56
    tile
    {
        xy = 0,7
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_57
    tile
    {
        xy = 1,7
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_58
    tile
    {
        xy = 2,7
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_59
    tile
    {
        xy = 3,7
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_60
    tile
    {
        xy = 4,7
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // fencing_01_secretz_61
    tile
    {
        xy = 5,7
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        Material2 = MetalScrap
        SpearOnlyAttackThrough = 
    }
    // fencing_01_secretz_62
    tile
    {
        xy = 6,7
        DoorWallW = 
        wall = 
    }
    // fencing_01_secretz_63
    tile
    {
        xy = 7,7
        DoorWallN = 
        wall = 
    }
    // fencing_01_secretz_64
    tile
    {
        xy = 0,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_65
    tile
    {
        xy = 1,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_66
    tile
    {
        xy = 2,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_67
    tile
    {
        xy = 3,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_68
    tile
    {
        xy = 4,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // fencing_01_secretz_69
    tile
    {
        xy = 5,8
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
    }
    // fencing_01_secretz_70
    tile
    {
        xy = 6,8
        DoorWallW = 
        wall = 
    }
    // fencing_01_secretz_71
    tile
    {
        xy = 7,8
        DoorWallN = 
        wall = 
    }
    // fencing_01_secretz_72
    tile
    {
        xy = 0,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_73
    tile
    {
        xy = 1,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_74
    tile
    {
        xy = 2,9
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        makeWindowInvincible = 
        wall = 
    }
    // fencing_01_secretz_75
    tile
    {
        xy = 3,9
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        makeWindowInvincible = 
        wall = 
    }
    // fencing_01_secretz_76
    tile
    {
        xy = 4,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_77
    tile
    {
        xy = 5,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_80
    tile
    {
        xy = 0,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_81
    tile
    {
        xy = 1,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_82
    tile
    {
        xy = 2,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_83
    tile
    {
        xy = 3,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_84
    tile
    {
        xy = 4,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // fencing_01_secretz_88
    tile
    {
        xy = 0,11
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_89
    tile
    {
        xy = 1,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        HoppableN = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_90
    tile
    {
        xy = 2,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_91
    tile
    {
        xy = 3,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_92
    tile
    {
        xy = 4,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNWTrans = 
        wall = 
    }
    // fencing_01_secretz_96
    tile
    {
        xy = 0,12
        solidtrans = 
    }
    // fencing_01_secretz_97
    tile
    {
        xy = 1,12
        solidtrans = 
    }
    // fencing_01_secretz_104
    tile
    {
        xy = 0,13
        CanScrap = 
        HitByCar = 
        Material = MetalBars
    }
    // fencing_01_secretz_105
    tile
    {
        xy = 1,13
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_106
    tile
    {
        xy = 2,13
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_107
    tile
    {
        xy = 3,13
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = MetalBars
        WallNWTrans = 
        wall = 
    }
    // fencing_01_secretz_108
    tile
    {
        xy = 4,13
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_109
    tile
    {
        xy = 5,13
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_110
    tile
    {
        xy = 6,13
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        WallNWTrans = 
        wall = 
    }
    // fencing_01_secretz_111
    tile
    {
        xy = 7,13
        CanScrap = 
        HitByCar = 
        Material = Wood
    }
    // fencing_01_secretz_112
    tile
    {
        xy = 0,14
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // fencing_01_secretz_113
    tile
    {
        xy = 1,14
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // fencing_01_secretz_114
    tile
    {
        xy = 2,14
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // fencing_01_secretz_115
    tile
    {
        xy = 3,14
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // fencing_01_secretz_116
    tile
    {
        xy = 4,14
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        wall = 
    }
    // fencing_01_secretz_117
    tile
    {
        xy = 5,14
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_01_secretz_118
    tile
    {
        xy = 6,14
        DoorWallW = 
        wall = 
    }
    // fencing_01_secretz_119
    tile
    {
        xy = 7,14
        DoorWallN = 
        wall = 
    }
    // fencing_01_secretz_120
    tile
    {
        xy = 0,15
        HitByCar = 
        HoppableW = 
        NoWallLighting = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_121
    tile
    {
        xy = 1,15
        HitByCar = 
        HoppableN = 
        NoWallLighting = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_122
    tile
    {
        xy = 2,15
        HitByCar = 
        HoppableN = 
        HoppableW = 
        NoWallLighting = 
        WallNWTrans = 
        wall = 
    }
    // fencing_01_secretz_123
    tile
    {
        xy = 3,15
        HitByCar = 
        NoWallLighting = 
    }
    // fencing_01_secretz_124
    tile
    {
        xy = 4,15
        HitByCar = 
        HoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_01_secretz_125
    tile
    {
        xy = 5,15
        HitByCar = 
        HoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_01_secretz_126
    tile
    {
        xy = 6,15
        DoorWallW = 
        wall = 
    }
    // fencing_01_secretz_127
    tile
    {
        xy = 7,15
        DoorWallN = 
        wall = 
    }
}
tileset
{
    file = fencing_02_secretz
    size = 8,16
    id = 324
    // fencing_02_secretz_0
    tile
    {
        xy = 0,0
        CanScrap = 
        HitByCar = 
        Material = MetalBars
    }
    // fencing_02_secretz_1
    tile
    {
        xy = 1,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_2
    tile
    {
        xy = 2,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_3
    tile
    {
        xy = 3,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = MetalBars
        WallNWTrans = 
        wall = 
    }
    // fencing_02_secretz_4
    tile
    {
        xy = 4,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_5
    tile
    {
        xy = 5,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_6
    tile
    {
        xy = 6,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        WallNWTrans = 
        wall = 
    }
    // fencing_02_secretz_7
    tile
    {
        xy = 7,0
        CanScrap = 
        HitByCar = 
        Material = Wood
    }
    // fencing_02_secretz_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // fencing_02_secretz_9
    tile
    {
        xy = 1,1
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // fencing_02_secretz_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // fencing_02_secretz_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // fencing_02_secretz_12
    tile
    {
        xy = 4,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        wall = 
    }
    // fencing_02_secretz_13
    tile
    {
        xy = 5,1
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // fencing_02_secretz_14
    tile
    {
        xy = 6,1
        DoorWallW = 
        wall = 
    }
    // fencing_02_secretz_15
    tile
    {
        xy = 7,1
        DoorWallN = 
        wall = 
    }
    // fencing_02_secretz_16
    tile
    {
        xy = 0,2
        HitByCar = 
        HoppableW = 
        NoWallLighting = 
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_17
    tile
    {
        xy = 1,2
        HitByCar = 
        HoppableN = 
        NoWallLighting = 
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_18
    tile
    {
        xy = 2,2
        HitByCar = 
        HoppableN = 
        HoppableW = 
        NoWallLighting = 
        WallNWTrans = 
        wall = 
    }
    // fencing_02_secretz_19
    tile
    {
        xy = 3,2
        HitByCar = 
        NoWallLighting = 
    }
    // fencing_02_secretz_20
    tile
    {
        xy = 4,2
        HitByCar = 
        HoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_21
    tile
    {
        xy = 5,2
        HitByCar = 
        HoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_22
    tile
    {
        xy = 6,2
        DoorWallW = 
        wall = 
    }
    // fencing_02_secretz_23
    tile
    {
        xy = 7,2
        DoorWallN = 
        wall = 
    }
    // fencing_02_secretz_24
    tile
    {
        xy = 0,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_25
    tile
    {
        xy = 1,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_26
    tile
    {
        xy = 2,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_27
    tile
    {
        xy = 3,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_28
    tile
    {
        xy = 4,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material2 = MetalBars
        WallNWTrans = 
        wall = 
    }
    // fencing_02_secretz_29
    tile
    {
        xy = 5,3
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        Material2 = MetalScrap
    }
    // fencing_02_secretz_30
    tile
    {
        xy = 6,3
        DoorWallW = 
        wall = 
    }
    // fencing_02_secretz_31
    tile
    {
        xy = 7,3
        DoorWallN = 
        wall = 
    }
    // fencing_02_secretz_32
    tile
    {
        xy = 0,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_33
    tile
    {
        xy = 1,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_34
    tile
    {
        xy = 2,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_35
    tile
    {
        xy = 3,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_36
    tile
    {
        xy = 4,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallNWTrans = 
        wall = 
    }
    // fencing_02_secretz_37
    tile
    {
        xy = 5,4
        CanScrap = 
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
    }
    // fencing_02_secretz_38
    tile
    {
        xy = 6,4
        DoorWallW = 
        wall = 
    }
    // fencing_02_secretz_39
    tile
    {
        xy = 7,4
        DoorWallN = 
        wall = 
    }
    // fencing_02_secretz_40
    tile
    {
        xy = 0,5
        CloseSneakBonus = 500
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // fencing_02_secretz_41
    tile
    {
        xy = 1,5
        CloseSneakBonus = 500
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // fencing_02_secretz_42
    tile
    {
        xy = 2,5
        CloseSneakBonus = 500
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        wall = 
    }
    // fencing_02_secretz_43
    tile
    {
        xy = 3,5
        CloseSneakBonus = 500
        WallSE = 
        wall = 
    }
    // fencing_02_secretz_44
    tile
    {
        xy = 4,5
        CloseSneakBonus = 500
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_45
    tile
    {
        xy = 5,5
        CloseSneakBonus = 500
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_46
    tile
    {
        xy = 6,5
        DoorWallW = 
        wall = 
    }
    // fencing_02_secretz_47
    tile
    {
        xy = 7,5
        DoorWallN = 
        wall = 
    }
    // fencing_02_secretz_48
    tile
    {
        xy = 0,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_49
    tile
    {
        xy = 1,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_50
    tile
    {
        xy = 2,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_51
    tile
    {
        xy = 3,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_52
    tile
    {
        xy = 4,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNWTrans = 
        wall = 
    }
    // fencing_02_secretz_53
    tile
    {
        xy = 5,6
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
    }
    // fencing_02_secretz_56
    tile
    {
        xy = 0,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_57
    tile
    {
        xy = 1,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_58
    tile
    {
        xy = 2,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_59
    tile
    {
        xy = 3,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_60
    tile
    {
        xy = 4,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // fencing_02_secretz_61
    tile
    {
        xy = 5,7
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        Material2 = MetalScrap
        SpearOnlyAttackThrough = 
    }
    // fencing_02_secretz_62
    tile
    {
        xy = 6,7
        DoorWallW = 
        wall = 
    }
    // fencing_02_secretz_63
    tile
    {
        xy = 7,7
        DoorWallN = 
        wall = 
    }
    // fencing_02_secretz_64
    tile
    {
        xy = 0,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_65
    tile
    {
        xy = 1,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_66
    tile
    {
        xy = 2,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_67
    tile
    {
        xy = 3,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_68
    tile
    {
        xy = 4,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // fencing_02_secretz_69
    tile
    {
        xy = 5,8
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
    }
    // fencing_02_secretz_70
    tile
    {
        xy = 6,8
        DoorWallW = 
        wall = 
    }
    // fencing_02_secretz_71
    tile
    {
        xy = 7,8
        DoorWallN = 
        wall = 
    }
    // fencing_02_secretz_72
    tile
    {
        xy = 0,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_73
    tile
    {
        xy = 1,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_74
    tile
    {
        xy = 2,9
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        makeWindowInvincible = 
        wall = 
    }
    // fencing_02_secretz_75
    tile
    {
        xy = 3,9
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        makeWindowInvincible = 
        wall = 
    }
    // fencing_02_secretz_76
    tile
    {
        xy = 4,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        solidtrans = 
        wall = 
    }
    // fencing_02_secretz_77
    tile
    {
        xy = 5,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        solidtrans = 
        wall = 
    }
    // fencing_02_secretz_80
    tile
    {
        xy = 0,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_81
    tile
    {
        xy = 1,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_82
    tile
    {
        xy = 2,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_83
    tile
    {
        xy = 3,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_84
    tile
    {
        xy = 4,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // fencing_02_secretz_85
    tile
    {
        xy = 5,10
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_86
    tile
    {
        xy = 6,10
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_88
    tile
    {
        xy = 0,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_89
    tile
    {
        xy = 1,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        HoppableN = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_90
    tile
    {
        xy = 2,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_91
    tile
    {
        xy = 3,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_92
    tile
    {
        xy = 4,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNWTrans = 
        wall = 
    }
    // fencing_02_secretz_93
    tile
    {
        xy = 5,11
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_94
    tile
    {
        xy = 6,11
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_96
    tile
    {
        xy = 0,12
        solidtrans = 
    }
    // fencing_02_secretz_97
    tile
    {
        xy = 1,12
        solidtrans = 
    }
    // fencing_02_secretz_104
    tile
    {
        xy = 0,13
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // fencing_02_secretz_105
    tile
    {
        xy = 1,13
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // fencing_02_secretz_106
    tile
    {
        xy = 2,13
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        makeWindowInvincible = 
        wall = 
    }
    // fencing_02_secretz_107
    tile
    {
        xy = 3,13
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        makeWindowInvincible = 
        wall = 
    }
    // fencing_02_secretz_108
    tile
    {
        xy = 4,13
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // fencing_02_secretz_109
    tile
    {
        xy = 5,13
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // fencing_02_secretz_112
    tile
    {
        xy = 0,14
        CanScrap = 
        Material = MetalBars
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // fencing_02_secretz_113
    tile
    {
        xy = 1,14
        CanScrap = 
        Material = MetalBars
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // fencing_02_secretz_114
    tile
    {
        xy = 2,14
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // fencing_02_secretz_115
    tile
    {
        xy = 3,14
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // fencing_02_secretz_120
    tile
    {
        xy = 0,15
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // fencing_02_secretz_121
    tile
    {
        xy = 1,15
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // fencing_02_secretz_122
    tile
    {
        xy = 2,15
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // fencing_02_secretz_123
    tile
    {
        xy = 3,15
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
}
tileset
{
    file = fixtures_doors_frames_01_secretz
    size = 8,8
    id = 306
    // fixtures_doors_frames_01_secretz_0
    tile
    {
        xy = 0,0
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_1
    tile
    {
        xy = 1,0
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_2
    tile
    {
        xy = 2,0
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_3
    tile
    {
        xy = 3,0
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_4
    tile
    {
        xy = 4,0
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_5
    tile
    {
        xy = 5,0
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_6
    tile
    {
        xy = 6,0
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_7
    tile
    {
        xy = 7,0
        attachedW = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_8
    tile
    {
        xy = 0,1
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_9
    tile
    {
        xy = 1,1
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_10
    tile
    {
        xy = 2,1
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_11
    tile
    {
        xy = 3,1
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_12
    tile
    {
        xy = 4,1
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_13
    tile
    {
        xy = 5,1
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_14
    tile
    {
        xy = 6,1
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_15
    tile
    {
        xy = 7,1
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_16
    tile
    {
        xy = 0,2
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_17
    tile
    {
        xy = 1,2
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_18
    tile
    {
        xy = 2,2
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_19
    tile
    {
        xy = 3,2
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_20
    tile
    {
        xy = 4,2
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_21
    tile
    {
        xy = 5,2
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_22
    tile
    {
        xy = 6,2
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_23
    tile
    {
        xy = 7,2
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_24
    tile
    {
        xy = 0,3
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_25
    tile
    {
        xy = 1,3
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_26
    tile
    {
        xy = 2,3
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_27
    tile
    {
        xy = 3,3
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_28
    tile
    {
        xy = 4,3
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_29
    tile
    {
        xy = 5,3
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_30
    tile
    {
        xy = 6,3
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_31
    tile
    {
        xy = 7,3
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_32
    tile
    {
        xy = 0,4
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_33
    tile
    {
        xy = 1,4
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_34
    tile
    {
        xy = 2,4
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_35
    tile
    {
        xy = 3,4
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_36
    tile
    {
        xy = 4,4
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_37
    tile
    {
        xy = 5,4
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_38
    tile
    {
        xy = 6,4
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_39
    tile
    {
        xy = 7,4
        disableFade = 
    }
    // fixtures_doors_frames_01_secretz_40
    tile
    {
        xy = 0,5
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_41
    tile
    {
        xy = 1,5
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_42
    tile
    {
        xy = 2,5
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_43
    tile
    {
        xy = 3,5
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_44
    tile
    {
        xy = 4,5
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_45
    tile
    {
        xy = 5,5
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_46
    tile
    {
        xy = 6,5
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_47
    tile
    {
        xy = 7,5
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_48
    tile
    {
        xy = 0,6
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_49
    tile
    {
        xy = 1,6
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_50
    tile
    {
        xy = 2,6
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_51
    tile
    {
        xy = 3,6
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_52
    tile
    {
        xy = 4,6
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_53
    tile
    {
        xy = 5,6
        attachedW = 
        disableFade = 
        doorFrW = 
    }
    // fixtures_doors_frames_01_secretz_54
    tile
    {
        xy = 6,6
        attachedN = 
        disableFade = 
        doorFrN = 
    }
    // fixtures_doors_frames_01_secretz_55
    tile
    {
        xy = 7,6
        attachedN = 
        disableFade = 
        doorFrN = 
    }
}
tileset
{
    file = fixtures_railings_01_secretz
    size = 8,18
    id = 325
}
tileset
{
    file = fixtures_secretz_railings_01
    size = 8,18
    id = 312
}
tileset
{
    file = furniture_industry_01_secretz
    size = 16,16
    id = 307
    // furniture_industry_01_secretz_20
    tile
    {
        xy = 4,1
        attachedN = 
    }
    // furniture_industry_01_secretz_21
    tile
    {
        xy = 5,1
        attachedW = 
    }
    // furniture_industry_01_secretz_22
    tile
    {
        xy = 6,1
        attachedS = 
    }
    // furniture_industry_01_secretz_23
    tile
    {
        xy = 7,1
        attachedE = 
    }
    // furniture_industry_01_secretz_25
    tile
    {
        xy = 9,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // furniture_industry_01_secretz_26
    tile
    {
        xy = 10,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // furniture_industry_01_secretz_27
    tile
    {
        xy = 11,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // furniture_industry_01_secretz_28
    tile
    {
        xy = 12,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // furniture_industry_01_secretz_29
    tile
    {
        xy = 13,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNW = 
        wall = 
    }
    // furniture_industry_01_secretz_30
    tile
    {
        xy = 14,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // furniture_industry_01_secretz_36
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_37
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_40
    tile
    {
        xy = 8,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_41
    tile
    {
        xy = 9,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_42
    tile
    {
        xy = 10,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_43
    tile
    {
        xy = 11,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_44
    tile
    {
        xy = 12,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_45
    tile
    {
        xy = 13,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_46
    tile
    {
        xy = 14,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_47
    tile
    {
        xy = 15,2
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_48
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_49
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_50
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_51
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_52
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_53
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_54
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_55
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_56
    tile
    {
        xy = 8,3
        BlocksPlacement = 
        CustomName = Counter
        Facing = W
        GroupName = Mobile Tool
        IsLow = 
        IsMoveAble = 
        ItemHeight = 45
        Material = Electric
        Material2 = MetalWire
        Material3 = MetalScrap
        PickUpWeight = 50
        signal = tv
    }
    // furniture_industry_01_secretz_57
    tile
    {
        xy = 9,3
        BlocksPlacement = 
        CustomName = Counter
        Facing = S
        GroupName = Mobile Tool
        IsLow = 
        IsMoveAble = 
        ItemHeight = 45
        Material = Electric
        Material2 = MetalWire
        Material3 = MetalScrap
        PickUpWeight = 50
        signal = tv
    }
    // furniture_industry_01_secretz_58
    tile
    {
        xy = 10,3
        BlocksPlacement = 
        CustomName = Counter
        Facing = W
        GroupName = Mobile Tool
        IsLow = 
        IsMoveAble = 
        Material = AluminumScrap
        Material2 = Electric
        Material3 = MetalWire
        PickUpWeight = 50
    }
    // furniture_industry_01_secretz_59
    tile
    {
        xy = 11,3
        BlocksPlacement = 
        CustomName = Counter
        Facing = S
        GroupName = Mobile Tool
        IsLow = 
        IsMoveAble = 
        Material = AluminumScrap
        Material2 = Electric
        Material3 = MetalWire
        PickUpWeight = 50
    }
    // furniture_industry_01_secretz_64
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_65
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_66
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_67
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_68
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_69
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_70
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_71
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_72
    tile
    {
        xy = 8,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_73
    tile
    {
        xy = 9,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_75
    tile
    {
        xy = 11,4
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // furniture_industry_01_secretz_76
    tile
    {
        xy = 12,4
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // furniture_industry_01_secretz_77
    tile
    {
        xy = 13,4
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // furniture_industry_01_secretz_78
    tile
    {
        xy = 14,4
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // furniture_industry_01_secretz_80
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_81
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_82
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_83
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_84
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_85
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_86
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_87
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_88
    tile
    {
        xy = 8,5
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // furniture_industry_01_secretz_89
    tile
    {
        xy = 9,5
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // furniture_industry_01_secretz_91
    tile
    {
        xy = 11,5
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // furniture_industry_01_secretz_92
    tile
    {
        xy = 12,5
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // furniture_industry_01_secretz_93
    tile
    {
        xy = 13,5
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // furniture_industry_01_secretz_94
    tile
    {
        xy = 14,5
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // furniture_industry_01_secretz_96
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_97
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_98
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_99
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_100
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_101
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_102
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_103
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_120
    tile
    {
        xy = 8,7
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // furniture_industry_01_secretz_121
    tile
    {
        xy = 9,7
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // furniture_industry_01_secretz_122
    tile
    {
        xy = 10,7
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // furniture_industry_01_secretz_123
    tile
    {
        xy = 11,7
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // furniture_industry_01_secretz_124
    tile
    {
        xy = 12,7
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // furniture_industry_01_secretz_125
    tile
    {
        xy = 13,7
        WallNTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_126
    tile
    {
        xy = 14,7
        WallWTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_148
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_149
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_150
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_151
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // furniture_industry_01_secretz_184
    tile
    {
        xy = 8,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_185
    tile
    {
        xy = 9,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_186
    tile
    {
        xy = 10,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_187
    tile
    {
        xy = 11,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_188
    tile
    {
        xy = 12,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_189
    tile
    {
        xy = 13,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_190
    tile
    {
        xy = 14,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_191
    tile
    {
        xy = 15,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // furniture_industry_01_secretz_192
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        stairsBW = 
    }
    // furniture_industry_01_secretz_193
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        stairsMW = 
    }
    // furniture_industry_01_secretz_194
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        stairsTW = 
    }
    // furniture_industry_01_secretz_198
    tile
    {
        xy = 6,12
        BlocksPlacement = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_199
    tile
    {
        xy = 7,12
        BlocksPlacement = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_200
    tile
    {
        xy = 8,12
        BlocksPlacement = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_201
    tile
    {
        xy = 9,12
        BlocksPlacement = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_202
    tile
    {
        xy = 10,12
        BlocksPlacement = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_203
    tile
    {
        xy = 11,12
        BlocksPlacement = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_204
    tile
    {
        xy = 12,12
        BlocksPlacement = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_205
    tile
    {
        xy = 13,12
        BlocksPlacement = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_212
    tile
    {
        xy = 4,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 5
        CustomName = Fridge
        Facing = S
        Freezer = 
        FreezerCapacity = 30
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // furniture_industry_01_secretz_213
    tile
    {
        xy = 5,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 5
        CustomName = Fridge
        Facing = E
        Freezer = 
        FreezerCapacity = 30
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // furniture_industry_01_secretz_216
    tile
    {
        xy = 8,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = LabFridge
        Facing = E
        FreezerCapacity = 10
        GroupName = Industrial
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        solidtrans = 
    }
    // furniture_industry_01_secretz_217
    tile
    {
        xy = 9,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = LabFridge
        Facing = S
        FreezerCapacity = 10
        GroupName = Industrial
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        solidtrans = 
    }
    // furniture_industry_01_secretz_218
    tile
    {
        xy = 10,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = LabFridge2
        Facing = E
        Freezer = 
        FreezerCapacity = 10
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // furniture_industry_01_secretz_219
    tile
    {
        xy = 11,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = LabFridge2
        Facing = S
        Freezer = 
        FreezerCapacity = 10
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // furniture_industry_01_secretz_221
    tile
    {
        xy = 13,13
        BlocksPlacement = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_224
    tile
    {
        xy = 0,14
        ContainerCapacity = 80
        ContainerPosition = High
        CustomName = Tool Cabinet
        Facing = S
        GroupName = Red Mobile
        IsMoveAble = 
        PickUpWeight = 200
        container = toolcabinet
        solidtrans = 
    }
    // furniture_industry_01_secretz_225
    tile
    {
        xy = 1,14
        ContainerCapacity = 80
        ContainerPosition = High
        CustomName = Tool Cabinet
        Facing = E
        GroupName = Red Mobile
        IsMoveAble = 
        PickUpWeight = 200
        container = toolcabinet
        solidtrans = 
    }
    // furniture_industry_01_secretz_228
    tile
    {
        xy = 4,14
        BlocksPlacement = 
        CustomName = LabSampleExpositor
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_229
    tile
    {
        xy = 5,14
        BlocksPlacement = 
        CustomName = LabSampleExpositor
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_230
    tile
    {
        xy = 6,14
        BlocksPlacement = 
        CustomName = LabSampleExpositor
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_231
    tile
    {
        xy = 7,14
        BlocksPlacement = 
        CustomName = LabSampleExpositor
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_232
    tile
    {
        xy = 8,14
        BlocksPlacement = 
        CustomName = LabSampleExpositor
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_233
    tile
    {
        xy = 9,14
        BlocksPlacement = 
        CustomName = LabSampleExpositor
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // furniture_industry_01_secretz_234
    tile
    {
        xy = 10,14
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Fridge
        Facing = S
        Freezer = 
        FreezerCapacity = 10
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // furniture_industry_01_secretz_235
    tile
    {
        xy = 11,14
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Fridge
        Facing = E
        Freezer = 
        FreezerCapacity = 10
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // furniture_industry_01_secretz_236
    tile
    {
        xy = 12,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = S
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_237
    tile
    {
        xy = 13,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = E
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_238
    tile
    {
        xy = 14,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = N
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_239
    tile
    {
        xy = 15,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = W
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_240
    tile
    {
        xy = 0,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = E
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 67
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_241
    tile
    {
        xy = 1,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = S
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 67
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_242
    tile
    {
        xy = 2,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = N
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 67
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_243
    tile
    {
        xy = 3,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = W
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 67
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_244
    tile
    {
        xy = 4,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = E
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 82
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_245
    tile
    {
        xy = 5,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = S
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 82
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_246
    tile
    {
        xy = 6,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = N
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 77
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_247
    tile
    {
        xy = 7,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = W
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 77
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_248
    tile
    {
        xy = 8,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = E
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_249
    tile
    {
        xy = 9,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = S
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_250
    tile
    {
        xy = 10,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = N
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_251
    tile
    {
        xy = 11,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = W
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_252
    tile
    {
        xy = 12,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = E
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_253
    tile
    {
        xy = 13,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = S
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_254
    tile
    {
        xy = 14,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = N
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // furniture_industry_01_secretz_255
    tile
    {
        xy = 15,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = W
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
}
tileset
{
    file = furniture_labmix_01_secretz
    size = 8,16
    id = 308
    // furniture_labmix_01_secretz_8
    tile
    {
        xy = 0,1
        CustomItem = SZ.PGguide01
        CustomName = PG Guide
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_9
    tile
    {
        xy = 1,1
        CustomItem = SZ.PGguide02
        CustomName = PG Guide
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_10
    tile
    {
        xy = 2,1
        CustomItem = SZ.PGguide03
        CustomName = PG Guide
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_11
    tile
    {
        xy = 3,1
        CustomItem = SZ.PGguide04
        CustomName = PG Guide
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_16
    tile
    {
        xy = 0,2
        CustomItem = SZ.CodeFragment01
        CustomName = Code Fragment
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_17
    tile
    {
        xy = 1,2
        CustomItem = SZ.CodeFragment02
        CustomName = Code Fragment
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_18
    tile
    {
        xy = 2,2
        CustomItem = SZ.CodeFragment03
        CustomName = Code Fragment
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_19
    tile
    {
        xy = 3,2
        CustomItem = SZ.CodeT115
        CustomName = Code Decrypter
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_20
    tile
    {
        xy = 4,2
        CustomItem = SZ.CodeT115
        CustomName = Code Decrypter
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_21
    tile
    {
        xy = 5,2
        CustomItem = SZ.CodeDecrypter01
        CustomName = Code Decrypter
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_22
    tile
    {
        xy = 6,2
        CustomItem = SZ_PersonnelList01
        CustomName = Personnel list
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_23
    tile
    {
        xy = 7,2
        CustomItem = SZ_PersonnelList02
        CustomName = Personnel list
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_32
    tile
    {
        xy = 0,4
        CustomItem = SZ.Key_SystemL0
        CustomName = System Keycard
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_33
    tile
    {
        xy = 1,4
        CustomItem = SZ.Key_GreenCard
        CustomName = Green Keycard
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_34
    tile
    {
        xy = 2,4
        CustomItem = SZ.Key_BlueCard
        CustomName = Blue Keycard
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_35
    tile
    {
        xy = 3,4
        CustomItem = SZ.Key_BlackCard
        CustomName = Black keycard
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_36
    tile
    {
        xy = 4,4
        CustomItem = SZ.Key_RedCard
        CustomName = Red Keycard
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_37
    tile
    {
        xy = 5,4
        CustomItem = SZ.Key_YellowCard
        CustomName = Yellow Keycard
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_38
    tile
    {
        xy = 6,4
        CustomItem = SZ.DocumentsFolder01
        CustomName = Documents Folder
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_39
    tile
    {
        xy = 7,4
        CustomItem = SZ.DocumentsFolder01
        CustomName = Documents Folder
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_40
    tile
    {
        xy = 0,5
        CustomItem = SZ.Key_SystemL0
        CustomName = System Keycard
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_41
    tile
    {
        xy = 1,5
        CustomItem = SZ.Key_GreenCard
        CustomName = Green Keycard
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_42
    tile
    {
        xy = 2,5
        CustomItem = SZ.Key_BlueCard
        CustomName = Blue Keycard
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_43
    tile
    {
        xy = 3,5
        CustomItem = SZ.Key_BlackCard
        CustomName = Black keycard
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_44
    tile
    {
        xy = 4,5
        CustomItem = SZ.Key_RedCard
        CustomName = Red Keycard
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_45
    tile
    {
        xy = 5,5
        CustomItem = SZ.Key_YellowCard
        CustomName = Yellow Keycard
        IsMoveAble = 
        PickUpWeight = 1
    }
    // furniture_labmix_01_secretz_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CustomName = Carrier
        Facing = S
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 45
        PickUpWeight = 150
        SpriteGridPos = 0,1
        solidtrans = 
    }
    // furniture_labmix_01_secretz_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CustomName = Carrier
        Facing = S
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 45
        PickUpWeight = 150
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // furniture_labmix_01_secretz_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CustomName = Carrier
        Facing = E
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 45
        PickUpWeight = 150
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // furniture_labmix_01_secretz_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CustomName = Carrier
        Facing = E
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 45
        PickUpWeight = 150
        SpriteGridPos = 1,0
        solidtrans = 
    }
    // furniture_labmix_01_secretz_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        ContainerCapacity = 60
        CustomName = Carrier
        Facing = S
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 43
        PickUpWeight = 150
        SpriteGridPos = 0,1
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        ContainerCapacity = 20
        CustomName = Carrier
        Facing = S
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 28
        PickUpWeight = 150
        SpriteGridPos = 0,0
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        ContainerCapacity = 40
        CustomName = Carrier
        Facing = E
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 30
        PickUpWeight = 150
        SpriteGridPos = 0,0
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        ContainerCapacity = 60
        CustomName = Carrier
        Facing = E
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 42
        PickUpWeight = 150
        SpriteGridPos = 1,0
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        ContainerCapacity = 40
        CustomName = Carrier
        Facing = S
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 45
        PickUpWeight = 150
        SpriteGridPos = 0,1
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        ContainerCapacity = 40
        CustomName = Carrier
        Facing = S
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 45
        PickUpWeight = 150
        SpriteGridPos = 0,0
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_78
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        ContainerCapacity = 40
        CustomName = Carrier
        Facing = E
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 45
        PickUpWeight = 150
        SpriteGridPos = 0,0
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        ContainerCapacity = 40
        CustomName = Carrier
        Facing = E
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 45
        PickUpWeight = 150
        SpriteGridPos = 1,0
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_80
    tile
    {
        xy = 0,10
        CanScrap = 
        CustomName = Bunker Speaker
        IsHigh = 
        Material = Electric
        Material2 = AluminumScrap
        Material3 = MetalWire
    }
    // furniture_labmix_01_secretz_81
    tile
    {
        xy = 1,10
        CanScrap = 
        CustomName = Bunker Speaker
        IsHigh = 
        Material = Electric
        Material2 = AluminumScrap
        Material3 = MetalWire
    }
    // furniture_labmix_01_secretz_82
    tile
    {
        xy = 2,10
        CanScrap = 
        CustomName = Bunker Speaker
        IsHigh = 
        Material = Electric
        Material2 = AluminumScrap
        Material3 = MetalWire
    }
    // furniture_labmix_01_secretz_83
    tile
    {
        xy = 3,10
        CanScrap = 
        CustomName = Bunker Speaker
        IsHigh = 
        Material = Electric
        Material2 = AluminumScrap
        Material3 = MetalWire
    }
    // furniture_labmix_01_secretz_84
    tile
    {
        xy = 4,10
        BlocksPlacement = 
        CustomName = Carrier
        Facing = S
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 14
        PickUpWeight = 150
        SpriteGridPos = 0,1
        solidtrans = 
    }
    // furniture_labmix_01_secretz_85
    tile
    {
        xy = 5,10
        BlocksPlacement = 
        CustomName = Carrier
        Facing = S
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 14
        PickUpWeight = 150
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // furniture_labmix_01_secretz_86
    tile
    {
        xy = 6,10
        BlocksPlacement = 
        CustomName = Carrier
        Facing = E
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 14
        PickUpWeight = 150
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // furniture_labmix_01_secretz_87
    tile
    {
        xy = 7,10
        BlocksPlacement = 
        CustomName = Carrier
        Facing = E
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 14
        PickUpWeight = 150
        SpriteGridPos = 1,0
        solidtrans = 
    }
    // furniture_labmix_01_secretz_88
    tile
    {
        xy = 0,11
        CanScrap = 
        CustomName = Bunker Speaker
        IsHigh = 
        Material = Electric
        Material2 = AluminumScrap
        Material3 = MetalWire
    }
    // furniture_labmix_01_secretz_89
    tile
    {
        xy = 1,11
        CanScrap = 
        CustomName = Bunker Speaker
        IsHigh = 
        Material = Electric
        Material2 = AluminumScrap
        Material3 = MetalWire
    }
    // furniture_labmix_01_secretz_92
    tile
    {
        xy = 4,11
        CustomName = PharmaGen Logo
        IsHigh = 
        IsMoveAble = 
        LightRadius = 1
        PickUpLevel = 5
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        lightB = 254
        lightG = 237
        lightR = 115
        lightswitch = 
    }
    // furniture_labmix_01_secretz_93
    tile
    {
        xy = 5,11
        CustomName = PharmaGen Logo
        IsHigh = 
        IsMoveAble = 
        LightRadius = 1
        PickUpLevel = 5
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        lightB = 254
        lightG = 237
        lightR = 115
        lightswitch = 
    }
    // furniture_labmix_01_secretz_96
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // furniture_labmix_01_secretz_97
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // furniture_labmix_01_secretz_104
    tile
    {
        xy = 0,13
        BlocksPlacement = 
        CustomName = System Terminal
        Facing = E
        GroupName = Security
        LightRadius = 2
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        lightB = 138
        lightG = 254
        lightR = 115
        lightswitch = 
    }
    // furniture_labmix_01_secretz_105
    tile
    {
        xy = 1,13
        BlocksPlacement = 
        CustomName = System Terminal
        Facing = S
        GroupName = Security
        LightRadius = 2
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        lightB = 138
        lightG = 254
        lightR = 115
        lightswitch = 
    }
    // furniture_labmix_01_secretz_112
    tile
    {
        xy = 0,14
        CanScrap = 
        ContainerCapacity = 60
        IsPaintable = 
        IsStackable = 
        Material2 = Nails
        PaintingType = crates
        StackReplaceTileOffset = -1
        Surface = 64
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_113
    tile
    {
        xy = 1,14
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = High
        IsPaintable = 
        IsStackable = 
        Material2 = Nails
        PaintingType = crates
        StackReplaceTileOffset = -2
        Surface = 96
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_114
    tile
    {
        xy = 2,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = USMilCrate
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsStackable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_120
    tile
    {
        xy = 0,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = USMilCrateFood
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsStackable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_121
    tile
    {
        xy = 1,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        ContainerCapacity = 60
        ContainerPosition = Low
        CustomName = USMilCrateFood
        IsLow = 
        IsMoveAble = 
        IsPaintable = 
        IsStackable = 
        IsTable = 
        Material = Wood
        Material2 = Nails
        PaintingType = crates
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_123
    tile
    {
        xy = 3,15
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        ContainerPosition = Low
        CustomName = PGCartbox
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        Material = Paper
        PickUpWeight = 20
        Surface = 32
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_124
    tile
    {
        xy = 4,15
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        ContainerPosition = Low
        CustomName = PGCartbox
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        Material = Paper
        PickUpWeight = 20
        Surface = 32
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_125
    tile
    {
        xy = 5,15
        BlocksPlacement = 
        ContainerCapacity = 10
        CustomName = PGBox
        Facing = S
        GroupName = Cartboard
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 20
        Surface = 19
        container = crate
        solidtrans = 
    }
    // furniture_labmix_01_secretz_126
    tile
    {
        xy = 6,15
        BlocksPlacement = 
        ContainerCapacity = 10
        CustomName = PGBox
        Facing = E
        GroupName = Cartboard
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 20
        Surface = 19
        container = crate
        solidtrans = 
    }
}
tileset
{
    file = heavyduty
    size = 16,16
    id = 280
    // heavyduty_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        TileOverlay = 
        exterior = 
        solidfloor = 
        solidtrans = 
        transparentFloor = 
    }
    // heavyduty_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_16
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_17
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_18
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_19
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_21
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_22
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_23
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_24
    tile
    {
        xy = 8,1
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_65
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_66
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_67
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_68
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_80
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_81
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_82
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_83
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_84
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        solidtrans = 
    }
    // heavyduty_119
    tile
    {
        xy = 7,7
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_123
    tile
    {
        xy = 11,7
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_124
    tile
    {
        xy = 12,7
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_125
    tile
    {
        xy = 13,7
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_126
    tile
    {
        xy = 14,7
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_127
    tile
    {
        xy = 15,7
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_128
    tile
    {
        xy = 0,8
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_129
    tile
    {
        xy = 1,8
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_130
    tile
    {
        xy = 2,8
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_131
    tile
    {
        xy = 3,8
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_135
    tile
    {
        xy = 7,8
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_138
    tile
    {
        xy = 10,8
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_139
    tile
    {
        xy = 11,8
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_140
    tile
    {
        xy = 12,8
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_141
    tile
    {
        xy = 13,8
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_142
    tile
    {
        xy = 14,8
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_146
    tile
    {
        xy = 2,9
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_147
    tile
    {
        xy = 3,9
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_148
    tile
    {
        xy = 4,9
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_149
    tile
    {
        xy = 5,9
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_150
    tile
    {
        xy = 6,9
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_151
    tile
    {
        xy = 7,9
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_152
    tile
    {
        xy = 8,9
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_153
    tile
    {
        xy = 9,9
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_154
    tile
    {
        xy = 10,9
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_155
    tile
    {
        xy = 11,9
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_156
    tile
    {
        xy = 12,9
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_160
    tile
    {
        xy = 0,10
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_161
    tile
    {
        xy = 1,10
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_162
    tile
    {
        xy = 2,10
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_163
    tile
    {
        xy = 3,10
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_164
    tile
    {
        xy = 4,10
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_165
    tile
    {
        xy = 5,10
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_166
    tile
    {
        xy = 6,10
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_167
    tile
    {
        xy = 7,10
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_168
    tile
    {
        xy = 8,10
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_169
    tile
    {
        xy = 9,10
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_170
    tile
    {
        xy = 10,10
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_171
    tile
    {
        xy = 11,10
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_172
    tile
    {
        xy = 12,10
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_179
    tile
    {
        xy = 3,11
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_180
    tile
    {
        xy = 4,11
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_181
    tile
    {
        xy = 5,11
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_182
    tile
    {
        xy = 6,11
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_183
    tile
    {
        xy = 7,11
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_184
    tile
    {
        xy = 8,11
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_185
    tile
    {
        xy = 9,11
        BlocksPlacement = 
        CustomName = sh53
        GroupName = sh53
        solidtrans = 
    }
    // heavyduty_198
    tile
    {
        xy = 6,12
        CustomName = sh53
        GroupName = sh53
    }
    // heavyduty_219
    tile
    {
        xy = 11,13
        CustomName = chopper
        GroupName = chopper
    }
    // heavyduty_220
    tile
    {
        xy = 12,13
        CustomName = chopper
        GroupName = chopper
    }
    // heavyduty_221
    tile
    {
        xy = 13,13
        CustomName = chopper
        GroupName = chopper
    }
    // heavyduty_222
    tile
    {
        xy = 14,13
        CustomName = chopper
        GroupName = chopper
    }
    // heavyduty_232
    tile
    {
        xy = 8,14
        BlocksPlacement = 
        CustomName = chopper
        GroupName = chopper
        solidtrans = 
    }
    // heavyduty_233
    tile
    {
        xy = 9,14
        BlocksPlacement = 
        CustomName = chopper
        GroupName = chopper
        solidtrans = 
    }
    // heavyduty_234
    tile
    {
        xy = 10,14
        BlocksPlacement = 
        CustomName = chopper
        GroupName = chopper
        solidtrans = 
    }
    // heavyduty_235
    tile
    {
        xy = 11,14
        BlocksPlacement = 
        CustomName = chopper
        GroupName = chopper
        solidtrans = 
    }
    // heavyduty_236
    tile
    {
        xy = 12,14
        BlocksPlacement = 
        CustomName = chopper
        GroupName = chopper
        solidtrans = 
    }
    // heavyduty_237
    tile
    {
        xy = 13,14
        BlocksPlacement = 
        CustomName = chopper
        GroupName = chopper
        solidtrans = 
    }
    // heavyduty_238
    tile
    {
        xy = 14,14
        BlocksPlacement = 
        CustomName = chopper
        GroupName = chopper
        solidtrans = 
    }
}
tileset
{
    file = industry_01_secretz
    size = 8,8
    id = 326
    // industry_01_secretz_0
    tile
    {
        xy = 0,0
        FlatTextureOffset = 1
        WallW = 
        wall = 
    }
    // industry_01_secretz_1
    tile
    {
        xy = 1,0
        WallN = 
        wall = 
    }
    // industry_01_secretz_2
    tile
    {
        xy = 2,0
        FlatTextureOffset = -1
        WallNW = 
        wall = 
    }
    // industry_01_secretz_3
    tile
    {
        xy = 3,0
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // industry_01_secretz_4
    tile
    {
        xy = 4,0
        CanScrap = 
        CustomName = Conditioner
        Facing = S
        GroupName = Air
        IsHigh = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
    }
    // industry_01_secretz_5
    tile
    {
        xy = 5,0
        CanScrap = 
        CustomName = Conditioner
        Facing = E
        GroupName = Air
        IsHigh = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
    }
    // industry_01_secretz_6
    tile
    {
        xy = 6,0
        diamondFloor = 
        solidfloor = 
    }
    // industry_01_secretz_7
    tile
    {
        xy = 7,0
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
    }
    // industry_01_secretz_8
    tile
    {
        xy = 0,1
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // industry_01_secretz_9
    tile
    {
        xy = 1,1
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // industry_01_secretz_10
    tile
    {
        xy = 2,1
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // industry_01_secretz_11
    tile
    {
        xy = 3,1
        DoorWallN = 
        FlatTextureOffset = -10
        wall = 
    }
    // industry_01_secretz_12
    tile
    {
        xy = 4,1
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
    }
    // industry_01_secretz_13
    tile
    {
        xy = 5,1
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
    }
    // industry_01_secretz_14
    tile
    {
        xy = 6,1
        FloorOverlay = 
    }
    // industry_01_secretz_15
    tile
    {
        xy = 7,1
        FloorOverlay = 
    }
    // industry_01_secretz_16
    tile
    {
        xy = 0,2
        FloorOverlay = 
    }
    // industry_01_secretz_17
    tile
    {
        xy = 1,2
        FloorOverlay = 
    }
    // industry_01_secretz_18
    tile
    {
        xy = 2,2
        FloorOverlay = 
    }
    // industry_01_secretz_19
    tile
    {
        xy = 3,2
        FloorOverlay = 
    }
    // industry_01_secretz_20
    tile
    {
        xy = 4,2
        solidfloor = 
    }
    // industry_01_secretz_21
    tile
    {
        xy = 5,2
        solidfloor = 
    }
    // industry_01_secretz_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Barrel
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 100
        Surface = 33
        solidtrans = 
    }
    // industry_01_secretz_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Barrel
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 100
        Surface = 33
        solidtrans = 
    }
    // industry_01_secretz_24
    tile
    {
        xy = 0,3
        FloorOverlay = 
    }
    // industry_01_secretz_25
    tile
    {
        xy = 1,3
        FloorOverlay = 
    }
    // industry_01_secretz_26
    tile
    {
        xy = 2,3
        attachedE = 
    }
    // industry_01_secretz_27
    tile
    {
        xy = 3,3
        attachedN = 
    }
    // industry_01_secretz_28
    tile
    {
        xy = 4,3
        attachedN = 
    }
    // industry_01_secretz_29
    tile
    {
        xy = 5,3
        attachedN = 
    }
    // industry_01_secretz_30
    tile
    {
        xy = 6,3
        attachedN = 
    }
    // industry_01_secretz_31
    tile
    {
        xy = 7,3
        attachedN = 
    }
    // industry_01_secretz_32
    tile
    {
        xy = 0,4
        attachedW = 
    }
    // industry_01_secretz_33
    tile
    {
        xy = 1,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // industry_01_secretz_34
    tile
    {
        xy = 2,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // industry_01_secretz_35
    tile
    {
        xy = 3,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // industry_01_secretz_36
    tile
    {
        xy = 4,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // industry_01_secretz_37
    tile
    {
        xy = 5,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // industry_01_secretz_38
    tile
    {
        xy = 6,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // industry_01_secretz_39
    tile
    {
        xy = 7,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // industry_01_secretz_46
    tile
    {
        xy = 6,5
        attachedFloor = 
    }
    // industry_01_secretz_47
    tile
    {
        xy = 7,5
        attachedFloor = 
    }
    // industry_01_secretz_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        attachedFloor = 
        solid = 
    }
    // industry_01_secretz_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        attachedFloor = 
        solid = 
    }
    // industry_01_secretz_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        attachedFloor = 
        solidtrans = 
    }
    // industry_01_secretz_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        attachedFloor = 
        solidtrans = 
    }
    // industry_01_secretz_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        attachedFloor = 
        solidtrans = 
    }
    // industry_01_secretz_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        attachedFloor = 
        solidtrans = 
    }
    // industry_01_secretz_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        attachedFloor = 
        solidtrans = 
    }
    // industry_01_secretz_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        attachedFloor = 
        solidtrans = 
    }
    // industry_01_secretz_56
    tile
    {
        xy = 0,7
        solid = 
    }
    // industry_01_secretz_57
    tile
    {
        xy = 1,7
        solid = 
    }
}
tileset
{
    file = lighting_indoor_03_secretz
    size = 8,3
    id = 322
    // lighting_indoor_03_secretz_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 12
        Material = Electric
        MaterialType = Glass_Light
        PickUpWeight = 300
        ScrapSize = Small
        lightB = 130
        lightG = 130
        lightR = 170
        lightswitch = 
    }
    // lighting_indoor_03_secretz_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 12
        Material = Electric
        MaterialType = Glass_Light
        PickUpWeight = 300
        ScrapSize = Small
        lightB = 130
        lightG = 130
        lightR = 170
        lightswitch = 
    }
    // lighting_indoor_03_secretz_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 12
        Material = Electric
        MaterialType = Glass_Light
        PickUpWeight = 300
        ScrapSize = Small
        lightB = 130
        lightG = 130
        lightR = 170
        lightswitch = 
    }
    // lighting_indoor_03_secretz_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 12
        Material = Electric
        MaterialType = Glass_Light
        PickUpWeight = 300
        ScrapSize = Small
        lightB = 130
        lightG = 130
        lightR = 170
        lightswitch = 
    }
    // lighting_indoor_03_secretz_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 12
        Material = Electric
        PickUpWeight = 300
        ScrapSize = Small
        lightB = 130
        lightG = 130
        lightR = 170
        lightswitch = 
    }
    // lighting_indoor_03_secretz_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 15
        Material = Electric
        PickUpWeight = 40
        ScrapSize = Small
        lightB = 215
        lightG = 15
        lightR = 164
        lightswitch = 
    }
    // lighting_indoor_03_secretz_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 15
        Material = Electric
        PickUpWeight = 40
        ScrapSize = Small
        lightB = 215
        lightG = 15
        lightR = 164
        lightswitch = 
    }
    // lighting_indoor_03_secretz_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 15
        Material = Electric
        PickUpWeight = 40
        ScrapSize = Small
        lightB = 215
        lightG = 15
        lightR = 164
        lightswitch = 
    }
    // lighting_indoor_03_secretz_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 15
        Material = Electric
        PickUpWeight = 40
        ScrapSize = Small
        lightB = 215
        lightG = 15
        lightR = 164
        lightswitch = 
    }
    // lighting_indoor_03_secretz_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 15
        Material = Electric
        PickUpWeight = 40
        ScrapSize = Small
        lightB = 215
        lightG = 15
        lightR = 164
        lightswitch = 
    }
    // lighting_indoor_03_secretz_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 15
        Material = Electric
        PickUpWeight = 40
        ScrapSize = Small
        lightB = 215
        lightG = 15
        lightR = 164
        lightswitch = 
    }
    // lighting_indoor_03_secretz_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 10
        Material = Electric
        PickUpWeight = 40
        ScrapSize = Small
        lightB = 215
        lightG = 15
        lightR = 164
        lightswitch = 
    }
    // lighting_indoor_03_secretz_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 10
        Material = Electric
        PickUpWeight = 40
        ScrapSize = Small
        lightB = 215
        lightG = 15
        lightR = 164
        lightswitch = 
    }
    // lighting_indoor_03_secretz_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 10
        Material = Electric
        PickUpWeight = 40
        ScrapSize = Small
        lightB = 215
        lightG = 15
        lightR = 164
        lightswitch = 
    }
    // lighting_indoor_03_secretz_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 10
        Material = Electric
        PickUpWeight = 40
        ScrapSize = Small
        lightB = 215
        lightG = 15
        lightR = 164
        lightswitch = 
    }
    // lighting_indoor_03_secretz_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 10
        Material = Electric
        PickUpWeight = 40
        ScrapSize = Small
        lightB = 215
        lightG = 15
        lightR = 164
        lightswitch = 
    }
    // lighting_indoor_03_secretz_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Lamp
        GroupName = Grey
        IsHigh = 
        IsMoveAble = 
        LightRadius = 10
        Material = Electric
        PickUpWeight = 40
        ScrapSize = Small
        lightB = 215
        lightG = 15
        lightR = 164
        lightswitch = 
    }
}
tileset
{
    file = military_bunker_01_secretz
    size = 8,8
    id = 318
    // military_bunker_01_secretz_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = militarycrate
        solidtrans = 
    }
    // military_bunker_01_secretz_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = militarycrate
        solidtrans = 
    }
    // military_bunker_01_secretz_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        ContainerCapacity = 50
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        StackReplaceTileOffset = -2
        Surface = 64
        container = militarycrate
        solidtrans = 
    }
    // military_bunker_01_secretz_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        ContainerCapacity = 50
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        StackReplaceTileOffset = -2
        Surface = 64
        container = militarycrate
        solidtrans = 
    }
    // military_bunker_01_secretz_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = High
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        StackReplaceTileOffset = -4
        Surface = 96
        container = militarycrate
        solidtrans = 
    }
    // military_bunker_01_secretz_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = High
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        StackReplaceTileOffset = -4
        Surface = 96
        container = militarycrate
        solidtrans = 
    }
    // military_bunker_01_secretz_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CustomItem = SZ.C4ExplosiveBarrel1
        CustomName = ExplosiveBarrel1
        IsLow = 
        ItemHeight = 30
        Material = MetalScrap
        PickUpWeight = 150
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // military_bunker_01_secretz_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CustomName = Barrel
        IsLow = 
        ItemHeight = 30
        Material = MetalScrap
        PickUpWeight = 150
        ScrapUseSkill = 
        ScrapUseTool = 
        fuelAmount = 100
        solidtrans = 
    }
    // military_bunker_01_secretz_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = militarycrate
        solidtrans = 
    }
    // military_bunker_01_secretz_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = militarycrate
        solidtrans = 
    }
    // military_bunker_01_secretz_10
    tile
    {
        xy = 2,1
        CustomName = machinegunstatic
        GroupName = Military
        solidtrans = 
    }
    // military_bunker_01_secretz_11
    tile
    {
        xy = 3,1
        CustomName = machinegunstatic
        GroupName = Military
        solidtrans = 
    }
    // military_bunker_01_secretz_12
    tile
    {
        xy = 4,1
        CustomName = machinegunstatic
        GroupName = Military
        solidtrans = 
    }
    // military_bunker_01_secretz_13
    tile
    {
        xy = 5,1
        CustomName = machinegunstatic
        GroupName = Military
        solidtrans = 
    }
    // military_bunker_01_secretz_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CustomItem = SZ.C4ExplosiveBarrel2
        CustomName = ExplosiveBarrel2
        IsLow = 
        ItemHeight = 30
        LightRadius = 1
        Material = MetalScrap
        PickUpWeight = 150
        ScrapUseSkill = 
        ScrapUseTool = 
        excludeFromIso = 
        lightR = 255
        lightswitch = 
        solidtrans = 
    }
    // military_bunker_01_secretz_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CustomName = Barrel
        IsLow = 
        ItemHeight = 30
        Material = MetalScrap
        PickUpWeight = 150
        ScrapUseSkill = 
        ScrapUseTool = 
        fuelAmount = 100
        solidtrans = 
    }
    // military_bunker_01_secretz_17
    tile
    {
        xy = 1,2
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Restricted Area
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // military_bunker_01_secretz_18
    tile
    {
        xy = 2,2
        CustomName = Sign
        Facing = S
        GroupName = Warning
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // military_bunker_01_secretz_19
    tile
    {
        xy = 3,2
        CustomName = Sign
        Facing = S
        GroupName = Warning
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // military_bunker_01_secretz_20
    tile
    {
        xy = 4,2
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Restricted Area
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // military_bunker_01_secretz_21
    tile
    {
        xy = 5,2
        CustomName = Sign
        Facing = S
        GroupName = Warning
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // military_bunker_01_secretz_25
    tile
    {
        xy = 1,3
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Army Property
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,1
    }
    // military_bunker_01_secretz_26
    tile
    {
        xy = 2,3
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Army Property
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,0
    }
    // military_bunker_01_secretz_27
    tile
    {
        xy = 3,3
        CustomName = Sign
        Facing = E
        GroupName = Property
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // military_bunker_01_secretz_28
    tile
    {
        xy = 4,3
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Restricted Area
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,1
    }
    // military_bunker_01_secretz_29
    tile
    {
        xy = 5,3
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Restricted Area
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,0
    }
    // military_bunker_01_secretz_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        IsMoveAble = 
        PickUpWeight = 15
        solidtrans = 
    }
    // military_bunker_01_secretz_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        IsMoveAble = 
        PickUpWeight = 15
        solidtrans = 
    }
}
tileset
{
    file = military_tent_01_secretz
    size = 8,16
    id = 309
    // military_tent_01_secretz_0
    tile
    {
        xy = 0,0
        WallW = 
        wall = 
    }
    // military_tent_01_secretz_1
    tile
    {
        xy = 1,0
        WallN = 
        wall = 
    }
    // military_tent_01_secretz_2
    tile
    {
        xy = 2,0
        WallNW = 
        wall = 
    }
    // military_tent_01_secretz_3
    tile
    {
        xy = 3,0
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // military_tent_01_secretz_4
    tile
    {
        xy = 4,0
        WallWTrans = 
        wall = 
    }
    // military_tent_01_secretz_5
    tile
    {
        xy = 5,0
        WallNTrans = 
        wall = 
    }
    // military_tent_01_secretz_6
    tile
    {
        xy = 6,0
        WallNWTrans = 
        wall = 
    }
    // military_tent_01_secretz_7
    tile
    {
        xy = 7,0
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // military_tent_01_secretz_8
    tile
    {
        xy = 0,1
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // military_tent_01_secretz_9
    tile
    {
        xy = 1,1
        FlatTextureOffset = -7
        WindowN = 
        wall = 
    }
    // military_tent_01_secretz_10
    tile
    {
        xy = 2,1
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // military_tent_01_secretz_11
    tile
    {
        xy = 3,1
        DoorWallN = 
        FlatTextureOffset = -9
        wall = 
    }
    // military_tent_01_secretz_12
    tile
    {
        xy = 4,1
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // military_tent_01_secretz_13
    tile
    {
        xy = 5,1
        FlatTextureOffset = -7
        WindowN = 
        wall = 
    }
    // military_tent_01_secretz_14
    tile
    {
        xy = 6,1
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // military_tent_01_secretz_15
    tile
    {
        xy = 7,1
        DoorWallN = 
        FlatTextureOffset = -9
        wall = 
    }
    // military_tent_01_secretz_56
    tile
    {
        xy = 0,7
        CanScrap = 
        CustomName = Curtain
        Facing = E
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // military_tent_01_secretz_57
    tile
    {
        xy = 1,7
        CanScrap = 
        CustomName = Curtain
        Facing = W
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // military_tent_01_secretz_58
    tile
    {
        xy = 2,7
        CanScrap = 
        CustomName = Curtain
        Facing = S
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // military_tent_01_secretz_59
    tile
    {
        xy = 3,7
        CanScrap = 
        CustomName = Curtain
        Facing = N
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedS = 
        curtainS = 
        disableFade = 
    }
    // military_tent_01_secretz_60
    tile
    {
        xy = 4,7
        CanScrap = 
        CustomName = Curtain
        Facing = E
        GroupName = Green Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // military_tent_01_secretz_61
    tile
    {
        xy = 5,7
        CanScrap = 
        CustomName = Curtain
        Facing = W
        GroupName = Green Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // military_tent_01_secretz_62
    tile
    {
        xy = 6,7
        CanScrap = 
        CustomName = Curtain
        Facing = S
        GroupName = Green Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // military_tent_01_secretz_63
    tile
    {
        xy = 7,7
        CanScrap = 
        CustomName = Curtain
        Facing = N
        GroupName = Green Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedS = 
        curtainS = 
        disableFade = 
    }
    // military_tent_01_secretz_64
    tile
    {
        xy = 0,8
        WallW = 
        wall = 
    }
    // military_tent_01_secretz_65
    tile
    {
        xy = 1,8
        WallN = 
        wall = 
    }
    // military_tent_01_secretz_66
    tile
    {
        xy = 2,8
        WallNW = 
        wall = 
    }
    // military_tent_01_secretz_67
    tile
    {
        xy = 3,8
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // military_tent_01_secretz_68
    tile
    {
        xy = 4,8
        WallWTrans = 
        wall = 
    }
    // military_tent_01_secretz_69
    tile
    {
        xy = 5,8
        WallNTrans = 
        wall = 
    }
    // military_tent_01_secretz_70
    tile
    {
        xy = 6,8
        WallNWTrans = 
        wall = 
    }
    // military_tent_01_secretz_71
    tile
    {
        xy = 7,8
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // military_tent_01_secretz_72
    tile
    {
        xy = 0,9
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // military_tent_01_secretz_73
    tile
    {
        xy = 1,9
        FlatTextureOffset = -7
        WindowN = 
        wall = 
    }
    // military_tent_01_secretz_74
    tile
    {
        xy = 2,9
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // military_tent_01_secretz_75
    tile
    {
        xy = 3,9
        DoorWallN = 
        FlatTextureOffset = -9
        wall = 
    }
    // military_tent_01_secretz_76
    tile
    {
        xy = 4,9
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // military_tent_01_secretz_77
    tile
    {
        xy = 5,9
        FlatTextureOffset = -7
        WindowN = 
        wall = 
    }
    // military_tent_01_secretz_78
    tile
    {
        xy = 6,9
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // military_tent_01_secretz_79
    tile
    {
        xy = 7,9
        DoorWallN = 
        FlatTextureOffset = -9
        wall = 
    }
    // military_tent_01_secretz_120
    tile
    {
        xy = 0,15
        CanScrap = 
        CustomName = Curtain
        Facing = E
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // military_tent_01_secretz_121
    tile
    {
        xy = 1,15
        CanScrap = 
        CustomName = Curtain
        Facing = W
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // military_tent_01_secretz_122
    tile
    {
        xy = 2,15
        CanScrap = 
        CustomName = Curtain
        Facing = S
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // military_tent_01_secretz_123
    tile
    {
        xy = 3,15
        CanScrap = 
        CustomName = Curtain
        Facing = N
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedS = 
        curtainS = 
        disableFade = 
    }
    // military_tent_01_secretz_124
    tile
    {
        xy = 4,15
        CanScrap = 
        CustomName = Curtain
        Facing = E
        GroupName = Tan Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // military_tent_01_secretz_125
    tile
    {
        xy = 5,15
        CanScrap = 
        CustomName = Curtain
        Facing = W
        GroupName = Tan Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // military_tent_01_secretz_126
    tile
    {
        xy = 6,15
        CanScrap = 
        CustomName = Curtain
        Facing = S
        GroupName = Tan Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // military_tent_01_secretz_127
    tile
    {
        xy = 7,15
        CanScrap = 
        CustomName = Curtain
        Facing = N
        GroupName = Tan Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedS = 
        curtainS = 
        disableFade = 
    }
}
tileset
{
    file = overlay_blood_floor_01_secretz
    size = 8,8
    id = 319
    // overlay_blood_floor_01_secretz_16
    tile
    {
        xy = 0,2
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_17
    tile
    {
        xy = 1,2
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_18
    tile
    {
        xy = 2,2
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_19
    tile
    {
        xy = 3,2
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_20
    tile
    {
        xy = 4,2
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_21
    tile
    {
        xy = 5,2
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_22
    tile
    {
        xy = 6,2
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_23
    tile
    {
        xy = 7,2
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_24
    tile
    {
        xy = 0,3
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_25
    tile
    {
        xy = 1,3
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_26
    tile
    {
        xy = 2,3
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_27
    tile
    {
        xy = 3,3
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_28
    tile
    {
        xy = 4,3
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_29
    tile
    {
        xy = 5,3
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_30
    tile
    {
        xy = 6,3
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_31
    tile
    {
        xy = 7,3
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_32
    tile
    {
        xy = 0,4
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_33
    tile
    {
        xy = 1,4
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_34
    tile
    {
        xy = 2,4
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_35
    tile
    {
        xy = 3,4
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_36
    tile
    {
        xy = 4,4
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_37
    tile
    {
        xy = 5,4
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_38
    tile
    {
        xy = 6,4
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_39
    tile
    {
        xy = 7,4
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_40
    tile
    {
        xy = 0,5
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_41
    tile
    {
        xy = 1,5
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_42
    tile
    {
        xy = 2,5
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_43
    tile
    {
        xy = 3,5
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_44
    tile
    {
        xy = 4,5
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_45
    tile
    {
        xy = 5,5
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_46
    tile
    {
        xy = 6,5
        FloorOverlay = 
    }
    // overlay_blood_floor_01_secretz_47
    tile
    {
        xy = 7,5
        FloorOverlay = 
    }
}
tileset
{
    file = overlay_bunkerlabs_01_secretz
    size = 16,16
    id = 313
    // overlay_bunkerlabs_01_secretz_0
    tile
    {
        xy = 0,0
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_1
    tile
    {
        xy = 1,0
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_2
    tile
    {
        xy = 2,0
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_3
    tile
    {
        xy = 3,0
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_4
    tile
    {
        xy = 4,0
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_5
    tile
    {
        xy = 5,0
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_6
    tile
    {
        xy = 6,0
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_7
    tile
    {
        xy = 7,0
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_8
    tile
    {
        xy = 8,0
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_9
    tile
    {
        xy = 9,0
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_10
    tile
    {
        xy = 10,0
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_11
    tile
    {
        xy = 11,0
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_12
    tile
    {
        xy = 12,0
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_13
    tile
    {
        xy = 13,0
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_14
    tile
    {
        xy = 14,0
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_15
    tile
    {
        xy = 15,0
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_16
    tile
    {
        xy = 0,1
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_17
    tile
    {
        xy = 1,1
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_18
    tile
    {
        xy = 2,1
        FloorOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_19
    tile
    {
        xy = 3,1
        FloorOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_32
    tile
    {
        xy = 0,2
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_33
    tile
    {
        xy = 1,2
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_34
    tile
    {
        xy = 2,2
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_35
    tile
    {
        xy = 3,2
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_36
    tile
    {
        xy = 4,2
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_37
    tile
    {
        xy = 5,2
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_38
    tile
    {
        xy = 6,2
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_39
    tile
    {
        xy = 7,2
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_40
    tile
    {
        xy = 8,2
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_41
    tile
    {
        xy = 9,2
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_46
    tile
    {
        xy = 14,2
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_47
    tile
    {
        xy = 15,2
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_48
    tile
    {
        xy = 0,3
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_49
    tile
    {
        xy = 1,3
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_64
    tile
    {
        xy = 0,4
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_65
    tile
    {
        xy = 1,4
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_66
    tile
    {
        xy = 2,4
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_67
    tile
    {
        xy = 3,4
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_68
    tile
    {
        xy = 4,4
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_69
    tile
    {
        xy = 5,4
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_70
    tile
    {
        xy = 6,4
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_71
    tile
    {
        xy = 7,4
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_80
    tile
    {
        xy = 0,5
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_81
    tile
    {
        xy = 1,5
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_82
    tile
    {
        xy = 2,5
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_86
    tile
    {
        xy = 6,5
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_96
    tile
    {
        xy = 0,6
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_97
    tile
    {
        xy = 1,6
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_98
    tile
    {
        xy = 2,6
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_99
    tile
    {
        xy = 3,6
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_100
    tile
    {
        xy = 4,6
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_101
    tile
    {
        xy = 5,6
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_102
    tile
    {
        xy = 6,6
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_103
    tile
    {
        xy = 7,6
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_104
    tile
    {
        xy = 8,6
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_105
    tile
    {
        xy = 9,6
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_106
    tile
    {
        xy = 10,6
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_107
    tile
    {
        xy = 11,6
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_112
    tile
    {
        xy = 0,7
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_113
    tile
    {
        xy = 1,7
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_114
    tile
    {
        xy = 2,7
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_115
    tile
    {
        xy = 3,7
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_116
    tile
    {
        xy = 4,7
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_117
    tile
    {
        xy = 5,7
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_118
    tile
    {
        xy = 6,7
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_119
    tile
    {
        xy = 7,7
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_120
    tile
    {
        xy = 8,7
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_121
    tile
    {
        xy = 9,7
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_122
    tile
    {
        xy = 10,7
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_123
    tile
    {
        xy = 11,7
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_124
    tile
    {
        xy = 12,7
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_125
    tile
    {
        xy = 13,7
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_126
    tile
    {
        xy = 14,7
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_127
    tile
    {
        xy = 15,7
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_128
    tile
    {
        xy = 0,8
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_129
    tile
    {
        xy = 1,8
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_130
    tile
    {
        xy = 2,8
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_131
    tile
    {
        xy = 3,8
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_132
    tile
    {
        xy = 4,8
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_133
    tile
    {
        xy = 5,8
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_134
    tile
    {
        xy = 6,8
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_135
    tile
    {
        xy = 7,8
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_136
    tile
    {
        xy = 8,8
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_137
    tile
    {
        xy = 9,8
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_138
    tile
    {
        xy = 10,8
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_139
    tile
    {
        xy = 11,8
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_140
    tile
    {
        xy = 12,8
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_141
    tile
    {
        xy = 13,8
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_142
    tile
    {
        xy = 14,8
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_143
    tile
    {
        xy = 15,8
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_144
    tile
    {
        xy = 0,9
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_145
    tile
    {
        xy = 1,9
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_148
    tile
    {
        xy = 4,9
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_149
    tile
    {
        xy = 5,9
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_154
    tile
    {
        xy = 10,9
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_155
    tile
    {
        xy = 11,9
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_169
    tile
    {
        xy = 9,10
        FloorOverlay = 
    }
    // overlay_bunkerlabs_01_secretz_170
    tile
    {
        xy = 10,10
        FloorOverlay = 
    }
    // overlay_bunkerlabs_01_secretz_171
    tile
    {
        xy = 11,10
        FloorOverlay = 
    }
    // overlay_bunkerlabs_01_secretz_172
    tile
    {
        xy = 12,10
        FloorOverlay = 
    }
    // overlay_bunkerlabs_01_secretz_173
    tile
    {
        xy = 13,10
        FloorOverlay = 
    }
    // overlay_bunkerlabs_01_secretz_174
    tile
    {
        xy = 14,10
        FloorOverlay = 
    }
    // overlay_bunkerlabs_01_secretz_175
    tile
    {
        xy = 15,10
        FloorOverlay = 
    }
    // overlay_bunkerlabs_01_secretz_191
    tile
    {
        xy = 15,11
        FloorOverlay = 
    }
    // overlay_bunkerlabs_01_secretz_208
    tile
    {
        xy = 0,13
        WallOverlay = 
        attachedW = 
    }
    // overlay_bunkerlabs_01_secretz_209
    tile
    {
        xy = 1,13
        WallOverlay = 
        attachedN = 
    }
    // overlay_bunkerlabs_01_secretz_219
    tile
    {
        xy = 11,13
        BlocksPlacement = 
        LightRadius = 1
        lightB = 49
        lightG = 53
        lightR = 199
        lightswitch = 
    }
    // overlay_bunkerlabs_01_secretz_220
    tile
    {
        xy = 12,13
        BlocksPlacement = 
        LightRadius = 1
        lightB = 49
        lightG = 53
        lightR = 199
        lightswitch = 
    }
    // overlay_bunkerlabs_01_secretz_221
    tile
    {
        xy = 13,13
        BlocksPlacement = 
        LightRadius = 1
        lightB = 49
        lightG = 53
        lightR = 199
        lightswitch = 
    }
    // overlay_bunkerlabs_01_secretz_222
    tile
    {
        xy = 14,13
        BlocksPlacement = 
        LightRadius = 1
        lightB = 49
        lightG = 53
        lightR = 199
        lightswitch = 
    }
    // overlay_bunkerlabs_01_secretz_223
    tile
    {
        xy = 15,13
        BlocksPlacement = 
        LightRadius = 1
        lightB = 49
        lightG = 53
        lightR = 199
        lightswitch = 
    }
    // overlay_bunkerlabs_01_secretz_235
    tile
    {
        xy = 11,14
        BlocksPlacement = 
        LightRadius = 1
        lightB = 49
        lightG = 53
        lightR = 199
        lightswitch = 
    }
    // overlay_bunkerlabs_01_secretz_236
    tile
    {
        xy = 12,14
        BlocksPlacement = 
        LightRadius = 1
        lightB = 49
        lightG = 53
        lightR = 199
        lightswitch = 
    }
    // overlay_bunkerlabs_01_secretz_237
    tile
    {
        xy = 13,14
        BlocksPlacement = 
        LightRadius = 1
        lightB = 49
        lightG = 53
        lightR = 199
        lightswitch = 
    }
    // overlay_bunkerlabs_01_secretz_238
    tile
    {
        xy = 14,14
        BlocksPlacement = 
        LightRadius = 1
        lightB = 49
        lightG = 53
        lightR = 199
        lightswitch = 
    }
    // overlay_bunkerlabs_01_secretz_239
    tile
    {
        xy = 15,14
        BlocksPlacement = 
        LightRadius = 1
        lightB = 49
        lightG = 53
        lightR = 199
        lightswitch = 
    }
}
tileset
{
    file = overlay_medical_01_secretz
    size = 8,16
    id = 314
    // overlay_medical_01_secretz_6
    tile
    {
        xy = 6,0
        CustomName = Noteboard
        Facing = S
        GroupName = Cork
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
    }
    // overlay_medical_01_secretz_7
    tile
    {
        xy = 7,0
        CustomName = Noteboard
        Facing = S
        GroupName = Cork
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
    }
    // overlay_medical_01_secretz_14
    tile
    {
        xy = 6,1
        CustomName = Noteboard
        Facing = E
        GroupName = Cork
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
    }
    // overlay_medical_01_secretz_15
    tile
    {
        xy = 7,1
        CustomName = Noteboard
        Facing = E
        GroupName = Cork
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
    }
    // overlay_medical_01_secretz_20
    tile
    {
        xy = 4,2
        CustomName = Noteboard
        Facing = E
        GroupName = Big Cork
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,1
    }
    // overlay_medical_01_secretz_21
    tile
    {
        xy = 5,2
        CustomName = Noteboard
        Facing = E
        GroupName = Big Cork
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
    }
    // overlay_medical_01_secretz_22
    tile
    {
        xy = 6,2
        CustomName = Noteboard
        Facing = S
        GroupName = Big Cork
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 0,0
    }
    // overlay_medical_01_secretz_23
    tile
    {
        xy = 7,2
        CustomName = Noteboard
        Facing = S
        GroupName = Big Cork
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
        SpriteGridPos = 1,0
    }
    // overlay_medical_01_secretz_28
    tile
    {
        xy = 4,3
        CustomName = X-Ray Image
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_29
    tile
    {
        xy = 5,3
        CustomName = X-Ray Image
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_30
    tile
    {
        xy = 6,3
        CustomName = X-Ray Image
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_31
    tile
    {
        xy = 7,3
        CustomName = X-Ray Image
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_36
    tile
    {
        xy = 4,4
        CustomName = X-Ray Image
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_37
    tile
    {
        xy = 5,4
        CustomName = X-Ray Image
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_38
    tile
    {
        xy = 6,4
        CustomName = X-Ray Image
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_39
    tile
    {
        xy = 7,4
        CustomName = X-Ray Image
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_42
    tile
    {
        xy = 2,5
        CustomName = X-Ray Image
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_43
    tile
    {
        xy = 3,5
        CustomName = X-Ray Image
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_44
    tile
    {
        xy = 4,5
        CustomName = X-Ray Image
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_45
    tile
    {
        xy = 5,5
        CustomName = X-Ray Image
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_46
    tile
    {
        xy = 6,5
        CustomName = X-Ray Image
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_47
    tile
    {
        xy = 7,5
        CustomName = X-Ray Image
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_50
    tile
    {
        xy = 2,6
        CustomName = X-Ray Image
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_51
    tile
    {
        xy = 3,6
        CustomName = X-Ray Image
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_52
    tile
    {
        xy = 4,6
        CustomName = X-Ray Image
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_53
    tile
    {
        xy = 5,6
        CustomName = X-Ray Image
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_54
    tile
    {
        xy = 6,6
        CustomName = X-Ray Image
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_55
    tile
    {
        xy = 7,6
        CustomName = X-Ray Image
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 1
    }
    // overlay_medical_01_secretz_58
    tile
    {
        xy = 2,7
        CustomName = Whiteboard
        Facing = E
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
    }
    // overlay_medical_01_secretz_59
    tile
    {
        xy = 3,7
        CustomName = Whiteboard
        Facing = E
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
    }
    // overlay_medical_01_secretz_60
    tile
    {
        xy = 4,7
        CustomName = Whiteboard
        Facing = E
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
    }
    // overlay_medical_01_secretz_61
    tile
    {
        xy = 5,7
        CustomName = Whiteboard
        Facing = S
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
    }
    // overlay_medical_01_secretz_62
    tile
    {
        xy = 6,7
        CustomName = Whiteboard
        Facing = S
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
    }
    // overlay_medical_01_secretz_63
    tile
    {
        xy = 7,7
        CustomName = Whiteboard
        Facing = S
        GroupName = Office
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 20
    }
    // overlay_medical_01_secretz_66
    tile
    {
        xy = 2,8
        CustomName = Painting
        Facing = E
        ForceSingleItem = 
        GroupName = Red Eyes Face
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,1
    }
    // overlay_medical_01_secretz_67
    tile
    {
        xy = 3,8
        CustomName = Painting
        Facing = E
        ForceSingleItem = 
        GroupName = Red Eyes Face
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,0
    }
    // overlay_medical_01_secretz_68
    tile
    {
        xy = 4,8
        CustomName = Painting
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // overlay_medical_01_secretz_69
    tile
    {
        xy = 5,8
        CustomName = Painting
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // overlay_medical_01_secretz_70
    tile
    {
        xy = 6,8
        CustomName = Painting
        Facing = E
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // overlay_medical_01_secretz_71
    tile
    {
        xy = 7,8
        CustomName = Painting
        Facing = S
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
}
tileset
{
    file = secretz_doors_bunker_1
    size = 8,16
    id = 267
    // secretz_doors_bunker_1_24
    tile
    {
        xy = 0,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedW = 
        doorTrans = 
        doorW = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_25
    tile
    {
        xy = 1,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedN = 
        doorN = 
        doorTrans = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_26
    tile
    {
        xy = 2,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedW = 
        doorTrans = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_27
    tile
    {
        xy = 3,3
        CanScrap = 
        CustomName = Door
        Material = Door
        Material2 = Glass
        attachedN = 
        doorTrans = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_32
    tile
    {
        xy = 0,4
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        attachedW = 
        doorTrans = 
        doorW = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_33
    tile
    {
        xy = 1,4
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        attachedN = 
        doorN = 
        doorTrans = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_34
    tile
    {
        xy = 2,4
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        attachedW = 
        doorTrans = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_35
    tile
    {
        xy = 3,4
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        attachedN = 
        doorTrans = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_36
    tile
    {
        xy = 4,4
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        attachedW = 
        doorTrans = 
        doorW = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_37
    tile
    {
        xy = 5,4
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        attachedN = 
        doorN = 
        doorTrans = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_38
    tile
    {
        xy = 6,4
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        attachedW = 
        doorTrans = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_39
    tile
    {
        xy = 7,4
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        attachedN = 
        doorTrans = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_40
    tile
    {
        xy = 0,5
        CustomItem = BunkerDoor
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        doorW = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_41
    tile
    {
        xy = 1,5
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        doorN = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_42
    tile
    {
        xy = 2,5
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_43
    tile
    {
        xy = 3,5
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_44
    tile
    {
        xy = 4,5
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        attachedW = 
        doorTrans = 
        doorW = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_45
    tile
    {
        xy = 5,5
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        attachedN = 
        doorN = 
        doorTrans = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_46
    tile
    {
        xy = 6,5
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        attachedW = 
        doorTrans = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_47
    tile
    {
        xy = 7,5
        CanScrap = 
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalScrap
        Material2 = MetalPlates
        attachedN = 
        doorTrans = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_48
    tile
    {
        xy = 0,6
        CustomName = Door
        DoorSound = MetalDoor
        Material = Door
        Material2 = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        doorW = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_49
    tile
    {
        xy = 1,6
        CustomName = Door
        DoorSound = MetalDoor
        Material = Door
        Material2 = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        doorN = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_50
    tile
    {
        xy = 2,6
        CustomName = Door
        DoorSound = MetalDoor
        Material = Door
        Material2 = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_51
    tile
    {
        xy = 3,6
        CustomName = Door
        DoorSound = MetalDoor
        Material = Door
        Material2 = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        forceLocked = 
    }
    // secretz_doors_bunker_1_52
    tile
    {
        xy = 4,6
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        doorW = 
        forceLocked = 
        makeWindowInvincible = 
    }
    // secretz_doors_bunker_1_53
    tile
    {
        xy = 5,6
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        doorN = 
        forceLocked = 
        makeWindowInvincible = 
    }
    // secretz_doors_bunker_1_54
    tile
    {
        xy = 6,6
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        forceLocked = 
        makeWindowInvincible = 
    }
    // secretz_doors_bunker_1_55
    tile
    {
        xy = 7,6
        CustomName = Door
        DoorSound = MetalDoor
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        forceLocked = 
        makeWindowInvincible = 
    }
}
tileset
{
    file = secretz_fencing_1
    size = 8,16
    id = 272
    // secretz_fencing_1_0
    tile
    {
        xy = 0,0
        CanScrap = 
        HitByCar = 
        Material = MetalBars
    }
    // secretz_fencing_1_1
    tile
    {
        xy = 1,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_2
    tile
    {
        xy = 2,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_3
    tile
    {
        xy = 3,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = MetalBars
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_1_4
    tile
    {
        xy = 4,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_5
    tile
    {
        xy = 5,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_6
    tile
    {
        xy = 6,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_1_7
    tile
    {
        xy = 7,0
        CanScrap = 
        HitByCar = 
        Material = Wood
    }
    // secretz_fencing_1_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // secretz_fencing_1_9
    tile
    {
        xy = 1,1
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // secretz_fencing_1_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // secretz_fencing_1_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // secretz_fencing_1_12
    tile
    {
        xy = 4,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        wall = 
    }
    // secretz_fencing_1_13
    tile
    {
        xy = 5,1
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // secretz_fencing_1_14
    tile
    {
        xy = 6,1
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_1_15
    tile
    {
        xy = 7,1
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_1_16
    tile
    {
        xy = 0,2
        HitByCar = 
        HoppableW = 
        NoWallLighting = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_17
    tile
    {
        xy = 1,2
        HitByCar = 
        HoppableN = 
        NoWallLighting = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_18
    tile
    {
        xy = 2,2
        HitByCar = 
        HoppableN = 
        HoppableW = 
        NoWallLighting = 
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_1_19
    tile
    {
        xy = 3,2
        HitByCar = 
        NoWallLighting = 
    }
    // secretz_fencing_1_20
    tile
    {
        xy = 4,2
        HitByCar = 
        HoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_21
    tile
    {
        xy = 5,2
        HitByCar = 
        HoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_22
    tile
    {
        xy = 6,2
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_1_23
    tile
    {
        xy = 7,2
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_1_24
    tile
    {
        xy = 0,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_25
    tile
    {
        xy = 1,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_26
    tile
    {
        xy = 2,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_27
    tile
    {
        xy = 3,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_28
    tile
    {
        xy = 4,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material2 = MetalBars
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_1_29
    tile
    {
        xy = 5,3
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        Material2 = MetalScrap
    }
    // secretz_fencing_1_30
    tile
    {
        xy = 6,3
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_1_31
    tile
    {
        xy = 7,3
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_1_32
    tile
    {
        xy = 0,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_33
    tile
    {
        xy = 1,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_34
    tile
    {
        xy = 2,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_35
    tile
    {
        xy = 3,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_36
    tile
    {
        xy = 4,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_1_37
    tile
    {
        xy = 5,4
        CanScrap = 
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
    }
    // secretz_fencing_1_38
    tile
    {
        xy = 6,4
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_1_39
    tile
    {
        xy = 7,4
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_1_40
    tile
    {
        xy = 0,5
        CloseSneakBonus = 500
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // secretz_fencing_1_41
    tile
    {
        xy = 1,5
        CloseSneakBonus = 500
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // secretz_fencing_1_42
    tile
    {
        xy = 2,5
        CloseSneakBonus = 500
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        wall = 
    }
    // secretz_fencing_1_43
    tile
    {
        xy = 3,5
        CloseSneakBonus = 500
        WallSE = 
        wall = 
    }
    // secretz_fencing_1_44
    tile
    {
        xy = 4,5
        CloseSneakBonus = 500
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_45
    tile
    {
        xy = 5,5
        CloseSneakBonus = 500
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_46
    tile
    {
        xy = 6,5
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_1_47
    tile
    {
        xy = 7,5
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_1_48
    tile
    {
        xy = 0,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_49
    tile
    {
        xy = 1,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_50
    tile
    {
        xy = 2,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_51
    tile
    {
        xy = 3,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_52
    tile
    {
        xy = 4,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_1_53
    tile
    {
        xy = 5,6
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
    }
    // secretz_fencing_1_56
    tile
    {
        xy = 0,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_57
    tile
    {
        xy = 1,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_58
    tile
    {
        xy = 2,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_59
    tile
    {
        xy = 3,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_60
    tile
    {
        xy = 4,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_1_61
    tile
    {
        xy = 5,7
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        Material2 = MetalScrap
        SpearOnlyAttackThrough = 
    }
    // secretz_fencing_1_62
    tile
    {
        xy = 6,7
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_1_63
    tile
    {
        xy = 7,7
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_1_64
    tile
    {
        xy = 0,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_65
    tile
    {
        xy = 1,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_66
    tile
    {
        xy = 2,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_67
    tile
    {
        xy = 3,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_68
    tile
    {
        xy = 4,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_1_69
    tile
    {
        xy = 5,8
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
    }
    // secretz_fencing_1_70
    tile
    {
        xy = 6,8
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_1_71
    tile
    {
        xy = 7,8
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_1_72
    tile
    {
        xy = 0,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_73
    tile
    {
        xy = 1,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_74
    tile
    {
        xy = 2,9
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        makeWindowInvincible = 
        wall = 
    }
    // secretz_fencing_1_75
    tile
    {
        xy = 3,9
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        makeWindowInvincible = 
        wall = 
    }
    // secretz_fencing_1_76
    tile
    {
        xy = 4,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_77
    tile
    {
        xy = 5,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_80
    tile
    {
        xy = 0,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_81
    tile
    {
        xy = 1,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_82
    tile
    {
        xy = 2,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_83
    tile
    {
        xy = 3,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_84
    tile
    {
        xy = 4,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_1_88
    tile
    {
        xy = 0,11
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_89
    tile
    {
        xy = 1,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        HoppableN = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_1_90
    tile
    {
        xy = 2,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_91
    tile
    {
        xy = 3,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_1_92
    tile
    {
        xy = 4,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_1_96
    tile
    {
        xy = 0,12
        solidtrans = 
    }
    // secretz_fencing_1_97
    tile
    {
        xy = 1,12
        solidtrans = 
    }
}
tileset
{
    file = secretz_fencing_2
    size = 8,16
    id = 286
    // secretz_fencing_2_0
    tile
    {
        xy = 0,0
        CanScrap = 
        HitByCar = 
        Material = MetalBars
    }
    // secretz_fencing_2_1
    tile
    {
        xy = 1,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_2
    tile
    {
        xy = 2,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_3
    tile
    {
        xy = 3,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = MetalBars
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_2_4
    tile
    {
        xy = 4,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_5
    tile
    {
        xy = 5,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Nails
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_6
    tile
    {
        xy = 6,0
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Nails
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_2_7
    tile
    {
        xy = 7,0
        CanScrap = 
        HitByCar = 
        Material = Wood
    }
    // secretz_fencing_2_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // secretz_fencing_2_9
    tile
    {
        xy = 1,1
        CanScrap = 
        CloseSneakBonus = 500
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // secretz_fencing_2_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // secretz_fencing_2_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -2
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // secretz_fencing_2_12
    tile
    {
        xy = 4,1
        CanScrap = 
        CloseSneakBonus = 500
        FlatTextureOffset = -3
        HitByCar = 
        Material = Wood
        Material2 = Screws
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        wall = 
    }
    // secretz_fencing_2_13
    tile
    {
        xy = 5,1
        CanScrap = 
        FlatTextureOffset = -5
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
        WallSE = 
        wall = 
    }
    // secretz_fencing_2_14
    tile
    {
        xy = 6,1
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_2_15
    tile
    {
        xy = 7,1
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_2_16
    tile
    {
        xy = 0,2
        HitByCar = 
        HoppableW = 
        NoWallLighting = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_17
    tile
    {
        xy = 1,2
        HitByCar = 
        HoppableN = 
        NoWallLighting = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_18
    tile
    {
        xy = 2,2
        HitByCar = 
        HoppableN = 
        HoppableW = 
        NoWallLighting = 
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_2_19
    tile
    {
        xy = 3,2
        HitByCar = 
        NoWallLighting = 
    }
    // secretz_fencing_2_20
    tile
    {
        xy = 4,2
        HitByCar = 
        HoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_21
    tile
    {
        xy = 5,2
        HitByCar = 
        HoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_22
    tile
    {
        xy = 6,2
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_2_23
    tile
    {
        xy = 7,2
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_2_24
    tile
    {
        xy = 0,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_25
    tile
    {
        xy = 1,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_26
    tile
    {
        xy = 2,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_27
    tile
    {
        xy = 3,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_28
    tile
    {
        xy = 4,3
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material2 = MetalBars
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_2_29
    tile
    {
        xy = 5,3
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        Material2 = MetalScrap
    }
    // secretz_fencing_2_30
    tile
    {
        xy = 6,3
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_2_31
    tile
    {
        xy = 7,3
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_2_32
    tile
    {
        xy = 0,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_33
    tile
    {
        xy = 1,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_34
    tile
    {
        xy = 2,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_35
    tile
    {
        xy = 3,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_36
    tile
    {
        xy = 4,4
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_2_37
    tile
    {
        xy = 5,4
        CanScrap = 
        HitByCar = 
        Material = Wood
        Material2 = Screws
        NoWallLighting = 
    }
    // secretz_fencing_2_38
    tile
    {
        xy = 6,4
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_2_39
    tile
    {
        xy = 7,4
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_2_40
    tile
    {
        xy = 0,5
        CloseSneakBonus = 500
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // secretz_fencing_2_41
    tile
    {
        xy = 1,5
        CloseSneakBonus = 500
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // secretz_fencing_2_42
    tile
    {
        xy = 2,5
        CloseSneakBonus = 500
        TallHoppableN = 
        TallHoppableW = 
        WallNW = 
        wall = 
    }
    // secretz_fencing_2_43
    tile
    {
        xy = 3,5
        CloseSneakBonus = 500
        WallSE = 
        wall = 
    }
    // secretz_fencing_2_44
    tile
    {
        xy = 4,5
        CloseSneakBonus = 500
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_45
    tile
    {
        xy = 5,5
        CloseSneakBonus = 500
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_46
    tile
    {
        xy = 6,5
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_2_47
    tile
    {
        xy = 7,5
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_2_48
    tile
    {
        xy = 0,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_49
    tile
    {
        xy = 1,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_50
    tile
    {
        xy = 2,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_51
    tile
    {
        xy = 3,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_52
    tile
    {
        xy = 4,6
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 200
        Material = MetalBars
        NoWallLighting = 
        SpearOnlyAttackThrough = 
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_2_53
    tile
    {
        xy = 5,6
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
    }
    // secretz_fencing_2_56
    tile
    {
        xy = 0,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_57
    tile
    {
        xy = 1,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_58
    tile
    {
        xy = 2,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_59
    tile
    {
        xy = 3,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_60
    tile
    {
        xy = 4,7
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_2_61
    tile
    {
        xy = 5,7
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        Material2 = MetalScrap
        SpearOnlyAttackThrough = 
    }
    // secretz_fencing_2_62
    tile
    {
        xy = 6,7
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_2_63
    tile
    {
        xy = 7,7
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_2_64
    tile
    {
        xy = 0,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_65
    tile
    {
        xy = 1,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_66
    tile
    {
        xy = 2,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_67
    tile
    {
        xy = 3,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_68
    tile
    {
        xy = 4,8
        CanScrap = 
        CloseSneakBonus = 250
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_2_69
    tile
    {
        xy = 5,8
        CanScrap = 
        HitByCar = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
    }
    // secretz_fencing_2_70
    tile
    {
        xy = 6,8
        DoorWallW = 
        wall = 
    }
    // secretz_fencing_2_71
    tile
    {
        xy = 7,8
        DoorWallN = 
        wall = 
    }
    // secretz_fencing_2_72
    tile
    {
        xy = 0,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_73
    tile
    {
        xy = 1,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_74
    tile
    {
        xy = 2,9
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        makeWindowInvincible = 
        wall = 
    }
    // secretz_fencing_2_75
    tile
    {
        xy = 3,9
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        makeWindowInvincible = 
        wall = 
    }
    // secretz_fencing_2_76
    tile
    {
        xy = 4,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        solidtrans = 
        wall = 
    }
    // secretz_fencing_2_77
    tile
    {
        xy = 5,9
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        solidtrans = 
        wall = 
    }
    // secretz_fencing_2_80
    tile
    {
        xy = 0,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_81
    tile
    {
        xy = 1,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_82
    tile
    {
        xy = 2,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_83
    tile
    {
        xy = 3,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_84
    tile
    {
        xy = 4,10
        CanScrap = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        TallHoppableN = 
        TallHoppableW = 
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_2_85
    tile
    {
        xy = 5,10
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_86
    tile
    {
        xy = 6,10
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_88
    tile
    {
        xy = 0,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_89
    tile
    {
        xy = 1,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        HoppableN = 
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_90
    tile
    {
        xy = 2,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_91
    tile
    {
        xy = 3,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_92
    tile
    {
        xy = 4,11
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNWTrans = 
        wall = 
    }
    // secretz_fencing_2_93
    tile
    {
        xy = 5,11
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_94
    tile
    {
        xy = 6,11
        CanScrap = 
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_96
    tile
    {
        xy = 0,12
        solidtrans = 
    }
    // secretz_fencing_2_97
    tile
    {
        xy = 1,12
        solidtrans = 
    }
    // secretz_fencing_2_104
    tile
    {
        xy = 0,13
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // secretz_fencing_2_105
    tile
    {
        xy = 1,13
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // secretz_fencing_2_106
    tile
    {
        xy = 2,13
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        HoppableW = 
        Material2 = MetalBars
        WallWTrans = 
        makeWindowInvincible = 
        wall = 
    }
    // secretz_fencing_2_107
    tile
    {
        xy = 3,13
        CantClimb = 
        CloseSneakBonus = 250
        FenceTypeHigh = Metal
        HitByCar = 
        HoppableN = 
        Material2 = MetalBars
        WallNTrans = 
        makeWindowInvincible = 
        wall = 
    }
    // secretz_fencing_2_108
    tile
    {
        xy = 4,13
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // secretz_fencing_2_109
    tile
    {
        xy = 5,13
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // secretz_fencing_2_112
    tile
    {
        xy = 0,14
        CanScrap = 
        Material = MetalBars
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_fencing_2_113
    tile
    {
        xy = 1,14
        CanScrap = 
        Material = MetalBars
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_fencing_2_114
    tile
    {
        xy = 2,14
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // secretz_fencing_2_115
    tile
    {
        xy = 3,14
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // secretz_fencing_2_120
    tile
    {
        xy = 0,15
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // secretz_fencing_2_121
    tile
    {
        xy = 1,15
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // secretz_fencing_2_122
    tile
    {
        xy = 2,15
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // secretz_fencing_2_123
    tile
    {
        xy = 3,15
        BlocksPlacement = 
        CloseSneakBonus = 500
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
}
tileset
{
    file = secretz_fixtures_doors_fences_01
    size = 8,15
    id = 282
    // secretz_fixtures_doors_fences_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        solid = 
    }
    // secretz_fixtures_doors_fences_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        solid = 
    }
    // secretz_fixtures_doors_fences_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_fixtures_doors_fences_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        cutN = 
        exterior = 
        solid = 
    }
    // secretz_fixtures_doors_fences_01_32
    tile
    {
        xy = 0,4
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_33
    tile
    {
        xy = 1,4
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_34
    tile
    {
        xy = 2,4
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_35
    tile
    {
        xy = 3,4
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_36
    tile
    {
        xy = 4,4
        DoubleDoor = 8
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
        doorTrans = 
    }
    // secretz_fixtures_doors_fences_01_37
    tile
    {
        xy = 5,4
        DoubleDoor = 7
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
        doorTrans = 
    }
    // secretz_fixtures_doors_fences_01_38
    tile
    {
        xy = 6,4
        DoubleDoor = 6
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallW
        doorTrans = 
        doorW = 
    }
    // secretz_fixtures_doors_fences_01_39
    tile
    {
        xy = 7,4
        DoubleDoor = 5
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallW
        doorTrans = 
        doorW = 
    }
    // secretz_fixtures_doors_fences_01_40
    tile
    {
        xy = 0,5
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_41
    tile
    {
        xy = 1,5
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_42
    tile
    {
        xy = 2,5
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_43
    tile
    {
        xy = 3,5
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_44
    tile
    {
        xy = 4,5
        DoubleDoor = 5
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // secretz_fixtures_doors_fences_01_45
    tile
    {
        xy = 5,5
        DoubleDoor = 6
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // secretz_fixtures_doors_fences_01_46
    tile
    {
        xy = 6,5
        DoubleDoor = 7
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // secretz_fixtures_doors_fences_01_47
    tile
    {
        xy = 7,5
        DoubleDoor = 8
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // secretz_fixtures_doors_fences_01_48
    tile
    {
        xy = 0,6
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_49
    tile
    {
        xy = 1,6
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_50
    tile
    {
        xy = 2,6
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_51
    tile
    {
        xy = 3,6
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_56
    tile
    {
        xy = 0,7
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_57
    tile
    {
        xy = 1,7
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_58
    tile
    {
        xy = 2,7
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_59
    tile
    {
        xy = 3,7
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_64
    tile
    {
        xy = 0,8
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_65
    tile
    {
        xy = 1,8
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_66
    tile
    {
        xy = 2,8
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_67
    tile
    {
        xy = 3,8
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_68
    tile
    {
        xy = 4,8
        DoubleDoor = 8
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
        doorTrans = 
    }
    // secretz_fixtures_doors_fences_01_69
    tile
    {
        xy = 5,8
        DoubleDoor = 7
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallN
        doorN = 
        doorTrans = 
    }
    // secretz_fixtures_doors_fences_01_70
    tile
    {
        xy = 6,8
        DoubleDoor = 6
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallW
        doorTrans = 
        doorW = 
    }
    // secretz_fixtures_doors_fences_01_71
    tile
    {
        xy = 7,8
        DoubleDoor = 5
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallW
        doorTrans = 
        doorW = 
    }
    // secretz_fixtures_doors_fences_01_72
    tile
    {
        xy = 0,9
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_73
    tile
    {
        xy = 1,9
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_74
    tile
    {
        xy = 2,9
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_75
    tile
    {
        xy = 3,9
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_76
    tile
    {
        xy = 4,9
        DoubleDoor = 5
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // secretz_fixtures_doors_fences_01_77
    tile
    {
        xy = 5,9
        DoubleDoor = 6
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallS
        attachedS = 
        doorN = 
        doorTrans = 
    }
    // secretz_fixtures_doors_fences_01_78
    tile
    {
        xy = 6,9
        DoubleDoor = 7
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // secretz_fixtures_doors_fences_01_79
    tile
    {
        xy = 7,9
        DoubleDoor = 8
        Material = MetalPipe
        Material2 = MetalBars
        NoWallLighting = 
        PhysicsShape = WallE
        attachedE = 
        doorTrans = 
        doorW = 
    }
    // secretz_fixtures_doors_fences_01_80
    tile
    {
        xy = 0,10
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_81
    tile
    {
        xy = 1,10
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_82
    tile
    {
        xy = 2,10
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_83
    tile
    {
        xy = 3,10
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_88
    tile
    {
        xy = 0,11
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_89
    tile
    {
        xy = 1,11
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_90
    tile
    {
        xy = 2,11
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_91
    tile
    {
        xy = 3,11
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_96
    tile
    {
        xy = 0,12
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_97
    tile
    {
        xy = 1,12
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_98
    tile
    {
        xy = 2,12
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_99
    tile
    {
        xy = 3,12
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_104
    tile
    {
        xy = 0,13
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 1
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_105
    tile
    {
        xy = 1,13
        DoorSound = MetalGate
        DoorWallW = 
        DoubleDoor = 2
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorW = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_106
    tile
    {
        xy = 2,13
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 3
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
    // secretz_fixtures_doors_fences_01_107
    tile
    {
        xy = 3,13
        DoorSound = MetalGate
        DoorWallN = 
        DoubleDoor = 4
        IsClosedState = 
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        NoWallLighting = 
        ScrapSize = Large
        alwaysDraw = 
        doorN = 
        wall = 
    }
}
tileset
{
    file = secretz_fixtures_windows_1
    size = 8,10
    id = 271
    // secretz_fixtures_windows_1_0
    tile
    {
        xy = 0,0
        CanScrap = 
        Material = MetalBars
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowW = 
    }
    // secretz_fixtures_windows_1_1
    tile
    {
        xy = 1,0
        CanScrap = 
        Material = MetalBars
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowN = 
    }
    // secretz_fixtures_windows_1_2
    tile
    {
        xy = 2,0
        CanScrap = 
        Material = MetalBars
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowW = 
    }
    // secretz_fixtures_windows_1_3
    tile
    {
        xy = 3,0
        CanScrap = 
        Material = MetalBars
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowN = 
    }
    // secretz_fixtures_windows_1_4
    tile
    {
        xy = 4,0
        CanBreak = 
        CustomName = Window
        Facing = W
        GroupName = Wooden
        Material = MetalScrap
        MoveType = Window
        PickUpLevel = 2
        PickUpWeight = 100
        WindowLocked = 
        attachedW = 
        disableFade = 
        forceLocked = 
        othe = 
    }
    // secretz_fixtures_windows_1_5
    tile
    {
        xy = 5,0
        CanBreak = 
        CustomName = Window
        Facing = N
        GroupName = Wooden
        Material = MetalScrap
        MoveType = Window
        PickUpLevel = 2
        PickUpWeight = 100
        WindowLocked = 
        attachedN = 
        disableFade = 
        forceLocked = 
        othe = 
    }
    // secretz_fixtures_windows_1_6
    tile
    {
        xy = 6,0
        CanBreak = 
        CustomName = Window
        Facing = W
        GroupName = Wooden
        Material = MetalScrap
        MoveType = Window
        PickUpLevel = 2
        PickUpWeight = 100
        WindowLocked = 
        attachedW = 
        disableFade = 
        forceLocked = 
        othe = 
    }
    // secretz_fixtures_windows_1_7
    tile
    {
        xy = 7,0
        CanBreak = 
        CustomName = Window
        Facing = N
        GroupName = Wooden
        Material = MetalScrap
        MoveType = Window
        PickUpLevel = 2
        PickUpWeight = 100
        WindowLocked = 
        attachedN = 
        disableFade = 
        forceLocked = 
        othe = 
    }
    // secretz_fixtures_windows_1_8
    tile
    {
        xy = 0,1
        CanScrap = 
        Material = MetalBars
        PickUpWeight = 10
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowW = 
    }
    // secretz_fixtures_windows_1_9
    tile
    {
        xy = 1,1
        CanScrap = 
        Material = MetalBars
        PickUpWeight = 10
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowN = 
    }
    // secretz_fixtures_windows_1_10
    tile
    {
        xy = 2,1
        CanScrap = 
        Material = MetalBars
        PickUpWeight = 10
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowW = 
    }
    // secretz_fixtures_windows_1_11
    tile
    {
        xy = 3,1
        CanScrap = 
        Material = MetalBars
        PickUpWeight = 10
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowN = 
    }
    // secretz_fixtures_windows_1_12
    tile
    {
        xy = 4,1
        CanBreak = 
        CustomName = Window
        Facing = W
        GroupName = Wooden
        Material = MetalScrap
        MoveType = Window
        PickUpLevel = 2
        PickUpWeight = 100
        WindowLocked = 
        attachedW = 
        disableFade = 
        forceLocked = 
        othe = 
    }
    // secretz_fixtures_windows_1_13
    tile
    {
        xy = 5,1
        CanBreak = 
        CustomName = Window
        Facing = N
        GroupName = Wooden
        Material = MetalScrap
        MoveType = Window
        PickUpLevel = 2
        PickUpWeight = 100
        WindowLocked = 
        attachedN = 
        disableFade = 
        forceLocked = 
        othe = 
    }
    // secretz_fixtures_windows_1_14
    tile
    {
        xy = 6,1
        CanBreak = 
        CustomName = Window
        Facing = W
        GroupName = Wooden
        Material = MetalScrap
        MoveType = Window
        PickUpLevel = 2
        PickUpWeight = 100
        WindowLocked = 
        attachedW = 
        disableFade = 
        forceLocked = 
        othe = 
    }
    // secretz_fixtures_windows_1_15
    tile
    {
        xy = 7,1
        CanBreak = 
        CustomName = Window
        Facing = N
        GroupName = Wooden
        Material = MetalScrap
        MoveType = Window
        PickUpLevel = 2
        PickUpWeight = 100
        WindowLocked = 
        attachedN = 
        disableFade = 
        forceLocked = 
        othe = 
    }
    // secretz_fixtures_windows_1_16
    tile
    {
        xy = 0,2
        CanScrap = 
        Material = MetalBars
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowW = 
    }
    // secretz_fixtures_windows_1_17
    tile
    {
        xy = 1,2
        CanScrap = 
        Material = MetalBars
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowN = 
    }
    // secretz_fixtures_windows_1_18
    tile
    {
        xy = 2,2
        CanScrap = 
        Material = MetalBars
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowW = 
    }
    // secretz_fixtures_windows_1_19
    tile
    {
        xy = 3,2
        CanScrap = 
        Material = MetalBars
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowN = 
    }
    // secretz_fixtures_windows_1_20
    tile
    {
        xy = 4,2
        CanScrap = 
        Material = MetalBars
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowW = 
    }
    // secretz_fixtures_windows_1_21
    tile
    {
        xy = 5,2
        CanScrap = 
        Material = MetalBars
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowN = 
    }
    // secretz_fixtures_windows_1_24
    tile
    {
        xy = 0,3
        CanScrap = 
        Material = MetalBars
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowW = 
    }
    // secretz_fixtures_windows_1_25
    tile
    {
        xy = 1,3
        CanScrap = 
        Material = MetalBars
        ScrapSize = Small
        WindowLocked = 
        makeWindowInvincible = 
        windowN = 
    }
    // secretz_fixtures_windows_1_26
    tile
    {
        xy = 2,3
        CustomName = Window
        Facing = W
        GroupName = Military
        IsClosedState = 
        IsMoveAble = 
        MoveType = Window
        OpenTileOffset = 2
        PickUpLevel = 5
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Wrench
        attachedW = 
        disableFade = 
        makeWindowInvincible = 
        windowW = 
    }
    // secretz_fixtures_windows_1_27
    tile
    {
        xy = 3,3
        CustomName = Window
        Facing = N
        GroupName = Military
        IsClosedState = 
        IsMoveAble = 
        MoveType = Window
        OpenTileOffset = 2
        PickUpLevel = 5
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Wrench
        attachedN = 
        disableFade = 
        makeWindowInvincible = 
        windowN = 
    }
    // secretz_fixtures_windows_1_28
    tile
    {
        xy = 4,3
        CustomName = Window
        Facing = W
        GroupName = Military
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 5
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Wrench
        attachedW = 
        disableFade = 
        makeWindowInvincible = 
    }
    // secretz_fixtures_windows_1_29
    tile
    {
        xy = 5,3
        CustomName = Window
        Facing = N
        GroupName = Military
        IsMoveAble = 
        MoveType = Window
        PickUpLevel = 5
        PickUpTool = Crowbar
        PickUpWeight = 100
        PlaceTool = Wrench
        attachedW = 
        disableFade = 
        makeWindowInvincible = 
    }
    // secretz_fixtures_windows_1_32
    tile
    {
        xy = 0,4
        CanScrap = 
        CustomName = LabBarrier
        Facing = W
        IsMoveAble = 
        Material = MetalBars
        MoveType = Window
        OpenTileOffset = 2
        attachedW = 
        disableFade = 
        makeWindowInvincible = 
        windowW = 
    }
    // secretz_fixtures_windows_1_33
    tile
    {
        xy = 1,4
        CanScrap = 
        CustomName = LabBarrier
        Facing = N
        IsMoveAble = 
        Material = MetalBars
        MoveType = Window
        OpenTileOffset = 2
        attachedN = 
        disableFade = 
        makeWindowInvincible = 
        windowN = 
    }
    // secretz_fixtures_windows_1_34
    tile
    {
        xy = 2,4
        CanScrap = 
        CustomName = LabBarrier
        Facing = W
        IsMoveAble = 
        Material = MetalBars
        MoveType = Window
        attachedW = 
        disableFade = 
        makeWindowInvincible = 
        windowW = 
    }
    // secretz_fixtures_windows_1_35
    tile
    {
        xy = 3,4
        CanScrap = 
        CustomName = LabBarrier
        Facing = N
        IsMoveAble = 
        Material = MetalBars
        MoveType = Window
        attachedW = 
        disableFade = 
        makeWindowInvincible = 
        windowN = 
    }
}
tileset
{
    file = secretz_floors
    size = 8,16
    id = 290
    // secretz_floors_0
    tile
    {
        xy = 0,0
        CanBreak = 
        CustomName = Grey Diagonal Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_1
    tile
    {
        xy = 1,0
        CanBreak = 
        CustomName = Black Diagonal Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_2
    tile
    {
        xy = 2,0
        CanBreak = 
        CustomName = Blue Checkered Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_3
    tile
    {
        xy = 3,0
        CanBreak = 
        CustomName = Yellow Checkered Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_4
    tile
    {
        xy = 4,0
        CanBreak = 
        CustomName = Grey Checkered Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_5
    tile
    {
        xy = 5,0
        CanBreak = 
        CustomName = White Checkered Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_6
    tile
    {
        xy = 6,0
        CanBreak = 
        CustomName = Yellow Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_7
    tile
    {
        xy = 7,0
        CanBreak = 
        CustomName = Black Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_8
    tile
    {
        xy = 0,1
        CanBreak = 
        CustomName = Green Diagonal Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_9
    tile
    {
        xy = 1,1
        CanBreak = 
        CustomName = Yellow Diagonal Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_10
    tile
    {
        xy = 2,1
        CanBreak = 
        CustomName = Beige Checkered Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_11
    tile
    {
        xy = 3,1
        CanBreak = 
        CustomName = White Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_12
    tile
    {
        xy = 4,1
        CanBreak = 
        CustomName = White Diagonal Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_13
    tile
    {
        xy = 5,1
        CanBreak = 
        CustomName = Brown Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_14
    tile
    {
        xy = 6,1
        CanBreak = 
        CustomName = Grey Diagonal Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_15
    tile
    {
        xy = 7,1
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_16
    tile
    {
        xy = 0,2
        BurntTile = floors_burnt_01_1
        CanBreak = 
        CustomName = White Smooth Tiles
        FootstepMaterial = Ceramic
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_17
    tile
    {
        xy = 1,2
        BurntTile = floors_burnt_01_1
        CanBreak = 
        CustomName = White Smooth Tiles
        FootstepMaterial = Ceramic
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_18
    tile
    {
        xy = 2,2
        BurntTile = floors_burnt_01_1
        CanBreak = 
        CustomName = Grey Smooth Tiles
        FootstepMaterial = Ceramic
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_19
    tile
    {
        xy = 3,2
        BurntTile = floors_burnt_01_1
        CanBreak = 
        CustomName = Beige Smooth Tiles
        FootstepMaterial = Ceramic
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_20
    tile
    {
        xy = 4,2
        BurntTile = floors_burnt_01_1
        CanBreak = 
        CustomName = Dark Grey Tiles
        FootstepMaterial = Ceramic
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_21
    tile
    {
        xy = 5,2
        BurntTile = floors_burnt_01_1
        CanBreak = 
        CustomName = Green Tiles
        FootstepMaterial = Ceramic
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_22
    tile
    {
        xy = 6,2
        BurntTile = floors_burnt_01_1
        CanBreak = 
        CustomName = Purple Tiles
        FootstepMaterial = Ceramic
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_23
    tile
    {
        xy = 7,2
        BurntTile = floors_burnt_01_1
        CanBreak = 
        CustomName = Beige Tiles
        FootstepMaterial = Metal
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_24
    tile
    {
        xy = 0,3
        CanBreak = 
        CustomName = Dark Grey Smooth Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_25
    tile
    {
        xy = 1,3
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_26
    tile
    {
        xy = 2,3
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_27
    tile
    {
        xy = 3,3
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_28
    tile
    {
        xy = 4,3
        CanBreak = 
        CustomName = Grey Squares
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_29
    tile
    {
        xy = 5,3
        CanBreak = 
        CustomName = Dark Grey Squares
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_30
    tile
    {
        xy = 6,3
        CanBreak = 
        CustomName = Grey Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_31
    tile
    {
        xy = 7,3
        CanBreak = 
        CustomName = Brown Tiles
        IsMoveAble = 
        Material = Brick
        MoveType = FloorTile
        PickUpLevel = 2
        PickUpTool = Crowbar
        PickUpWeight = 30
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_32
    tile
    {
        xy = 0,4
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_33
    tile
    {
        xy = 1,4
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_34
    tile
    {
        xy = 2,4
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_35
    tile
    {
        xy = 3,4
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_36
    tile
    {
        xy = 4,4
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_37
    tile
    {
        xy = 5,4
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_38
    tile
    {
        xy = 6,4
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_39
    tile
    {
        xy = 7,4
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_40
    tile
    {
        xy = 0,5
        CanBreak = 
        CustomName = Hardwood Floor
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_41
    tile
    {
        xy = 1,5
        CanBreak = 
        CustomName = Oakwood Floor
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_42
    tile
    {
        xy = 2,5
        CanBreak = 
        CustomName = Birchwood Floor
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_43
    tile
    {
        xy = 3,5
        CanBreak = 
        CustomName = Cinnamon West Floor
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_44
    tile
    {
        xy = 4,5
        CanBreak = 
        CustomName = Cinnamon North Floor
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_45
    tile
    {
        xy = 5,5
        CanBreak = 
        CustomName = Finewood Floor
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_46
    tile
    {
        xy = 6,5
        CanBreak = 
        CustomName = Chestnut West Floor
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_47
    tile
    {
        xy = 7,5
        CanBreak = 
        CustomName = Chestnut North Floor
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_48
    tile
    {
        xy = 0,6
        CanBreak = 
        CustomName = Hardwood Tiles
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_49
    tile
    {
        xy = 1,6
        CanBreak = 
        CustomName = Birchwood Tiles
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_50
    tile
    {
        xy = 2,6
        CanBreak = 
        CustomName = Cinnamon Tiles
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_51
    tile
    {
        xy = 3,6
        CanBreak = 
        CustomName = Acacia Tiles
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_52
    tile
    {
        xy = 4,6
        CanBreak = 
        CustomName = Pinewood Floor
        IsMoveAble = 
        Material = Wood
        MoveType = FloorTile
        PickUpLevel = 1
        PickUpTool = Hammer
        PickUpWeight = 20
        PlaceTool = Hammer
        attachedFloor = 
        diamondFloor = 
        solidfloor = 
    }
    // secretz_floors_53
    tile
    {
        xy = 5,6
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_54
    tile
    {
        xy = 6,6
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_55
    tile
    {
        xy = 7,6
        attachedFloor = 
        solidfloor = 
    }
    // secretz_floors_56
    tile
    {
        xy = 0,7
        ContainerCapacity = 7
        attachedFloor = 
        container = plankstash
        solidfloor = 
    }
    // secretz_floors_57
    tile
    {
        xy = 1,7
        ContainerCapacity = 7
        attachedFloor = 
        container = plankstash
        solidfloor = 
    }
    // secretz_floors_58
    tile
    {
        xy = 2,7
        ContainerCapacity = 7
        attachedFloor = 
        container = plankstash
        solidfloor = 
    }
    // secretz_floors_59
    tile
    {
        xy = 3,7
        ContainerCapacity = 7
        attachedFloor = 
        container = plankstash
        solidfloor = 
    }
    // secretz_floors_60
    tile
    {
        xy = 4,7
        ContainerCapacity = 7
        attachedFloor = 
        container = plankstash
        solidfloor = 
    }
    // secretz_floors_61
    tile
    {
        xy = 5,7
        ContainerCapacity = 7
        attachedFloor = 
        container = plankstash
        solidfloor = 
    }
    // secretz_floors_62
    tile
    {
        xy = 6,7
        ContainerCapacity = 7
        attachedFloor = 
        container = plankstash
        solidfloor = 
    }
    // secretz_floors_63
    tile
    {
        xy = 7,7
        ContainerCapacity = 7
        attachedFloor = 
        container = plankstash
        solidfloor = 
    }
    // secretz_floors_64
    tile
    {
        xy = 0,8
        CustomName = CustomName
    }
    // secretz_floors_65
    tile
    {
        xy = 1,8
        CustomName = CustomName
    }
    // secretz_floors_66
    tile
    {
        xy = 2,8
        CustomName = CustomName
    }
    // secretz_floors_67
    tile
    {
        xy = 3,8
        CustomName = CustomName
    }
    // secretz_floors_68
    tile
    {
        xy = 4,8
        ContainerCapacity = 7
        CustomName = CustomName
        container = plankstash
    }
    // secretz_floors_69
    tile
    {
        xy = 5,8
        CustomName = CustomName
    }
    // secretz_floors_70
    tile
    {
        xy = 6,8
        CustomName = CustomName
    }
    // secretz_floors_71
    tile
    {
        xy = 7,8
        CustomName = CustomName
    }
    // secretz_floors_72
    tile
    {
        xy = 0,9
        CustomName = CustomName
    }
    // secretz_floors_73
    tile
    {
        xy = 1,9
        CustomName = CustomName
    }
    // secretz_floors_74
    tile
    {
        xy = 2,9
        CustomName = CustomName
    }
    // secretz_floors_75
    tile
    {
        xy = 3,9
        CustomName = CustomName
    }
    // secretz_floors_76
    tile
    {
        xy = 4,9
        CustomName = CustomName
    }
    // secretz_floors_77
    tile
    {
        xy = 5,9
        CustomName = CustomName
    }
    // secretz_floors_78
    tile
    {
        xy = 6,9
        CustomName = CustomName
    }
    // secretz_floors_79
    tile
    {
        xy = 7,9
        CustomName = CustomName
    }
    // secretz_floors_80
    tile
    {
        xy = 0,10
        CustomName = CustomName
    }
    // secretz_floors_81
    tile
    {
        xy = 1,10
        CustomName = CustomName
    }
    // secretz_floors_82
    tile
    {
        xy = 2,10
        CustomName = CustomName
    }
    // secretz_floors_83
    tile
    {
        xy = 3,10
        CustomName = CustomName
    }
    // secretz_floors_84
    tile
    {
        xy = 4,10
        CustomName = CustomName
    }
    // secretz_floors_85
    tile
    {
        xy = 5,10
        CustomName = CustomName
    }
    // secretz_floors_86
    tile
    {
        xy = 6,10
        CustomName = CustomName
    }
    // secretz_floors_87
    tile
    {
        xy = 7,10
        CustomName = CustomName
    }
    // secretz_floors_88
    tile
    {
        xy = 0,11
        CustomName = CustomName
    }
    // secretz_floors_89
    tile
    {
        xy = 1,11
        CustomName = CustomName
    }
    // secretz_floors_90
    tile
    {
        xy = 2,11
        CustomName = CustomName
    }
    // secretz_floors_91
    tile
    {
        xy = 3,11
        CustomName = CustomName
    }
    // secretz_floors_92
    tile
    {
        xy = 4,11
        CustomName = CustomName
    }
    // secretz_floors_93
    tile
    {
        xy = 5,11
        CustomName = CustomName
    }
    // secretz_floors_94
    tile
    {
        xy = 6,11
        CustomName = CustomName
    }
    // secretz_floors_95
    tile
    {
        xy = 7,11
        CustomName = CustomName
    }
    // secretz_floors_96
    tile
    {
        xy = 0,12
        CustomName = CustomName
    }
    // secretz_floors_97
    tile
    {
        xy = 1,12
        CustomName = CustomName
    }
    // secretz_floors_98
    tile
    {
        xy = 2,12
        CustomName = CustomName
    }
    // secretz_floors_99
    tile
    {
        xy = 3,12
        CustomName = CustomName
    }
    // secretz_floors_100
    tile
    {
        xy = 4,12
        CustomName = CustomName
    }
    // secretz_floors_101
    tile
    {
        xy = 5,12
        CustomName = CustomName
    }
    // secretz_floors_102
    tile
    {
        xy = 6,12
        CustomName = CustomName
    }
    // secretz_floors_103
    tile
    {
        xy = 7,12
        CustomName = CustomName
    }
    // secretz_floors_104
    tile
    {
        xy = 0,13
        CustomName = CustomName
    }
    // secretz_floors_105
    tile
    {
        xy = 1,13
        CustomName = CustomName
    }
    // secretz_floors_106
    tile
    {
        xy = 2,13
        CustomName = CustomName
    }
    // secretz_floors_107
    tile
    {
        xy = 3,13
        CustomName = CustomName
    }
    // secretz_floors_108
    tile
    {
        xy = 4,13
        CustomName = CustomName
    }
    // secretz_floors_109
    tile
    {
        xy = 5,13
        CustomName = CustomName
    }
    // secretz_floors_110
    tile
    {
        xy = 6,13
        CustomName = CustomName
    }
    // secretz_floors_111
    tile
    {
        xy = 7,13
        CustomName = CustomName
    }
    // secretz_floors_112
    tile
    {
        xy = 0,14
        CustomName = CustomName
    }
    // secretz_floors_113
    tile
    {
        xy = 1,14
        CustomName = CustomName
    }
    // secretz_floors_114
    tile
    {
        xy = 2,14
        CustomName = CustomName
    }
    // secretz_floors_115
    tile
    {
        xy = 3,14
        CustomName = CustomName
    }
    // secretz_floors_116
    tile
    {
        xy = 4,14
        CustomName = CustomName
    }
    // secretz_floors_117
    tile
    {
        xy = 5,14
        CustomName = CustomName
    }
    // secretz_floors_118
    tile
    {
        xy = 6,14
        CustomName = CustomName
    }
    // secretz_floors_119
    tile
    {
        xy = 7,14
        CustomName = CustomName
    }
    // secretz_floors_120
    tile
    {
        xy = 0,15
        CustomName = CustomName
    }
    // secretz_floors_121
    tile
    {
        xy = 1,15
        CustomName = CustomName
    }
    // secretz_floors_122
    tile
    {
        xy = 2,15
        CustomName = CustomName
    }
    // secretz_floors_123
    tile
    {
        xy = 3,15
        CustomName = CustomName
    }
    // secretz_floors_124
    tile
    {
        xy = 4,15
        CustomName = CustomName
    }
    // secretz_floors_125
    tile
    {
        xy = 5,15
        CustomName = CustomName
    }
    // secretz_floors_126
    tile
    {
        xy = 6,15
        CustomName = CustomName
    }
    // secretz_floors_127
    tile
    {
        xy = 7,15
        CustomName = CustomName
    }
}
tileset
{
    file = secretz_heavystuff_01
    size = 16,16
    id = 320
}
tileset
{
    file = secretz_industry_01
    size = 8,8
    id = 287
    // secretz_industry_01_0
    tile
    {
        xy = 0,0
        FlatTextureOffset = 1
        WallW = 
        wall = 
    }
    // secretz_industry_01_1
    tile
    {
        xy = 1,0
        WallN = 
        wall = 
    }
    // secretz_industry_01_2
    tile
    {
        xy = 2,0
        FlatTextureOffset = -1
        WallNW = 
        wall = 
    }
    // secretz_industry_01_3
    tile
    {
        xy = 3,0
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // secretz_industry_01_4
    tile
    {
        xy = 4,0
        CanScrap = 
        CustomName = Conditioner
        Facing = S
        GroupName = Air
        IsHigh = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
    }
    // secretz_industry_01_5
    tile
    {
        xy = 5,0
        CanScrap = 
        CustomName = Conditioner
        Facing = E
        GroupName = Air
        IsHigh = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
    }
    // secretz_industry_01_6
    tile
    {
        xy = 6,0
        diamondFloor = 
        solidfloor = 
    }
    // secretz_industry_01_7
    tile
    {
        xy = 7,0
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
    }
    // secretz_industry_01_8
    tile
    {
        xy = 0,1
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // secretz_industry_01_9
    tile
    {
        xy = 1,1
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // secretz_industry_01_10
    tile
    {
        xy = 2,1
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // secretz_industry_01_11
    tile
    {
        xy = 3,1
        DoorWallN = 
        FlatTextureOffset = -10
        wall = 
    }
    // secretz_industry_01_12
    tile
    {
        xy = 4,1
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
    }
    // secretz_industry_01_13
    tile
    {
        xy = 5,1
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
    }
    // secretz_industry_01_14
    tile
    {
        xy = 6,1
        FloorOverlay = 
    }
    // secretz_industry_01_15
    tile
    {
        xy = 7,1
        FloorOverlay = 
    }
    // secretz_industry_01_16
    tile
    {
        xy = 0,2
        FloorOverlay = 
    }
    // secretz_industry_01_17
    tile
    {
        xy = 1,2
        FloorOverlay = 
    }
    // secretz_industry_01_18
    tile
    {
        xy = 2,2
        FloorOverlay = 
    }
    // secretz_industry_01_19
    tile
    {
        xy = 3,2
        FloorOverlay = 
    }
    // secretz_industry_01_20
    tile
    {
        xy = 4,2
        solidfloor = 
    }
    // secretz_industry_01_21
    tile
    {
        xy = 5,2
        solidfloor = 
    }
    // secretz_industry_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Barrel
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 100
        Surface = 33
        solidtrans = 
    }
    // secretz_industry_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CanScrap = 
        CustomName = Barrel
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 100
        Surface = 33
        solidtrans = 
    }
    // secretz_industry_01_24
    tile
    {
        xy = 0,3
        FloorOverlay = 
    }
    // secretz_industry_01_25
    tile
    {
        xy = 1,3
        FloorOverlay = 
    }
    // secretz_industry_01_26
    tile
    {
        xy = 2,3
        attachedE = 
    }
    // secretz_industry_01_27
    tile
    {
        xy = 3,3
        attachedN = 
    }
    // secretz_industry_01_28
    tile
    {
        xy = 4,3
        attachedN = 
    }
    // secretz_industry_01_29
    tile
    {
        xy = 5,3
        attachedN = 
    }
    // secretz_industry_01_30
    tile
    {
        xy = 6,3
        attachedN = 
    }
    // secretz_industry_01_31
    tile
    {
        xy = 7,3
        attachedN = 
    }
    // secretz_industry_01_32
    tile
    {
        xy = 0,4
        attachedW = 
    }
    // secretz_industry_01_33
    tile
    {
        xy = 1,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // secretz_industry_01_34
    tile
    {
        xy = 2,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // secretz_industry_01_35
    tile
    {
        xy = 3,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // secretz_industry_01_36
    tile
    {
        xy = 4,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // secretz_industry_01_37
    tile
    {
        xy = 5,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // secretz_industry_01_38
    tile
    {
        xy = 6,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // secretz_industry_01_39
    tile
    {
        xy = 7,4
        FootstepMaterial = Metal
        diamondFloor = 
        solidfloor = 
        transparentFloor = 
    }
    // secretz_industry_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Barrel PG
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 100
        Surface = 33
        solidtrans = 
    }
    // secretz_industry_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Barrel PG
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 100
        Surface = 33
        solidtrans = 
    }
    // secretz_industry_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Barrel Toxic
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 100
        Surface = 33
        solidtrans = 
    }
    // secretz_industry_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CanScrap = 
        CustomName = Barrel Toxic
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = MetalPlates
        Material2 = MetalScrap
        PickUpWeight = 100
        Surface = 33
        solidtrans = 
    }
    // secretz_industry_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
    }
    // secretz_industry_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
    }
    // secretz_industry_01_46
    tile
    {
        xy = 6,5
        attachedFloor = 
    }
    // secretz_industry_01_47
    tile
    {
        xy = 7,5
        attachedFloor = 
    }
    // secretz_industry_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        attachedFloor = 
        solid = 
    }
    // secretz_industry_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        attachedFloor = 
        solid = 
    }
    // secretz_industry_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        attachedFloor = 
        solidtrans = 
    }
    // secretz_industry_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        attachedFloor = 
        solidtrans = 
    }
    // secretz_industry_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        attachedFloor = 
        solidtrans = 
    }
    // secretz_industry_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        attachedFloor = 
        solidtrans = 
    }
    // secretz_industry_01_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        attachedFloor = 
        solidtrans = 
    }
    // secretz_industry_01_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        attachedFloor = 
        solidtrans = 
    }
    // secretz_industry_01_56
    tile
    {
        xy = 0,7
        solid = 
    }
    // secretz_industry_01_57
    tile
    {
        xy = 1,7
        solid = 
    }
}
tileset
{
    file = secretz_industry_02
    size = 8,32
    id = 284
    // secretz_industry_02_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        attachedW = 
    }
    // secretz_industry_02_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        attachedN = 
    }
    // secretz_industry_02_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        attachedE = 
    }
    // secretz_industry_02_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        attachedS = 
    }
    // secretz_industry_02_12
    tile
    {
        xy = 4,1
        attachedN = 
    }
    // secretz_industry_02_13
    tile
    {
        xy = 5,1
        attachedW = 
    }
    // secretz_industry_02_14
    tile
    {
        xy = 6,1
        attachedS = 
    }
    // secretz_industry_02_15
    tile
    {
        xy = 7,1
        attachedE = 
    }
    // secretz_industry_02_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        attachedW = 
    }
    // secretz_industry_02_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        attachedN = 
    }
    // secretz_industry_02_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        attachedE = 
    }
    // secretz_industry_02_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        attachedS = 
    }
    // secretz_industry_02_20
    tile
    {
        xy = 4,2
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_21
    tile
    {
        xy = 5,2
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        ScrapSize = Small
    }
    // secretz_industry_02_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        Surface = 34
        solidtrans = 
    }
    // secretz_industry_02_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        Surface = 34
        solidtrans = 
    }
    // secretz_industry_02_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        Surface = 34
        solidtrans = 
    }
    // secretz_industry_02_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        Surface = 34
        solidtrans = 
    }
    // secretz_industry_02_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        Surface = 34
        solidtrans = 
    }
    // secretz_industry_02_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        IsLow = 
        IsTable = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        Surface = 34
        solidtrans = 
    }
    // secretz_industry_02_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        solidtrans = 
    }
    // secretz_industry_02_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        solidtrans = 
    }
    // secretz_industry_02_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        ItemHeight = 80
        solid = 
    }
    // secretz_industry_02_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        solidtrans = 
    }
    // secretz_industry_02_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        solidtrans = 
    }
    // secretz_industry_02_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        ItemHeight = 80
        solid = 
    }
    // secretz_industry_02_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CanScrap = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        solidtrans = 
    }
    // secretz_industry_02_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CanScrap = 
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        solidtrans = 
    }
    // secretz_industry_02_54
    tile
    {
        xy = 6,6
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 80
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        solid = 
    }
    // secretz_industry_02_55
    tile
    {
        xy = 7,6
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 80
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        solid = 
    }
    // secretz_industry_02_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 80
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        solidtrans = 
    }
    // secretz_industry_02_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 80
        Material = Mechanical
        Material2 = MetalScrap
        ScrapSize = Large
        solidtrans = 
    }
    // secretz_industry_02_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        solid = 
    }
    // secretz_industry_02_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        solid = 
    }
    // secretz_industry_02_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        solid = 
    }
    // secretz_industry_02_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        solid = 
    }
    // secretz_industry_02_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        solid = 
    }
    // secretz_industry_02_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        solid = 
    }
    // secretz_industry_02_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        solid = 
    }
    // secretz_industry_02_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        solid = 
    }
    // secretz_industry_02_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        solid = 
    }
    // secretz_industry_02_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        solid = 
    }
    // secretz_industry_02_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        solid = 
    }
    // secretz_industry_02_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        solid = 
    }
    // secretz_industry_02_76
    tile
    {
        xy = 4,9
        solid = 
    }
    // secretz_industry_02_77
    tile
    {
        xy = 5,9
        solid = 
    }
    // secretz_industry_02_78
    tile
    {
        xy = 6,9
        solid = 
    }
    // secretz_industry_02_79
    tile
    {
        xy = 7,9
        solid = 
    }
    // secretz_industry_02_80
    tile
    {
        xy = 0,10
        solidtrans = 
    }
    // secretz_industry_02_81
    tile
    {
        xy = 1,10
        solidtrans = 
    }
    // secretz_industry_02_82
    tile
    {
        xy = 2,10
        solidtrans = 
    }
    // secretz_industry_02_83
    tile
    {
        xy = 3,10
        solidtrans = 
    }
    // secretz_industry_02_84
    tile
    {
        xy = 4,10
        WallNWTrans = 
        wall = 
    }
    // secretz_industry_02_85
    tile
    {
        xy = 5,10
        solidtrans = 
    }
    // secretz_industry_02_86
    tile
    {
        xy = 6,10
        solidtrans = 
    }
    // secretz_industry_02_87
    tile
    {
        xy = 7,10
        solidtrans = 
    }
    // secretz_industry_02_95
    tile
    {
        xy = 7,11
        solidtrans = 
    }
}
tileset
{
    file = secretz_industry_03
    size = 16,16
    id = 302
    // secretz_industry_03_25
    tile
    {
        xy = 9,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // secretz_industry_03_26
    tile
    {
        xy = 10,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // secretz_industry_03_27
    tile
    {
        xy = 11,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // secretz_industry_03_28
    tile
    {
        xy = 12,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // secretz_industry_03_29
    tile
    {
        xy = 13,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNW = 
        wall = 
    }
    // secretz_industry_03_30
    tile
    {
        xy = 14,1
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretz_industry_03_56
    tile
    {
        xy = 8,3
        BlocksPlacement = 
        CustomName = Counter
        Facing = W
        GroupName = Mobile Tool
        IsLow = 
        IsMoveAble = 
        ItemHeight = 45
        Material = Electric
        Material2 = MetalWire
        Material3 = MetalScrap
        PickUpWeight = 50
        signal = tv
    }
    // secretz_industry_03_57
    tile
    {
        xy = 9,3
        BlocksPlacement = 
        CustomName = Counter
        Facing = S
        GroupName = Mobile Tool
        IsLow = 
        IsMoveAble = 
        ItemHeight = 45
        Material = Electric
        Material2 = MetalWire
        Material3 = MetalScrap
        PickUpWeight = 50
        signal = tv
    }
    // secretz_industry_03_58
    tile
    {
        xy = 10,3
        BlocksPlacement = 
        CustomName = Counter
        Facing = W
        GroupName = Mobile Tool
        IsLow = 
        IsMoveAble = 
        Material = AluminumScrap
        Material2 = Electric
        Material3 = MetalWire
        PickUpWeight = 50
    }
    // secretz_industry_03_59
    tile
    {
        xy = 11,3
        BlocksPlacement = 
        CustomName = Counter
        Facing = S
        GroupName = Mobile Tool
        IsLow = 
        IsMoveAble = 
        Material = AluminumScrap
        Material2 = Electric
        Material3 = MetalWire
        PickUpWeight = 50
    }
    // secretz_industry_03_75
    tile
    {
        xy = 11,4
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // secretz_industry_03_76
    tile
    {
        xy = 12,4
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // secretz_industry_03_77
    tile
    {
        xy = 13,4
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // secretz_industry_03_78
    tile
    {
        xy = 14,4
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // secretz_industry_03_88
    tile
    {
        xy = 8,5
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // secretz_industry_03_89
    tile
    {
        xy = 9,5
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // secretz_industry_03_91
    tile
    {
        xy = 11,5
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // secretz_industry_03_92
    tile
    {
        xy = 12,5
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // secretz_industry_03_93
    tile
    {
        xy = 13,5
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        wall = 
    }
    // secretz_industry_03_94
    tile
    {
        xy = 14,5
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalPlates
        Material2 = MetalScrap
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        wall = 
    }
    // secretz_industry_03_184
    tile
    {
        xy = 8,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // secretz_industry_03_185
    tile
    {
        xy = 9,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // secretz_industry_03_186
    tile
    {
        xy = 10,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // secretz_industry_03_187
    tile
    {
        xy = 11,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // secretz_industry_03_188
    tile
    {
        xy = 12,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // secretz_industry_03_189
    tile
    {
        xy = 13,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // secretz_industry_03_190
    tile
    {
        xy = 14,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        wall = 
    }
    // secretz_industry_03_191
    tile
    {
        xy = 15,11
        CantClimb = 
        Material = MetalBars
        Material2 = Glass
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        wall = 
    }
    // secretz_industry_03_198
    tile
    {
        xy = 6,12
        BlocksPlacement = 
        solidtrans = 
    }
    // secretz_industry_03_199
    tile
    {
        xy = 7,12
        BlocksPlacement = 
        solidtrans = 
    }
    // secretz_industry_03_200
    tile
    {
        xy = 8,12
        BlocksPlacement = 
        solidtrans = 
    }
    // secretz_industry_03_201
    tile
    {
        xy = 9,12
        BlocksPlacement = 
        solidtrans = 
    }
    // secretz_industry_03_202
    tile
    {
        xy = 10,12
        BlocksPlacement = 
        solidtrans = 
    }
    // secretz_industry_03_203
    tile
    {
        xy = 11,12
        BlocksPlacement = 
        solidtrans = 
    }
    // secretz_industry_03_204
    tile
    {
        xy = 12,12
        BlocksPlacement = 
        solidtrans = 
    }
    // secretz_industry_03_205
    tile
    {
        xy = 13,12
        BlocksPlacement = 
        solidtrans = 
    }
    // secretz_industry_03_212
    tile
    {
        xy = 4,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 5
        CustomName = Fridge
        Facing = S
        Freezer = 
        FreezerCapacity = 30
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // secretz_industry_03_213
    tile
    {
        xy = 5,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 5
        CustomName = Fridge
        Facing = E
        Freezer = 
        FreezerCapacity = 30
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // secretz_industry_03_216
    tile
    {
        xy = 8,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = LabFridge
        Facing = E
        Freezer = 
        FreezerCapacity = 10
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // secretz_industry_03_217
    tile
    {
        xy = 9,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = LabFridge
        Facing = S
        Freezer = 
        FreezerCapacity = 10
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // secretz_industry_03_218
    tile
    {
        xy = 10,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = LabFridge
        Facing = E
        Freezer = 
        FreezerCapacity = 10
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // secretz_industry_03_219
    tile
    {
        xy = 11,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = LabFridge
        Facing = S
        Freezer = 
        FreezerCapacity = 10
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // secretz_industry_03_221
    tile
    {
        xy = 13,13
        BlocksPlacement = 
        solidtrans = 
    }
    // secretz_industry_03_224
    tile
    {
        xy = 0,14
        ContainerCapacity = 60
        ContainerPosition = High
        CustomName = Tool Cabinet
        Facing = S
        GroupName = Red Mobile
        IsMoveAble = 
        PickUpWeight = 200
        container = toolcabinet
        solidtrans = 
    }
    // secretz_industry_03_225
    tile
    {
        xy = 1,14
        ContainerCapacity = 60
        ContainerPosition = High
        CustomName = Tool Cabinet
        Facing = E
        GroupName = Red Mobile
        IsMoveAble = 
        PickUpWeight = 200
        container = toolcabinet
        solidtrans = 
    }
    // secretz_industry_03_228
    tile
    {
        xy = 4,14
        BlocksPlacement = 
        CustomName = LabSampleExpositor
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_industry_03_229
    tile
    {
        xy = 5,14
        BlocksPlacement = 
        CustomName = LabSampleExpositor
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_industry_03_230
    tile
    {
        xy = 6,14
        BlocksPlacement = 
        CustomName = LabSampleExpositor
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_industry_03_231
    tile
    {
        xy = 7,14
        BlocksPlacement = 
        CustomName = LabSampleExpositor
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_industry_03_232
    tile
    {
        xy = 8,14
        BlocksPlacement = 
        CustomName = LabSampleExpositor
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_industry_03_233
    tile
    {
        xy = 9,14
        BlocksPlacement = 
        CustomName = LabSampleExpositor
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_industry_03_234
    tile
    {
        xy = 10,14
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Fridge
        Facing = S
        Freezer = 
        FreezerCapacity = 10
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // secretz_industry_03_235
    tile
    {
        xy = 11,14
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 25
        CustomName = Fridge
        Facing = E
        Freezer = 
        FreezerCapacity = 10
        GroupName = Industrial
        IsMoveAble = 
        Material = Fridge
        Material2 = Electric
        Material3 = Glass
        PickUpLevel = 3
        PickUpWeight = 300
        ScrapSize = Large
        Surface = 62
        container = fridge
        solidtrans = 
    }
    // secretz_industry_03_236
    tile
    {
        xy = 12,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = S
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_237
    tile
    {
        xy = 13,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = E
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_238
    tile
    {
        xy = 14,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = N
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_239
    tile
    {
        xy = 15,14
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = W
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_240
    tile
    {
        xy = 0,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = E
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 67
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_241
    tile
    {
        xy = 1,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = S
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 67
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_242
    tile
    {
        xy = 2,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = N
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 67
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_243
    tile
    {
        xy = 3,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = W
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 67
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_244
    tile
    {
        xy = 4,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = E
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 82
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_245
    tile
    {
        xy = 5,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = S
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 82
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_246
    tile
    {
        xy = 6,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = N
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 77
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_247
    tile
    {
        xy = 7,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = W
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 77
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_248
    tile
    {
        xy = 8,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = E
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_249
    tile
    {
        xy = 9,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = S
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_250
    tile
    {
        xy = 10,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = N
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_251
    tile
    {
        xy = 11,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = W
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_252
    tile
    {
        xy = 12,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = E
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_253
    tile
    {
        xy = 13,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = S
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_254
    tile
    {
        xy = 14,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = N
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
    // secretz_industry_03_255
    tile
    {
        xy = 15,15
        BlocksPlacement = 
        CanBreak = 
        CanScrap = 
        CustomName = Locker
        Facing = W
        GroupName = Metal
        IsMoveAble = 
        Material = MetalPlates
        Material2 = SmallMetalPlates
        Material3 = MetalScrap
        PickUpLevel = 4
        PickUpTool = Hammer
        PickUpWeight = 250
        PlaceTool = Hammer
        Surface = 69
        container = metal_shelves
        solidtrans = 
    }
}
tileset
{
    file = secretz_industry_trucks_01
    size = 8,10
    id = 293
    // secretz_industry_trucks_01_0
    tile
    {
        xy = 0,0
        FlatTextureOffset = 1
        WallW = 
        wall = 
    }
    // secretz_industry_trucks_01_1
    tile
    {
        xy = 1,0
        WallN = 
        wall = 
    }
    // secretz_industry_trucks_01_2
    tile
    {
        xy = 2,0
        FlatTextureOffset = -1
        WallNW = 
        wall = 
    }
    // secretz_industry_trucks_01_3
    tile
    {
        xy = 3,0
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // secretz_industry_trucks_01_4
    tile
    {
        xy = 4,0
        FlatTextureOffset = 1
        WallW = 
        wall = 
    }
    // secretz_industry_trucks_01_5
    tile
    {
        xy = 5,0
        WallN = 
        wall = 
    }
    // secretz_industry_trucks_01_6
    tile
    {
        xy = 6,0
        FlatTextureOffset = -1
        WallNW = 
        wall = 
    }
    // secretz_industry_trucks_01_7
    tile
    {
        xy = 7,0
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // secretz_industry_trucks_01_8
    tile
    {
        xy = 0,1
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // secretz_industry_trucks_01_9
    tile
    {
        xy = 1,1
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // secretz_industry_trucks_01_10
    tile
    {
        xy = 2,1
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // secretz_industry_trucks_01_11
    tile
    {
        xy = 3,1
        DoorWallN = 
        FlatTextureOffset = -10
        wall = 
    }
    // secretz_industry_trucks_01_12
    tile
    {
        xy = 4,1
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // secretz_industry_trucks_01_13
    tile
    {
        xy = 5,1
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // secretz_industry_trucks_01_14
    tile
    {
        xy = 6,1
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // secretz_industry_trucks_01_15
    tile
    {
        xy = 7,1
        DoorWallN = 
        FlatTextureOffset = -10
        wall = 
    }
    // secretz_industry_trucks_01_16
    tile
    {
        xy = 0,2
        attachedW = 
    }
    // secretz_industry_trucks_01_17
    tile
    {
        xy = 1,2
        attachedN = 
    }
    // secretz_industry_trucks_01_18
    tile
    {
        xy = 2,2
        attachedW = 
    }
    // secretz_industry_trucks_01_19
    tile
    {
        xy = 3,2
        attachedN = 
    }
    // secretz_industry_trucks_01_20
    tile
    {
        xy = 4,2
        attachedE = 
    }
    // secretz_industry_trucks_01_24
    tile
    {
        xy = 0,3
        attachedW = 
    }
    // secretz_industry_trucks_01_25
    tile
    {
        xy = 1,3
        attachedN = 
    }
    // secretz_industry_trucks_01_26
    tile
    {
        xy = 2,3
        attachedE = 
    }
    // secretz_industry_trucks_01_27
    tile
    {
        xy = 3,3
        attachedN = 
    }
    // secretz_industry_trucks_01_32
    tile
    {
        xy = 0,4
        CustomName = BunkerBlastDoor
        GarageDoor = 1
        WallW = 
        attachedW = 
        doorW = 
        wall = 
    }
    // secretz_industry_trucks_01_33
    tile
    {
        xy = 1,4
        CustomName = BunkerBlastDoor
        GarageDoor = 2
        WallW = 
        attachedW = 
        doorW = 
        wall = 
    }
    // secretz_industry_trucks_01_34
    tile
    {
        xy = 2,4
        CustomName = BunkerBlastDoor
        GarageDoor = 3
        WallW = 
        attachedW = 
        doorW = 
        wall = 
    }
    // secretz_industry_trucks_01_35
    tile
    {
        xy = 3,4
        CustomName = BunkerBlastDoor
        GarageDoor = 1
        WallN = 
        attachedN = 
        doorN = 
        wall = 
    }
    // secretz_industry_trucks_01_36
    tile
    {
        xy = 4,4
        CustomName = BunkerBlastDoor
        GarageDoor = 2
        WallN = 
        attachedN = 
        doorN = 
        wall = 
    }
    // secretz_industry_trucks_01_37
    tile
    {
        xy = 5,4
        CustomName = BunkerBlastDoor
        GarageDoor = 3
        WallN = 
        attachedN = 
        doorN = 
        wall = 
    }
    // secretz_industry_trucks_01_38
    tile
    {
        xy = 6,4
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // secretz_industry_trucks_01_39
    tile
    {
        xy = 7,4
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // secretz_industry_trucks_01_40
    tile
    {
        xy = 0,5
        CustomName = BunkerBlastDoor
        DoorWallW = 
        GarageDoor = 4
        attachedW = 
        doorW = 
        wall = 
    }
    // secretz_industry_trucks_01_41
    tile
    {
        xy = 1,5
        CustomName = BunkerBlastDoor
        DoorWallW = 
        GarageDoor = 5
        attachedW = 
        doorW = 
        wall = 
    }
    // secretz_industry_trucks_01_42
    tile
    {
        xy = 2,5
        CustomName = BunkerBlastDoor
        DoorWallW = 
        GarageDoor = 6
        attachedW = 
        doorW = 
        wall = 
    }
    // secretz_industry_trucks_01_43
    tile
    {
        xy = 3,5
        CustomName = BunkerBlastDoor
        DoorWallN = 
        GarageDoor = 4
        attachedN = 
        doorN = 
        wall = 
    }
    // secretz_industry_trucks_01_44
    tile
    {
        xy = 4,5
        CustomName = BunkerBlastDoor
        DoorWallN = 
        GarageDoor = 5
        attachedN = 
        doorN = 
        wall = 
    }
    // secretz_industry_trucks_01_45
    tile
    {
        xy = 5,5
        CustomName = BunkerBlastDoor
        DoorWallN = 
        GarageDoor = 6
        attachedN = 
        doorN = 
        wall = 
    }
    // secretz_industry_trucks_01_46
    tile
    {
        xy = 6,5
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // secretz_industry_trucks_01_47
    tile
    {
        xy = 7,5
        FloorOverlay = 
        diamondFloor = 
        exterior = 
        solidfloor = 
    }
    // secretz_industry_trucks_01_48
    tile
    {
        xy = 0,6
        FlatTextureOffset = 1
        WallW = 
        wall = 
    }
    // secretz_industry_trucks_01_49
    tile
    {
        xy = 1,6
        WallN = 
        wall = 
    }
    // secretz_industry_trucks_01_50
    tile
    {
        xy = 2,6
        FlatTextureOffset = -1
        WallNW = 
        wall = 
    }
    // secretz_industry_trucks_01_51
    tile
    {
        xy = 3,6
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // secretz_industry_trucks_01_52
    tile
    {
        xy = 4,6
        WallOverlay = 
        attachedW = 
        exterior = 
    }
    // secretz_industry_trucks_01_53
    tile
    {
        xy = 5,6
        WallOverlay = 
        attachedN = 
        exterior = 
    }
    // secretz_industry_trucks_01_54
    tile
    {
        xy = 6,6
        WallOverlay = 
        exterior = 
    }
    // secretz_industry_trucks_01_55
    tile
    {
        xy = 7,6
        WallOverlay = 
        exterior = 
    }
    // secretz_industry_trucks_01_56
    tile
    {
        xy = 0,7
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // secretz_industry_trucks_01_57
    tile
    {
        xy = 1,7
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // secretz_industry_trucks_01_58
    tile
    {
        xy = 2,7
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // secretz_industry_trucks_01_59
    tile
    {
        xy = 3,7
        DoorWallN = 
        FlatTextureOffset = -10
        wall = 
    }
    // secretz_industry_trucks_01_60
    tile
    {
        xy = 4,7
        WallOverlay = 
        attachedW = 
        exterior = 
    }
    // secretz_industry_trucks_01_61
    tile
    {
        xy = 5,7
        WallOverlay = 
        attachedN = 
        exterior = 
    }
    // secretz_industry_trucks_01_62
    tile
    {
        xy = 6,7
        WallOverlay = 
        exterior = 
    }
    // secretz_industry_trucks_01_63
    tile
    {
        xy = 7,7
        WallOverlay = 
        exterior = 
    }
    // secretz_industry_trucks_01_64
    tile
    {
        xy = 0,8
        WallOverlay = 
        attachedW = 
        exterior = 
    }
    // secretz_industry_trucks_01_65
    tile
    {
        xy = 1,8
        WallOverlay = 
        attachedN = 
        exterior = 
    }
    // secretz_industry_trucks_01_66
    tile
    {
        xy = 2,8
        WallOverlay = 
        exterior = 
    }
    // secretz_industry_trucks_01_67
    tile
    {
        xy = 3,8
        WallOverlay = 
        exterior = 
    }
    // secretz_industry_trucks_01_68
    tile
    {
        xy = 4,8
        WallOverlay = 
        attachedW = 
        exterior = 
    }
    // secretz_industry_trucks_01_69
    tile
    {
        xy = 5,8
        WallOverlay = 
        attachedN = 
        exterior = 
    }
    // secretz_industry_trucks_01_70
    tile
    {
        xy = 6,8
        WallOverlay = 
        exterior = 
    }
    // secretz_industry_trucks_01_71
    tile
    {
        xy = 7,8
        WallOverlay = 
        exterior = 
    }
}
tileset
{
    file = secretz_lighting_bunker_1
    size = 8,8
    id = 268
    // secretz_lighting_bunker_1_1
    tile
    {
        xy = 1,0
        CustomName = Lights
        Facing = E
        GroupName = Flood
        LightRadius = 10
        PickUpWeight = 150
        lightB = 98
        lightG = 128
        lightR = 128
        lightswitch = 
    }
    // secretz_lighting_bunker_1_3
    tile
    {
        xy = 3,0
        attachedW = 
        lightswitch = 
    }
    // secretz_lighting_bunker_1_4
    tile
    {
        xy = 4,0
        attachedN = 
        lightswitch = 
    }
    // secretz_lighting_bunker_1_8
    tile
    {
        xy = 0,1
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Modern
        IsHigh = 
        LightRadius = 5
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        forceFade = 
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // secretz_lighting_bunker_1_9
    tile
    {
        xy = 1,1
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Modern
        IsHigh = 
        LightRadius = 5
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        forceFade = 
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // secretz_lighting_bunker_1_10
    tile
    {
        xy = 2,1
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Oval
        IsHigh = 
        LightRadius = 5
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        forceFade = 
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // secretz_lighting_bunker_1_11
    tile
    {
        xy = 3,1
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Oval
        IsHigh = 
        LightRadius = 5
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        forceFade = 
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // secretz_lighting_bunker_1_12
    tile
    {
        xy = 4,1
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Oval
        IsHigh = 
        LightRadius = 3
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        forceFade = 
        lightB = 5
        lightG = 5
        lightR = 182
        lightswitch = 
    }
    // secretz_lighting_bunker_1_13
    tile
    {
        xy = 5,1
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Oval
        IsHigh = 
        LightRadius = 3
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        forceFade = 
        lightB = 5
        lightG = 5
        lightR = 182
        lightswitch = 
    }
    // secretz_lighting_bunker_1_14
    tile
    {
        xy = 6,1
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Oval
        IsHigh = 
        LightRadius = 3
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        forceFade = 
        lightB = 92
        lightG = 245
        lightR = 63
        lightswitch = 
    }
    // secretz_lighting_bunker_1_15
    tile
    {
        xy = 7,1
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Oval
        IsHigh = 
        LightRadius = 3
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        forceFade = 
        lightB = 92
        lightG = 245
        lightR = 63
        lightswitch = 
    }
    // secretz_lighting_bunker_1_16
    tile
    {
        xy = 0,2
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Modern
        IsHigh = 
        LightRadius = 5
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 5
        lightG = 5
        lightR = 145
        lightswitch = 
    }
    // secretz_lighting_bunker_1_17
    tile
    {
        xy = 1,2
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Modern
        IsHigh = 
        LightRadius = 5
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 5
        lightG = 5
        lightR = 145
        lightswitch = 
    }
    // secretz_lighting_bunker_1_18
    tile
    {
        xy = 2,2
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Oval
        IsHigh = 
        LightRadius = 5
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 5
        lightG = 5
        lightR = 145
        lightswitch = 
    }
    // secretz_lighting_bunker_1_19
    tile
    {
        xy = 3,2
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Oval
        IsHigh = 
        LightRadius = 5
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 5
        lightG = 5
        lightR = 145
        lightswitch = 
    }
    // secretz_lighting_bunker_1_20
    tile
    {
        xy = 4,2
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Oval
        IsHigh = 
        LightRadius = 3
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        forceFade = 
        lightB = 5
        lightG = 5
        lightR = 182
        lightswitch = 
    }
    // secretz_lighting_bunker_1_21
    tile
    {
        xy = 5,2
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Oval
        IsHigh = 
        LightRadius = 3
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedS = 
        forceFade = 
        lightB = 5
        lightG = 5
        lightR = 182
        lightswitch = 
    }
    // secretz_lighting_bunker_1_22
    tile
    {
        xy = 6,2
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Oval
        IsHigh = 
        LightRadius = 3
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        forceFade = 
        lightB = 92
        lightG = 245
        lightR = 63
        lightswitch = 
    }
    // secretz_lighting_bunker_1_23
    tile
    {
        xy = 7,2
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Oval
        IsHigh = 
        LightRadius = 3
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedS = 
        forceFade = 
        lightB = 92
        lightG = 245
        lightR = 63
        lightswitch = 
    }
    // secretz_lighting_bunker_1_24
    tile
    {
        xy = 0,3
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Modern
        IsHigh = 
        LightRadius = 7
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // secretz_lighting_bunker_1_25
    tile
    {
        xy = 1,3
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Modern
        IsHigh = 
        LightRadius = 7
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // secretz_lighting_bunker_1_26
    tile
    {
        xy = 2,3
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 9
        lightG = 40
        lightR = 243
        lightswitch = 
    }
    // secretz_lighting_bunker_1_27
    tile
    {
        xy = 3,3
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 9
        lightG = 40
        lightR = 243
        lightswitch = 
    }
    // secretz_lighting_bunker_1_28
    tile
    {
        xy = 4,3
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Modern
        IsHigh = 
        LightRadius = 7
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // secretz_lighting_bunker_1_29
    tile
    {
        xy = 5,3
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Modern
        IsHigh = 
        LightRadius = 7
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // secretz_lighting_bunker_1_30
    tile
    {
        xy = 6,3
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Modern
        IsHigh = 
        LightRadius = 7
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // secretz_lighting_bunker_1_31
    tile
    {
        xy = 7,3
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Modern
        IsHigh = 
        LightRadius = 7
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // secretz_lighting_bunker_1_32
    tile
    {
        xy = 0,4
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 11
        lightG = 11
        lightR = 224
        lightswitch = 
    }
    // secretz_lighting_bunker_1_33
    tile
    {
        xy = 1,4
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 11
        lightG = 11
        lightR = 224
        lightswitch = 
    }
    // secretz_lighting_bunker_1_36
    tile
    {
        xy = 4,4
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 11
        lightG = 11
        lightR = 224
        lightswitch = 
    }
    // secretz_lighting_bunker_1_37
    tile
    {
        xy = 5,4
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 11
        lightG = 11
        lightR = 224
        lightswitch = 
    }
    // secretz_lighting_bunker_1_40
    tile
    {
        xy = 0,5
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 11
        lightG = 11
        lightR = 224
        lightswitch = 
    }
    // secretz_lighting_bunker_1_41
    tile
    {
        xy = 1,5
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 11
        lightG = 11
        lightR = 224
        lightswitch = 
    }
    // secretz_lighting_bunker_1_44
    tile
    {
        xy = 4,5
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 11
        lightG = 11
        lightR = 224
        lightswitch = 
    }
    // secretz_lighting_bunker_1_45
    tile
    {
        xy = 5,5
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        PickUpLevel = 1
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedW = 
        lightB = 11
        lightG = 11
        lightR = 224
        lightswitch = 
    }
    // secretz_lighting_bunker_1_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CustomName = Lights
        Facing = E
        GroupName = Flood
        IsMoveAble = 
        PickUpWeight = 150
        lightB = 98
        lightG = 128
        lightR = 128
        lightswitch = 
    }
    // secretz_lighting_bunker_1_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CustomName = Lights
        Facing = S
        GroupName = Flood
        IsMoveAble = 
        PickUpWeight = 150
        lightB = 98
        lightG = 128
        lightR = 128
        lightswitch = 
    }
    // secretz_lighting_bunker_1_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CustomName = Lights
        Facing = W
        GroupName = Flood
        IsMoveAble = 
        PickUpWeight = 150
        lightB = 98
        lightG = 128
        lightR = 128
        lightswitch = 
    }
    // secretz_lighting_bunker_1_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CustomName = Lights
        Facing = N
        GroupName = Flood
        IsMoveAble = 
        PickUpWeight = 150
        lightB = 98
        lightG = 128
        lightR = 128
        lightswitch = 
    }
    // secretz_lighting_bunker_1_52
    tile
    {
        xy = 4,6
        LightRadius = 4
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // secretz_lighting_bunker_1_53
    tile
    {
        xy = 5,6
        LightRadius = 3
        lightB = 200
        lightG = 255
        lightR = 255
        lightswitch = 
    }
    // secretz_lighting_bunker_1_56
    tile
    {
        xy = 0,7
        CustomName = Lights
        Facing = E
        GroupName = Flood
        PickUpWeight = 150
        lightB = 98
        lightG = 128
        lightR = 128
        lightswitch = 
    }
    // secretz_lighting_bunker_1_57
    tile
    {
        xy = 1,7
        CustomName = Lights
        Facing = S
        GroupName = Flood
        PickUpWeight = 150
        lightB = 98
        lightG = 128
        lightR = 128
        lightswitch = 
    }
    // secretz_lighting_bunker_1_58
    tile
    {
        xy = 2,7
        CustomName = Lights
        Facing = E
        GroupName = Flood
        PickUpWeight = 150
        lightB = 98
        lightG = 128
        lightR = 128
        lightswitch = 
    }
    // secretz_lighting_bunker_1_59
    tile
    {
        xy = 3,7
        CustomName = Lights
        Facing = S
        GroupName = Flood
        PickUpWeight = 150
        lightB = 98
        lightG = 128
        lightR = 128
        lightswitch = 
    }
}
tileset
{
    file = secretz_location_sewer_01
    size = 8,8
    id = 288
    // secretz_location_sewer_01_0
    tile
    {
        xy = 0,0
        FlatTextureOffset = 1
        WallW = 
        wall = 
    }
    // secretz_location_sewer_01_1
    tile
    {
        xy = 1,0
        WallN = 
        wall = 
    }
    // secretz_location_sewer_01_2
    tile
    {
        xy = 2,0
        FlatTextureOffset = -1
        WallNW = 
        wall = 
    }
    // secretz_location_sewer_01_3
    tile
    {
        xy = 3,0
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // secretz_location_sewer_01_4
    tile
    {
        xy = 4,0
        FlatTextureOffset = 1
        WallW = 
        wall = 
    }
    // secretz_location_sewer_01_5
    tile
    {
        xy = 5,0
        WallN = 
        wall = 
    }
    // secretz_location_sewer_01_6
    tile
    {
        xy = 6,0
        FlatTextureOffset = 1
        WallW = 
        wall = 
    }
    // secretz_location_sewer_01_7
    tile
    {
        xy = 7,0
        WallN = 
        wall = 
    }
    // secretz_location_sewer_01_8
    tile
    {
        xy = 0,1
        FlatTextureOffset = 1
        WallW = 
        wall = 
    }
    // secretz_location_sewer_01_9
    tile
    {
        xy = 1,1
        WallN = 
        wall = 
    }
    // secretz_location_sewer_01_10
    tile
    {
        xy = 2,1
        FlatTextureOffset = -1
        WallNW = 
        wall = 
    }
    // secretz_location_sewer_01_11
    tile
    {
        xy = 3,1
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // secretz_location_sewer_01_12
    tile
    {
        xy = 4,1
        FlatTextureOffset = 1
        WallW = 
        wall = 
    }
    // secretz_location_sewer_01_13
    tile
    {
        xy = 5,1
        WallN = 
        wall = 
    }
    // secretz_location_sewer_01_14
    tile
    {
        xy = 6,1
        FlatTextureOffset = 1
        WallW = 
        wall = 
    }
    // secretz_location_sewer_01_15
    tile
    {
        xy = 7,1
        WallN = 
        wall = 
    }
    // secretz_location_sewer_01_16
    tile
    {
        xy = 0,2
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // secretz_location_sewer_01_17
    tile
    {
        xy = 1,2
        FlatTextureOffset = -8
        WindowN = 
        wall = 
    }
    // secretz_location_sewer_01_18
    tile
    {
        xy = 2,2
        DoorWallW = 
        wall = 
    }
    // secretz_location_sewer_01_19
    tile
    {
        xy = 3,2
        DoorWallN = 
        wall = 
    }
    // secretz_location_sewer_01_24
    tile
    {
        xy = 0,3
        FlatTextureOffset = 1
        WallW = 
        wall = 
    }
    // secretz_location_sewer_01_25
    tile
    {
        xy = 1,3
        WallN = 
        wall = 
    }
    // secretz_location_sewer_01_32
    tile
    {
        xy = 0,4
        CustomName = Stairs
        Facing = E
        GroupName = Sewer
        IsMoveAble = 
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Crowbar
        PickUpWeight = 150
        PlaceTool = Hammer
        attachedW = 
    }
    // secretz_location_sewer_01_33
    tile
    {
        xy = 1,4
        CustomName = Stairs
        Facing = S
        GroupName = Sewer
        IsMoveAble = 
        MoveType = WallObject
        PickUpLevel = 3
        PickUpTool = Crowbar
        PickUpWeight = 150
        PlaceTool = Hammer
        attachedN = 
    }
    // secretz_location_sewer_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CanScrap = 
        Material = Pipes
    }
    // secretz_location_sewer_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CanScrap = 
        Material = Pipes
    }
    // secretz_location_sewer_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        Material = Pipes
    }
    // secretz_location_sewer_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        Material = Pipes
    }
    // secretz_location_sewer_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
    }
    // secretz_location_sewer_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
    }
    // secretz_location_sewer_01_40
    tile
    {
        xy = 0,5
        solidfloor = 
    }
    // secretz_location_sewer_01_41
    tile
    {
        xy = 1,5
        solidfloor = 
    }
    // secretz_location_sewer_01_42
    tile
    {
        xy = 2,5
        solidfloor = 
    }
}
tileset
{
    file = secretz_medical_01
    size = 8,16
    id = 292
    // secretz_medical_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CustomName = Chair
        Facing = S
        GroupName = Dentist Patient
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CustomName = Chair
        Facing = S
        GroupName = Dentist Patient
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CustomName = Chair
        Facing = E
        GroupName = Dentist Patient
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CustomName = Chair
        Facing = E
        GroupName = Dentist Patient
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        CustomName = Chair
        Facing = N
        GroupName = Dentist Patient
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        CustomName = Chair
        Facing = N
        GroupName = Dentist Patient
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CustomName = Chair
        Facing = W
        GroupName = Dentist Patient
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CustomName = Chair
        Facing = W
        GroupName = Dentist Patient
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Scale
        Facing = E
        GroupName = Weighing
        IsLow = 
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 50
        ScrapSize = Small
    }
    // secretz_medical_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Scale
        Facing = S
        GroupName = Weighing
        IsLow = 
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 50
        ScrapSize = Small
    }
    // secretz_medical_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CanScrap = 
        CustomName = Medical Stool
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        PickUpWeight = 50
        ScrapSize = Small
        solidtrans = 
    }
    // secretz_medical_01_11
    tile
    {
        xy = 3,1
        CustomName = Poster
        Facing = S
        GroupName = Organs
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_medical_01_12
    tile
    {
        xy = 4,1
        CustomName = Poster
        Facing = E
        GroupName = Organs
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_medical_01_13
    tile
    {
        xy = 5,1
        CustomName = Certificate
        Facing = E
        GroupName = Doctor Degree
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_medical_01_14
    tile
    {
        xy = 6,1
        CustomName = Certificate
        Facing = S
        GroupName = Doctor Degree
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_medical_01_16
    tile
    {
        xy = 0,2
        BedType = goodBed
        BlocksPlacement = 
        CustomName = Bed
        Facing = S
        GroupName = Large Medical
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_17
    tile
    {
        xy = 1,2
        BedType = goodBed
        BlocksPlacement = 
        CustomName = Bed
        Facing = S
        GroupName = Large Medical
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_18
    tile
    {
        xy = 2,2
        BedType = goodBed
        BlocksPlacement = 
        CustomName = Bed
        Facing = N
        GroupName = Large Medical
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_19
    tile
    {
        xy = 3,2
        BedType = goodBed
        BlocksPlacement = 
        CustomName = Bed
        Facing = N
        GroupName = Large Medical
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_20
    tile
    {
        xy = 4,2
        BedType = goodBed
        BlocksPlacement = 
        CustomName = Bed
        Facing = W
        GroupName = Large Medical
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_21
    tile
    {
        xy = 5,2
        BedType = goodBed
        BlocksPlacement = 
        CustomName = Bed
        Facing = W
        GroupName = Large Medical
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_22
    tile
    {
        xy = 6,2
        BedType = goodBed
        BlocksPlacement = 
        CustomName = Bed
        Facing = E
        GroupName = Large Medical
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_23
    tile
    {
        xy = 7,2
        BedType = goodBed
        BlocksPlacement = 
        CustomName = Bed
        Facing = E
        GroupName = Large Medical
        IsLow = 
        IsMoveAble = 
        ItemHeight = 29
        PickUpWeight = 150
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bloodbag
        Facing = E
        GroupName = Mobile
        IsMoveAble = 
        PickUpWeight = 75
        ScrapSize = Small
    }
    // secretz_medical_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bloodbag
        Facing = S
        GroupName = Mobile
        IsMoveAble = 
        PickUpWeight = 75
        ScrapSize = Small
    }
    // secretz_medical_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bloodbag
        Facing = W
        GroupName = Mobile
        IsMoveAble = 
        PickUpWeight = 75
        ScrapSize = Small
    }
    // secretz_medical_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bloodbag
        Facing = N
        GroupName = Mobile
        IsMoveAble = 
        PickUpWeight = 75
        ScrapSize = Small
    }
    // secretz_medical_01_28
    tile
    {
        xy = 4,3
        CustomName = Poster
        Facing = E
        GroupName = Eye Test
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_medical_01_29
    tile
    {
        xy = 5,3
        CustomName = Poster
        Facing = S
        GroupName = Eye Test
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_medical_01_30
    tile
    {
        xy = 6,3
        CustomName = Certificate
        Facing = E
        GroupName = Surgeon Degree
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_medical_01_31
    tile
    {
        xy = 7,3
        CustomName = Certificate
        Facing = S
        GroupName = Surgeon Degree
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_medical_01_32
    tile
    {
        xy = 0,4
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Chair
        Facing = S
        GroupName = Patient
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        PickUpWeight = 150
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_33
    tile
    {
        xy = 1,4
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Chair
        Facing = S
        GroupName = Patient
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_34
    tile
    {
        xy = 2,4
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Chair
        Facing = E
        GroupName = Patient
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_35
    tile
    {
        xy = 3,4
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Chair
        Facing = E
        GroupName = Patient
        IsLow = 
        IsMoveAble = 
        ItemHeight = 34
        PickUpWeight = 150
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        ContainerPosition = Low
        CustomName = Drawers
        Facing = E
        GroupName = Medical Tool
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // secretz_medical_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        ContainerPosition = Low
        CustomName = Drawers
        Facing = S
        GroupName = Medical Tool
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // secretz_medical_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        ContainerPosition = Low
        CustomName = Drawers
        Facing = W
        GroupName = Medical Tool
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // secretz_medical_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 15
        ContainerPosition = Low
        CustomName = Drawers
        Facing = N
        GroupName = Medical Tool
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Wood
        PickUpWeight = 100
        ScrapSize = Small
        Surface = 34
        container = wardrobe
        solidtrans = 
    }
    // secretz_medical_01_40
    tile
    {
        xy = 0,5
        CanBreak = 
        CanScrap = 
        CustomName = Curtain A
        Facing = S
        GroupName = Blue Hospital
        IsMoveAble = 
        Material = Fabric
        PickUpWeight = 50
    }
    // secretz_medical_01_41
    tile
    {
        xy = 1,5
        CanBreak = 
        CanScrap = 
        CustomName = Curtain B
        Facing = S
        GroupName = Blue Hospital
        IsMoveAble = 
        Material = Fabric
        PickUpWeight = 50
        cutN = 
    }
    // secretz_medical_01_42
    tile
    {
        xy = 2,5
        CanBreak = 
        CanScrap = 
        CustomName = Curtain C
        Facing = S
        GroupName = Blue Hospital
        IsMoveAble = 
        Material = Fabric
        PickUpWeight = 50
        cutN = 
    }
    // secretz_medical_01_43
    tile
    {
        xy = 3,5
        CanBreak = 
        CanScrap = 
        CustomName = Curtain D
        Facing = S
        GroupName = Blue Hospital
        IsMoveAble = 
        Material = Fabric
        PickUpWeight = 50
        cutN = 
    }
    // secretz_medical_01_44
    tile
    {
        xy = 4,5
        CanBreak = 
        CanScrap = 
        CustomName = Curtain A
        Facing = E
        GroupName = Blue Hospital
        IsMoveAble = 
        Material = Fabric
        PickUpWeight = 50
    }
    // secretz_medical_01_45
    tile
    {
        xy = 5,5
        CanBreak = 
        CanScrap = 
        CustomName = Curtain B
        Facing = E
        GroupName = Blue Hospital
        IsMoveAble = 
        Material = Fabric
        PickUpWeight = 50
        cutW = 
    }
    // secretz_medical_01_46
    tile
    {
        xy = 6,5
        CanBreak = 
        CanScrap = 
        CustomName = Curtain D
        Facing = E
        GroupName = Blue Hospital
        IsMoveAble = 
        Material = Fabric
        PickUpWeight = 50
        cutW = 
    }
    // secretz_medical_01_47
    tile
    {
        xy = 7,5
        CanBreak = 
        CanScrap = 
        CustomName = Curtain C
        Facing = E
        GroupName = Blue Hospital
        IsMoveAble = 
        Material = Fabric
        PickUpWeight = 50
        cutW = 
    }
    // secretz_medical_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CustomName = Counter
        Facing = W
        GroupName = Mobile Tool
        IsLow = 
        IsMoveAble = 
        ItemHeight = 30
        PickUpWeight = 50
        ScrapSize = Small
    }
    // secretz_medical_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CustomName = Counter
        Facing = S
        GroupName = Mobile Tool
        IsLow = 
        IsMoveAble = 
        ItemHeight = 30
        PickUpWeight = 50
        ScrapSize = Small
    }
    // secretz_medical_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CustomName = Counter
        Facing = E
        GroupName = Mobile Tool
        IsLow = 
        IsMoveAble = 
        ItemHeight = 30
        PickUpWeight = 50
        ScrapSize = Small
    }
    // secretz_medical_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CustomName = Counter
        Facing = N
        GroupName = Mobile Tool
        IsLow = 
        IsMoveAble = 
        ItemHeight = 30
        PickUpWeight = 50
        ScrapSize = Small
    }
    // secretz_medical_01_52
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        CustomName = Bench
        Facing = W
        GroupName = Foot
        IsLow = 
        IsMoveAble = 
        IsTable = 
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
    }
    // secretz_medical_01_53
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        CustomName = Bench
        Facing = N
        GroupName = Foot
        IsLow = 
        IsMoveAble = 
        IsTable = 
        PickUpWeight = 50
        ScrapSize = Small
        Surface = 15
    }
    // secretz_medical_01_54
    tile
    {
        xy = 6,6
        CustomName = Mirror
        Facing = E
        GroupName = Medical
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 75
    }
    // secretz_medical_01_55
    tile
    {
        xy = 7,6
        CustomName = Mirror
        Facing = S
        GroupName = Medical
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 75
    }
    // secretz_medical_01_56
    tile
    {
        xy = 0,7
        BedType = badBed
        BlocksPlacement = 
        CustomName = Chairs
        Facing = E
        GroupName = Waiting
        HoppableW = 
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 150
        SpriteGridPos = 0,1
        bed = 
        collideW = 
        solidtrans = 
    }
    // secretz_medical_01_57
    tile
    {
        xy = 1,7
        BedType = badBed
        BlocksPlacement = 
        CustomName = Chairs
        Facing = E
        GroupName = Waiting
        HoppableW = 
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        collideW = 
        solidtrans = 
    }
    // secretz_medical_01_58
    tile
    {
        xy = 2,7
        BedType = badBed
        BlocksPlacement = 
        CustomName = Chairs
        Facing = S
        GroupName = Waiting
        HoppableN = 
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        collideN = 
        solidtrans = 
    }
    // secretz_medical_01_59
    tile
    {
        xy = 3,7
        BedType = badBed
        BlocksPlacement = 
        CustomName = Chairs
        Facing = S
        GroupName = Waiting
        HoppableN = 
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 150
        SpriteGridPos = 1,0
        bed = 
        collideN = 
        solidtrans = 
    }
    // secretz_medical_01_60
    tile
    {
        xy = 4,7
        BedType = badBed
        BlocksPlacement = 
        CustomName = Chairs
        Facing = W
        GroupName = Waiting
        HoppableW = 
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 150
        SpriteGridPos = 0,1
        bed = 
        collideW = 
        solidtrans = 
    }
    // secretz_medical_01_61
    tile
    {
        xy = 5,7
        BedType = badBed
        BlocksPlacement = 
        CustomName = Chairs
        Facing = W
        GroupName = Waiting
        HoppableW = 
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        collideW = 
        solidtrans = 
    }
    // secretz_medical_01_62
    tile
    {
        xy = 6,7
        BedType = badBed
        BlocksPlacement = 
        CustomName = Chairs
        Facing = N
        GroupName = Waiting
        HoppableN = 
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        collideN = 
        solidtrans = 
    }
    // secretz_medical_01_63
    tile
    {
        xy = 7,7
        BedType = badBed
        BlocksPlacement = 
        CustomName = Chairs
        Facing = N
        GroupName = Waiting
        HoppableN = 
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 150
        SpriteGridPos = 1,0
        bed = 
        collideN = 
        solidtrans = 
    }
    // secretz_medical_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bench
        Facing = N
        GroupName = Tool
        IsLow = 
        IsMoveAble = 
        IsTable = 
        PickUpWeight = 75
        ScrapSize = Small
        Surface = 34
        solidtrans = 
    }
    // secretz_medical_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bench
        Facing = W
        GroupName = Tool
        IsLow = 
        IsMoveAble = 
        IsTable = 
        PickUpWeight = 75
        ScrapSize = Small
        Surface = 34
        solidtrans = 
    }
    // secretz_medical_01_72
    tile
    {
        xy = 0,9
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Bed
        Facing = S
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        PickUpWeight = 150
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_73
    tile
    {
        xy = 1,9
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Bed
        Facing = S
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_74
    tile
    {
        xy = 2,9
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Bed
        Facing = E
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_75
    tile
    {
        xy = 3,9
        BedType = averageBed
        BlocksPlacement = 
        CustomName = Bed
        Facing = E
        GroupName = Hospital
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        PickUpWeight = 150
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_76
    tile
    {
        xy = 4,9
        BedType = badBed
        BlocksPlacement = 
        CustomName = Table
        Facing = E
        GroupName = Morgue
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_77
    tile
    {
        xy = 5,9
        BedType = badBed
        BlocksPlacement = 
        CustomName = Table
        Facing = E
        GroupName = Morgue
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        PickUpWeight = 150
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_78
    tile
    {
        xy = 6,9
        BedType = badBed
        BlocksPlacement = 
        CustomName = Table
        Facing = S
        GroupName = Morgue
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        PickUpWeight = 150
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_79
    tile
    {
        xy = 7,9
        BedType = badBed
        BlocksPlacement = 
        CustomName = Table
        Facing = S
        GroupName = Morgue
        IsLow = 
        IsMoveAble = 
        ItemHeight = 32
        PickUpWeight = 150
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_medical_01_80
    tile
    {
        xy = 0,10
        CustomName = Sign
        Facing = S
        GroupName = Blue Cross
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 150
        SpriteGridPos = 0,0
    }
    // secretz_medical_01_81
    tile
    {
        xy = 1,10
        CustomName = Sign
        Facing = S
        GroupName = Blue Cross
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 150
        SpriteGridPos = 1,0
    }
    // secretz_medical_01_82
    tile
    {
        xy = 2,10
        CustomName = Sign
        Facing = E
        GroupName = Blue Cross
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 150
        SpriteGridPos = 0,1
    }
    // secretz_medical_01_83
    tile
    {
        xy = 3,10
        CustomName = Sign
        Facing = E
        GroupName = Blue Cross
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 150
        SpriteGridPos = 0,0
    }
    // secretz_medical_01_84
    tile
    {
        xy = 4,10
        CustomName = Sign
        Facing = S
        GroupName = Emergency
        IsMoveAble = 
        LightRadius = 1
        MoveType = WallObject
        PickUpWeight = 150
        SpriteGridPos = 0,3
        streetlight = 
    }
    // secretz_medical_01_85
    tile
    {
        xy = 5,10
        CustomName = Sign
        Facing = S
        GroupName = Emergency
        IsMoveAble = 
        LightRadius = 1
        MoveType = WallObject
        PickUpWeight = 150
        SpriteGridPos = 0,2
        streetlight = 
    }
    // secretz_medical_01_86
    tile
    {
        xy = 6,10
        CustomName = Sign
        Facing = S
        GroupName = Emergency
        IsMoveAble = 
        LightRadius = 1
        MoveType = WallObject
        PickUpWeight = 150
        SpriteGridPos = 0,1
        streetlight = 
    }
    // secretz_medical_01_87
    tile
    {
        xy = 7,10
        CustomName = Sign
        Facing = S
        GroupName = Emergency
        IsMoveAble = 
        LightRadius = 1
        MoveType = WallObject
        PickUpWeight = 150
        SpriteGridPos = 0,0
        streetlight = 
    }
    // secretz_medical_01_96
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Medical
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // secretz_medical_01_97
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Medical
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // secretz_medical_01_98
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Medical
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // secretz_medical_01_99
    tile
    {
        xy = 3,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Medical
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // secretz_medical_01_100
    tile
    {
        xy = 4,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Medical
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // secretz_medical_01_101
    tile
    {
        xy = 5,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Medical
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // secretz_medical_01_102
    tile
    {
        xy = 6,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bank
        Facing = S
        GroupName = Blood
        IsMoveAble = 
        ItemHeight = 80
        Material = MetalPlates
        Material2 = MetalScrap
        Material3 = Electric
        PickUpLevel = 3
        PickUpTool = Electrician
        PickUpWeight = 250
        PlaceTool = Electrician
    }
    // secretz_medical_01_103
    tile
    {
        xy = 7,12
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bank
        Facing = E
        GroupName = Blood
        IsMoveAble = 
        ItemHeight = 80
        Material = MetalPlates
        Material2 = MetalScrap
        Material3 = Electric
        PickUpLevel = 3
        PickUpTool = Electrician
        PickUpWeight = 250
        PlaceTool = Electrician
    }
    // secretz_medical_01_104
    tile
    {
        xy = 0,13
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Medical
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // secretz_medical_01_105
    tile
    {
        xy = 1,13
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Medical
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // secretz_medical_01_106
    tile
    {
        xy = 2,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPosition = Low
        CustomName = Desk
        GroupName = Medical
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = desk
        solidtrans = 
    }
    // secretz_medical_01_107
    tile
    {
        xy = 3,13
        BlocksPlacement = 
        CanScrap = 
        ContainerCapacity = 20
        ContainerPosition = Low
        CustomName = Desk
        GroupName = Medical
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        container = desk
        solidtrans = 
    }
    // secretz_medical_01_108
    tile
    {
        xy = 4,13
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Medical
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // secretz_medical_01_109
    tile
    {
        xy = 5,13
        BlocksPlacement = 
        CanScrap = 
        CustomName = Desk
        GroupName = Medical
        IsLow = 
        IsMoveAble = 
        IsTable = 
        Material = Nails
        Material2 = Wood
        PickUpLevel = 2
        PickUpTool = Hammer
        PickUpWeight = 100
        PlaceTool = Hammer
        Surface = 34
        solidtrans = 
    }
    // secretz_medical_01_110
    tile
    {
        xy = 6,13
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bank
        Facing = N
        GroupName = Blood
        IsMoveAble = 
        ItemHeight = 80
        Material = MetalPlates
        Material2 = MetalScrap
        Material3 = Electric
        PickUpLevel = 3
        PickUpTool = Electrician
        PickUpWeight = 250
        PlaceTool = Electrician
    }
    // secretz_medical_01_111
    tile
    {
        xy = 7,13
        BlocksPlacement = 
        CanScrap = 
        CustomName = Bank
        Facing = W
        GroupName = Blood
        IsMoveAble = 
        ItemHeight = 80
        Material = MetalPlates
        Material2 = MetalScrap
        Material3 = Electric
        PickUpLevel = 3
        PickUpTool = Electrician
        PickUpWeight = 250
        PlaceTool = Electrician
    }
}
tileset
{
    file = secretz_military_bunker_1
    size = 8,8
    id = 269
    // secretz_military_bunker_1_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = militarycrate
        solidtrans = 
    }
    // secretz_military_bunker_1_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = militarycrate
        solidtrans = 
    }
    // secretz_military_bunker_1_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        ContainerCapacity = 50
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        StackReplaceTileOffset = -2
        Surface = 64
        container = militarycrate
        solidtrans = 
    }
    // secretz_military_bunker_1_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        ContainerCapacity = 50
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        StackReplaceTileOffset = -2
        Surface = 64
        container = militarycrate
        solidtrans = 
    }
    // secretz_military_bunker_1_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = High
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        StackReplaceTileOffset = -4
        Surface = 96
        container = militarycrate
        solidtrans = 
    }
    // secretz_military_bunker_1_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = High
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        StackReplaceTileOffset = -4
        Surface = 96
        container = militarycrate
        solidtrans = 
    }
    // secretz_military_bunker_1_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        CustomItem = SZ.C4ExplosiveBarrel1
        CustomName = ExplosiveBarrel1
        IsLow = 
        ItemHeight = 30
        Material = MetalScrap
        PickUpWeight = 150
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_military_bunker_1_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        CustomName = Barrel
        IsLow = 
        ItemHeight = 30
        Material = MetalScrap
        PickUpWeight = 150
        ScrapUseSkill = 
        ScrapUseTool = 
        fuelAmount = 100
        solidtrans = 
    }
    // secretz_military_bunker_1_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = militarycrate
        solidtrans = 
    }
    // secretz_military_bunker_1_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = Crate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = militarycrate
        solidtrans = 
    }
    // secretz_military_bunker_1_10
    tile
    {
        xy = 2,1
        CustomName = machinegunstatic
        GroupName = Military
        solidtrans = 
    }
    // secretz_military_bunker_1_11
    tile
    {
        xy = 3,1
        CustomName = machinegunstatic
        GroupName = Military
        solidtrans = 
    }
    // secretz_military_bunker_1_12
    tile
    {
        xy = 4,1
        CustomName = machinegunstatic
        GroupName = Military
        solidtrans = 
    }
    // secretz_military_bunker_1_13
    tile
    {
        xy = 5,1
        CustomName = machinegunstatic
        GroupName = Military
        solidtrans = 
    }
    // secretz_military_bunker_1_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CustomItem = SZ.C4ExplosiveBarrel2
        CustomName = ExplosiveBarrel2
        IsLow = 
        ItemHeight = 30
        LightRadius = 1
        Material = MetalScrap
        PickUpWeight = 150
        ScrapUseSkill = 
        ScrapUseTool = 
        excludeFromIso = 
        lightR = 255
        lightswitch = 
        solidtrans = 
    }
    // secretz_military_bunker_1_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CustomName = Barrel
        IsLow = 
        ItemHeight = 30
        Material = MetalScrap
        PickUpWeight = 150
        ScrapUseSkill = 
        ScrapUseTool = 
        fuelAmount = 100
        solidtrans = 
    }
    // secretz_military_bunker_1_17
    tile
    {
        xy = 1,2
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Restricted Area
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_military_bunker_1_18
    tile
    {
        xy = 2,2
        CustomName = Sign
        Facing = S
        GroupName = Warning
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_military_bunker_1_19
    tile
    {
        xy = 3,2
        CustomName = Sign
        Facing = S
        GroupName = Warning
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_military_bunker_1_20
    tile
    {
        xy = 4,2
        CustomName = Sign
        Facing = S
        ForceSingleItem = 
        GroupName = Restricted Area
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_military_bunker_1_21
    tile
    {
        xy = 5,2
        CustomName = Sign
        Facing = S
        GroupName = Warning
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_military_bunker_1_25
    tile
    {
        xy = 1,3
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Army Property
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,1
    }
    // secretz_military_bunker_1_26
    tile
    {
        xy = 2,3
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Army Property
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,0
    }
    // secretz_military_bunker_1_27
    tile
    {
        xy = 3,3
        CustomName = Sign
        Facing = E
        GroupName = Property
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretz_military_bunker_1_28
    tile
    {
        xy = 4,3
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Restricted Area
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,1
    }
    // secretz_military_bunker_1_29
    tile
    {
        xy = 5,3
        CustomName = Sign
        Facing = E
        ForceSingleItem = 
        GroupName = Restricted Area
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
        SpriteGridPos = 0,0
    }
    // secretz_military_bunker_1_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        IsMoveAble = 
        PickUpWeight = 15
        solidtrans = 
    }
    // secretz_military_bunker_1_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        IsMoveAble = 
        PickUpWeight = 15
        solidtrans = 
    }
}
tileset
{
    file = secretz_military_tent_01
    size = 8,16
    id = 297
    // secretz_military_tent_01_0
    tile
    {
        xy = 0,0
        WallW = 
        wall = 
    }
    // secretz_military_tent_01_1
    tile
    {
        xy = 1,0
        WallN = 
        wall = 
    }
    // secretz_military_tent_01_2
    tile
    {
        xy = 2,0
        WallNW = 
        wall = 
    }
    // secretz_military_tent_01_3
    tile
    {
        xy = 3,0
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // secretz_military_tent_01_4
    tile
    {
        xy = 4,0
        WallWTrans = 
        wall = 
    }
    // secretz_military_tent_01_5
    tile
    {
        xy = 5,0
        WallNTrans = 
        wall = 
    }
    // secretz_military_tent_01_6
    tile
    {
        xy = 6,0
        WallNWTrans = 
        wall = 
    }
    // secretz_military_tent_01_7
    tile
    {
        xy = 7,0
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // secretz_military_tent_01_8
    tile
    {
        xy = 0,1
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // secretz_military_tent_01_9
    tile
    {
        xy = 1,1
        FlatTextureOffset = -7
        WindowN = 
        wall = 
    }
    // secretz_military_tent_01_10
    tile
    {
        xy = 2,1
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // secretz_military_tent_01_11
    tile
    {
        xy = 3,1
        DoorWallN = 
        FlatTextureOffset = -9
        wall = 
    }
    // secretz_military_tent_01_12
    tile
    {
        xy = 4,1
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // secretz_military_tent_01_13
    tile
    {
        xy = 5,1
        FlatTextureOffset = -7
        WindowN = 
        wall = 
    }
    // secretz_military_tent_01_14
    tile
    {
        xy = 6,1
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // secretz_military_tent_01_15
    tile
    {
        xy = 7,1
        DoorWallN = 
        FlatTextureOffset = -9
        wall = 
    }
    // secretz_military_tent_01_56
    tile
    {
        xy = 0,7
        CanScrap = 
        CustomName = Curtain
        Facing = E
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // secretz_military_tent_01_57
    tile
    {
        xy = 1,7
        CanScrap = 
        CustomName = Curtain
        Facing = W
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // secretz_military_tent_01_58
    tile
    {
        xy = 2,7
        CanScrap = 
        CustomName = Curtain
        Facing = S
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // secretz_military_tent_01_59
    tile
    {
        xy = 3,7
        CanScrap = 
        CustomName = Curtain
        Facing = N
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedS = 
        curtainS = 
        disableFade = 
    }
    // secretz_military_tent_01_60
    tile
    {
        xy = 4,7
        CanScrap = 
        CustomName = Curtain
        Facing = E
        GroupName = Green Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // secretz_military_tent_01_61
    tile
    {
        xy = 5,7
        CanScrap = 
        CustomName = Curtain
        Facing = W
        GroupName = Green Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // secretz_military_tent_01_62
    tile
    {
        xy = 6,7
        CanScrap = 
        CustomName = Curtain
        Facing = S
        GroupName = Green Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // secretz_military_tent_01_63
    tile
    {
        xy = 7,7
        CanScrap = 
        CustomName = Curtain
        Facing = N
        GroupName = Green Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedS = 
        curtainS = 
        disableFade = 
    }
    // secretz_military_tent_01_64
    tile
    {
        xy = 0,8
        WallW = 
        wall = 
    }
    // secretz_military_tent_01_65
    tile
    {
        xy = 1,8
        WallN = 
        wall = 
    }
    // secretz_military_tent_01_66
    tile
    {
        xy = 2,8
        WallNW = 
        wall = 
    }
    // secretz_military_tent_01_67
    tile
    {
        xy = 3,8
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // secretz_military_tent_01_68
    tile
    {
        xy = 4,8
        WallWTrans = 
        wall = 
    }
    // secretz_military_tent_01_69
    tile
    {
        xy = 5,8
        WallNTrans = 
        wall = 
    }
    // secretz_military_tent_01_70
    tile
    {
        xy = 6,8
        WallNWTrans = 
        wall = 
    }
    // secretz_military_tent_01_71
    tile
    {
        xy = 7,8
        FlatTextureOffset = -2
        WallSE = 
        wall = 
    }
    // secretz_military_tent_01_72
    tile
    {
        xy = 0,9
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // secretz_military_tent_01_73
    tile
    {
        xy = 1,9
        FlatTextureOffset = -7
        WindowN = 
        wall = 
    }
    // secretz_military_tent_01_74
    tile
    {
        xy = 2,9
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // secretz_military_tent_01_75
    tile
    {
        xy = 3,9
        DoorWallN = 
        FlatTextureOffset = -9
        wall = 
    }
    // secretz_military_tent_01_76
    tile
    {
        xy = 4,9
        FlatTextureOffset = -7
        WindowW = 
        wall = 
    }
    // secretz_military_tent_01_77
    tile
    {
        xy = 5,9
        FlatTextureOffset = -7
        WindowN = 
        wall = 
    }
    // secretz_military_tent_01_78
    tile
    {
        xy = 6,9
        DoorWallW = 
        FlatTextureOffset = -9
        wall = 
    }
    // secretz_military_tent_01_79
    tile
    {
        xy = 7,9
        DoorWallN = 
        FlatTextureOffset = -9
        wall = 
    }
    // secretz_military_tent_01_120
    tile
    {
        xy = 0,15
        CanScrap = 
        CustomName = Curtain
        Facing = E
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // secretz_military_tent_01_121
    tile
    {
        xy = 1,15
        CanScrap = 
        CustomName = Curtain
        Facing = W
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // secretz_military_tent_01_122
    tile
    {
        xy = 2,15
        CanScrap = 
        CustomName = Curtain
        Facing = S
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // secretz_military_tent_01_123
    tile
    {
        xy = 3,15
        CanScrap = 
        CustomName = Curtain
        Facing = N
        IsClosedState = 
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedS = 
        curtainS = 
        disableFade = 
    }
    // secretz_military_tent_01_124
    tile
    {
        xy = 4,15
        CanScrap = 
        CustomName = Curtain
        Facing = E
        GroupName = Tan Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
        curtainW = 
        disableFade = 
    }
    // secretz_military_tent_01_125
    tile
    {
        xy = 5,15
        CanScrap = 
        CustomName = Curtain
        Facing = W
        GroupName = Tan Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedE = 
        curtainE = 
        disableFade = 
    }
    // secretz_military_tent_01_126
    tile
    {
        xy = 6,15
        CanScrap = 
        CustomName = Curtain
        Facing = S
        GroupName = Tan Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
        curtainN = 
        disableFade = 
    }
    // secretz_military_tent_01_127
    tile
    {
        xy = 7,15
        CanScrap = 
        CustomName = Curtain
        Facing = N
        GroupName = Tan Military
        MoveType = WindowObject
        PickUpWeight = 20
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedS = 
        curtainS = 
        disableFade = 
    }
}
tileset
{
    file = secretz_missions_01
    size = 8,30
    id = 294
    // secretz_missions_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CanScrap = 
        CustomItem = SZ.SZ_SpecCommStation
        CustomName = Radio
        Facing = E
        GroupName = SpecCommStation
        IsMoveAble = 
        IsoType = IsoRadio
        Material = Electric
        Material2 = MetalWire
        Material3 = MetalScrap
        PickUpWeight = 200
        signal = radio
    }
}
tileset
{
    file = secretz_overlay_blood_floor_01
    size = 8,8
    id = 289
    // secretz_overlay_blood_floor_01_0
    tile
    {
        xy = 0,0
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_1
    tile
    {
        xy = 1,0
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_2
    tile
    {
        xy = 2,0
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_3
    tile
    {
        xy = 3,0
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_4
    tile
    {
        xy = 4,0
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_5
    tile
    {
        xy = 5,0
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_6
    tile
    {
        xy = 6,0
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_7
    tile
    {
        xy = 7,0
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_8
    tile
    {
        xy = 0,1
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_9
    tile
    {
        xy = 1,1
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_10
    tile
    {
        xy = 2,1
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_11
    tile
    {
        xy = 3,1
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_12
    tile
    {
        xy = 4,1
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_13
    tile
    {
        xy = 5,1
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_14
    tile
    {
        xy = 6,1
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_15
    tile
    {
        xy = 7,1
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_16
    tile
    {
        xy = 0,2
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_17
    tile
    {
        xy = 1,2
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_18
    tile
    {
        xy = 2,2
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_19
    tile
    {
        xy = 3,2
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_20
    tile
    {
        xy = 4,2
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_21
    tile
    {
        xy = 5,2
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_22
    tile
    {
        xy = 6,2
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_23
    tile
    {
        xy = 7,2
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_24
    tile
    {
        xy = 0,3
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_25
    tile
    {
        xy = 1,3
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_26
    tile
    {
        xy = 2,3
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_27
    tile
    {
        xy = 3,3
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_28
    tile
    {
        xy = 4,3
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_29
    tile
    {
        xy = 5,3
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_30
    tile
    {
        xy = 6,3
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_31
    tile
    {
        xy = 7,3
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_32
    tile
    {
        xy = 0,4
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_33
    tile
    {
        xy = 1,4
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_34
    tile
    {
        xy = 2,4
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_35
    tile
    {
        xy = 3,4
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_36
    tile
    {
        xy = 4,4
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_37
    tile
    {
        xy = 5,4
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_38
    tile
    {
        xy = 6,4
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_39
    tile
    {
        xy = 7,4
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_40
    tile
    {
        xy = 0,5
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_41
    tile
    {
        xy = 1,5
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_42
    tile
    {
        xy = 2,5
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_43
    tile
    {
        xy = 3,5
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_44
    tile
    {
        xy = 4,5
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_45
    tile
    {
        xy = 5,5
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_46
    tile
    {
        xy = 6,5
        FloorOverlay = 
    }
    // secretz_overlay_blood_floor_01_47
    tile
    {
        xy = 7,5
        FloorOverlay = 
    }
}
tileset
{
    file = secretz_rooftop_furniture
    size = 8,4
    id = 317
    // secretz_rooftop_furniture_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 80
        Material = Mechanical
        Material2 = MetalScrap
        MaterialType = Metal_Light
        ScrapSize = Large
        solid = 
    }
    // secretz_rooftop_furniture_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CanScrap = 
        ItemHeight = 80
        Material = Mechanical
        Material2 = MetalScrap
        MaterialType = Metal_Light
        ScrapSize = Large
        solid = 
    }
    // secretz_rooftop_furniture_2
    tile
    {
        xy = 2,0
        CustomName = Conditioner
        Facing = S
        GroupName = Air
        IsLow = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
    }
    // secretz_rooftop_furniture_3
    tile
    {
        xy = 3,0
        CanScrap = 
        CustomName = Conditioner
        Facing = E
        GroupName = Air
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
    }
    // secretz_rooftop_furniture_4
    tile
    {
        xy = 4,0
        CustomName = Conditioner
        Facing = E
        GroupName = Air
        IsHigh = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
    }
    // secretz_rooftop_furniture_5
    tile
    {
        xy = 5,0
        CanScrap = 
        CustomName = Conditioner
        Facing = S
        GroupName = Air
        IsHigh = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
    }
    // secretz_rooftop_furniture_6
    tile
    {
        xy = 6,0
        CanScrap = 
        CustomName = Conditioner
        Facing = S
        GroupName = Air
        IsHigh = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
    }
    // secretz_rooftop_furniture_7
    tile
    {
        xy = 7,0
        CustomName = Conditioner
        Facing = E
        GroupName = Air
        IsHigh = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
    }
    // secretz_rooftop_furniture_8
    tile
    {
        xy = 0,1
        CanScrap = 
        CustomName = Conditioner
        Facing = S
        GroupName = Air
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
    }
    // secretz_rooftop_furniture_9
    tile
    {
        xy = 1,1
        CanScrap = 
        CustomName = Conditioner
        Facing = E
        GroupName = Air
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
    }
    // secretz_rooftop_furniture_10
    tile
    {
        xy = 2,1
        CanScrap = 
        CustomName = Conditioner
        Facing = S
        GroupName = Air
        IsHigh = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
    }
    // secretz_rooftop_furniture_11
    tile
    {
        xy = 3,1
        CanScrap = 
        CustomName = Conditioner
        Facing = E
        GroupName = Air
        IsHigh = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
    }
    // secretz_rooftop_furniture_12
    tile
    {
        xy = 4,1
        CustomName = Conditioner
        Facing = E
        GroupName = Air
        IsLow = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
    }
    // secretz_rooftop_furniture_13
    tile
    {
        xy = 5,1
        CanScrap = 
        CustomName = Conditioner
        Facing = S
        GroupName = Air
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
    }
    // secretz_rooftop_furniture_14
    tile
    {
        xy = 6,1
        attachedCeiling = 
    }
    // secretz_rooftop_furniture_15
    tile
    {
        xy = 7,1
        attachedCeiling = 
    }
    // secretz_rooftop_furniture_16
    tile
    {
        xy = 0,2
        attachedCeiling = 
    }
    // secretz_rooftop_furniture_17
    tile
    {
        xy = 1,2
        CanScrap = 
        CustomName = Conditioner
        Facing = E
        GroupName = Air
        IsHigh = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
    }
    // secretz_rooftop_furniture_18
    tile
    {
        xy = 2,2
        CanScrap = 
        CustomName = Conditioner
        Facing = S
        GroupName = Air
        IsHigh = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
    }
    // secretz_rooftop_furniture_19
    tile
    {
        xy = 3,2
        CanScrap = 
        CustomName = Conditioner
        Facing = E
        GroupName = Air
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedW = 
    }
    // secretz_rooftop_furniture_20
    tile
    {
        xy = 4,2
        CanScrap = 
        CustomName = Conditioner
        Facing = S
        GroupName = Air
        IsLow = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
    }
    // secretz_rooftop_furniture_21
    tile
    {
        xy = 5,2
        CanScrap = 
        CustomName = Conditioner
        Facing = S
        GroupName = Air
        IsHigh = 
        IsMoveAble = 
        Material = MetalScrap
        MoveType = WallObject
        PickUpTool = Hammer
        PickUpWeight = 25
        PlaceTool = Hammer
        ScrapSize = Small
        attachedN = 
    }
    // secretz_rooftop_furniture_22
    tile
    {
        xy = 6,2
        attachedCeiling = 
    }
    // secretz_rooftop_furniture_23
    tile
    {
        xy = 7,2
        attachedCeiling = 
    }
    // secretz_rooftop_furniture_24
    tile
    {
        xy = 0,3
        CustomItem = BaseExtinguisher
        IsMoveAble = 
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedW = 
    }
    // secretz_rooftop_furniture_25
    tile
    {
        xy = 1,3
        CustomItem = BaseExtinguisher
        IsMoveAble = 
        ScrapUseSkill = 
        ScrapUseTool = 
        attachedN = 
    }
    // secretz_rooftop_furniture_26
    tile
    {
        xy = 2,3
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        Material2 = AluminumScrap
        Material3 = SmallMetalPlates
        ScrapUseSkill = 
        WallW = 
        wall = 
    }
    // secretz_rooftop_furniture_27
    tile
    {
        xy = 3,3
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        Material2 = AluminumScrap
        Material3 = SmallMetalPlates
        ScrapUseSkill = 
        WallN = 
        wall = 
    }
    // secretz_rooftop_furniture_28
    tile
    {
        xy = 4,3
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        Material2 = AluminumScrap
        Material3 = SmallMetalPlates
        ScrapUseSkill = 
        WallW = 
        wall = 
    }
    // secretz_rooftop_furniture_29
    tile
    {
        xy = 5,3
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 400
        Material = MetalBars
        Material2 = AluminumScrap
        Material3 = SmallMetalPlates
        ScrapUseSkill = 
        WallN = 
        wall = 
    }
}
tileset
{
    file = secretz_security_01
    size = 8,10
    id = 274
    // secretz_security_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        CustomName = Terminal
        Facing = S
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        CustomName = Terminal
        Facing = E
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CustomName = Terminal
        Facing = N
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CustomName = Terminal
        Facing = W
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_4
    tile
    {
        xy = 4,0
        CustomName = Monitors
        Facing = S
        GroupName = Security Wall
        IsMoveAble = 
        Material = Electric
        MoveType = WallObject
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
    }
    // secretz_security_01_5
    tile
    {
        xy = 5,0
        CustomName = Monitors
        Facing = E
        GroupName = Security Wall
        IsMoveAble = 
        Material = Electric
        MoveType = WallObject
        PickUpLevel = 4
        PickUpTool = Electrician
        PickUpWeight = 200
        PlaceTool = Electrician
    }
    // secretz_security_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CustomName = Terminal
        Facing = S
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CustomName = Terminal
        Facing = E
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        CustomName = Terminal
        Facing = N
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        CustomName = Terminal
        Facing = W
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        CustomName = Terminal
        Facing = S
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        CustomName = Terminal
        Facing = E
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        CustomName = Terminal
        Facing = N
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        CustomName = Terminal
        Facing = W
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CustomName = Terminal
        Facing = S
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CustomName = Terminal
        Facing = E
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        CustomName = Terminal
        Facing = N
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        CustomName = Terminal
        Facing = W
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CustomName = Terminal
        Facing = S
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CustomName = Terminal
        Facing = E
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        CustomName = Terminal
        Facing = N
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        CustomName = Terminal
        Facing = W
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        CustomName = Terminal
        Facing = S
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        CustomName = Terminal
        Facing = E
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        CustomName = Terminal
        Facing = N
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        CustomName = Terminal
        Facing = W
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_48
    tile
    {
        xy = 0,6
        BlocksPlacement = 
        CustomName = Terminal
        Facing = S
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_49
    tile
    {
        xy = 1,6
        BlocksPlacement = 
        CustomName = Terminal
        Facing = E
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_50
    tile
    {
        xy = 2,6
        BlocksPlacement = 
        CustomName = Terminal
        Facing = N
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_51
    tile
    {
        xy = 3,6
        BlocksPlacement = 
        CustomName = Terminal
        Facing = W
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_56
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CustomName = Terminal
        Facing = S
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_57
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CustomName = Terminal
        Facing = E
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_58
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CustomName = Terminal
        Facing = N
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_59
    tile
    {
        xy = 3,7
        BlocksPlacement = 
        CustomName = Terminal
        Facing = W
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_60
    tile
    {
        xy = 4,7
        BlocksPlacement = 
        CustomName = Terminal
        Facing = S
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_61
    tile
    {
        xy = 5,7
        BlocksPlacement = 
        CustomName = Terminal
        Facing = E
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_62
    tile
    {
        xy = 6,7
        BlocksPlacement = 
        CustomName = Terminal
        Facing = N
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_63
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CustomName = Terminal
        Facing = W
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_64
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CustomName = Terminal
        Facing = S
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_65
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CustomName = Terminal
        Facing = E
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_66
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        CustomName = Terminal
        Facing = N
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_67
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        CustomName = Terminal
        Facing = W
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_68
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        CustomName = Terminal
        Facing = S
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_69
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        CustomName = Terminal
        Facing = E
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_70
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        CustomName = Terminal
        Facing = N
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_71
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        CustomName = Terminal
        Facing = W
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_72
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        CustomName = Terminal
        Facing = S
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_73
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        CustomName = Terminal
        Facing = E
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_74
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        CustomName = Terminal
        Facing = N
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_75
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        CustomName = Terminal
        Facing = W
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_76
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        CustomName = Terminal
        Facing = S
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_77
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        CustomName = Terminal
        Facing = E
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_78
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        CustomName = Terminal
        Facing = N
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_security_01_79
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        CustomName = Terminal
        Facing = W
        GroupName = Security
        IsLow = 
        IsMoveAble = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
}
tileset
{
    file = secretz_stuff_01
    size = 16,16
    id = 281
    // secretz_stuff_01_9
    tile
    {
        xy = 9,0
        BlocksPlacement = 
        CustomName = LightsS1
        Facing = N
        GroupName = Flood
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 20
        lightB = 98
        lightG = 128
        lightR = 128
        lightswitch = 
    }
    // secretz_stuff_01_10
    tile
    {
        xy = 10,0
        BlocksPlacement = 
        CustomName = LightsS1
        Facing = E
        GroupName = Flood
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 20
        lightB = 98
        lightG = 128
        lightR = 128
        lightswitch = 
    }
    // secretz_stuff_01_11
    tile
    {
        xy = 11,0
        BlocksPlacement = 
        CustomName = LightsS1
        Facing = S
        GroupName = Flood
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 20
        lightB = 98
        lightG = 128
        lightR = 128
        lightswitch = 
    }
    // secretz_stuff_01_12
    tile
    {
        xy = 12,0
        BlocksPlacement = 
        CustomName = LightsS1
        Facing = W
        GroupName = Flood
        IsLow = 
        IsMoveAble = 
        PickUpWeight = 20
        lightB = 98
        lightG = 128
        lightR = 128
        lightswitch = 
    }
    // secretz_stuff_01_13
    tile
    {
        xy = 13,0
        BlocksPlacement = 
        CustomName = MilWaterDispenser
        Facing = S
        GroupName = Water
        IsLow = 
        IsMoveAble = 
        IsWaterCollector = 
        Material = MetalScrap
        Material2 = WaterContainer
        PickUpWeight = 300
        ScrapSize = Small
        solidtrans = 
        waterAmount = 500
        waterMaxAmount = 500
    }
    // secretz_stuff_01_14
    tile
    {
        xy = 14,0
        BlocksPlacement = 
        CustomName = MilWaterDispenser
        Facing = E
        GroupName = Water
        IsLow = 
        IsMoveAble = 
        IsWaterCollector = 
        Material = MetalScrap
        Material2 = WaterContainer
        PickUpWeight = 300
        ScrapSize = Small
        solidtrans = 
        waterAmount = 500
        waterMaxAmount = 500
    }
    // secretz_stuff_01_16
    tile
    {
        xy = 0,1
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = RoadClosed1
        Facing = E
        ForceSingleItem = 
        GroupName = Barriers
        HoppableW = 
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        WallWTrans = 
        lightG = 54
        lightR = 224
        lightswitch = 
        streetlight = 
        wall = 
    }
    // secretz_stuff_01_17
    tile
    {
        xy = 1,1
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = RoadClosed1
        Facing = E
        ForceSingleItem = 
        GroupName = Barriers
        HoppableW = 
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        WallWTrans = 
        lightG = 54
        lightR = 224
        lightswitch = 
        streetlight = 
        wall = 
    }
    // secretz_stuff_01_18
    tile
    {
        xy = 2,1
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = RoadClosed2
        Facing = S
        ForceSingleItem = 
        GroupName = Barriers
        HoppableN = 
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        WallNTrans = 
        lightG = 54
        lightR = 224
        lightswitch = 
        streetlight = 
        wall = 
    }
    // secretz_stuff_01_19
    tile
    {
        xy = 3,1
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = RoadClosed2
        Facing = S
        ForceSingleItem = 
        GroupName = Barriers
        HoppableN = 
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 1,0
        WallNTrans = 
        lightG = 54
        lightR = 224
        lightswitch = 
        streetlight = 
        wall = 
    }
    // secretz_stuff_01_21
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_22
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_23
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_24
    tile
    {
        xy = 8,1
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_25
    tile
    {
        xy = 9,1
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_26
    tile
    {
        xy = 10,1
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_27
    tile
    {
        xy = 11,1
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableW = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_28
    tile
    {
        xy = 12,1
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_29
    tile
    {
        xy = 13,1
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableW = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_30
    tile
    {
        xy = 14,1
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_32
    tile
    {
        xy = 0,2
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = Checkpoint High FenceB E
        Facing = E
        FenceTypeHigh = Metal
        GroupName = SecBarriers
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 500
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,1
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_33
    tile
    {
        xy = 1,2
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = Checkpoint High FenceB E
        Facing = E
        FenceTypeHigh = Metal
        GroupName = SecBarriers
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 500
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_34
    tile
    {
        xy = 2,2
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = Checkpoint High FenceB S
        Facing = S
        FenceTypeHigh = Metal
        GroupName = SecBarriers
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 500
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_35
    tile
    {
        xy = 3,2
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = Checkpoint High FenceB S
        Facing = S
        FenceTypeHigh = Metal
        GroupName = SecBarriers
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 500
        SpearOnlyAttackThrough = 
        SpriteGridPos = 1,0
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_37
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableW = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // secretz_stuff_01_38
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // secretz_stuff_01_39
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_40
    tile
    {
        xy = 8,2
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_41
    tile
    {
        xy = 9,2
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_42
    tile
    {
        xy = 10,2
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_43
    tile
    {
        xy = 11,2
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_44
    tile
    {
        xy = 12,2
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_45
    tile
    {
        xy = 13,2
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_46
    tile
    {
        xy = 14,2
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_47
    tile
    {
        xy = 15,2
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_48
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        CustomName = Block
        Facing = E
        FenceTypeLow = RoadBlock
        GroupName = Concrete Road
        HoppableW = 
        IsLow = 
        Material = Stone
        NoWallLighting = 
        PickUpWeight = 250
        StopCar = 
        WallWTrans = 
        exterior = 
        wall = 
    }
    // secretz_stuff_01_49
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        CustomName = Block
        Facing = S
        FenceTypeLow = RoadBlock
        GroupName = Concrete Road
        HoppableN = 
        IsLow = 
        Material = Stone
        NoWallLighting = 
        PickUpWeight = 250
        StopCar = 
        WallNTrans = 
        exterior = 
        wall = 
    }
    // secretz_stuff_01_50
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // secretz_stuff_01_51
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // secretz_stuff_01_52
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // secretz_stuff_01_53
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // secretz_stuff_01_54
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        solidtrans = 
    }
    // secretz_stuff_01_55
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_56
    tile
    {
        xy = 8,3
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        exterior = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_57
    tile
    {
        xy = 9,3
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_58
    tile
    {
        xy = 10,3
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_59
    tile
    {
        xy = 11,3
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_60
    tile
    {
        xy = 12,3
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        WallOverlay = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_61
    tile
    {
        xy = 13,3
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallOverlay = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_62
    tile
    {
        xy = 14,3
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        WallOverlay = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_63
    tile
    {
        xy = 15,3
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallOverlay = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_64
    tile
    {
        xy = 0,4
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = Checkpoint High Fence E
        Facing = E
        FenceTypeHigh = Metal
        ForceSingleItem = 
        GroupName = SecBarriers
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 200
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,1
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_65
    tile
    {
        xy = 1,4
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = Checkpoint High Fence E
        Facing = E
        FenceTypeHigh = Metal
        ForceSingleItem = 
        GroupName = SecBarriers
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 200
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_66
    tile
    {
        xy = 2,4
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = Checkpoint High Fence S
        Facing = S
        FenceTypeHigh = Metal
        ForceSingleItem = 
        GroupName = SecBarriers
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 200
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_67
    tile
    {
        xy = 3,4
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = Checkpoint High Fence S
        Facing = S
        FenceTypeHigh = Metal
        ForceSingleItem = 
        GroupName = SecBarriers
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 200
        SpearOnlyAttackThrough = 
        SpriteGridPos = 1,0
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_68
    tile
    {
        xy = 4,4
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = Checkpoint High Fence2 E
        Facing = E
        FenceTypeHigh = Metal
        ForceSingleItem = 
        GroupName = SecBarriers
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 200
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,1
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_69
    tile
    {
        xy = 5,4
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = Checkpoint High Fence2 E
        Facing = E
        FenceTypeHigh = Metal
        ForceSingleItem = 
        GroupName = SecBarriers
        HoppableW = 
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 200
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_70
    tile
    {
        xy = 6,4
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = Checkpoint High Fence2 S
        Facing = S
        FenceTypeHigh = Metal
        ForceSingleItem = 
        GroupName = SecBarriers
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 200
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_71
    tile
    {
        xy = 7,4
        CanScrap = 
        CloseSneakBonus = 250
        CustomName = Checkpoint High Fence2 S
        Facing = S
        FenceTypeHigh = Metal
        ForceSingleItem = 
        GroupName = SecBarriers
        HoppableN = 
        IsMoveAble = 
        Material = MetalBars
        PickUpWeight = 200
        SpearOnlyAttackThrough = 
        SpriteGridPos = 1,0
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_74
    tile
    {
        xy = 10,4
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        WallOverlay = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_75
    tile
    {
        xy = 11,4
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallOverlay = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_76
    tile
    {
        xy = 12,4
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        WallOverlay = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_77
    tile
    {
        xy = 13,4
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallOverlay = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_78
    tile
    {
        xy = 14,4
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        WallOverlay = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_79
    tile
    {
        xy = 15,4
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallOverlay = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_84
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        wall = 
    }
    // secretz_stuff_01_85
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        wall = 
    }
    // secretz_stuff_01_86
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        wall = 
    }
    // secretz_stuff_01_87
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        wall = 
    }
    // secretz_stuff_01_88
    tile
    {
        xy = 8,5
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        wall = 
    }
    // secretz_stuff_01_89
    tile
    {
        xy = 9,5
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        wall = 
    }
    // secretz_stuff_01_90
    tile
    {
        xy = 10,5
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        wall = 
    }
    // secretz_stuff_01_91
    tile
    {
        xy = 11,5
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        wall = 
    }
    // secretz_stuff_01_92
    tile
    {
        xy = 12,5
        BlocksPlacement = 
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        IsLow = 
        Material = MetalWire
        Material2 = MetalScrap
        Movement = HedgeLow
        ScrapSize = Small
        alwaysDraw = 
        solidtrans = 
    }
    // secretz_stuff_01_93
    tile
    {
        xy = 13,5
        BlocksPlacement = 
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        IsLow = 
        Material = MetalWire
        Material2 = MetalScrap
        Movement = HedgeLow
        ScrapSize = Small
        alwaysDraw = 
        solidtrans = 
    }
    // secretz_stuff_01_94
    tile
    {
        xy = 14,5
        BlocksPlacement = 
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        IsLow = 
        Material = MetalWire
        Material2 = MetalScrap
        Movement = HedgeLow
        ScrapSize = Small
        alwaysDraw = 
        solidtrans = 
    }
    // secretz_stuff_01_95
    tile
    {
        xy = 15,5
        BlocksPlacement = 
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        IsLow = 
        Material = MetalWire
        Material2 = MetalScrap
        Movement = HedgeLow
        ScrapSize = Small
        alwaysDraw = 
        solidtrans = 
    }
    // secretz_stuff_01_96
    tile
    {
        xy = 0,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
        alwaysDraw = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_stuff_01_97
    tile
    {
        xy = 1,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
        alwaysDraw = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_stuff_01_98
    tile
    {
        xy = 2,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
        alwaysDraw = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_stuff_01_99
    tile
    {
        xy = 3,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
        alwaysDraw = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_stuff_01_100
    tile
    {
        xy = 4,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
        alwaysDraw = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_stuff_01_101
    tile
    {
        xy = 5,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
        alwaysDraw = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_stuff_01_102
    tile
    {
        xy = 6,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
        alwaysDraw = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_stuff_01_103
    tile
    {
        xy = 7,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
        alwaysDraw = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_stuff_01_107
    tile
    {
        xy = 11,6
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallOverlay = 
        alwaysDraw = 
        solid = 
    }
    // secretz_stuff_01_108
    tile
    {
        xy = 12,6
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallOverlay = 
        alwaysDraw = 
        solid = 
    }
    // secretz_stuff_01_109
    tile
    {
        xy = 13,6
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallOverlay = 
        alwaysDraw = 
        solid = 
    }
    // secretz_stuff_01_112
    tile
    {
        xy = 0,7
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallW = 
        wall = 
    }
    // secretz_stuff_01_113
    tile
    {
        xy = 1,7
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // secretz_stuff_01_114
    tile
    {
        xy = 2,7
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // secretz_stuff_01_119
    tile
    {
        xy = 7,7
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallOverlay = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_120
    tile
    {
        xy = 8,7
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallOverlay = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_121
    tile
    {
        xy = 9,7
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        WallOverlay = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_122
    tile
    {
        xy = 10,7
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        IsLow = 
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        WallOverlay = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_125
    tile
    {
        xy = 13,7
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        cutW = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_126
    tile
    {
        xy = 14,7
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        cutW = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_128
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallW = 
        wall = 
    }
    // secretz_stuff_01_129
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // secretz_stuff_01_130
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallW = 
        wall = 
    }
    // secretz_stuff_01_131
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // secretz_stuff_01_132
    tile
    {
        xy = 4,8
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // secretz_stuff_01_133
    tile
    {
        xy = 5,8
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableW = 
        WallW = 
        wall = 
    }
    // secretz_stuff_01_134
    tile
    {
        xy = 6,8
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallN = 
        wall = 
    }
    // secretz_stuff_01_135
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_136
    tile
    {
        xy = 8,8
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallW = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_137
    tile
    {
        xy = 9,8
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_138
    tile
    {
        xy = 10,8
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_139
    tile
    {
        xy = 11,8
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_140
    tile
    {
        xy = 12,8
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_141
    tile
    {
        xy = 13,8
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_142
    tile
    {
        xy = 14,8
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_144
    tile
    {
        xy = 0,9
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableW = 
        WallW = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_145
    tile
    {
        xy = 1,9
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallN = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_146
    tile
    {
        xy = 2,9
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableW = 
        WallW = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_147
    tile
    {
        xy = 3,9
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallN = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_148
    tile
    {
        xy = 4,9
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableW = 
        WallW = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_149
    tile
    {
        xy = 5,9
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallN = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_150
    tile
    {
        xy = 6,9
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableW = 
        WallW = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_151
    tile
    {
        xy = 7,9
        BlocksPlacement = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        TallHoppableN = 
        WallN = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_153
    tile
    {
        xy = 9,9
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_154
    tile
    {
        xy = 10,9
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_155
    tile
    {
        xy = 11,9
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_156
    tile
    {
        xy = 12,9
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_157
    tile
    {
        xy = 13,9
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_158
    tile
    {
        xy = 14,9
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 500
        ScrapUseSkill = 
        ScrapUseTool = 
        StopCar = 
        WallN = 
        alwaysDraw = 
        solidtrans = 
        wall = 
    }
    // secretz_stuff_01_160
    tile
    {
        xy = 0,10
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = Metal Barrier1
        Facing = S
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableN = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_161
    tile
    {
        xy = 1,10
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = Metal Barrier1
        Facing = S
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableN = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        SpearOnlyAttackThrough = 
        SpriteGridPos = 1,0
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_162
    tile
    {
        xy = 2,10
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = Metal Barrier2
        Facing = E
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableW = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,1
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_163
    tile
    {
        xy = 3,10
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = Metal Barrier2
        Facing = E
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableW = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_164
    tile
    {
        xy = 4,10
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = Metal Barrier3
        Facing = S
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableN = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_165
    tile
    {
        xy = 5,10
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = Metal Barrier3
        Facing = S
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableN = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        SpearOnlyAttackThrough = 
        SpriteGridPos = 1,0
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_166
    tile
    {
        xy = 6,10
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = Metal Barrier4
        Facing = E
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableW = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,1
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_167
    tile
    {
        xy = 7,10
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = Metal Barrier4
        Facing = E
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableW = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_168
    tile
    {
        xy = 8,10
        BlocksPlacement = 
    }
    // secretz_stuff_01_169
    tile
    {
        xy = 9,10
        BlocksPlacement = 
    }
    // secretz_stuff_01_170
    tile
    {
        xy = 10,10
        BlocksPlacement = 
    }
    // secretz_stuff_01_171
    tile
    {
        xy = 11,10
        BlocksPlacement = 
    }
    // secretz_stuff_01_172
    tile
    {
        xy = 12,10
        BlocksPlacement = 
    }
    // secretz_stuff_01_173
    tile
    {
        xy = 13,10
        BlocksPlacement = 
    }
    // secretz_stuff_01_174
    tile
    {
        xy = 14,10
        BlocksPlacement = 
    }
    // secretz_stuff_01_176
    tile
    {
        xy = 0,11
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = SZBarrier1
        DamagedSprite = secretz_stuff_01_228
        Facing = E
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableW = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,1
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_177
    tile
    {
        xy = 1,11
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = SZBarrier1
        DamagedSprite = secretz_stuff_01_228
        Facing = E
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableW = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_178
    tile
    {
        xy = 2,11
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = SZBarrier2
        DamagedSprite = secretz_stuff_01_229
        Facing = S
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableN = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_179
    tile
    {
        xy = 3,11
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = SZBarrier2
        DamagedSprite = secretz_stuff_01_229
        Facing = S
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableN = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 1,0
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_180
    tile
    {
        xy = 4,11
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = SZBarrier3
        DamagedSprite = secretz_stuff_01_230
        Facing = E
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableW = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,1
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_181
    tile
    {
        xy = 5,11
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = SZBarrier3
        DamagedSprite = secretz_stuff_01_230
        Facing = E
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableW = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_182
    tile
    {
        xy = 6,11
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = SZBarrier4
        DamagedSprite = secretz_stuff_01_231
        Facing = S
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableN = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_183
    tile
    {
        xy = 7,11
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = SZBarrier4
        DamagedSprite = secretz_stuff_01_231
        Facing = S
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableN = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 1,0
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_184
    tile
    {
        xy = 8,11
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = SZBarrier5
        DamagedSprite = secretz_stuff_01_232
        Facing = E
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableW = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,1
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_185
    tile
    {
        xy = 9,11
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = SZBarrier5
        DamagedSprite = secretz_stuff_01_232
        Facing = E
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableW = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        StopCar = 
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_186
    tile
    {
        xy = 10,11
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = SZBarrier6
        DamagedSprite = secretz_stuff_01_233
        Facing = S
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableN = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 0,0
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_187
    tile
    {
        xy = 11,11
        CanScrap = 
        CarSlowFactor = 1
        CloseSneakBonus = 50
        CustomName = SZBarrier6
        DamagedSprite = secretz_stuff_01_233
        Facing = S
        FenceTypeLow = Metal
        ForceSingleItem = 
        GroupName = Barriers
        HitByCar = 
        HoppableN = 
        IsMoveAble = 
        Material = MetalBars
        MinimumCarSpeedDmg = 5
        PickUpWeight = 100
        SpearOnlyAttackThrough = 
        SpriteGridPos = 1,0
        StopCar = 
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_189
    tile
    {
        xy = 13,11
        BlocksPlacement = 
        alwaysDraw = 
        attachedW = 
    }
    // secretz_stuff_01_190
    tile
    {
        xy = 14,11
        BlocksPlacement = 
        alwaysDraw = 
        attachedN = 
    }
    // secretz_stuff_01_201
    tile
    {
        xy = 9,12
        CustomName = NBomb
        Facing = S
        ForceSingleItem = 
        GroupName = Military
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // secretz_stuff_01_202
    tile
    {
        xy = 10,12
        CustomName = NBomb
        Facing = S
        ForceSingleItem = 
        GroupName = Military
        SpriteGridPos = 1,0
        solidtrans = 
    }
    // secretz_stuff_01_203
    tile
    {
        xy = 11,12
        CustomName = NBomb
        Facing = E
        ForceSingleItem = 
        GroupName = Military
        SpriteGridPos = 0,1
        solidtrans = 
    }
    // secretz_stuff_01_204
    tile
    {
        xy = 12,12
        CustomName = NBomb
        Facing = E
        ForceSingleItem = 
        GroupName = Military
        SpriteGridPos = 0,0
        solidtrans = 
    }
    // secretz_stuff_01_208
    tile
    {
        xy = 0,13
        climbSheetW = 
    }
    // secretz_stuff_01_209
    tile
    {
        xy = 1,13
        climbSheetN = 
    }
    // secretz_stuff_01_210
    tile
    {
        xy = 2,13
        climbSheetE = 
    }
    // secretz_stuff_01_211
    tile
    {
        xy = 3,13
        climbSheetS = 
    }
    // secretz_stuff_01_212
    tile
    {
        xy = 4,13
        climbSheetTopW = 
    }
    // secretz_stuff_01_213
    tile
    {
        xy = 5,13
        climbSheetTopN = 
    }
    // secretz_stuff_01_214
    tile
    {
        xy = 6,13
        climbSheetTopE = 
    }
    // secretz_stuff_01_215
    tile
    {
        xy = 7,13
        climbSheetTopS = 
    }
    // secretz_stuff_01_216
    tile
    {
        xy = 8,13
        climbSheetTopE = 
    }
    // secretz_stuff_01_217
    tile
    {
        xy = 9,13
        climbSheetTopS = 
    }
    // secretz_stuff_01_218
    tile
    {
        xy = 10,13
        climbSheetTopS = 
    }
    // secretz_stuff_01_228
    tile
    {
        xy = 4,14
        CanScrap = 
        CustomName = Destroyed fence
        Material = MetalBars
    }
    // secretz_stuff_01_229
    tile
    {
        xy = 5,14
        CanScrap = 
        CustomName = Destroyed fence
        Material = MetalBars
    }
    // secretz_stuff_01_230
    tile
    {
        xy = 6,14
        CanScrap = 
        CustomName = Destroyed fence
        Material = MetalBars
    }
    // secretz_stuff_01_231
    tile
    {
        xy = 7,14
        CanScrap = 
        CustomName = Destroyed fence
        Material = MetalBars
    }
    // secretz_stuff_01_232
    tile
    {
        xy = 8,14
        CanScrap = 
        CustomName = Destroyed fence
        Material = MetalBars
    }
    // secretz_stuff_01_233
    tile
    {
        xy = 9,14
        CanScrap = 
        CustomName = Destroyed fence
        Material = MetalBars
    }
    // secretz_stuff_01_236
    tile
    {
        xy = 12,14
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_237
    tile
    {
        xy = 13,14
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableW = 
        Material = Wood
        Material2 = Screws
        WallWTrans = 
        wall = 
    }
    // secretz_stuff_01_238
    tile
    {
        xy = 14,14
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_239
    tile
    {
        xy = 15,14
        CanScrap = 
        CloseSneakBonus = 1000
        HitByCar = 
        HoppableN = 
        Material = Wood
        Material2 = Screws
        WallNTrans = 
        wall = 
    }
    // secretz_stuff_01_240
    tile
    {
        xy = 0,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeLow
        ScrapSize = Small
        alwaysDraw = 
    }
    // secretz_stuff_01_241
    tile
    {
        xy = 1,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeLow
        ScrapSize = Small
        alwaysDraw = 
    }
    // secretz_stuff_01_242
    tile
    {
        xy = 2,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeLow
        ScrapSize = Small
        alwaysDraw = 
    }
    // secretz_stuff_01_243
    tile
    {
        xy = 3,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeHigh
        ScrapSize = Small
        alwaysDraw = 
    }
    // secretz_stuff_01_244
    tile
    {
        xy = 4,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeHigh
        ScrapSize = Small
        alwaysDraw = 
    }
    // secretz_stuff_01_245
    tile
    {
        xy = 5,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeHigh
        ScrapSize = Small
        alwaysDraw = 
    }
    // secretz_stuff_01_246
    tile
    {
        xy = 6,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeHigh
        ScrapSize = Small
        alwaysDraw = 
    }
    // secretz_stuff_01_247
    tile
    {
        xy = 7,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeLow
        ScrapSize = Small
        alwaysDraw = 
    }
    // secretz_stuff_01_248
    tile
    {
        xy = 8,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeLow
        ScrapSize = Small
        alwaysDraw = 
    }
    // secretz_stuff_01_249
    tile
    {
        xy = 9,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeLow
        ScrapSize = Small
        alwaysDraw = 
    }
    // secretz_stuff_01_250
    tile
    {
        xy = 10,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeHigh
        ScrapSize = Small
        WallOverlay = 
        alwaysDraw = 
    }
    // secretz_stuff_01_251
    tile
    {
        xy = 11,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeHigh
        ScrapSize = Small
        WallOverlay = 
        alwaysDraw = 
    }
    // secretz_stuff_01_252
    tile
    {
        xy = 12,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeHigh
        ScrapSize = Small
        alwaysDraw = 
    }
    // secretz_stuff_01_253
    tile
    {
        xy = 13,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeHigh
        ScrapSize = Small
        alwaysDraw = 
    }
    // secretz_stuff_01_254
    tile
    {
        xy = 14,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeLow
        ScrapSize = Small
        alwaysDraw = 
    }
    // secretz_stuff_01_255
    tile
    {
        xy = 15,15
        BlocksPlacement = 
        CanScrap = 
        CustomName = MilBarbWires
        FenceTypeLow = Barbwire
        FootstepMaterial = Metal
        GroupName = Barriers
        IsLow = 
        Material = MetalWire
        Material2 = MetalWire
        Movement = HedgeLow
        ScrapSize = Small
        alwaysDraw = 
    }
}
tileset
{
    file = secretz_stuff_02
    size = 16,16
    id = 283
    // secretz_stuff_02_51
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_stuff_02_52
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_stuff_02_53
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        ScrapUseSkill = 
        ScrapUseTool = 
        solidtrans = 
    }
    // secretz_stuff_02_71
    tile
    {
        xy = 7,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Picknic
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = MetalBars
        PickUpWeight = 200
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // secretz_stuff_02_72
    tile
    {
        xy = 8,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Picknic
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = MetalBars
        PickUpWeight = 200
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_stuff_02_73
    tile
    {
        xy = 9,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Picknic
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = MetalBars
        PickUpWeight = 200
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // secretz_stuff_02_74
    tile
    {
        xy = 10,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = S
        GroupName = Picknic
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = MetalBars
        PickUpWeight = 200
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // secretz_stuff_02_75
    tile
    {
        xy = 11,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        GroupName = Picknic
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = MetalBars
        PickUpWeight = 200
        SpriteGridPos = 0,1
        bed = 
        solidtrans = 
    }
    // secretz_stuff_02_76
    tile
    {
        xy = 12,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        GroupName = Picknic
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = MetalBars
        PickUpWeight = 200
        SpriteGridPos = 1,1
        bed = 
        solidtrans = 
    }
    // secretz_stuff_02_77
    tile
    {
        xy = 13,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        GroupName = Picknic
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = MetalBars
        PickUpWeight = 200
        SpriteGridPos = 1,0
        bed = 
        solidtrans = 
    }
    // secretz_stuff_02_78
    tile
    {
        xy = 14,4
        BedType = badBed
        BlocksPlacement = 
        CanScrap = 
        CustomName = Table
        Facing = E
        GroupName = Picknic
        IsMoveAble = 
        ItemHeight = 34
        Material = Wood
        Material2 = MetalBars
        PickUpWeight = 200
        SpriteGridPos = 0,0
        bed = 
        solidtrans = 
    }
    // secretz_stuff_02_80
    tile
    {
        xy = 0,5
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_81
    tile
    {
        xy = 1,5
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_82
    tile
    {
        xy = 2,5
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_83
    tile
    {
        xy = 3,5
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_84
    tile
    {
        xy = 4,5
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_85
    tile
    {
        xy = 5,5
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_86
    tile
    {
        xy = 6,5
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_87
    tile
    {
        xy = 7,5
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_96
    tile
    {
        xy = 0,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_97
    tile
    {
        xy = 1,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_98
    tile
    {
        xy = 2,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_99
    tile
    {
        xy = 3,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_100
    tile
    {
        xy = 4,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_101
    tile
    {
        xy = 5,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_102
    tile
    {
        xy = 6,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_103
    tile
    {
        xy = 7,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_104
    tile
    {
        xy = 8,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_105
    tile
    {
        xy = 9,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_106
    tile
    {
        xy = 10,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_107
    tile
    {
        xy = 11,6
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_112
    tile
    {
        xy = 0,7
        BlocksPlacement = 
    }
    // secretz_stuff_02_113
    tile
    {
        xy = 1,7
        BlocksPlacement = 
    }
    // secretz_stuff_02_114
    tile
    {
        xy = 2,7
        BlocksPlacement = 
    }
    // secretz_stuff_02_115
    tile
    {
        xy = 3,7
        BlocksPlacement = 
    }
    // secretz_stuff_02_128
    tile
    {
        xy = 0,8
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_129
    tile
    {
        xy = 1,8
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_130
    tile
    {
        xy = 2,8
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_131
    tile
    {
        xy = 3,8
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_132
    tile
    {
        xy = 4,8
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_133
    tile
    {
        xy = 5,8
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_134
    tile
    {
        xy = 6,8
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_135
    tile
    {
        xy = 7,8
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_136
    tile
    {
        xy = 8,8
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_137
    tile
    {
        xy = 9,8
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_138
    tile
    {
        xy = 10,8
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_139
    tile
    {
        xy = 11,8
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_144
    tile
    {
        xy = 0,9
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_145
    tile
    {
        xy = 1,9
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_146
    tile
    {
        xy = 2,9
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_147
    tile
    {
        xy = 3,9
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_148
    tile
    {
        xy = 4,9
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_149
    tile
    {
        xy = 5,9
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_150
    tile
    {
        xy = 6,9
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_151
    tile
    {
        xy = 7,9
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_152
    tile
    {
        xy = 8,9
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_153
    tile
    {
        xy = 9,9
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_154
    tile
    {
        xy = 10,9
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_155
    tile
    {
        xy = 11,9
        ScrapUseSkill = 
        ScrapUseTool = 
        WallOverlay = 
    }
    // secretz_stuff_02_160
    tile
    {
        xy = 0,10
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 9
        lightG = 40
        lightR = 243
        lightswitch = 
    }
    // secretz_stuff_02_161
    tile
    {
        xy = 1,10
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 9
        lightG = 40
        lightR = 243
        lightswitch = 
    }
    // secretz_stuff_02_162
    tile
    {
        xy = 2,10
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 9
        lightG = 40
        lightR = 243
        lightswitch = 
    }
    // secretz_stuff_02_163
    tile
    {
        xy = 3,10
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 9
        lightG = 40
        lightR = 243
        lightswitch = 
    }
    // secretz_stuff_02_164
    tile
    {
        xy = 4,10
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 253
        lightG = 239
        lightR = 116
        lightswitch = 
    }
    // secretz_stuff_02_165
    tile
    {
        xy = 5,10
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 253
        lightG = 239
        lightR = 116
        lightswitch = 
    }
    // secretz_stuff_02_166
    tile
    {
        xy = 6,10
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 253
        lightG = 239
        lightR = 116
        lightswitch = 
    }
    // secretz_stuff_02_167
    tile
    {
        xy = 7,10
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 253
        lightG = 239
        lightR = 116
        lightswitch = 
    }
    // secretz_stuff_02_170
    tile
    {
        xy = 10,10
        BlocksPlacement = 
        ContainerCapacity = 5
        ContainerPosition = Low
        CustomName = KeycardFolder
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        PickUpWeight = 5
        Surface = 1
        container = secretfolder
        solidtrans = 
    }
    // secretz_stuff_02_176
    tile
    {
        xy = 0,11
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 9
        lightG = 40
        lightR = 243
        lightswitch = 
    }
    // secretz_stuff_02_177
    tile
    {
        xy = 1,11
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 9
        lightG = 40
        lightR = 243
        lightswitch = 
    }
    // secretz_stuff_02_178
    tile
    {
        xy = 2,11
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 9
        lightG = 40
        lightR = 243
        lightswitch = 
    }
    // secretz_stuff_02_179
    tile
    {
        xy = 3,11
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 9
        lightG = 40
        lightR = 243
        lightswitch = 
    }
    // secretz_stuff_02_180
    tile
    {
        xy = 4,11
        CustomName = Outdoor Lamp
        Facing = S
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 253
        lightG = 239
        lightR = 116
        lightswitch = 
    }
    // secretz_stuff_02_181
    tile
    {
        xy = 5,11
        CustomName = Outdoor Lamp
        Facing = N
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 253
        lightG = 239
        lightR = 116
        lightswitch = 
    }
    // secretz_stuff_02_182
    tile
    {
        xy = 6,11
        CustomName = Outdoor Lamp
        Facing = E
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 253
        lightG = 239
        lightR = 116
        lightswitch = 
    }
    // secretz_stuff_02_183
    tile
    {
        xy = 7,11
        CustomName = Outdoor Lamp
        Facing = W
        GroupName = Oval
        LightRadius = 5
        MoveType = WallObject
        PickUpWeight = 50
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
        attachedFloor = 
        lightB = 253
        lightG = 239
        lightR = 116
        lightswitch = 
    }
    // secretz_stuff_02_186
    tile
    {
        xy = 10,11
        BlocksPlacement = 
    }
    // secretz_stuff_02_187
    tile
    {
        xy = 11,11
        BlocksPlacement = 
    }
    // secretz_stuff_02_188
    tile
    {
        xy = 12,11
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // secretz_stuff_02_189
    tile
    {
        xy = 13,11
        BlocksPlacement = 
    }
    // secretz_stuff_02_190
    tile
    {
        xy = 14,11
        BlocksPlacement = 
    }
    // secretz_stuff_02_192
    tile
    {
        xy = 0,12
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = BioCrate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = milbiocrate
        solidtrans = 
    }
    // secretz_stuff_02_193
    tile
    {
        xy = 1,12
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = BioCrate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = milbiocrate
        solidtrans = 
    }
    // secretz_stuff_02_194
    tile
    {
        xy = 2,12
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = BioCrate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = milbiocrate
        solidtrans = 
    }
    // secretz_stuff_02_195
    tile
    {
        xy = 3,12
        BlocksPlacement = 
        ContainerCapacity = 50
        ContainerPosition = Low
        CustomName = BioCrate
        GroupName = Military
        IsLow = 
        IsMoveAble = 
        IsStackable = 
        IsTable = 
        PickUpTool = Hammer
        PickUpWeight = 75
        PlaceTool = Hammer
        Surface = 32
        container = milbiocrate
        solidtrans = 
    }
    // secretz_stuff_02_198
    tile
    {
        xy = 6,12
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // secretz_stuff_02_199
    tile
    {
        xy = 7,12
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // secretz_stuff_02_200
    tile
    {
        xy = 8,12
        BlocksPlacement = 
        IsLow = 
        solidtrans = 
    }
    // secretz_stuff_02_201
    tile
    {
        xy = 9,12
        BlocksPlacement = 
    }
    // secretz_stuff_02_202
    tile
    {
        xy = 10,12
        BlocksPlacement = 
    }
    // secretz_stuff_02_203
    tile
    {
        xy = 11,12
        BlocksPlacement = 
    }
    // secretz_stuff_02_204
    tile
    {
        xy = 12,12
        BlocksPlacement = 
    }
    // secretz_stuff_02_205
    tile
    {
        xy = 13,12
        BlocksPlacement = 
    }
    // secretz_stuff_02_206
    tile
    {
        xy = 14,12
        BlocksPlacement = 
    }
    // secretz_stuff_02_209
    tile
    {
        xy = 1,13
        FloorHeight = OneThird
        MoveWithWind = 
        Movement = HedgeLow
        ScrapUseSkill = 
        ScrapUseTool = 
        Surface = 1
        taintedWater = 
    }
    // secretz_stuff_02_210
    tile
    {
        xy = 2,13
        FloorHeight = OneThird
        Movement = HedgeHigh
        ScrapUseSkill = 
        ScrapUseTool = 
        Surface = 1
        taintedWater = 
    }
    // secretz_stuff_02_211
    tile
    {
        xy = 3,13
        FloorHeight = OneThird
        MoveWithWind = 
        Movement = HedgeHigh
        ScrapUseSkill = 
        ScrapUseTool = 
        Surface = 1
        taintedWater = 
    }
    // secretz_stuff_02_212
    tile
    {
        xy = 4,13
        FloorHeight = OneThird
        MoveWithWind = 
        Movement = HedgeHigh
        ScrapUseSkill = 
        ScrapUseTool = 
        Surface = 1
        taintedWater = 
    }
    // secretz_stuff_02_213
    tile
    {
        xy = 5,13
        FloorHeight = OneThird
        MoveWithWind = 
        Movement = HedgeHigh
        ScrapUseSkill = 
        ScrapUseTool = 
        Surface = 1
        taintedWater = 
    }
    // secretz_stuff_02_216
    tile
    {
        xy = 8,13
        FloorOverlay = 
    }
    // secretz_stuff_02_217
    tile
    {
        xy = 9,13
        FloorOverlay = 
    }
    // secretz_stuff_02_218
    tile
    {
        xy = 10,13
        FloorOverlay = 
    }
    // secretz_stuff_02_219
    tile
    {
        xy = 11,13
        FloorOverlay = 
    }
    // secretz_stuff_02_220
    tile
    {
        xy = 12,13
        FloorOverlay = 
    }
    // secretz_stuff_02_221
    tile
    {
        xy = 13,13
        FloorOverlay = 
    }
    // secretz_stuff_02_222
    tile
    {
        xy = 14,13
        FloorOverlay = 
    }
    // secretz_stuff_02_223
    tile
    {
        xy = 15,13
        FloorOverlay = 
    }
    // secretz_stuff_02_240
    tile
    {
        xy = 0,15
        BlocksPlacement = 
    }
    // secretz_stuff_02_241
    tile
    {
        xy = 1,15
        BlocksPlacement = 
        ContainerCapacity = 18
        container = insurbody1
    }
    // secretz_stuff_02_242
    tile
    {
        xy = 2,15
        BlocksPlacement = 
        ContainerCapacity = 18
        ScrapUseSkill = 
        ScrapUseTool = 
        container = garrybody
        solidtrans = 
    }
    // secretz_stuff_02_243
    tile
    {
        xy = 3,15
        BlocksPlacement = 
    }
    // secretz_stuff_02_244
    tile
    {
        xy = 4,15
        BlocksPlacement = 
    }
    // secretz_stuff_02_245
    tile
    {
        xy = 5,15
        BlocksPlacement = 
        ContainerCapacity = 18
        container = labvip1
    }
    // secretz_stuff_02_246
    tile
    {
        xy = 6,15
        BlocksPlacement = 
    }
    // secretz_stuff_02_247
    tile
    {
        xy = 7,15
        BlocksPlacement = 
        ContainerCapacity = 18
        container = labvip2
    }
}
tileset
{
    file = secretz_trafficlines_01
    size = 8,8
    id = 285
    // secretz_trafficlines_01_0
    tile
    {
        xy = 0,0
        FloorOverlay = 
    }
    // secretz_trafficlines_01_1
    tile
    {
        xy = 1,0
        FloorOverlay = 
    }
    // secretz_trafficlines_01_2
    tile
    {
        xy = 2,0
        FloorOverlay = 
    }
    // secretz_trafficlines_01_3
    tile
    {
        xy = 3,0
        FloorOverlay = 
    }
    // secretz_trafficlines_01_4
    tile
    {
        xy = 4,0
        FloorOverlay = 
    }
    // secretz_trafficlines_01_5
    tile
    {
        xy = 5,0
        FloorOverlay = 
    }
    // secretz_trafficlines_01_6
    tile
    {
        xy = 6,0
        FloorOverlay = 
    }
    // secretz_trafficlines_01_7
    tile
    {
        xy = 7,0
        FloorOverlay = 
    }
    // secretz_trafficlines_01_8
    tile
    {
        xy = 0,1
        FloorOverlay = 
    }
    // secretz_trafficlines_01_9
    tile
    {
        xy = 1,1
        FloorOverlay = 
    }
    // secretz_trafficlines_01_10
    tile
    {
        xy = 2,1
        FloorOverlay = 
    }
    // secretz_trafficlines_01_11
    tile
    {
        xy = 3,1
        FloorOverlay = 
    }
    // secretz_trafficlines_01_12
    tile
    {
        xy = 4,1
        FloorOverlay = 
    }
    // secretz_trafficlines_01_13
    tile
    {
        xy = 5,1
        FloorOverlay = 
    }
    // secretz_trafficlines_01_14
    tile
    {
        xy = 6,1
        FloorOverlay = 
    }
    // secretz_trafficlines_01_15
    tile
    {
        xy = 7,1
        FloorOverlay = 
    }
    // secretz_trafficlines_01_16
    tile
    {
        xy = 0,2
        FloorOverlay = 
    }
    // secretz_trafficlines_01_17
    tile
    {
        xy = 1,2
        FloorOverlay = 
    }
    // secretz_trafficlines_01_18
    tile
    {
        xy = 2,2
        FloorOverlay = 
    }
    // secretz_trafficlines_01_19
    tile
    {
        xy = 3,2
        FloorOverlay = 
    }
    // secretz_trafficlines_01_20
    tile
    {
        xy = 4,2
        FloorOverlay = 
    }
    // secretz_trafficlines_01_21
    tile
    {
        xy = 5,2
        FloorOverlay = 
    }
    // secretz_trafficlines_01_22
    tile
    {
        xy = 6,2
        FloorOverlay = 
    }
    // secretz_trafficlines_01_23
    tile
    {
        xy = 7,2
        FloorOverlay = 
    }
    // secretz_trafficlines_01_24
    tile
    {
        xy = 0,3
        FloorOverlay = 
    }
    // secretz_trafficlines_01_25
    tile
    {
        xy = 1,3
        FloorOverlay = 
    }
    // secretz_trafficlines_01_26
    tile
    {
        xy = 2,3
        FloorOverlay = 
    }
    // secretz_trafficlines_01_27
    tile
    {
        xy = 3,3
        FloorOverlay = 
    }
    // secretz_trafficlines_01_28
    tile
    {
        xy = 4,3
        FloorOverlay = 
    }
    // secretz_trafficlines_01_29
    tile
    {
        xy = 5,3
        FloorOverlay = 
    }
    // secretz_trafficlines_01_30
    tile
    {
        xy = 6,3
        FloorOverlay = 
    }
    // secretz_trafficlines_01_31
    tile
    {
        xy = 7,3
        FloorOverlay = 
    }
    // secretz_trafficlines_01_32
    tile
    {
        xy = 0,4
        FloorOverlay = 
    }
    // secretz_trafficlines_01_33
    tile
    {
        xy = 1,4
        FloorOverlay = 
    }
    // secretz_trafficlines_01_34
    tile
    {
        xy = 2,4
        FloorOverlay = 
    }
    // secretz_trafficlines_01_35
    tile
    {
        xy = 3,4
        FloorOverlay = 
    }
    // secretz_trafficlines_01_36
    tile
    {
        xy = 4,4
        FloorOverlay = 
    }
    // secretz_trafficlines_01_37
    tile
    {
        xy = 5,4
        FloorOverlay = 
    }
    // secretz_trafficlines_01_38
    tile
    {
        xy = 6,4
        FloorOverlay = 
    }
    // secretz_trafficlines_01_39
    tile
    {
        xy = 7,4
        FloorOverlay = 
    }
    // secretz_trafficlines_01_40
    tile
    {
        xy = 0,5
        FloorOverlay = 
    }
    // secretz_trafficlines_01_41
    tile
    {
        xy = 1,5
        FloorOverlay = 
    }
    // secretz_trafficlines_01_42
    tile
    {
        xy = 2,5
        FloorOverlay = 
    }
    // secretz_trafficlines_01_43
    tile
    {
        xy = 3,5
        FloorOverlay = 
    }
    // secretz_trafficlines_01_44
    tile
    {
        xy = 4,5
        FloorOverlay = 
    }
    // secretz_trafficlines_01_45
    tile
    {
        xy = 5,5
        FloorOverlay = 
    }
    // secretz_trafficlines_01_46
    tile
    {
        xy = 6,5
        FloorOverlay = 
    }
    // secretz_trafficlines_01_47
    tile
    {
        xy = 7,5
        FloorOverlay = 
    }
    // secretz_trafficlines_01_48
    tile
    {
        xy = 0,6
        FloorOverlay = 
    }
    // secretz_trafficlines_01_49
    tile
    {
        xy = 1,6
        FloorOverlay = 
    }
    // secretz_trafficlines_01_50
    tile
    {
        xy = 2,6
        FloorOverlay = 
    }
    // secretz_trafficlines_01_51
    tile
    {
        xy = 3,6
        FloorOverlay = 
    }
    // secretz_trafficlines_01_52
    tile
    {
        xy = 4,6
        FloorOverlay = 
    }
    // secretz_trafficlines_01_53
    tile
    {
        xy = 5,6
        FloorOverlay = 
    }
    // secretz_trafficlines_01_54
    tile
    {
        xy = 6,6
        FloorOverlay = 
    }
    // secretz_trafficlines_01_55
    tile
    {
        xy = 7,6
        FloorOverlay = 
    }
    // secretz_trafficlines_01_56
    tile
    {
        xy = 0,7
        FloorOverlay = 
    }
    // secretz_trafficlines_01_57
    tile
    {
        xy = 1,7
        FloorOverlay = 
    }
    // secretz_trafficlines_01_58
    tile
    {
        xy = 2,7
        FloorOverlay = 
    }
    // secretz_trafficlines_01_59
    tile
    {
        xy = 3,7
        FloorOverlay = 
    }
    // secretz_trafficlines_01_60
    tile
    {
        xy = 4,7
        FloorOverlay = 
    }
    // secretz_trafficlines_01_61
    tile
    {
        xy = 5,7
        FloorOverlay = 
    }
    // secretz_trafficlines_01_62
    tile
    {
        xy = 6,7
        FloorOverlay = 
    }
    // secretz_trafficlines_01_63
    tile
    {
        xy = 7,7
        FloorOverlay = 
    }
}
tileset
{
    file = secretz_triggers_01
    size = 8,8
    id = 298
    // secretz_triggers_01_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_16
    tile
    {
        xy = 0,2
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_17
    tile
    {
        xy = 1,2
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_18
    tile
    {
        xy = 2,2
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_19
    tile
    {
        xy = 3,2
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_20
    tile
    {
        xy = 4,2
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_21
    tile
    {
        xy = 5,2
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_22
    tile
    {
        xy = 6,2
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_23
    tile
    {
        xy = 7,2
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_24
    tile
    {
        xy = 0,3
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_25
    tile
    {
        xy = 1,3
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_26
    tile
    {
        xy = 2,3
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_27
    tile
    {
        xy = 3,3
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_28
    tile
    {
        xy = 4,3
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_29
    tile
    {
        xy = 5,3
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_30
    tile
    {
        xy = 6,3
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_31
    tile
    {
        xy = 7,3
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_34
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_35
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_36
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_37
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_38
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_39
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_40
    tile
    {
        xy = 0,5
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_41
    tile
    {
        xy = 1,5
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_42
    tile
    {
        xy = 2,5
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_43
    tile
    {
        xy = 3,5
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_44
    tile
    {
        xy = 4,5
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_45
    tile
    {
        xy = 5,5
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_46
    tile
    {
        xy = 6,5
        BlocksPlacement = 
        GroupName = blood_triggers
    }
    // secretz_triggers_01_47
    tile
    {
        xy = 7,5
        BlocksPlacement = 
        GroupName = blood_triggers
    }
}
tileset
{
    file = secretz_underground_01
    size = 8,8
    id = 275
    // secretz_underground_01_0
    tile
    {
        xy = 0,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_1
    tile
    {
        xy = 1,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_2
    tile
    {
        xy = 2,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_3
    tile
    {
        xy = 3,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_4
    tile
    {
        xy = 4,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_5
    tile
    {
        xy = 5,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_6
    tile
    {
        xy = 6,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_7
    tile
    {
        xy = 7,0
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_8
    tile
    {
        xy = 0,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_9
    tile
    {
        xy = 1,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_10
    tile
    {
        xy = 2,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_11
    tile
    {
        xy = 3,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_12
    tile
    {
        xy = 4,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_13
    tile
    {
        xy = 5,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_14
    tile
    {
        xy = 6,1
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_15
    tile
    {
        xy = 7,1
        BurntTile = f_burnt_secretz_underground_01_15
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_16
    tile
    {
        xy = 0,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_17
    tile
    {
        xy = 1,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_18
    tile
    {
        xy = 2,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_19
    tile
    {
        xy = 3,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_20
    tile
    {
        xy = 4,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_21
    tile
    {
        xy = 5,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_22
    tile
    {
        xy = 6,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_23
    tile
    {
        xy = 7,2
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_24
    tile
    {
        xy = 0,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_25
    tile
    {
        xy = 1,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_26
    tile
    {
        xy = 2,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_27
    tile
    {
        xy = 3,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_28
    tile
    {
        xy = 4,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_29
    tile
    {
        xy = 5,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_30
    tile
    {
        xy = 6,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
    // secretz_underground_01_31
    tile
    {
        xy = 7,3
        ScrapUseSkill = 
        ScrapUseTool = 
        cutW = 
        exterior = 
        solid = 
    }
}
tileset
{
    file = secretz_vegetation_special_01
    size = 8,8
    id = 321
    // secretz_vegetation_special_01_0
    tile
    {
        xy = 0,0
        WallOverlay = 
        attachedW = 
    }
    // secretz_vegetation_special_01_1
    tile
    {
        xy = 1,0
        WallOverlay = 
        attachedW = 
    }
    // secretz_vegetation_special_01_2
    tile
    {
        xy = 2,0
        WallOverlay = 
        attachedN = 
    }
    // secretz_vegetation_special_01_3
    tile
    {
        xy = 3,0
        WallOverlay = 
        attachedN = 
    }
    // secretz_vegetation_special_01_4
    tile
    {
        xy = 4,0
        WallOverlay = 
        attachedN = 
    }
    // secretz_vegetation_special_01_8
    tile
    {
        xy = 0,1
        WallOverlay = 
        attachedN = 
    }
    // secretz_vegetation_special_01_9
    tile
    {
        xy = 1,1
        WallOverlay = 
        attachedN = 
    }
    // secretz_vegetation_special_01_10
    tile
    {
        xy = 2,1
        WallOverlay = 
        attachedN = 
    }
    // secretz_vegetation_special_01_11
    tile
    {
        xy = 3,1
        WallOverlay = 
        attachedW = 
    }
    // secretz_vegetation_special_01_12
    tile
    {
        xy = 4,1
        WallOverlay = 
        attachedW = 
    }
    // secretz_vegetation_special_01_32
    tile
    {
        xy = 0,4
        BlocksPlacement = 
        CanBreak = 
        CustomName = Bush
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        MoveWithWind = 
        PickUpLevel = 2
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        attachedFloor = 
        vegitation = 
    }
    // secretz_vegetation_special_01_33
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        CanBreak = 
        CustomName = Bush
        IsMoveAble = 
        Material = Natural
        MoveType = Vegitation
        MoveWithWind = 
        PickUpLevel = 2
        PickUpTool = Shovel
        PickUpWeight = 50
        PlaceTool = Shovel
        attachedFloor = 
        vegitation = 
    }
}
tileset
{
    file = secretz_walls_garage_02
    size = 8,8
    id = 270
    // secretz_walls_garage_02_0
    tile
    {
        xy = 0,0
        CutawayHint = GarageDoorLeft
        FlatTextureOffset = 3
        GarageDoor = 1
        GrimeType = FullWindow
        InteriorSide = 
        Material = MetalPlates
        Material2 = MetalPlates
        MaterialType = Metal_Light
        WallW = 
        doorW = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_1
    tile
    {
        xy = 1,0
        CutawayHint = GarageDoorMiddle
        FlatTextureOffset = 3
        GarageDoor = 2
        GrimeType = FullWindow
        InteriorSide = 
        Material = MetalPlates
        Material2 = MetalPlates
        MaterialType = Metal_Light
        WallW = 
        doorW = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_2
    tile
    {
        xy = 2,0
        CutawayHint = GarageDoorRight
        FlatTextureOffset = 3
        GarageDoor = 3
        GrimeType = FullWindow
        InteriorSide = 
        Material = MetalPlates
        Material2 = MetalPlates
        MaterialType = Metal_Light
        WallW = 
        doorW = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_3
    tile
    {
        xy = 3,0
        CutawayHint = GarageDoorLeft
        GarageDoor = 1
        GrimeType = FullWindow
        InteriorSide = 
        Material = MetalPlates
        Material2 = MetalPlates
        MaterialType = Metal_Light
        WallN = 
        doorN = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_4
    tile
    {
        xy = 4,0
        CutawayHint = GarageDoorMiddle
        GarageDoor = 2
        GrimeType = FullWindow
        InteriorSide = 
        Material = MetalPlates
        Material2 = MetalPlates
        MaterialType = Metal_Light
        WallN = 
        doorN = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_5
    tile
    {
        xy = 5,0
        CutawayHint = GarageDoorRight
        GarageDoor = 3
        GrimeType = FullWindow
        InteriorSide = 
        Material = MetalPlates
        Material2 = MetalPlates
        MaterialType = Metal_Light
        WallN = 
        doorN = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_8
    tile
    {
        xy = 0,1
        CutawayHint = GarageDoorLeft
        FlatTextureOffset = -8
        GarageDoor = 4
        GrimeType = FullWindow
        InteriorSide = 
        doorW = 
        forceLocked = 
    }
    // secretz_walls_garage_02_9
    tile
    {
        xy = 1,1
        CutawayHint = GarageDoorMiddle
        FlatTextureOffset = -8
        GarageDoor = 5
        GrimeType = FullWindow
        InteriorSide = 
        doorW = 
        forceLocked = 
    }
    // secretz_walls_garage_02_10
    tile
    {
        xy = 2,1
        CutawayHint = GarageDoorRight
        FlatTextureOffset = -8
        GarageDoor = 6
        GrimeType = FullWindow
        InteriorSide = 
        doorW = 
        forceLocked = 
    }
    // secretz_walls_garage_02_11
    tile
    {
        xy = 3,1
        CutawayHint = GarageDoorLeft
        FlatTextureOffset = -8
        GarageDoor = 4
        GrimeType = FullWindow
        InteriorSide = 
        doorN = 
        forceLocked = 
    }
    // secretz_walls_garage_02_12
    tile
    {
        xy = 4,1
        CutawayHint = GarageDoorMiddle
        FlatTextureOffset = -8
        GarageDoor = 5
        GrimeType = FullWindow
        InteriorSide = 
        doorN = 
        forceLocked = 
    }
    // secretz_walls_garage_02_13
    tile
    {
        xy = 5,1
        CutawayHint = GarageDoorRight
        FlatTextureOffset = -8
        GarageDoor = 6
        GrimeType = FullWindow
        InteriorSide = 
        doorN = 
        forceLocked = 
    }
    // secretz_walls_garage_02_16
    tile
    {
        xy = 0,2
        DoorSound = GarageDoor
        FlatTextureOffset = 3
        GarageDoor = 1
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        doorW = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_17
    tile
    {
        xy = 1,2
        DoorSound = GarageDoor
        FlatTextureOffset = 3
        GarageDoor = 2
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        doorW = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_18
    tile
    {
        xy = 2,2
        DoorSound = GarageDoor
        FlatTextureOffset = 3
        GarageDoor = 3
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        doorW = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_19
    tile
    {
        xy = 3,2
        DoorSound = GarageDoor
        GarageDoor = 1
        GrimeType = FullWindow
        InteriorSide = 
        NoWallLighting = 
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        doorN = 
        forceLocked = 
        solidtrans = 
        wall = 
    }
    // secretz_walls_garage_02_20
    tile
    {
        xy = 4,2
        DoorSound = GarageDoor
        GarageDoor = 2
        GrimeType = FullWindow
        InteriorSide = 
        NoWallLighting = 
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        doorN = 
        forceLocked = 
        solidtrans = 
        wall = 
    }
    // secretz_walls_garage_02_21
    tile
    {
        xy = 5,2
        DoorSound = GarageDoor
        GarageDoor = 3
        GrimeType = FullWindow
        InteriorSide = 
        NoWallLighting = 
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        doorN = 
        forceLocked = 
        solidtrans = 
        wall = 
    }
    // secretz_walls_garage_02_24
    tile
    {
        xy = 0,3
        DoorSound = GarageDoor
        FlatTextureOffset = -8
        GarageDoor = 4
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        doorW = 
        forceLocked = 
    }
    // secretz_walls_garage_02_25
    tile
    {
        xy = 1,3
        DoorSound = GarageDoor
        FlatTextureOffset = -8
        GarageDoor = 5
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        doorW = 
        forceLocked = 
    }
    // secretz_walls_garage_02_26
    tile
    {
        xy = 2,3
        DoorSound = GarageDoor
        FlatTextureOffset = -8
        GarageDoor = 6
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        doorW = 
        forceLocked = 
    }
    // secretz_walls_garage_02_27
    tile
    {
        xy = 3,3
        DoorSound = GarageDoor
        FlatTextureOffset = -8
        GarageDoor = 4
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        doorN = 
        forceLocked = 
    }
    // secretz_walls_garage_02_28
    tile
    {
        xy = 4,3
        DoorSound = GarageDoor
        FlatTextureOffset = -8
        GarageDoor = 5
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        doorN = 
        forceLocked = 
    }
    // secretz_walls_garage_02_29
    tile
    {
        xy = 5,3
        DoorSound = GarageDoor
        FlatTextureOffset = -8
        GarageDoor = 6
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        doorN = 
        forceLocked = 
    }
    // secretz_walls_garage_02_32
    tile
    {
        xy = 0,4
        CutawayHint = GarageDoorLeft
        FlatTextureOffset = 3
        GarageDoor = 1
        GrimeType = FullWindow
        InteriorSide = 
        Material = MetalPlates
        Material2 = MetalPlates
        MaterialType = Metal_Light
        WallW = 
        doorTrans = 
        doorW = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_33
    tile
    {
        xy = 1,4
        CutawayHint = GarageDoorMiddle
        FlatTextureOffset = 3
        GarageDoor = 2
        GrimeType = FullWindow
        InteriorSide = 
        Material = MetalPlates
        Material2 = MetalPlates
        MaterialType = Metal_Light
        WallW = 
        doorTrans = 
        doorW = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_34
    tile
    {
        xy = 2,4
        CutawayHint = GarageDoorRight
        FlatTextureOffset = 3
        GarageDoor = 3
        GrimeType = FullWindow
        InteriorSide = 
        Material = MetalPlates
        Material2 = MetalPlates
        MaterialType = Metal_Light
        WallW = 
        doorTrans = 
        doorW = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_35
    tile
    {
        xy = 3,4
        CutawayHint = GarageDoorLeft
        GarageDoor = 1
        GrimeType = FullWindow
        InteriorSide = 
        Material = MetalPlates
        Material2 = MetalPlates
        MaterialType = Metal_Light
        WallN = 
        doorN = 
        doorTrans = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_36
    tile
    {
        xy = 4,4
        CutawayHint = GarageDoorMiddle
        GarageDoor = 2
        GrimeType = FullWindow
        InteriorSide = 
        Material = MetalPlates
        Material2 = MetalPlates
        MaterialType = Metal_Light
        WallN = 
        doorN = 
        doorTrans = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_37
    tile
    {
        xy = 5,4
        CutawayHint = GarageDoorRight
        GarageDoor = 3
        GrimeType = FullWindow
        InteriorSide = 
        Material = MetalPlates
        Material2 = MetalPlates
        MaterialType = Metal_Light
        WallN = 
        doorN = 
        doorTrans = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_40
    tile
    {
        xy = 0,5
        CutawayHint = GarageDoorLeft
        FlatTextureOffset = -8
        GarageDoor = 4
        GrimeType = FullWindow
        InteriorSide = 
        doorW = 
        forceLocked = 
    }
    // secretz_walls_garage_02_41
    tile
    {
        xy = 1,5
        CutawayHint = GarageDoorMiddle
        FlatTextureOffset = -8
        GarageDoor = 5
        GrimeType = FullWindow
        InteriorSide = 
        doorW = 
        forceLocked = 
    }
    // secretz_walls_garage_02_42
    tile
    {
        xy = 2,5
        CutawayHint = GarageDoorRight
        FlatTextureOffset = -8
        GarageDoor = 6
        GrimeType = FullWindow
        InteriorSide = 
        doorW = 
        forceLocked = 
    }
    // secretz_walls_garage_02_43
    tile
    {
        xy = 3,5
        CutawayHint = GarageDoorLeft
        FlatTextureOffset = -8
        GarageDoor = 4
        GrimeType = FullWindow
        InteriorSide = 
        doorN = 
        forceLocked = 
    }
    // secretz_walls_garage_02_44
    tile
    {
        xy = 4,5
        CutawayHint = GarageDoorMiddle
        FlatTextureOffset = -8
        GarageDoor = 5
        GrimeType = FullWindow
        InteriorSide = 
        doorN = 
        forceLocked = 
    }
    // secretz_walls_garage_02_45
    tile
    {
        xy = 5,5
        CutawayHint = GarageDoorRight
        FlatTextureOffset = -8
        GarageDoor = 6
        GrimeType = FullWindow
        InteriorSide = 
        doorN = 
        forceLocked = 
    }
    // secretz_walls_garage_02_48
    tile
    {
        xy = 0,6
        DoorSound = GarageDoor
        GarageDoor = 1
        GrimeType = FullWindow
        InteriorSide = 
        WallW = 
        alwaysDraw = 
        disableFade = 
        doorTrans = 
        doorW = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_53
    tile
    {
        xy = 5,6
        DoorSound = GarageDoor
        GarageDoor = 3
        GrimeType = FullWindow
        InteriorSide = 
        WallN = 
        alwaysDraw = 
        disableFade = 
        doorN = 
        doorTrans = 
        forceLocked = 
        wall = 
    }
    // secretz_walls_garage_02_56
    tile
    {
        xy = 0,7
        DoorSound = GarageDoor
        GarageDoor = 4
        GrimeType = FullWindow
        InteriorSide = 
        alwaysDraw = 
        disableFade = 
        doorW = 
        forceLocked = 
    }
    // secretz_walls_garage_02_61
    tile
    {
        xy = 5,7
        DoorSound = GarageDoor
        GarageDoor = 6
        GrimeType = FullWindow
        InteriorSide = 
        alwaysDraw = 
        disableFade = 
        doorN = 
        forceLocked = 
    }
}
tileset
{
    file = secretz_zeds_1
    size = 8,8
    id = 273
    // secretz_zeds_1_1
    tile
    {
        xy = 1,0
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_2
    tile
    {
        xy = 2,0
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_3
    tile
    {
        xy = 3,0
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_4
    tile
    {
        xy = 4,0
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_5
    tile
    {
        xy = 5,0
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_6
    tile
    {
        xy = 6,0
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_9
    tile
    {
        xy = 1,1
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_10
    tile
    {
        xy = 2,1
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_11
    tile
    {
        xy = 3,1
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_12
    tile
    {
        xy = 4,1
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_13
    tile
    {
        xy = 5,1
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_14
    tile
    {
        xy = 6,1
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_17
    tile
    {
        xy = 1,2
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_18
    tile
    {
        xy = 2,2
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_19
    tile
    {
        xy = 3,2
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_20
    tile
    {
        xy = 4,2
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_21
    tile
    {
        xy = 5,2
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_22
    tile
    {
        xy = 6,2
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_25
    tile
    {
        xy = 1,3
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_26
    tile
    {
        xy = 2,3
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_27
    tile
    {
        xy = 3,3
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_28
    tile
    {
        xy = 4,3
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_29
    tile
    {
        xy = 5,3
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_30
    tile
    {
        xy = 6,3
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_33
    tile
    {
        xy = 1,4
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_34
    tile
    {
        xy = 2,4
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_35
    tile
    {
        xy = 3,4
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_36
    tile
    {
        xy = 4,4
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_37
    tile
    {
        xy = 5,4
        CustomName = burnt_zombies
        IsMoveAble = 
    }
    // secretz_zeds_1_38
    tile
    {
        xy = 6,4
        CustomName = burnt_zombies
        IsMoveAble = 
    }
}
tileset
{
    file = secretzstuff_03
    size = 16,16
    id = 291
    // secretzstuff_03_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        CustomItem = BunkerDoorO1E
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // secretzstuff_03_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        CustomItem = BunkerDoorO1S
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // secretzstuff_03_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
    }
    // secretzstuff_03_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        alwaysDraw = 
    }
    // secretzstuff_03_10
    tile
    {
        xy = 10,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        alwaysDraw = 
        wall = 
    }
    // secretzstuff_03_11
    tile
    {
        xy = 11,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        alwaysDraw = 
        wall = 
    }
    // secretzstuff_03_14
    tile
    {
        xy = 14,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // secretzstuff_03_15
    tile
    {
        xy = 15,0
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // secretzstuff_03_16
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        CustomItem = BunkerDoorC1E
        IsHigh = 
    }
    // secretzstuff_03_17
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        CustomItem = BunkerDoorC1S
        IsHigh = 
    }
    // secretzstuff_03_30
    tile
    {
        xy = 14,1
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallWTrans = 
        alwaysDraw = 
        wall = 
    }
    // secretzstuff_03_31
    tile
    {
        xy = 15,1
        BlocksPlacement = 
        DoorSound = MetalGate
        Material = MetalPipe
        Material2 = MetalBars
        Material3 = MetalPlates
        ScrapSize = Large
        ScrapUseSkill = 
        ScrapUseTool = 
        WallNTrans = 
        alwaysDraw = 
        wall = 
    }
    // secretzstuff_03_40
    tile
    {
        xy = 8,2
        BlocksPlacement = 
        solidtrans = 
    }
    // secretzstuff_03_41
    tile
    {
        xy = 9,2
        BlocksPlacement = 
        solidtrans = 
    }
    // secretzstuff_03_42
    tile
    {
        xy = 10,2
        BlocksPlacement = 
        solidtrans = 
    }
    // secretzstuff_03_43
    tile
    {
        xy = 11,2
        BlocksPlacement = 
        solidtrans = 
    }
    // secretzstuff_03_44
    tile
    {
        xy = 12,2
        BlocksPlacement = 
        solidtrans = 
    }
    // secretzstuff_03_57
    tile
    {
        xy = 9,3
        BlocksPlacement = 
        IsLow = 
    }
    // secretzstuff_03_58
    tile
    {
        xy = 10,3
        BlocksPlacement = 
        IsLow = 
    }
    // secretzstuff_03_59
    tile
    {
        xy = 11,3
        BlocksPlacement = 
        IsLow = 
    }
    // secretzstuff_03_60
    tile
    {
        xy = 12,3
        BlocksPlacement = 
        IsLow = 
    }
    // secretzstuff_03_65
    tile
    {
        xy = 1,4
        BlocksPlacement = 
        makeWindowInvincible = 
    }
    // secretzstuff_03_66
    tile
    {
        xy = 2,4
        BlocksPlacement = 
        makeWindowInvincible = 
    }
    // secretzstuff_03_67
    tile
    {
        xy = 3,4
        BlocksPlacement = 
        WallNTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // secretzstuff_03_68
    tile
    {
        xy = 4,4
        BlocksPlacement = 
        WallWTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // secretzstuff_03_69
    tile
    {
        xy = 5,4
        BlocksPlacement = 
        WallNTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // secretzstuff_03_70
    tile
    {
        xy = 6,4
        BlocksPlacement = 
        WallWTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // secretzstuff_03_71
    tile
    {
        xy = 7,4
        BlocksPlacement = 
        WallNTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // secretzstuff_03_72
    tile
    {
        xy = 8,4
        BlocksPlacement = 
        WallWTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // secretzstuff_03_73
    tile
    {
        xy = 9,4
        BlocksPlacement = 
        WallNTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // secretzstuff_03_74
    tile
    {
        xy = 10,4
        BlocksPlacement = 
        WallWTrans = 
        makeWindowInvincible = 
        solidtrans = 
        wall = 
    }
    // secretzstuff_03_80
    tile
    {
        xy = 0,5
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretzstuff_03_81
    tile
    {
        xy = 1,5
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretzstuff_03_82
    tile
    {
        xy = 2,5
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretzstuff_03_88
    tile
    {
        xy = 8,5
        BlocksPlacement = 
        solidtrans = 
    }
    // secretzstuff_03_89
    tile
    {
        xy = 9,5
        BlocksPlacement = 
        solid = 
    }
    // secretzstuff_03_90
    tile
    {
        xy = 10,5
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretzstuff_03_91
    tile
    {
        xy = 11,5
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretzstuff_03_96
    tile
    {
        xy = 0,6
        CantClimb = 
        Material = MetalBars
        WallWTrans = 
        wall = 
    }
    // secretzstuff_03_97
    tile
    {
        xy = 1,6
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretzstuff_03_98
    tile
    {
        xy = 2,6
        CantClimb = 
        Material = MetalBars
        WallNTrans = 
        wall = 
    }
    // secretzstuff_03_128
    tile
    {
        xy = 0,8
        BlocksPlacement = 
        CustomName = Floor Lamp
        GroupName = Oval
        IsLow = 
        LightRadius = 4
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 9
        lightG = 40
        lightR = 243
        streetlight = 
    }
    // secretzstuff_03_129
    tile
    {
        xy = 1,8
        BlocksPlacement = 
        CustomName = Floor Lamp
        GroupName = Oval
        IsLow = 
        LightRadius = 4
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 9
        lightG = 40
        lightR = 243
        streetlight = 
    }
    // secretzstuff_03_130
    tile
    {
        xy = 2,8
        BlocksPlacement = 
        CustomName = Floor Lamp
        GroupName = Oval
        IsLow = 
        LightRadius = 4
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 9
        lightG = 40
        lightR = 243
        streetlight = 
    }
    // secretzstuff_03_131
    tile
    {
        xy = 3,8
        BlocksPlacement = 
        CustomName = Floor Lamp
        GroupName = Oval
        IsLow = 
        LightRadius = 4
        PickUpTool = Electrician
        PickUpWeight = 50
        PlaceTool = Electrician
        attachedN = 
        lightB = 9
        lightG = 40
        lightR = 243
        lightswitch = 
    }
    // secretzstuff_03_135
    tile
    {
        xy = 7,8
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // secretzstuff_03_136
    tile
    {
        xy = 8,8
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // secretzstuff_03_137
    tile
    {
        xy = 9,8
        BlocksPlacement = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // secretzstuff_03_138
    tile
    {
        xy = 10,8
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        ScrapUseSkill = 
        ScrapUseTool = 
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // secretzstuff_03_158
    tile
    {
        xy = 14,9
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_159
    tile
    {
        xy = 15,9
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_160
    tile
    {
        xy = 0,10
        DoorSound = GarageDoor
        FlatTextureOffset = 3
        GarageDoor = 1
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        WallW = 
        doorW = 
        forceLocked = 
        wall = 
    }
    // secretzstuff_03_161
    tile
    {
        xy = 1,10
        DoorSound = GarageDoor
        GarageDoor = 1
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        WallN = 
        doorN = 
        forceLocked = 
        wall = 
    }
    // secretzstuff_03_162
    tile
    {
        xy = 2,10
        DoorSound = GarageDoor
        FlatTextureOffset = -8
        GarageDoor = 4
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        doorW = 
        forceLocked = 
    }
    // secretzstuff_03_163
    tile
    {
        xy = 3,10
        DoorSound = GarageDoor
        FlatTextureOffset = -8
        GarageDoor = 4
        GrimeType = FullWindow
        InteriorSide = 
        ScrapUseSkill = 
        ScrapUseTool = 
        doorN = 
        forceLocked = 
    }
    // secretzstuff_03_167
    tile
    {
        xy = 7,10
        CustomName = Sign
        Facing = E
        GroupName = Property
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretzstuff_03_168
    tile
    {
        xy = 8,10
        CustomName = Sign
        Facing = S
        GroupName = Warning
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 10
    }
    // secretzstuff_03_172
    tile
    {
        xy = 12,10
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_173
    tile
    {
        xy = 13,10
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_174
    tile
    {
        xy = 14,10
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_175
    tile
    {
        xy = 15,10
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_176
    tile
    {
        xy = 0,11
        AmbientSound = WaterDropAmbiance
    }
    // secretzstuff_03_186
    tile
    {
        xy = 10,11
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_187
    tile
    {
        xy = 11,11
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_188
    tile
    {
        xy = 12,11
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_189
    tile
    {
        xy = 13,11
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_190
    tile
    {
        xy = 14,11
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_191
    tile
    {
        xy = 15,11
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_196
    tile
    {
        xy = 4,12
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // secretzstuff_03_197
    tile
    {
        xy = 5,12
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallNTrans = 
        wall = 
    }
    // secretzstuff_03_198
    tile
    {
        xy = 6,12
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // secretzstuff_03_199
    tile
    {
        xy = 7,12
        CanScrap = 
        CantClimb = 
        CloseSneakBonus = 250
        Material = MetalBars
        SpearOnlyAttackThrough = 
        WallWTrans = 
        wall = 
    }
    // secretzstuff_03_200
    tile
    {
        xy = 8,12
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_201
    tile
    {
        xy = 9,12
        BlocksPlacement = 
        CustomName = Wall Panel Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_03_204
    tile
    {
        xy = 12,12
        CustomName = Bunker Wall LampV
        Facing = E
        GroupName = Oval
        IsHigh = 
        LightRadius = 5
        MoveType = WallObject
        attachedW = 
        lightB = 243
        lightG = 35
        lightR = 196
        lightswitch = 
    }
    // secretzstuff_03_205
    tile
    {
        xy = 13,12
        CustomName = Bunker Wall LampV
        Facing = S
        GroupName = Oval
        IsHigh = 
        LightRadius = 5
        MoveType = WallObject
        attachedN = 
        lightB = 243
        lightG = 35
        lightR = 196
        lightswitch = 
    }
    // secretzstuff_03_215
    tile
    {
        xy = 7,13
        BlocksPlacement = 
        BurntTile = floors_burnt_01_1
        NoWallLighting = 
        TallHoppableW = 
        WallWTrans = 
        wall = 
    }
    // secretzstuff_03_216
    tile
    {
        xy = 8,13
        BlocksPlacement = 
        BurntTile = floors_burnt_01_1
        NoWallLighting = 
        TallHoppableN = 
        WallNTrans = 
        wall = 
    }
    // secretzstuff_03_217
    tile
    {
        xy = 9,13
        BlocksPlacement = 
        BurntTile = floors_burnt_01_1
        HoppableW = 
        NoWallLighting = 
        WallWTrans = 
        wall = 
    }
    // secretzstuff_03_218
    tile
    {
        xy = 10,13
        BlocksPlacement = 
        BurntTile = floors_burnt_01_1
        HoppableN = 
        NoWallLighting = 
        WallNTrans = 
        wall = 
    }
    // secretzstuff_03_219
    tile
    {
        xy = 11,13
        BlocksPlacement = 
        cutW = 
        solid = 
    }
    // secretzstuff_03_220
    tile
    {
        xy = 12,13
        BlocksPlacement = 
        cutN = 
        solid = 
    }
    // secretzstuff_03_224
    tile
    {
        xy = 0,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_225
    tile
    {
        xy = 1,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_226
    tile
    {
        xy = 2,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_227
    tile
    {
        xy = 3,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_228
    tile
    {
        xy = 4,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_229
    tile
    {
        xy = 5,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_230
    tile
    {
        xy = 6,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_231
    tile
    {
        xy = 7,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_232
    tile
    {
        xy = 8,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_233
    tile
    {
        xy = 9,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_234
    tile
    {
        xy = 10,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_235
    tile
    {
        xy = 11,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_236
    tile
    {
        xy = 12,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_237
    tile
    {
        xy = 13,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_238
    tile
    {
        xy = 14,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_239
    tile
    {
        xy = 15,14
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_240
    tile
    {
        xy = 0,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_241
    tile
    {
        xy = 1,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_242
    tile
    {
        xy = 2,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_243
    tile
    {
        xy = 3,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_244
    tile
    {
        xy = 4,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_245
    tile
    {
        xy = 5,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_246
    tile
    {
        xy = 6,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_247
    tile
    {
        xy = 7,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_248
    tile
    {
        xy = 8,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_249
    tile
    {
        xy = 9,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_250
    tile
    {
        xy = 10,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_251
    tile
    {
        xy = 11,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_252
    tile
    {
        xy = 12,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_253
    tile
    {
        xy = 13,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_254
    tile
    {
        xy = 14,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
    // secretzstuff_03_255
    tile
    {
        xy = 15,15
        BlocksPlacement = 
        bed = 
        solidtrans = 
    }
}
tileset
{
    file = secretzstuff_04
    size = 16,16
    id = 296
    // secretzstuff_04_0
    tile
    {
        xy = 0,0
        WallOverlay = 
    }
    // secretzstuff_04_1
    tile
    {
        xy = 1,0
        WallOverlay = 
    }
    // secretzstuff_04_2
    tile
    {
        xy = 2,0
        WallOverlay = 
    }
    // secretzstuff_04_3
    tile
    {
        xy = 3,0
        WallOverlay = 
    }
    // secretzstuff_04_4
    tile
    {
        xy = 4,0
        WallOverlay = 
    }
    // secretzstuff_04_5
    tile
    {
        xy = 5,0
        WallOverlay = 
    }
    // secretzstuff_04_6
    tile
    {
        xy = 6,0
        WallOverlay = 
    }
    // secretzstuff_04_7
    tile
    {
        xy = 7,0
        WallOverlay = 
    }
    // secretzstuff_04_12
    tile
    {
        xy = 12,0
        WallOverlay = 
    }
    // secretzstuff_04_13
    tile
    {
        xy = 13,0
        WallOverlay = 
    }
    // secretzstuff_04_14
    tile
    {
        xy = 14,0
        WallOverlay = 
    }
    // secretzstuff_04_15
    tile
    {
        xy = 15,0
        WallOverlay = 
    }
    // secretzstuff_04_16
    tile
    {
        xy = 0,1
        WallOverlay = 
    }
    // secretzstuff_04_17
    tile
    {
        xy = 1,1
        WallOverlay = 
    }
    // secretzstuff_04_18
    tile
    {
        xy = 2,1
        WallOverlay = 
    }
    // secretzstuff_04_19
    tile
    {
        xy = 3,1
        WallOverlay = 
    }
    // secretzstuff_04_20
    tile
    {
        xy = 4,1
        WallOverlay = 
    }
    // secretzstuff_04_21
    tile
    {
        xy = 5,1
        WallOverlay = 
    }
    // secretzstuff_04_22
    tile
    {
        xy = 6,1
        WallOverlay = 
    }
    // secretzstuff_04_23
    tile
    {
        xy = 7,1
        WallOverlay = 
    }
    // secretzstuff_04_24
    tile
    {
        xy = 8,1
        WallOverlay = 
    }
    // secretzstuff_04_25
    tile
    {
        xy = 9,1
        WallOverlay = 
    }
    // secretzstuff_04_26
    tile
    {
        xy = 10,1
        WallOverlay = 
    }
    // secretzstuff_04_27
    tile
    {
        xy = 11,1
        WallOverlay = 
    }
    // secretzstuff_04_28
    tile
    {
        xy = 12,1
        WallOverlay = 
    }
    // secretzstuff_04_29
    tile
    {
        xy = 13,1
        WallOverlay = 
    }
    // secretzstuff_04_30
    tile
    {
        xy = 14,1
        WallOverlay = 
    }
    // secretzstuff_04_31
    tile
    {
        xy = 15,1
        WallOverlay = 
    }
    // secretzstuff_04_32
    tile
    {
        xy = 0,2
        WallOverlay = 
    }
    // secretzstuff_04_33
    tile
    {
        xy = 1,2
        WallOverlay = 
    }
    // secretzstuff_04_34
    tile
    {
        xy = 2,2
        WallOverlay = 
    }
    // secretzstuff_04_35
    tile
    {
        xy = 3,2
        WallOverlay = 
    }
    // secretzstuff_04_36
    tile
    {
        xy = 4,2
        WallOverlay = 
    }
    // secretzstuff_04_37
    tile
    {
        xy = 5,2
        WallOverlay = 
    }
    // secretzstuff_04_38
    tile
    {
        xy = 6,2
        WallOverlay = 
    }
    // secretzstuff_04_39
    tile
    {
        xy = 7,2
        WallOverlay = 
    }
    // secretzstuff_04_40
    tile
    {
        xy = 8,2
        WallOverlay = 
    }
    // secretzstuff_04_41
    tile
    {
        xy = 9,2
        WallOverlay = 
    }
    // secretzstuff_04_42
    tile
    {
        xy = 10,2
        WallOverlay = 
    }
    // secretzstuff_04_43
    tile
    {
        xy = 11,2
        WallOverlay = 
    }
    // secretzstuff_04_44
    tile
    {
        xy = 12,2
        WallOverlay = 
    }
    // secretzstuff_04_96
    tile
    {
        xy = 0,6
        WallOverlay = 
    }
    // secretzstuff_04_97
    tile
    {
        xy = 1,6
        WallOverlay = 
    }
    // secretzstuff_04_98
    tile
    {
        xy = 2,6
        WallOverlay = 
    }
    // secretzstuff_04_99
    tile
    {
        xy = 3,6
        WallOverlay = 
    }
    // secretzstuff_04_100
    tile
    {
        xy = 4,6
        BlocksPlacement = 
        IsHigh = 
        lightswitch = 
    }
    // secretzstuff_04_101
    tile
    {
        xy = 5,6
        BlocksPlacement = 
        IsHigh = 
        lightswitch = 
    }
    // secretzstuff_04_108
    tile
    {
        xy = 12,6
        BlocksPlacement = 
        solid = 
    }
    // secretzstuff_04_109
    tile
    {
        xy = 13,6
        BlocksPlacement = 
        solid = 
    }
    // secretzstuff_04_110
    tile
    {
        xy = 14,6
        BlocksPlacement = 
        solid = 
    }
    // secretzstuff_04_111
    tile
    {
        xy = 15,6
        BlocksPlacement = 
        solid = 
    }
    // secretzstuff_04_112
    tile
    {
        xy = 0,7
        CustomName = Bunker Wall Lamp
        Facing = E
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        attachedW = 
        lightB = 240
        lightG = 40
        lightR = 9
        lightswitch = 
    }
    // secretzstuff_04_113
    tile
    {
        xy = 1,7
        CustomName = Bunker Wall Lamp
        Facing = S
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        attachedN = 
        lightB = 240
        lightG = 40
        lightR = 9
        lightswitch = 
    }
    // secretzstuff_04_114
    tile
    {
        xy = 2,7
        FloorOverlay = 
    }
    // secretzstuff_04_115
    tile
    {
        xy = 3,7
        FloorOverlay = 
    }
    // secretzstuff_04_116
    tile
    {
        xy = 4,7
        FloorOverlay = 
    }
    // secretzstuff_04_117
    tile
    {
        xy = 5,7
        FloorOverlay = 
    }
    // secretzstuff_04_118
    tile
    {
        xy = 6,7
        FloorOverlay = 
    }
    // secretzstuff_04_119
    tile
    {
        xy = 7,7
        FloorOverlay = 
    }
    // secretzstuff_04_120
    tile
    {
        xy = 8,7
        FloorOverlay = 
    }
    // secretzstuff_04_121
    tile
    {
        xy = 9,7
        FloorOverlay = 
    }
    // secretzstuff_04_122
    tile
    {
        xy = 10,7
        FloorOverlay = 
    }
    // secretzstuff_04_123
    tile
    {
        xy = 11,7
        FloorOverlay = 
    }
    // secretzstuff_04_124
    tile
    {
        xy = 12,7
        FloorOverlay = 
    }
    // secretzstuff_04_125
    tile
    {
        xy = 13,7
        FloorOverlay = 
    }
    // secretzstuff_04_126
    tile
    {
        xy = 14,7
        FloorOverlay = 
    }
    // secretzstuff_04_127
    tile
    {
        xy = 15,7
        FloorOverlay = 
    }
    // secretzstuff_04_128
    tile
    {
        xy = 0,8
        CustomName = Bunker Wall Lamp
        Facing = E
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        attachedW = 
        lightB = 240
        lightG = 40
        lightR = 9
        lightswitch = 
    }
    // secretzstuff_04_129
    tile
    {
        xy = 1,8
        CustomName = Bunker Wall Lamp
        Facing = S
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        attachedN = 
        lightB = 240
        lightG = 40
        lightR = 9
        lightswitch = 
    }
    // secretzstuff_04_130
    tile
    {
        xy = 2,8
        FloorOverlay = 
    }
    // secretzstuff_04_131
    tile
    {
        xy = 3,8
        FloorOverlay = 
    }
    // secretzstuff_04_132
    tile
    {
        xy = 4,8
        FloorOverlay = 
    }
    // secretzstuff_04_133
    tile
    {
        xy = 5,8
        FloorOverlay = 
    }
    // secretzstuff_04_134
    tile
    {
        xy = 6,8
        FloorOverlay = 
    }
    // secretzstuff_04_135
    tile
    {
        xy = 7,8
        FloorOverlay = 
    }
    // secretzstuff_04_136
    tile
    {
        xy = 8,8
        FloorOverlay = 
    }
    // secretzstuff_04_137
    tile
    {
        xy = 9,8
        FloorOverlay = 
    }
    // secretzstuff_04_138
    tile
    {
        xy = 10,8
        FloorOverlay = 
    }
    // secretzstuff_04_139
    tile
    {
        xy = 11,8
        FloorOverlay = 
    }
    // secretzstuff_04_140
    tile
    {
        xy = 12,8
        FloorOverlay = 
    }
    // secretzstuff_04_141
    tile
    {
        xy = 13,8
        FloorOverlay = 
    }
    // secretzstuff_04_142
    tile
    {
        xy = 14,8
        FloorOverlay = 
    }
    // secretzstuff_04_143
    tile
    {
        xy = 15,8
        FloorOverlay = 
    }
    // secretzstuff_04_150
    tile
    {
        xy = 6,9
        FloorOverlay = 
    }
    // secretzstuff_04_151
    tile
    {
        xy = 7,9
        CustomName = Umbrella Sign
        Facing = E
        GroupName = UmbrellaLogo
        MoveType = WallObject
    }
    // secretzstuff_04_152
    tile
    {
        xy = 8,9
        CustomName = Umbrella Sign
        Facing = S
        GroupName = UmbrellaLogo
        MoveType = WallObject
    }
    // secretzstuff_04_153
    tile
    {
        xy = 9,9
        CustomName = Umbrella Sign
        Facing = E
        GroupName = UmbrellaLogo
        MoveType = WallObject
    }
    // secretzstuff_04_154
    tile
    {
        xy = 10,9
        CustomName = Umbrella Sign
        Facing = S
        GroupName = UmbrellaLogo
        MoveType = WallObject
    }
    // secretzstuff_04_155
    tile
    {
        xy = 11,9
        CustomName = Umbrella Sign
        Facing = E
        GroupName = UmbrellaLogo
        MoveType = WallObject
    }
    // secretzstuff_04_156
    tile
    {
        xy = 12,9
        CustomName = Umbrella Sign
        Facing = S
        GroupName = UmbrellaLogo
        MoveType = WallObject
    }
    // secretzstuff_04_158
    tile
    {
        xy = 14,9
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_04_159
    tile
    {
        xy = 15,9
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_04_163
    tile
    {
        xy = 3,10
        CustomName = SecretZLogosSmall
        Facing = E
        GroupName = SecretZLogoStuff
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
    }
    // secretzstuff_04_164
    tile
    {
        xy = 4,10
        CustomName = SecretZLogosSmall
        Facing = S
        GroupName = SecretZLogoStuff
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 30
    }
    // secretzstuff_04_165
    tile
    {
        xy = 5,10
        CustomName = SecretZLogosLarge
        Facing = E
        GroupName = SecretZLogoStuff
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 50
    }
    // secretzstuff_04_166
    tile
    {
        xy = 6,10
        CustomName = SecretZLogosLarge
        Facing = S
        GroupName = SecretZLogoStuff
        IsHigh = 
        IsMoveAble = 
        MoveType = WallObject
        PickUpWeight = 50
    }
    // secretzstuff_04_167
    tile
    {
        xy = 7,10
        CustomName = Umbrella Sign
        Facing = E
        GroupName = UmbrellaLogo
        MoveType = WallObject
    }
    // secretzstuff_04_168
    tile
    {
        xy = 8,10
        CustomName = Umbrella Sign
        Facing = S
        GroupName = UmbrellaLogo
        MoveType = WallObject
    }
    // secretzstuff_04_169
    tile
    {
        xy = 9,10
        CustomName = Umbrella Sign
        Facing = E
        GroupName = UmbrellaLogo
        MoveType = WallObject
    }
    // secretzstuff_04_170
    tile
    {
        xy = 10,10
        CustomName = Umbrella Sign
        Facing = S
        GroupName = UmbrellaLogo
        MoveType = WallObject
    }
    // secretzstuff_04_171
    tile
    {
        xy = 11,10
        CustomName = Umbrella Sign
        Facing = E
        GroupName = UmbrellaLogo
        MoveType = WallObject
    }
    // secretzstuff_04_172
    tile
    {
        xy = 12,10
        CustomName = Umbrella Sign
        Facing = S
        GroupName = UmbrellaLogo
        MoveType = WallObject
    }
    // secretzstuff_04_174
    tile
    {
        xy = 14,10
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_04_175
    tile
    {
        xy = 15,10
        BlocksPlacement = 
        CustomName = Wall Terminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_04_176
    tile
    {
        xy = 0,11
        WallOverlay = 
    }
    // secretzstuff_04_177
    tile
    {
        xy = 1,11
        WallOverlay = 
    }
    // secretzstuff_04_178
    tile
    {
        xy = 2,11
        WallOverlay = 
    }
    // secretzstuff_04_179
    tile
    {
        xy = 3,11
        WallOverlay = 
    }
    // secretzstuff_04_180
    tile
    {
        xy = 4,11
        WallOverlay = 
    }
    // secretzstuff_04_181
    tile
    {
        xy = 5,11
        WallOverlay = 
    }
    // secretzstuff_04_182
    tile
    {
        xy = 6,11
        WallOverlay = 
    }
    // secretzstuff_04_183
    tile
    {
        xy = 7,11
        WallOverlay = 
    }
    // secretzstuff_04_184
    tile
    {
        xy = 8,11
        WallOverlay = 
    }
    // secretzstuff_04_185
    tile
    {
        xy = 9,11
        WallOverlay = 
    }
    // secretzstuff_04_186
    tile
    {
        xy = 10,11
        WallOverlay = 
    }
    // secretzstuff_04_187
    tile
    {
        xy = 11,11
        WallOverlay = 
    }
    // secretzstuff_04_188
    tile
    {
        xy = 12,11
        WallOverlay = 
    }
    // secretzstuff_04_190
    tile
    {
        xy = 14,11
        BlocksPlacement = 
        CustomName = Wall BioTerminal
        Facing = E
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_04_191
    tile
    {
        xy = 15,11
        BlocksPlacement = 
        CustomName = Wall BioTerminal
        Facing = S
        GroupName = Security
        IsHigh = 
        Material = Electric
        Material2 = MetalScrap
        Material3 = MetalPlates
        PickUpLevel = 5
        PickUpWeight = 500
        ScrapUseSkill = 
        ScrapUseTool = 
    }
    // secretzstuff_04_194
    tile
    {
        xy = 2,12
        CustomName = Bunker Wall LampB Low
        Facing = E
        GroupName = Oval
        IsLow = 
        LightRadius = 6
        MoveType = WallObject
        attachedW = 
        lightB = 250
        lightG = 206
        lightR = 96
        lightswitch = 
    }
    // secretzstuff_04_195
    tile
    {
        xy = 3,12
        CustomName = Bunker Wall LampB Low
        Facing = S
        GroupName = Oval
        IsLow = 
        LightRadius = 6
        MoveType = WallObject
        attachedN = 
        lightB = 250
        lightG = 206
        lightR = 96
        lightswitch = 
    }
    // secretzstuff_04_196
    tile
    {
        xy = 4,12
        CustomName = Bunker Wall LampB High
        Facing = E
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        attachedW = 
        lightB = 250
        lightG = 206
        lightR = 96
        lightswitch = 
    }
    // secretzstuff_04_197
    tile
    {
        xy = 5,12
        CustomName = Bunker Wall LampB High
        Facing = S
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        attachedN = 
        lightB = 250
        lightG = 206
        lightR = 96
        lightswitch = 
    }
    // secretzstuff_04_198
    tile
    {
        xy = 6,12
        CustomName = Bunker Wall LampB Medium
        Facing = E
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        attachedW = 
        lightB = 250
        lightG = 206
        lightR = 96
        lightswitch = 
    }
    // secretzstuff_04_199
    tile
    {
        xy = 7,12
        CustomName = Bunker Wall LampB Medium
        Facing = S
        GroupName = Oval
        IsHigh = 
        LightRadius = 6
        MoveType = WallObject
        attachedN = 
        lightB = 250
        lightG = 206
        lightR = 96
        lightswitch = 
    }
    // secretzstuff_04_202
    tile
    {
        xy = 10,12
        CustomName = Bunker Wall LampR
        Facing = E
        GroupName = Oval
        IsHigh = 
        LightRadius = 4
        MoveType = WallObject
        attachedW = 
        lightB = 50
        lightG = 83
        lightR = 250
        lightswitch = 
    }
    // secretzstuff_04_203
    tile
    {
        xy = 11,12
        CustomName = Bunker Wall LampR
        Facing = S
        GroupName = Oval
        IsHigh = 
        LightRadius = 4
        MoveType = WallObject
        attachedN = 
        lightB = 50
        lightG = 83
        lightR = 250
        lightswitch = 
    }
    // secretzstuff_04_204
    tile
    {
        xy = 12,12
        CustomName = Bunker Wall LampV
        Facing = E
        GroupName = Oval
        IsHigh = 
        LightRadius = 4
        MoveType = WallObject
        attachedW = 
        lightB = 250
        lightG = 104
        lightR = 175
        lightswitch = 
    }
    // secretzstuff_04_205
    tile
    {
        xy = 13,12
        CustomName = Bunker Wall LampV
        Facing = S
        GroupName = Oval
        IsHigh = 
        LightRadius = 4
        MoveType = WallObject
        attachedN = 
        lightB = 250
        lightG = 104
        lightR = 175
        lightswitch = 
    }
    // secretzstuff_04_206
    tile
    {
        xy = 14,12
        CustomName = Bunker Wall LampB
        Facing = E
        GroupName = Oval
        IsHigh = 
        LightRadius = 4
        MoveType = WallObject
        attachedW = 
        lightB = 251
        lightG = 239
        lightR = 92
        lightswitch = 
    }
    // secretzstuff_04_207
    tile
    {
        xy = 15,12
        CustomName = Bunker Wall LampB
        Facing = S
        GroupName = Oval
        IsHigh = 
        LightRadius = 4
        MoveType = WallObject
        attachedN = 
        lightB = 251
        lightG = 239
        lightR = 92
        lightswitch = 
    }
    // secretzstuff_04_208
    tile
    {
        xy = 0,13
        FloorOverlay = 
    }
    // secretzstuff_04_209
    tile
    {
        xy = 1,13
        FloorOverlay = 
    }
    // secretzstuff_04_210
    tile
    {
        xy = 2,13
        FloorOverlay = 
    }
    // secretzstuff_04_211
    tile
    {
        xy = 3,13
        WallOverlay = 
    }
    // secretzstuff_04_212
    tile
    {
        xy = 4,13
        WallOverlay = 
    }
    // secretzstuff_04_213
    tile
    {
        xy = 5,13
        WallOverlay = 
    }
    // secretzstuff_04_214
    tile
    {
        xy = 6,13
        WallOverlay = 
    }
    // secretzstuff_04_215
    tile
    {
        xy = 7,13
        WallOverlay = 
    }
    // secretzstuff_04_216
    tile
    {
        xy = 8,13
        WallOverlay = 
    }
    // secretzstuff_04_217
    tile
    {
        xy = 9,13
        WallOverlay = 
    }
    // secretzstuff_04_218
    tile
    {
        xy = 10,13
        WallOverlay = 
    }
    // secretzstuff_04_219
    tile
    {
        xy = 11,13
        WallOverlay = 
    }
    // secretzstuff_04_220
    tile
    {
        xy = 12,13
        WallOverlay = 
    }
    // secretzstuff_04_221
    tile
    {
        xy = 13,13
        WallOverlay = 
    }
    // secretzstuff_04_222
    tile
    {
        xy = 14,13
        WallOverlay = 
    }
    // secretzstuff_04_223
    tile
    {
        xy = 15,13
        WallOverlay = 
    }
    // secretzstuff_04_227
    tile
    {
        xy = 3,14
        WallOverlay = 
    }
    // secretzstuff_04_228
    tile
    {
        xy = 4,14
        WallOverlay = 
    }
    // secretzstuff_04_229
    tile
    {
        xy = 5,14
        WallOverlay = 
    }
    // secretzstuff_04_230
    tile
    {
        xy = 6,14
        WallOverlay = 
    }
    // secretzstuff_04_238
    tile
    {
        xy = 14,14
        WallOverlay = 
    }
    // secretzstuff_04_239
    tile
    {
        xy = 15,14
        WallOverlay = 
    }
    // secretzstuff_04_240
    tile
    {
        xy = 0,15
        CustomName = Bunker Floor Lamp
        Facing = E
        FloorOverlay = 
        GroupName = Oval
        LightRadius = 6
        MoveType = FloorTile
        attachedW = 
        lightB = 240
        lightG = 40
        lightR = 9
        lightswitch = 
    }
    // secretzstuff_04_241
    tile
    {
        xy = 1,15
        CustomName = Bunker Floor Lamp
        Facing = S
        FloorOverlay = 
        GroupName = Oval
        LightRadius = 6
        MoveType = FloorTile
        attachedN = 
        lightB = 240
        lightG = 40
        lightR = 9
        lightswitch = 
    }
    // secretzstuff_04_242
    tile
    {
        xy = 2,15
        CustomName = Bunker Floor Lamp
        Facing = E
        FloorOverlay = 
        GroupName = Oval
        LightRadius = 6
        MoveType = FloorTile
        attachedW = 
        lightB = 240
        lightG = 40
        lightR = 9
        lightswitch = 
    }
    // secretzstuff_04_243
    tile
    {
        xy = 3,15
        CustomName = Bunker Floor Lamp
        Facing = S
        FloorOverlay = 
        GroupName = Oval
        LightRadius = 6
        MoveType = FloorTile
        attachedN = 
        lightB = 240
        lightG = 40
        lightR = 9
        lightswitch = 
    }
    // secretzstuff_04_244
    tile
    {
        xy = 4,15
        CustomName = Bunker Wall Lamp
        Facing = E
        GroupName = Oval
        IsLow = 
        LightRadius = 6
        MoveType = WallObject
        attachedW = 
        lightB = 240
        lightG = 40
        lightR = 9
        lightswitch = 
    }
    // secretzstuff_04_245
    tile
    {
        xy = 5,15
        CustomName = Bunker Wall Lamp
        Facing = S
        GroupName = Oval
        IsLow = 
        LightRadius = 6
        MoveType = WallObject
        attachedN = 
        lightB = 240
        lightG = 40
        lightR = 9
        lightswitch = 
    }
    // secretzstuff_04_246
    tile
    {
        xy = 6,15
        CustomName = Bunker Wall Lamp
        Facing = E
        GroupName = Oval
        IsLow = 
        LightRadius = 6
        MoveType = WallObject
        attachedW = 
        lightB = 240
        lightG = 40
        lightR = 9
        lightswitch = 
    }
    // secretzstuff_04_247
    tile
    {
        xy = 7,15
        CustomName = Bunker Wall Lamp
        Facing = S
        GroupName = Oval
        IsLow = 
        LightRadius = 6
        MoveType = WallObject
        attachedN = 
        lightB = 240
        lightG = 40
        lightR = 9
        lightswitch = 
    }
}
tileset
{
    file = zombies_spawn_01_secretz
    size = 8,8
    id = 315
    // zombies_spawn_01_secretz_0
    tile
    {
        xy = 0,0
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_1
    tile
    {
        xy = 1,0
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_2
    tile
    {
        xy = 2,0
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_3
    tile
    {
        xy = 3,0
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_4
    tile
    {
        xy = 4,0
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_5
    tile
    {
        xy = 5,0
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_6
    tile
    {
        xy = 6,0
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_7
    tile
    {
        xy = 7,0
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_8
    tile
    {
        xy = 0,1
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_9
    tile
    {
        xy = 1,1
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_10
    tile
    {
        xy = 2,1
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_11
    tile
    {
        xy = 3,1
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_12
    tile
    {
        xy = 4,1
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_13
    tile
    {
        xy = 5,1
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_14
    tile
    {
        xy = 6,1
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
    // zombies_spawn_01_secretz_15
    tile
    {
        xy = 7,1
        BlocksPlacement = 
        GroupName = zombie_spawns
    }
}
