--[[ SPAWN TABLES :: You can add new spawn locations here in the table that fits:

+ V_ are spawns in the wild
+ C_ are spawns inside cabins >> puting the spawnpoint inside of cabins prevents the spawn of zombies within a certain radius around the spawnpoint
+ DEBUG_SPWN is only used to test the mod and won't be used unless the spawn comes back empty >> you can leave it there safely ]]

function SpawnPoints()
   return {
      DEBUG_SPWN = {
         { worldX = 29, worldY = 34, posX = 232, posY = 119, posZ = 0 }    -- I <3 Brian
      },

      V_EASY = {
         { worldX = 43, worldY = 19, posX = 173, posY = 25, posZ = 0 },    -- ★ // THE LONG SNAKE
         { worldX = 21, worldY = 19, posX = 240, posY = 87, posZ = 0 }     -- ★ // THE TIP
      },

      V_NORMAL = {
         { worldX = 26, worldY = 27, posX = 109, posY = 58, posZ = 0 },    -- ★★ // THE POND
         { worldX = 48, worldY = 7, posX = 9, posY = 28, posZ = 0 },       -- ★★ // DEEP IN THE WOODS
         { worldX = 47, worldY = 4, posX = 265, posY = 2, posZ = 0 },      -- ★★ // THE GREAT RIVER
         { worldX = 42, worldY = 22, posX = 284, posY = 115, posZ = 0 },   -- ★★ // RIVER ELBOW
         { worldX = 34, worldY = 34, posX = 48, posY = 161, posZ = 0 },    -- ★★ // THE THREE PONDS
         { worldX = 22, worldY = 20, posX = 280, posY = 239, posZ = 0 },   -- ★★ // THE LIPS
         { worldX = 31, worldY = 22, posX = 171, posY = 141, posZ = 0 },   -- ★★ // OTTER POND
         { worldX = 40, worldY = 22, posX = 151, posY = 5, posZ = 0 },     -- ★★ // THE MOUTH
         { worldX = 42, worldY = 29, posX = 106, posY = 57, posZ = 0 }     -- ★★ // AWAY BY THE LAKE
      },

      V_HARD = {
         { worldX = 21, worldY = 27, posX = 40, posY = 61, posZ = 0 }      -- ★★★ // THE FORKING RIVER
      },

      C_EASY = {
         { worldX = 45, worldY = 24, posX = 130, posY = 23, posZ = 0 },    -- ★ // CABIN BY THE RIVER
         { worldX = 32, worldY = 29, posX = 65, posY = 74, posZ = 0 },     -- ★ // TOTAL ISOLATION
         { worldX = 14, worldY = 24, posX = 46, posY = 27, posZ = 0 },     -- ★ // THE LAKE HOUSE
         { worldX = 26, worldY = 25, posX = 279, posY = 119, posZ = 0 },   -- ★ // THE WORKSHOP
         { worldX = 30, worldY = 29, posX = 48, posY = 32, posZ = 0 }      -- ★ // THE HUNTER
      },

      C_NORMAL = {
         { worldX = 36, worldY = 30, posX = 169, posY = 183, posZ = 0 },   -- ★★ // THE TRASH CABINS
         { worldX = 36, worldY = 35, posX = 264, posY = 141, posZ = 0 },   -- ★★ // THE RETREAT
         { worldX = 38, worldY = 30, posX = 179, posY = 291, posZ = 0 },   -- ★★ // THE DEN
      },

      C_HARD = {
         { worldX = 37, worldY = 29, posX = 143, posY = 253, posZ = 0 },   -- ★★★ // CABIN IN THE WOODS
         { worldX = 31, worldY = 34, posX = 43, posY = 95, posZ = 0 }      -- ★★★ // THE DRY CABIN
      }
   }
end