--[[ SPAWN TABLES :: You can add new spawn locations here in the table that fits:

+ V_ are spawns in the wild
+ C_ are spawns inside cabins >> puting the spawnpoint inside of cabins prevents the spawn of zombies within a certain radius around the spawnpoint
+ DEBUG_SPWN is only used to test the mod and won't be used unless the spawn comes back empty >> you can leave it there safely ]]

function SpawnPoints()
   return {
      DEBUG_SPWN = {
         { posX = 8932, posY = 10319, posZ = 0 } -- I <3 Brian
      },

      V_EASY = {
         { posX = 1013, posY = 7533, posZ = 0 },     -- ★ // THE ABANDONNED CABIN
         { posX = 13054, posY = 5736, posZ = 0 },    -- ★ // THE LONG SNAKE
         { posX = 6539, posY = 5819, posZ = 0 }     -- ★ // THE TIP
      },

      V_NORMAL = {
         { posX = 7911, posY = 8164, posZ = 0 },     -- ★★ // THE POND
         { posX = 14409, posY = 2130, posZ = 0 },    -- ★★ // DEEP IN THE WOODS 
         { posX = 14298, posY = 1205, posZ = 0 },    -- ★★ // THE GREAT RIVER
         { posX = 12892, posY = 6717, posZ = 0 },    -- ★★ // RIVER ELBOW
         { posX = 10253, posY = 10360, posZ = 0 },   -- ★★ // THE THREE PONDS
         { posX = 6869, posY = 6237, posZ = 0 },     -- ★★ // THE LIPS
         { posX = 9479, posY = 6680, posZ = 0 },     -- ★★ // OTTER POND
         { posX = 12153, posY = 6601, posZ = 0 }    -- ★★ // THE MOUTH
      },

      V_HARD = {
         { posX = 8897, posY = 14440, posZ = 0 },    -- ★★★ // THE MANY PONDS
         { posX = 7098, posY = 14300, posZ = 0 },    -- ★★★ // THE TWO PONDS
         { posX = 6782, posY = 14327, posZ = 0 },    -- ★★★ // THE LONG ONES
         { posX = 7102, posY = 14744, posZ = 0 }    -- ★★★ // WATER ALL AROUND
      },

      C_EASY = {
         { posX = 8119, posY = 14902, posZ = 0 },    -- ★ // THE SURVIVOR CAMP
         { posX = 2633, posY = 9474, posZ = 0 },     -- ★ // HOUSE BY THE BOARDING SCHOOL
         { posX = 13632, posY = 7223, posZ = 0 },    -- ★ // CABIN BY THE RIVER
         { posX = 9668, posY = 8774, posZ = 0 },     -- ★ // TOTAL ISOLATION
         { posX = 4248, posY = 7228, posZ = 0 },     -- ★ // THE LAKE HOUSE
         { posX = 8081, posY = 7619, posZ = 0 },     -- ★ // THE WORKSHOP
         { posX = 9049, posY = 8732, posZ = 0 },     -- ★ // THE HUNTER
         { posX = 12723, posY = 8750, posZ = 0 },     -- ★ // LIVING THE LIFE
	      { posX = 6102, posY = 8055, posZ = 0 },      -- ★ // THE KNOWBY CABIN
      },

      C_NORMAL = {
         { posX = 10971, posY = 9183, posZ = 0 },    -- ★★ // THE TRASH CABINS
         { posX = 11066, posY = 10641, posZ = 0 },   -- ★★ // THE RETREAT
         { posX = 11582, posY = 9289, posZ = 0 }    -- ★★ // THE DEN
      },

      C_HARD = {
         { posX = 11243, posY = 8953, posZ = 0 },     -- ★★★ // CABIN IN THE WOODS
         { posX = 9343, posY = 10295, posZ = 0 }     -- ★★★ // THE DRY CABIN
      }
   }
end