module Base
{
    entity SkullPoleDeer
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_SkullPoleDeer,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            health = 50,
            skillBaseHealth = 10,
            face W
            {
                layer
                {
                    row = constructedobjects_signs_01_70,
                }
            }
            face N
            {
                layer
                {
                    row = constructedobjects_signs_01_69,
                }
            }
            face E
            {
                layer
                {
                    row = constructedobjects_signs_01_71,
                }
            }
            face S
            {
                layer
                {
                    row = constructedobjects_signs_01_68,
                }
            }
        }
        component CraftRecipe
        {
            timedAction = BuildWallNoTool,
            time = 150,
            category = Miscellaneous,
            Tooltip = Tooltip_craft_skullPoleDesc,
            inputs
            {
                item 1 [Base.LongStick;Base.Sapling],
                item 1 [Base.SheetRope],
                item 1 [Base.DeerStag_Skull],
            }
        }
    }
}
