module Base
{
    entity MetalWindowFrameLvl2
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_MetalWindowFrameLvl2,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            skillBaseHealth = 300,
            previousStage = WoodenWallFrame;MetalWallFrame;MetalWindowFrameLvl1,
            bonusHealth = 400,
            face W
            {
                layer
                {
                    row = constructedobjects_01_56,
                }
            }
            face N
            {
                layer
                {
                    row = constructedobjects_01_57,
                }
            }
            corner = walls_exterior_wooden_01_27,
        }
        component CraftRecipe
        {
            OnAddToMenu = metalWallLvl2Test,
            timedAction = BuildWallMetal,
            time = 200,
            NeedToBeLearn = true,
            category = Windows,
            SkillRequired = MetalWelding:5,
            xpAward = MetalWelding:50,
            Tooltip = Tooltip_craft_NeedsWallframeDesc,
            inputs
            {
                item 4 [Base.BlowTorch] flags[DontRecordInput],
                item 4 [Base.SmallSheetMetal],
            }
        }
    }
}
