module Base
{
    entity SandbagWall
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_SandbagWall,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            skillBaseHealth = 300,
            bonusHealth = 400,
            face W
            {
                layer
                {
                    row = carpentry_02_12,
                }
            }
            face N
            {
                layer
                {
                    row = carpentry_02_13,
                }
            }
            face E
            {
                layer
                {
                    row = carpentry_02_14,
                }
            }
            face S
            {
                layer
                {
                    row = carpentry_02_15,
                }
            }
        }
        component CraftRecipe
        {
            timedAction = BuildSandbagWall,
            time = 80,
            category = Barricades,
            Tooltip = Tooltip_craft_sandBagDesc,
            inputs
            {
                item 3 [Base.Sandbag] flags[ItemCount] mode:destroy,
            }
        }
    }
}
