module Base
{
    entity WoodenWallLvl3
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_Wood_WallLvl3,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            LogicClass = WoodenWall,
            health = 650,
            skillBaseHealth = 20,
            previousStage = WoodenWallFrame;MetalWallFrame;WoodenWallLvl1;WoodenWallLvl2,
            BreakSound = ZombieThumpWoodCollapse,
            OnCreate = BuildRecipeCode.canBePlastered.OnCreate,
            face W
            {
                layer
                {
                    row = walls_exterior_wooden_01_24,
                }
            }
            face N
            {
                layer
                {
                    row = walls_exterior_wooden_01_25,
                }
            }
            corner = walls_exterior_wooden_01_27,
        }
        component CraftRecipe
        {
            OnAddToMenu = woodenWallLvl3Test,
            timedAction = BuildWallHammer,
            time = 200,
            category = Walls,
            SkillRequired = Woodwork:6,
            xpAward = Woodwork:60,
            Tooltip = Tooltip_craft_NeedsWallframeDesc,
            inputs
            {
                item 1 tags[base:hammer] mode:keep flags[Prop1;MayDegradeVeryLight],
                item 2 [Base.Plank],
                item 4 [Base.Nails],
            }
        }
    }
}
