module Base
{
    entity WoodenPole
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_Wood_Pole,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            health = 50,
            isPole = true,
            face SINGLE
            {
                layer
                {
                    row = walls_exterior_wooden_01_27,
                }
            }
        }
        component CraftRecipe
        {
            timedAction = BuildWallHammer,
            time = 200,
            category = Walls,
            SkillRequired = Woodwork:2,
            xpAward = Woodwork:20,
            Tooltip = Tooltip_craft_woodenPoleDesc,
            inputs
            {
                item 1 tags[Hammer] mode:keep flags[Prop1;MayDegradeVeryLight],
                item 1 [Base.Plank],
                item 1 [Base.Nails],
            }
        }
    }
}
