module Base
{
    entity DoubleDoor
    {
        component UiConfig
        {
            xuiSkin = default,
            entityStyle = ES_Dumbledoor,
            uiEnabled = false,
        }
        component SpriteConfig
        {
            skillBaseHealth = 300,
            dontNeedFrame = true,
            BreakSound = BreakDoor,
            face W
            {
                layer
                {
                    row = fixtures_doors_fences_01_97,
                    row = fixtures_doors_fences_01_96,
                    row = fixtures_doors_fences_01_105,
                    row = fixtures_doors_fences_01_104,
                }
            }
            face N
            {
                layer
                {
                    row = fixtures_doors_fences_01_98 fixtures_doors_fences_01_99 fixtures_doors_fences_01_106 fixtures_doors_fences_01_107,
                }
            }
        }
        component CraftRecipe
        {
            timedAction = BuildWallHammer,
            time = 200,
            category = Doors,
            SkillRequired = Woodwork:4,
            xpAward = Woodwork:40,
            Tooltip = Tooltip_craft_doubleWoodenDoorDesc,
            inputs
            {
                item 1 tags[base:hammer] mode:keep flags[Prop1;MayDegradeVeryLight],
                item 8 [Base.Plank],
                item 8 [Base.Nails],
                item 4 [Base.Hinge],
                item 2 [Base.Doorknob],
            }
        }
    }
}
