Sandbox_CN = {
	Sandbox_Toughness = "坚韧技能(Toughness Skill)",
	Sandbox_Toughness_XPMultiplier = "经验倍率",
	Sandbox_Toughness_XPMultiplier_tooltip = "坚韧技能的经验倍率。默认值为1时，需要累计击杀约4450只僵尸才能达到韧性最高等级。",
	Sandbox_Toughness_AffectsPanic = "影响恐慌",
	Sandbox_Toughness_AffectsPanic_tooltip = "切换坚韧等级是否减少恐慌",
	Sandbox_Toughness_AffectsPain = "影响疼痛",
	Sandbox_Toughness_AffectsPain_tooltip = "切换坚韧等级是否减少疼痛",
	Sandbox_Toughness_PanicReductionMultiplier = "恐慌减少倍率",
	Sandbox_Toughness_PanicReductionMultiplier_tooltip = "坚韧等级影响整体恐慌减少的倍率。默认值为1时，每级恐慌减少10%，值越低，恐慌减少越少。",
	Sandbox_Toughness_PainReductionMultiplier = "疼痛减少倍率",
	Sandbox_Toughness_PainReductionMultiplier_tooltip = "坚韧等级影响整体疼痛减少的倍率。默认值为1时，每级疼痛减少5%，值越低，疼痛减少越少。",
}
