local distributionTable = VehicleDistributions[1]

VehicleDistributions.M998_HumveeTrunk = {
    rolls = 2,
    items = {
--	"127x99mmClip", 30, 
	"127x99mmCarton", 30, 
	"127x99mmCarton", 30, 
	"127x99mmCarton", 30,
	"127x99mmCarton", 30, 
	"127x99mmCarton", 30, 
	"127x99mmCarton", 30,	
	"Browning_M22", 5,
	"WaterBottleEmpty", 10,
	"WaterBottleEmpty", 10,
	"WaterBottleEmpty", 10,	
	"M998_Bull_Bar2", 5, 
	"M998_Spare_Tire_Carrier2", 10, 
	"M998_MufflerB2", 10, 
	"Tire_Military_8_Lugs2", 10,
	"Military_PetrolCan_20L2", 15,
	"556Box", 2,
	"556Clip", 2,
	"Hat_Army", 3,  
	"AssaultRifle", 1,
	"Bag_ALICEpack_Army", 1,
	"CarBatteryCharger", 2,
	"Hat_Army", 1,
	"Hat_BalaclavaFace", 1,
	"Hat_BalaclavaFull", 1,
	"Shoes_ArmyBoots", 1,
	"Tshirt_ArmyGreen", 1,
	"Jacket_CoatArmy", 1,
	"Vest_BulletArmy", 1}
}

VehicleDistributions.M998_Humvee = {
    TruckBed = VehicleDistributions.M998_HumveeTrunk
}

distributionTable["M998_Humvee"] = {
    Normal = VehicleDistributions.M998_Humvee
}

