module Base
{
    entity SES_Metal_Stairs
    {
        component UiConfig
        {
            xuiSkin         = default,
            entityStyle     = ES_SES_Metal_Stairs,
            uiEnabled       = false,
        }
        component SpriteConfig
        {
        	OnCreate        = SES_BuildRecipeCode.stairs.OnCreate,
        	OnIsValid       = SES_BuildRecipeCode.stairs.OnIsValid,
            health          = 150,
            skillBaseHealth = 50,
            face S
            {
                layer
                {
                    row = SES_constructedobjects_01_2 SES_constructedobjects_01_1 SES_constructedobjects_01_0,
                }
            }
            face W
            {
                layer
                {
                    row = SES_constructedobjects_01_10,
                    row = SES_constructedobjects_01_9,
                    row = SES_constructedobjects_01_8,
                }
            }
            face N
            {
                layer
                {
                    row = SES_constructedobjects_01_4 SES_constructedobjects_01_5 SES_constructedobjects_01_6,
                }
            }
            face E
            {
                layer
                {
                    row = SES_constructedobjects_01_12,
					row = SES_constructedobjects_01_13,
					row = SES_constructedobjects_01_14,
                }
            }
        }
        component CraftRecipe
        {
            timedAction   = BuildWallMetal,
            time          = 200,
			NeedToBeLearn = true,
            category      = Welding,
            SkillRequired = MetalWelding:5,
            xpAward       = MetalWelding:50,
            Tooltip       = Tooltip_craft_stairsDesc,
            inputs
            {
		        item 4 [Base.BlowTorch] flags[DontRecordInput],
                item 4 [Base.MetalBar],
                item 6 [Base.SmallSheetMetal],
		        item 4 [Base.WeldingRods] flags[DontRecordInput],
            }
        }
    }
}