module Base
{
    entity SES_MetalBrownRailingStair
    {
        component UiConfig
        {
            xuiSkin         = default,
            entityStyle     = ES_SES_MetalBrownRailingStair,
            uiEnabled       = false,
        }
        component SpriteConfig
        {
			OnCreate        = SES_BuildRecipeCode.stairRailing.OnCreate,
            LogicClass      = WoodenWall,
            health          = 350,
            skillBaseHealth = 20,
            face S
            {
                layer
                {
                    row = fixtures_railings_01_2 fixtures_railings_01_1 fixtures_railings_01_0,
                }
            }
            face W
            {
                layer
                {
                    row = fixtures_railings_01_5,
                    row = fixtures_railings_01_6,
                    row = fixtures_railings_01_7,
                }
            }
            face N
            {
                layer
                {
                    row = SES_fixtures_railings_01_0 SES_fixtures_railings_01_1 SES_fixtures_railings_01_2,
                }
            }
            face E
            {
                layer
                {
					row = SES_fixtures_railings_01_7,
					row = SES_fixtures_railings_01_6,
					row = SES_fixtures_railings_01_5,
                }
            }
        }
        component CraftRecipe
        {
            timedAction   = BuildPoleFenceSmall,
            time          = 800,
            category      = Welding,
            SkillRequired = MetalWelding:8,
            xpAward       = MetalWelding:120,
            Tooltip       = Tooltip_craft_MetalPoleFenceDesc,
            inputs
            {
                item 8 [Base.BlowTorch] flags[DontRecordInput],
                item 12 [Base.MetalBar],
                item 8 [Base.WeldingRods] flags[DontRecordInput],
            }
        }
    }
}