local distributionTable = VehicleDistributions[1]

VehicleDistributions.BAN65GloveBox = {
    rolls = 1,
    items = {
        "Base.65bansheeMagazine", 50,
        "Base.Pen", 4,
        "Base.Pencil", 4,
        "Base.Cigarettes", 5,
        "Base.Lighter", 5,
        "Base.Matches", 3,
        "Base.Tissue", 2,
    },
    junk = ClutterTables.GloveBoxJunk,
}

VehicleDistributions.BAN65 = {

	GloveBox = VehicleDistributions.BAN65GloveBox;
	BAN65Trunk = VehicleDistributions.TrunkStandard;
	BAN65Roofrack = VehicleDistributions.TrunkStandard;
    BAN65CenterConsole = VehicleDistributions.GloveBox;
    BAN65RearStorage = VehicleDistributions.GloveBox;
}

distributionTable["65bansheeSprint"] = { Normal = VehicleDistributions.BAN65; }
distributionTable["65banshee400"] = { Normal = VehicleDistributions.BAN65; }
distributionTable["65bansheeXP"] = { Normal = VehicleDistributions.BAN65; }