IGUI_CH = {

    ; ==============================
    ; Crafting Recipe tooltips
    ; ==============================
    IGUI_DST_hdr_RecipesAuto = "配方【自動學習】：",
    IGUI_DST_hdr_RecipesAutoInventive = "配方【創意自學】：",

    ; ==============================
    ; RequiredSkill-based unlock headers
    ; ==============================
    IGUI_DST_hdr_CraftReqBase = "配方【可製作】：",
    IGUI_DST_hdr_BuildReqBase = "配方【可建造】：",
    IGUI_DST_CoReq_suffix = "（同時需要：%1）",
    IGUI_DST_Recipe_more = "（另有 %1 項）",

    ; ==============================
    ; RequiredSkill-based Options
    ; ==============================
    IGUI_DST_Option_AutoLearn = "顯示自動學習配方",
    IGUI_DST_Option_AutoLearn_tooltip = "依等級在提示中加入自動學習配方（會套用「創意」特質）",
    IGUI_DST_Option_UnlockCraft = "顯示可製作配方",
    IGUI_DST_Option_UnlockCraft_tooltip = "依等級在提示中加入可製作配方",
    IGUI_DST_Option_UnlockBuild = "顯示可建造配方",
    IGUI_DST_Option_UnlockBuild_tooltip = "依等級在提示中加入可建造配方",

    IGUI_DST_Option_AutoLearnLimit = "自動學習顯示上限",
    IGUI_DST_Option_AutoLearnLimit_tooltip = "限制提示中顯示的自動學習配方數量。",
    IGUI_DST_Option_CraftRecipesLimit = "可製作顯示上限",
    IGUI_DST_Option_CraftRecipesLimit_tooltip = "限制提示中顯示的可製作配方數量。",
    IGUI_DST_Option_BuildRecipesLimit = "可建造顯示上限",
    IGUI_DST_Option_BuildRecipesLimit_tooltip = "限制提示中顯示的可建造配方數量。",
    IGUI_DST_Option_UnlimitedHint = "配方顯示上限（0 = 不限）",

    ; ==============================
    ; Shared Core tooltips
    ; ==============================
    IGUI_DST_Core_hdr = "核心效果：",
    IGUI_DST_Multiplier_hdr = "倍率：",
    IGUI_DST_Better = "更佳",

    ; ==============================
    ; Generic trait transitions
    ; ==============================
    IGUI_DST_Trait_Gained = "獲得特質：%1",
    IGUI_DST_Trait_Active = "特質啟用：%1",
    IGUI_DST_Trait_Removed = "失去特質：%1",
    IGUI_DST_Trait_Cleared = "負面特質已移除。",

    ; ==============================
    ; Weapon (shared) core tooltips
    ; ==============================
    IGUI_DST_Weapon_val_BaseMult = "×%1 傷害倍率",
    IGUI_DST_Weapon_val_Speed = "+%1% 攻擊速度",
    IGUI_DST_Weapon_val_Crit = "+%1% 暴擊機率",
    IGUI_DST_Weapon_val_Block = "+%1% 格擋機率",
    IGUI_DST_Weapon_val_InjuryPos = "+%1% 造成受傷機率",
    IGUI_DST_Weapon_val_InjuryNeg = "-%1% 造成受傷機率",
    IGUI_DST_Weapon_val_MuscleStrain = "-%1% 肌肉拉傷累積",
    IGUI_DST_Weapon_BruiserBonus = "打手加成：",
    IGUI_DST_Weapon_BruiserBonus_val_Damage = "+%1% 傷害",
    IGUI_DST_Weapon_BruiserBonus_val_Range = "+%1% 攻擊距離",
    IGUI_DST_Weapon_BruiserBonus_val_Endurance = "-%1% 耐力消耗",

    ; ==============================
    ; Strength skill tooltips
    ; ==============================
    IGUI_DST_Strength_stat_MeleeDamage = "提高近戰傷害。",
    IGUI_DST_Strength_stat_HeavierLoads = "可攜帶更高負重。",
    IGUI_DST_Strength_auto_GenericCarry = "負重上限會隨力量與其他因素提升。",
    IGUI_DST_Strength_val_Carry = "負重上限：%1",
    IGUI_DST_Strength_val_MeleeMult = "%1% 近戰傷害倍率",
    IGUI_DST_Strength_val_MuscleStrain = "×%1 肌肉拉傷倍率",
    IGUI_DST_Strength_val_Block = "+%1% 格擋機率",
    IGUI_DST_Strength_val_PushKD_Base = "%1% 推撞擊倒倍率",
    IGUI_DST_Strength_val_PushKD_Strong = "有「強壯」時推撞擊倒 %1%",
    IGUI_DST_Strength_val_ClimbTall = "+%1% 翻越高欄杆成功率加成",

    ; ==============================
    ; Fitness skill tooltips
    ; ==============================
    IGUI_DST_Fitness_val_Regen = "+%1% 耐力回復",
    IGUI_DST_Fitness_val_Exertion = "-%1% 勞累累積",

    IGUI_DST_Fitness_val_Block = "+%1% 格擋機率",
    IGUI_DST_Fitness_val_AttackSpeed = "+%1% 攻擊速度",
    IGUI_DST_Fitness_val_Trip = "-%1% 絆倒機率",
    IGUI_DST_Fitness_val_ClimbTall = "+%1% 翻越高欄杆成功率加成",
    IGUI_DST_Fitness_val_FatigueMult = "%1% 疲勞累積倍率",
    IGUI_DST_Fitness_val_EnduranceLossMult = "%1% 耐力消耗倍率",
    IGUI_DST_Fitness_val_EnduranceRegenMult = "%1% 耐力回復倍率",

    ; ==============================
    ; Lightfooted skill tooltips
    ; ==============================
    IGUI_DST_Lightfooted_val_FootstepRadius = "腳步聲半徑：%1 格",
    IGUI_DST_Lightfooted_info_StacksWithNimble = "可與「靈活」疊加。",

    ; ==============================
    ; Nimble skill tooltips
    ; ==============================
    IGUI_DST_Nimble_val_CombatWalk = "戰鬥姿態下步行速度 +%1%",
    IGUI_DST_Nimble_val_FootstepNoise = "-%1% 腳步聲",
    IGUI_DST_Nimble_info_Stacks = "影響所有移動；可與「輕巧」疊加",

    ; ==============================
    ; Running skill tooltips
    ; ==============================
    IGUI_DST_Running_val_RunSpeed = "+%1% 奔跑速度",

    ; ==============================
    ; Sneaking skill tooltips
    ; ==============================
    IGUI_DST_Sneaking_val_SneakNoise_Reduction = "蹲下時腳步聲 -%1%",
    IGUI_DST_Sneaking_val_SneakDetect_Pos = "蹲下時被發現機率 +%1%",
    IGUI_DST_Sneaking_val_SneakDetect_Neg = "蹲下時被發現機率 -%1%",
    IGUI_DST_Sneaking_info_Stacks = "僅在蹲下時生效；可與「輕巧」「靈活」、鞋子與特質疊加。",

    ; ==============================
    ; Short Blade extras
    ; ==============================
    IGUI_DST_ShortBlade_val_JawStabMult = "×%1 下顎刺擊機率倍率",

    ; ==============================
    ; First Aid skill tooltips
    ; ==============================
    IGUI_DST_FirstAid_val_FractureHealMult = "×%1 骨折癒合速度",
    IGUI_DST_FirstAid_val_BandageLife = "+%1% 繃帶／敷料持續時間",
    IGUI_DST_FirstAid_val_FractureMoveSpeed = "骨折時移動速度：%1%",
    IGUI_DST_FirstAid_hint_Removal = "急救等級越高，移除玻璃與子彈的成功率越高。",

    ; ==============================
    ; Aiming skill tooltips
    ; ==============================
    IGUI_DST_Aiming_note_Panic = "不受恐慌造成的槍械傷害懲罰影響",
    IGUI_DST_Aiming_note_XP = "經驗值獲得降低約 37%",

    ; ==============================
    ; Reloading skill tooltips
    ; ==============================
    IGUI_DST_Reloading_note_XP = "經驗值獲得降低約 37%",

    ; ==============================
    ; Carpentry skill tooltips
    ; ==============================
    IGUI_DST_Carpentry_val_WoodHP = "木製結構耐久 +%1",
    IGUI_DST_Carpentry_hint_Handy = "（若有「巧手」特質則再 +100）",
    IGUI_DST_Carpentry_val_BarricadeHP = "路障耐久（木板）：約 %1",
    IGUI_DST_Carpentry_info_Barricade = "木板路障耐久 ≈ 1,000 × 路障倍率（約 1.0–1.5，依等級）",

    ; ==============================
    ; Cooking skill tooltips
    ; ==============================
    IGUI_DST_Cooking_val_IngredientUse = "食材使用量：%1%",
    IGUI_DST_Cooking_val_NutritionBonus = "每份食材營養 +%1%",
    IGUI_DST_Cooking_val_RottenAllowed = "最多可安全使用 %1% 腐敗食材",
    IGUI_DST_Cooking_val_PoisonDetectUpto = "可偵測由等級 %1 以下廚師加入的毒素",
    IGUI_DST_Cooking_val_PoisonDetectAll = "可偵測所有有毒食物",
    IGUI_DST_Cooking_val_AddTime = "加入食材速度加快 %1 秒",
    IGUI_DST_Cooking_note_CookTimeL5 = "提示中顯示烹飪時間",

    ; ==============================
    ; Electrical skill tooltips
    ; ==============================
    IGUI_DST_Electrical_val_GenRepair = "發電機修理：每份廢料 +%1%",
    IGUI_DST_Electrical_val_HowToUseGen = "可操作、連接並修理發電機",
    IGUI_DST_Electrical_hint_GenMagOrOcc = "需閱讀《如何使用發電機》才能操作、連接或修理發電機",

    ; ==============================
    ; Mechanics skill tooltips
    ; ==============================
    IGUI_DST_Mechanics_val_Basic = "基礎機械",
    IGUI_DST_Mechanics_val_Intermediate = "中級機械",
    IGUI_DST_Mechanics_val_Advanced = "高級機械",

    ; ==============================
    ; Tailoring skill tooltips
    ; ==============================
    IGUI_DST_Tailoring_hdr_Defense = "填充防護：",
    IGUI_DST_Tailoring_val_Rag = "碎布：抓傷 +%1%",
    IGUI_DST_Tailoring_val_Denim = "牛仔布：抓傷 +%1%，咬傷 +%2%，子彈 +%3%",
    IGUI_DST_Tailoring_val_Leather = "皮革：抓傷 +%1%，咬傷 +%2%，子彈 +%3%",
    IGUI_DST_Tailoring_hdr_Recovery = "補丁回收：",
    IGUI_DST_Tailoring_val_Recovery = "拆除時有 %1% 機率回收補丁",
    IGUI_DST_Tailoring_val_FixHoles = "使用相同布料可完全修補破洞",

    ; ==============================
    ; Agriculture skill tooltips
    ; ==============================
    IGUI_DST_Agriculture_val_HoverCrop = "可查看作物目前階段與基本水量",
    IGUI_DST_Agriculture_val_WaterLevel = "水量改為條狀圖顯示",
    IGUI_DST_Agriculture_val_NextPhase = "可查看下一生長階段",
    IGUI_DST_Agriculture_val_GrowingSeasons = "可得知所有植物的生長季節",

    ; ==============================
    ; Animal Care skill tooltips
    ; ==============================
    IGUI_DST_AnimalCare_val_LessInfo = "健康、壓力與年齡描述較不精確",
    IGUI_DST_AnimalCare_val_MoreInfo = "健康、壓力與年齡描述更精確",
    IGUI_DST_AnimalCare_val_ExactInfo = "顯示精確的健康、壓力與年齡",
    IGUI_DST_AnimalCare_val_Weight = "顯示體重（公斤）",

    IGUI_DST_AnimalCare_hdr_EggLayers = "產卵動物資訊：",
    IGUI_DST_AnimalCare_val_Fertile = "是否受精指示",
    IGUI_DST_AnimalCare_val_Clutch = "一窩卵數量",
    IGUI_DST_AnimalCare_val_Laying = "產卵期",

    IGUI_DST_AnimalCare_hdr_Mammals = "哺乳動物資訊：",
    IGUI_DST_AnimalCare_val_Breeding = "繁殖準備／冷卻狀態",
    IGUI_DST_AnimalCare_val_Pregnancy = "更詳細的懷孕階段",
    IGUI_DST_AnimalCare_val_Mating = "交配季狀態",
    IGUI_DST_AnimalCare_val_Udder = "乳房狀態警示（產奶動物）",

    ; ==============================
    ; Butchering skill tooltips
    ; ==============================
    IGUI_DST_Butchering_val_Quantity = "×%1 肉量產出加成",
    IGUI_DST_Butchering_val_Quality = "×%1 切割品質加成",
    IGUI_DST_Butchering_val_Hint = "最終產量也取決於動物大小、肉量比例、是否吊掛（或地面處理）與年齡",

    ; ==============================
    ; Fishing skill tooltips
    ; ==============================
    IGUI_DST_Fishing_val_MaxSize = "最大捕獲尺寸：%1（約 %2 卡）",
    IGUI_DST_Fishing_val_NaturalBaitLoss = "每次咬餌誘餌損失 < %1",
    IGUI_DST_Fishing_val_LureLoss = "每次咬餌假餌損失約 %1",
    IGUI_DST_Fishing_val_CastAccuracy = "×%1 拋竿準確度",
    IGUI_DST_Fishing_val_TensionTolerance = "×%1 釣線張力容許",

    IGUI_DST_Fishing_hdr_SizeChances = "尺寸機率：",
    IGUI_DST_Fishing_val_SizeNearShore = "近岸：小 %1｜中 %2｜大 %3",
    IGUI_DST_Fishing_val_SizeOpenWater = "深水：小 %1｜中 %2｜大 %3",

    ; ==============================
    ; Tracking skill tooltips
    ; ==============================
    IGUI_DST_Tracking_val_Speed = "足跡追蹤速度 +%1%",
    IGUI_DST_Tracking_hdr = "可追蹤獵物：",
    IGUI_DST_Tracking_val_SmallGame = "小型（如兔子）",
    IGUI_DST_Tracking_val_LargeGame = "大型（如鹿）",
    IGUI_DST_Tracking_hdr_Advanced = "進階追蹤：",
    IGUI_DST_Tracking_val_SpeciesID = "物種辨識（顯示確切動物）",
    IGUI_DST_Tracking_val_Behavior = "行為判讀（覓食或移動）",
    IGUI_DST_Tracking_val_Master = "可偵測所有足跡類型",

    ; ==============================
    ; Trapping skill tooltips
    ; ==============================
    IGUI_DST_Trapping_val_CatchChance = "+%1% 捕獲機率",
    IGUI_DST_Trapping_val_RareGame = "提高稀有獵物出現機率",

    ; ==============================
    ; Foraging skill tooltips
    ; ==============================
    IGUI_DST_Foraging_hdr_SearchFocus = "搜尋重點【解鎖】：",
    IGUI_DST_Foraging_hdr_LootTable = "掉落表【解鎖】：",
    IGUI_DST_Foraging_hdr_Rarities = "稀有掉落【解鎖】：",
    IGUI_DST_Foraging_val_precision = "區域資訊更精確",
    IGUI_DST_Foraging_val_precision_max = "區域資訊精確度上限",
    IGUI_SearchMode_Categories_ForestRarities = "森林稀有物品",
    IGUI_DST_Option_Foraging = "覓食提示",
    IGUI_DST_Option_ForagingLootUnlocks = "啟用掉落解鎖",
    IGUI_DST_Option_ForagingLootUnlocks_tooltip = "啟用後，覓食技能提示會依等級顯示可覓得的物品",
    IGUI_DST_Option_ForagingRareLootUnlocks = "啟用稀有掉落解鎖",
    IGUI_DST_Option_ForagingRareLootUnlocks_tooltip = "啟用後，覓食技能提示會依等級顯示可覓得的稀有物品",
    IGUI_DST_Foraging_val_showloot = "（請在選項中啟用「掉落解鎖」）",
    IGUI_DST_Foraging_val_showrareloot = "（請在選項中啟用「稀有掉落解鎖」）",
    IGUI_Foraging_val_More = "更多",
}