spriteModel
{
	VERSION = 1,

	tileset
	{
		name = LiuDing_2,

		tile
		{
			xy = 0 9,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 1 9,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 2 9,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 3 9,
			runtime = standard_door n open,
		}
	}
	
	tileset
	{
		name = door_03_LD,

		tile
		{
			xy = 0 0,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 1 0,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 2 0,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 3 0,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 4 0,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 5 0,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 6 0,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 7 0,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 0 1,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 1 1,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 2 1,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 3 1,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 4 1,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 5 1,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 6 1,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 7 1,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 0 2,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 1 2,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 2 2,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 3 2,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 4 2,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 5 2,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 6 2,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 7 2,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 0 3,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 1 3,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 2 3,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 3 3,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 4 3,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 5 3,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 6 3,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 7 3,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 0 4,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 1 4,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 2 4,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 3 4,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 4 4,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 5 4,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 6 4,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 7 4,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 0 5,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 1 5,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 2 5,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 3 5,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 4 5,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 5 5,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 6 5,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 7 5,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 0 6,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 1 6,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 2 6,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 3 6,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 4 6,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 5 6,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 6 6,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 7 6,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 0 7,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 1 7,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 2 7,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 3 7,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 4 7,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 5 7,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 6 7,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 7 7,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 0 8,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 1 8,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 2 8,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 3 8,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 4 8,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 5 8,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 6 8,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 7 8,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 0 9,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 1 9,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 2 9,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 3 9,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 4 9,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 5 9,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 6 9,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 7 9,
			runtime = standard_door n open,
		}
		
	}
	
	tileset
	{
		name = door_LD,
		
		tile
		{
			xy = 0 0,
			runtime = pair_door right w closed,
		}

		tile
		{
			xy = 1 0,
			runtime = pair_door left n closed,
		}

		tile
		{
			xy = 2 0,
			runtime = pair_door right w open,
		}

		tile
		{
			xy = 3 0,
			runtime = pair_door left n open,
		}

		tile
		{
			xy = 4 0,
			runtime = pair_door left w closed,
		}

		tile
		{
			xy = 5 0,
			runtime = pair_door right n closed,
		}

		tile
		{
			xy = 6 0,
			runtime = pair_door left w open,
		}

		tile
		{
			xy = 7 0,
			runtime = pair_door right n open,
		}
		
		tile
		{
			xy = 0 1,
			runtime = pair_door right w closed,
		}

		tile
		{
			xy = 1 1,
			runtime = pair_door left n closed,
		}

		tile
		{
			xy = 2 1,
			runtime = pair_door right w open,
		}

		tile
		{
			xy = 3 1,
			runtime = pair_door left n open,
		}

		tile
		{
			xy = 4 1,
			runtime = pair_door left w closed,
		}

		tile
		{
			xy = 5 1,
			runtime = pair_door right n closed,
		}

		tile
		{
			xy = 6 1,
			runtime = pair_door left w open,
		}

		tile
		{
			xy = 7 1,
			runtime = pair_door right n open,
		}
		
		tile
		{
			xy = 0 2,
			runtime = pair_door right w closed,
		}

		tile
		{
			xy = 1 2,
			runtime = pair_door left n closed,
		}

		tile
		{
			xy = 2 2,
			runtime = pair_door right w open,
		}

		tile
		{
			xy = 3 2,
			runtime = pair_door left n open,
		}

		tile
		{
			xy = 4 2,
			runtime = pair_door left w closed,
		}

		tile
		{
			xy = 5 2,
			runtime = pair_door right n closed,
		}

		tile
		{
			xy = 6 2,
			runtime = pair_door left w open,
		}

		tile
		{
			xy = 7 2,
			runtime = pair_door right n open,
		}
		
		tile
		{
			xy = 0 3,
			runtime = pair_door right w closed,
		}

		tile
		{
			xy = 1 3,
			runtime = pair_door left n closed,
		}

		tile
		{
			xy = 2 3,
			runtime = pair_door right w open,
		}

		tile
		{
			xy = 3 3,
			runtime = pair_door left n open,
		}

		tile
		{
			xy = 4 3,
			runtime = pair_door left w closed,
		}

		tile
		{
			xy = 5 3,
			runtime = pair_door right n closed,
		}

		tile
		{
			xy = 6 3,
			runtime = pair_door left w open,
		}

		tile
		{
			xy = 7 3,
			runtime = pair_door right n open,
		}
	}
	
	tileset
	{
		name = king county_LD,
		
		tile
		{
			xy = 0 9,
			runtime = pair_door right w closed,
		}

		tile
		{
			xy = 1 9,
			runtime = pair_door left n closed,
		}

		tile
		{
			xy = 2 9,
			runtime = pair_door right w open,
		}

		tile
		{
			xy = 3 9,
			runtime = pair_door left n open,
		}

		tile
		{
			xy = 4 9,
			runtime = pair_door left w closed,
		}

		tile
		{
			xy = 5 9,
			runtime = pair_door right n closed,
		}

		tile
		{
			xy = 6 9,
			runtime = pair_door left w open,
		}

		tile
		{
			xy = 7 9,
			runtime = pair_door right n open,
		}
	}
	
	tileset
	{
		name = door_04_LD,

		tile
		{
			xy = 0 0,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 1 0,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 2 0,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 3 0,
			runtime = standard_door n open,
		}
		
		tile
		{
			xy = 4 0,
			runtime = standard_door w closed,
		}

		tile
		{
			xy = 5 0,
			runtime = standard_door n closed,
		}

		tile
		{
			xy = 6 0,
			runtime = standard_door w open,
		}

		tile
		{
			xy = 7 0,
			runtime = standard_door n open,
		}
	}
}
