VERSION = 1,

/***** ImmersiveBlackouts *****/

option ImmersiveBlackouts.ModReset
{
	type = boolean, default = false,
	page = ImmersiveBlackouts,
	translation = ImmersiveBlackouts_ModReset,
}

option ImmersiveBlackouts.LightsFlickering
{
	type = boolean, default = true,
	page = ImmersiveBlackouts,
	translation = ImmersiveBlackouts_LightsFlickering,
}

option ImmersiveBlackouts.FlickerAroundPlayers
{
	type = boolean, default = false,
	page = ImmersiveBlackouts,
	translation = ImmersiveBlackouts_FlickerAroundPlayers,
}

option ImmersiveBlackouts.WaterPercentOFF
{
	type = integer, min = 0, max = 100, default = 1,
	page = ImmersiveBlackouts,
	translation = ImmersiveBlackouts_WaterPercentOFF,
}

option ImmersiveBlackouts.WaterPercentON
{
	type = integer, min = 0, max = 100, default = 5,
	page = ImmersiveBlackouts,
	translation = ImmersiveBlackouts_WaterPercentON,
}

option ImmersiveBlackouts.WaterCooldown
{
	type = integer, min = 0, max = 168, default = 0,
	page = ImmersiveBlackouts,
	translation = ImmersiveBlackouts_WaterCooldown,
}

option ImmersiveBlackouts.ElectricityPercentOFF
{
	type = integer, min = 0, max = 100, default = 1,
	page = ImmersiveBlackouts,
	translation = ImmersiveBlackouts_ElectricityPercentOFF,
}

option ImmersiveBlackouts.ElectricityPercentON
{
	type = integer, min = 0, max = 100, default = 5,
	page = ImmersiveBlackouts,
	translation = ImmersiveBlackouts_ElectricityPercentON,
}

option ImmersiveBlackouts.ElectricityCooldown
{
	type = integer, min = 0, max = 168, default = 0,
	page = ImmersiveBlackouts,
	translation = ImmersiveBlackouts_ElectricityCooldown,
}

option ImmersiveBlackouts.StartDay
{
	type = integer, min = 1, max = 2147483647, default = 7,
	page = ImmersiveBlackouts,
	translation = ImmersiveBlackouts_StartDay,
}

option ImmersiveBlackouts.IgnoreStartDay
{
	type = boolean, default = false,
	page = ImmersiveBlackouts,
	translation = ImmersiveBlackouts_IgnoreStartDay,
}
