module Base
{
	model M41_Walker_Bulldog_Burned
    {
        mesh = vehicles/M41_Walker_Bulldog_Burned,
        shader = vehicle_noreflect,
        static = true,
        scale = 0.01,
    }
	vehicle M41_Walker_BulldogBurnt
	{
		neverSpawnKey = true,

		model
		{
			file = M41_Walker_Bulldog_Burned,
			scale = 0.9500,
			offset = 0.0000 -0.1368 0.0000,
			rotate = 0 180 0,
		}

		spawnOffsetY = 0.24999994,

		skin
		{
			texture = Vehicles/M41_Burned,
		}

		extents = 3.2632 2.1263 5.4526,
		mass = 1104,
		physicsChassisShape = 3.2632 3.0526 5.4526,
		centerOfMassOffset = 0.0000 1.3789 -0.0632,
		shadowExtents = 3.3148 5.5671,
		shadowOffset = 0.0000 -0.0628,

		attachment trailer
		{
			offset = 0.0000 0.3529 -2.8043,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = -1.0000,
		}

		attachment trailerfront
		{
			offset = 0.0000 0.3529 2.6650,
			rotate = 0.0000 0.0000 0.0000,
			zoffset = 1.0000,
		}
	}
}
