module Base
{
	model FemaleBody
	{
		mesh = Skinned/FemaleBody,

		
		attachment RightCanteenSlot_1
		{
			offset = 0.0430 -0.1020 -0.0490,
			rotate = 24.0000 2.0000 -85.0000,
			bone = Bip01_Pelvis,
		}

		attachment LeftCanteenSlot_2
		{
			offset = 0.0430 0.1020 -0.0440,
			rotate = -24.0000 2.0000 -93.0000,
			bone = Bip01_Pelvis,
		}

		attachment M9BayonetSlot_3
		{
			offset = 0.0880 -0.1350 -0.0820,
			rotate = -49.0000 -88.0000 -49.0000,
			bone = Bip01_Pelvis,
		}

		attachment RightGrenadeSlot_4
		{
			offset = 0.0120 -0.1170 0.0510,
			rotate = -141.0000 0.0000 -90.0000,
			bone = Bip01_Pelvis,
		}

		attachment RightGrenadeSlot_4_Other
		{
			offset = 0.0220 -0.1100 0.0510,
			rotate = 180.0000 2.0000 83.0000,
			bone = Bip01_Pelvis,
		}

		attachment RightGrenadeSlot_4_Walkie
		{
			offset = 0.0110 -0.1070 0.0510,
			rotate = -35.0000 0.0000 -90.0000,
			bone = Bip01_Pelvis,
		}

		attachment RightGrenadeSlot_4_Canteen
		{
			offset = 0.0080 -0.0460 -0.0910,
			rotate = 1.0000 0.0000 -90.0000,
			bone = Bip01_Pelvis,
		}

		attachment LeftGrenadeSlot_5
		{
			offset = 0.0110 0.1000 0.0640,
			rotate = 146.0000 0.0000 -90.0000,
			bone = Bip01_Pelvis,
		}

		attachment LeftGrenadeSlot_5_Other
		{
			offset = 0.0220 0.1100 0.0510,
			rotate = 179.0000 2.0000 98.0000,
			bone = Bip01_Pelvis,
		}

		attachment LeftGrenadeSlot_5_Walkie
		{
			offset = 0.0110 0.1070 0.0510,
			rotate = 216.0000 0.0000 -90.0000,
			bone = Bip01_Pelvis,
		}

		attachment LeftGrenadeSlot_5_Canteen
		{
			offset = 0.0070 0.0370 -0.0860,
			rotate = 18.0000 0.0000 -90.0000,
			bone = Bip01_Pelvis,
		}
		attachment AliceRightHandgunSlot_6
		{
			offset = 0.0940 -0.1080 0.0220,
			rotate = 150.0000 1.0000 88.0000,
			bone = Bip01_Pelvis,
		}
	}
	model MaleBody
	{
		mesh = Skinned/MaleBody,

		attachment RightCanteenSlot_1
		{
			offset = 0.0430 -0.1020 -0.0490,
			rotate = 24.0000 2.0000 -85.0000,
			bone = Bip01_Pelvis,
		}

		attachment LeftCanteenSlot_2
		{
			offset = 0.0430 0.1020 -0.0440,
			rotate = -24.0000 2.0000 -93.0000,
			bone = Bip01_Pelvis,
		}

		attachment M9BayonetSlot_3
		{
			offset = 0.0880 -0.1350 -0.0820,
			rotate = -49.0000 -88.0000 -49.0000,
			bone = Bip01_Pelvis,
		}

		attachment RightGrenadeSlot_4
		{
			offset = 0.0120 -0.1170 0.0510,
			rotate = -141.0000 0.0000 -90.0000,
			bone = Bip01_Pelvis,
		}

		attachment RightGrenadeSlot_4_Other
		{
			offset = 0.0220 -0.1100 0.0510,
			rotate = 180.0000 2.0000 83.0000,
			bone = Bip01_Pelvis,
		}

		attachment RightGrenadeSlot_4_Walkie
		{
			offset = 0.0110 -0.1070 0.0510,
			rotate = -35.0000 0.0000 -90.0000,
			bone = Bip01_Pelvis,
		}

		attachment RightGrenadeSlot_4_Canteen
		{
			offset = 0.0080 -0.0460 -0.0910,
			rotate = 1.0000 0.0000 -90.0000,
			bone = Bip01_Pelvis,
		}

		attachment LeftGrenadeSlot_5
		{
			offset = 0.0110 0.1000 0.0640,
			rotate = 146.0000 0.0000 -90.0000,
			bone = Bip01_Pelvis,
		}

		attachment LeftGrenadeSlot_5_Other
		{
			offset = 0.0220 0.1100 0.0510,
			rotate = 179.0000 2.0000 98.0000,
			bone = Bip01_Pelvis,
		}

		attachment LeftGrenadeSlot_5_Walkie
		{
			offset = 0.0110 0.1070 0.0510,
			rotate = 216.0000 0.0000 -90.0000,
			bone = Bip01_Pelvis,
		}

		attachment LeftGrenadeSlot_5_Canteen
		{
			offset = 0.0070 0.0370 -0.0860,
			rotate = 18.0000 0.0000 -90.0000,
			bone = Bip01_Pelvis,
		}

		attachment AliceRightHandgunSlot_6
		{
			offset = 0.0940 -0.1080 0.0220,
			rotate = 150.0000 1.0000 88.0000,
			bone = Bip01_Pelvis,
		}
	}
}
