module HBVCEF
{
    model 9x19_Casing
    {
        mesh = Worlditems/Rounds|9x19_Casing,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 10x25_Casing
    {
        mesh = Worlditems/Rounds|10x25_Casing,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 9x39_Casing
    {
        mesh = Worlditems/Rounds|9x39_Casing,
        texture = WorldItems/Rounds/Russian_Steel_Round_Base,
        scale = 0.015,
    }
    
    model 12Gauge_Hull_Red
    {
        mesh = Worlditems/Rounds|12Gauge_Hull,
        texture = WorldItems/Rounds/Shotgun_Shell_Red,
        scale = 0.012,
    }
    
    model 12Gauge_Hull_Green
    {
        mesh = Worlditems/Rounds|12Gauge_Hull,
        texture = WorldItems/Rounds/Shotgun_Shell_Green,
        scale = 0.012,
    }
    
    model 22_Casing
    {
        mesh = Worlditems/Rounds|22_Casing,
        texture = WorldItems/Rounds/Pistol_Light_Round_Base,
        scale = 0.015,
    }
    
    model 38_Casing
    {
        mesh = Worlditems/Rounds|38_Casing,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 44_Casing
    {
        mesh = Worlditems/Rounds|44_Casing,
        texture = WorldItems/Rounds/Pistol_Heavy_Round_Base,
        scale = 0.015,
    }
    
    model 45_Casing
    {
        mesh = Worlditems/Rounds|45_Casing,
        texture = WorldItems/Rounds/Pistol_Medium_Round_Base,
        scale = 0.015,
    }
    
    model 46x30_Casing
    {
        mesh = Worlditems/Rounds|46x30_Casing,
        texture = WorldItems/Rounds/H&K_Round_Base,
        scale = 0.015,
    }
    
    model 50_Casing
    {
        mesh = Worlditems/Rounds|50_Casing,
        texture = WorldItems/Rounds/Pistol_Heavy_Round_Base,
        scale = 0.015,
    }
    
    model 57x28_Casing
    {
        mesh = Worlditems/Rounds|57x28_Casing,
        texture = WorldItems/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 357_Casing
    {
        mesh = Worlditems/Rounds|357_Casing,
        texture = WorldItems/Rounds/Revolver_Round_Base,
        scale = 0.015,
    }
    
    model 545x39_Casing
    {
        mesh = Worlditems/Rounds|545x39_Casing,
        texture = WorldItems/Rounds/Russian_Brass_Round_Base,
        scale = 0.015,
    }
    
    model 556x45_Casing
    {
        mesh = Worlditems/Rounds|556x45_Casing,
        texture = WorldItems/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 223_Casing
    {
        mesh = Worlditems/Rounds|556x45_Casing,
        texture = WorldItems/Rounds/Nato_Round_CIV,
        scale = 0.015,
    }
    
    model 762x39_Casing
    {
        mesh = Worlditems/Rounds|762x39_Casing,
        texture = WorldItems/Rounds/Russian_Steel_Round_Base,
        scale = 0.015,
    }
    
    model 762x51_Casing
    {
        mesh = Worlditems/Rounds|762x51_Casing,
        texture = WorldItems/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 308_Casing
    {
        mesh = Worlditems/Rounds|762x51_Casing,
        texture = WorldItems/Rounds/Nato_Round_CIV,
        scale = 0.015,
    }
    
    model 762x54_Casing
    {
        mesh = Worlditems/Rounds|762x54_Casing,
        texture = WorldItems/Rounds/Russian_Steel_Round_Base,
        scale = 0.015,
    }
    
    model 792x57_Casing
    {
        mesh = Worlditems/Rounds|792x57_Casing,
        texture = WorldItems/Rounds/German_Round_Base,
        scale = 0.015,
    }
    
    model 3006_Casing
    {
        mesh = Worlditems/Rounds|3006_Casing,
        texture = WorldItems/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 3030_Casing
    {
        mesh = Worlditems/Rounds|3030_Casing,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 4570_Casing
    {
        mesh = Worlditems/Rounds|4570_Casing,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 30_Casing
    {
        mesh = Worlditems/Rounds|30_Casing,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 380_Casing
    {
        mesh = Worlditems/Rounds|380_Casing,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 7x57_Casing
    {
        mesh = Worlditems/Rounds|7x57_Casing,
        texture = WorldItems/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 50BMG_Casing
    {
        mesh = Worlditems/Rounds|50BMG_Casing,
        texture = WorldItems/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
}

module HBVCEF
{
    model 9x19_Round_Base
    {
        mesh = Worlditems/Rounds|9x19_Round,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 10x25_Round_Base
    {
        mesh = Worlditems/Rounds|10x25_Round,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 9x39_Round_Base
    {
        mesh = Worlditems/Rounds|9x39_Round,
        texture = WorldItems/Rounds/Russian_Steel_Round_Base,
        scale = 0.015,
    }
    
    model 12Gauge_Shell_Red
    {
        mesh = Worlditems/Rounds|12Gauge_Shell,
        texture = WorldItems/Rounds/Shotgun_Shell_Red,
        scale = 0.012,
    }
    
    model 12Gauge_Shell_Green
    {
        mesh = Worlditems/Rounds|12Gauge_Shell,
        texture = WorldItems/Rounds/Shotgun_Shell_Green,
        scale = 0.012,
    }
    
    model 22_Round_Base
    {
        mesh = Worlditems/Rounds|22_Round,
        texture = WorldItems/Rounds/Pistol_Light_Round_Base,
        scale = 0.015,
    }
    
    model 38_Round_Base
    {
        mesh = Worlditems/Rounds|38_Round,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 44_Round_Base
    {
        mesh = Worlditems/Rounds|44_Round,
        texture = WorldItems/Rounds/Pistol_Heavy_Round_Base,
        scale = 0.015,
    }
    
    model 45_Round_Base
    {
        mesh = Worlditems/Rounds|45_Round,
        texture = WorldItems/Rounds/Pistol_Medium_Round_Base,
        scale = 0.015,
    }
    
    model 46x30_Round_Base
    {
        mesh = Worlditems/Rounds|46x30_Round,
        texture = WorldItems/Rounds/H&K_Round_Base,
        scale = 0.015,
    }
    
    model 50_Round_Base
    {
        mesh = Worlditems/Rounds|50_Round,
        texture = WorldItems/Rounds/Pistol_Heavy_Round_Base,
        scale = 0.015,
    }
    
    model 57x28_Round_Base
    {
        mesh = Worlditems/Rounds|57x28_Round,
        texture = WorldItems/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 357_Round_Base
    {
        mesh = Worlditems/Rounds|357_Round,
        texture = WorldItems/Rounds/Revolver_Round_Base,
        scale = 0.015,
    }
    
    model 545x39_Round_Base
    {
        mesh = Worlditems/Rounds|545x39_Round,
        texture = WorldItems/Rounds/Russian_Brass_Round_Base,
        scale = 0.015,
    }
    
    model 556x45_Round_Base
    {
        mesh = Worlditems/Rounds|556x45_Round,
        texture = WorldItems/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 223_Round
    {
        mesh = Worlditems/Rounds|556x45_Round,
        texture = WorldItems/Rounds/Nato_Round_CIV,
        scale = 0.015,
    }
    
    model 762x39_Round_Base
    {
        mesh = Worlditems/Rounds|762x39_Round,
        texture = WorldItems/Rounds/Russian_Steel_Round_Base,
        scale = 0.015,
    }
    
    model 762x51_Round_Base
    {
        mesh = Worlditems/Rounds|762x51_Round,
        texture = WorldItems/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 308_Round
    {
        mesh = Worlditems/Rounds|762x51_Round,
        texture = WorldItems/Rounds/Nato_Round_CIV,
        scale = 0.015,
    }
    
    model 762x54_Round_Base
    {
        mesh = Worlditems/Rounds|762x54_Round,
        texture = WorldItems/Rounds/Russian_Steel_Round_Base,
        scale = 0.015,
    }
    
    model 792x57_Round_Base
    {
        mesh = Worlditems/Rounds|792x57_Round,
        texture = WorldItems/Rounds/German_Round_Base,
        scale = 0.015,
    }
    
    model 3006_Round_Base
    {
        mesh = Worlditems/Rounds|3006_Round,
        texture = WorldItems/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 3030_Round_Base
    {
        mesh = Worlditems/Rounds|3030_Round,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 4570_Round_Base
    {
        mesh = Worlditems/Rounds|4570_Round,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 30_Round_Base
    {
        mesh = Worlditems/Rounds|30_Round,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 380_Round_Base
    {
        mesh = Worlditems/Rounds|380_Round,
        texture = WorldItems/Rounds/Pistol_Standard_Round_Base,
        scale = 0.015,
    }
    
    model 7x57_Round_Base
    {
        mesh = Worlditems/Rounds|7x57_Round,
        texture = WorldItems/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
    
    model 50BMG_Round_Base
    {
        mesh = Worlditems/Rounds|50BMG_Round,
        texture = WorldItems/Rounds/Nato_Round_Base,
        scale = 0.015,
    }
}