module Base
{
    model Makarov
    {
        mesh = Weapons/firearm/makarov_model,
        texture = Weapons/firearm/makarov_texture,
        
        attachment world
        {
            offset = -0.0250 -0.0000 -0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
        
        attachment muzzle
        {
            offset = 0.0070 0.1306 -0.0266,
            rotate = -90.0000 0.0000 0.0000,
        }
    }
    model usp45
    {
        mesh = Weapons/firearm/usp45_model,
        texture = Weapons/firearm/usp45_texture,
        
        attachment world
        {
            offset = -0.0250 -0.0000 -0.0000,
            rotate = 0.0000 0.0000 0.0000,
        }
        
        attachment laser
        {
            offset = 0.0000 0.0960 -0.0100,
            rotate = 0.0000 180.0000 0.0000,
        }
        
        attachment muzzle
        {
            offset = 0.0010 0.1480 -0.0258,
            rotate = -90.0000 0.0000 0.0000,
        }
    }
}
