-- For bayonet weapons. First is gun, second is melee, third is bayonet item. NULL is built-in bayonet.

VFEBayonetSet = {
	"Base.SKSSpiker", "Base.SKSSpikerBayonet", "NULL",
	"Base.AssaultRifle", "Base.AssaultRifleBayonet", "Base.M16Bayonet",
	"Base.Shotgun2", "Base.Shotgun2Bayonet", "Base.M16Bayonet" }
