module Base
{
    item scar17
    {
        AimingPerkCritModifier       = 38,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2.4,
        Aimingtime                   = 25,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = 308Box,
        AmmoType                     = base:bullets_308,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M14Jam,
        ClipSize                     = 20,
        ConditionLowerChanceOneIn    = 70,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = FALMagOut,
        EjectAmmoStartSound          = M14EjectAmmoStart,
        EjectAmmoStopSound           = M14EjectAmmoStop,
        EquipSound                   = M14Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 38,
        HitSound                     = BulletHitBody,
        Icon                         = scar17,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = FALMagIn,
        InsertAmmoStartSound         = M14InsertAmmoStart,
        InsertAmmoStopSound          = M14InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.scar17clip,
        MaxAmmo                      = 20,
        MaxDamage                    = 2.7,
        MaxHitcount                  = 2,
        MaxRange                     = 22,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.95,
        MinDamage                    = 2.1,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_FAL sling sling,
        ModelWeaponPart              = Sling2 Sling2_FAL sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment scar17_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = FALRack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M14CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 85,
        SoundVolume                  = 90,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = MSR700Shoot,
        Swingtime                    = 0,
        Tags                         = base:hasmetal;base:firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M14UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = scar17,
        Weight                       = 4.1,
    }
    
    item M4A1
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 30,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = base:bullets_556,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletImpact,
        Icon                         = CAR15,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.1,
        MaxHitcount                  = 1,
        MaxRange                     = 22,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.8,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_CAR15 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment m4a1_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 80,
        SoundVolume                  = 80,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M16Shoot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:800,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = m4a1,
        Weight                       = 3.4,
    }
    
    item Block2
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 30,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = base:bullets_556,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletImpact,
        Icon                         = block2,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.1,
        MaxHitcount                  = 1,
        MaxRange                     = 26,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.8,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_CAR15 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment block2_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 80,
        SoundVolume                  = 80,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M16Shoot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:800,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = block2,
        Weight                       = 3.4,
    }
    
    item SPR
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 30,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = base:bullets_556,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Single,
        FireModePossibilities        = Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = spr,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.1,
        MaxHitcount                  = 1,
        MaxRange                     = 28,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.8,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_CAR15 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment m4a1_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_assault_rifle02,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 80,
        SoundVolume                  = 80,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M16Shoot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = mk12spr,
        Weight                       = 3.4,
    }
    
    item SPRSD
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 30,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = base:bullets_556,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Single,
        FireModePossibilities        = Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = sprSD,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.1,
        MaxHitcount                  = 1,
        MaxRange                     = 27,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.8,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = AmmoStraps BulletLoops bulletloops bulletloops,
        ModelWeaponPart              = Bipod Bipod bipod bipod,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_CAR15 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment m4a1_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        ProjectileCount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        ReloadTime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 40,
        SoundVolume                  = 80,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = SPRSDshot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = mk12sprsd,
        Weight                       = 3.4,
    }
    
    item 1522
    {
        AimingPerkCritModifier       = 26,
        AimingPerkHitChanceModifier  = 8,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 20,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.22Box,
        AmmoType                     = vfe:bullets_22,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = 1022,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 3,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.22ClipRifle25,
        MaxAmmo                      = 25,
        MaxDamage                    = 0.6,
        MaxHitcount                  = 1,
        MaxRange                     = 19,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 0.4,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_1022 sling sling,
        ModelWeaponPart              = Sling2 Sling2_1022 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = x4Scope x4Scope scope scope,
        ModelWeaponPart              = x8Scope x8Scope scope scope,
        ModelWeaponPart              = MagazineAttachment 1522_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = false,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M14Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        Reloadtime                   = 20,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 25,
        SoundVolume                  = 28,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 1,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = 1022Shot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = 1522,
        Weight                       = 3.0,
    }
    
    item n418
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 30,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = base:bullets_556,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletImpact,
        Icon                         = CAR15,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.1,
        MaxHitcount                  = 1,
        MaxRange                     = 22,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.8,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_CAR15 sling sling,
        ModelWeaponPart              = Sling2 Sling2_CAR15 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment m4a1_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 80,
        SoundVolume                  = 80,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = M16Shoot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:800,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = n418,
        Weight                       = 3.4,
    }
    
    item n418sd
    {
        AimingPerkCritModifier       = 33,
        AimingPerkHitChanceModifier  = 15,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        Aimingtime                   = 30,
        AimReleaseSound              = M16AimRelease,
        AmmoBox                      = Base.556Box,
        AmmoType                     = base:bullets_556,
        AttachmentType               = Rifle,
        BreakSound                   = M16Break,
        BringToBearSound             = M16BringToBear,
        ClickSound                   = M16Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 3,
        CriticalChance               = 30,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M16Drop,
        EjectAmmoSound               = M16EjectAmmo,
        EjectAmmoStartSound          = M16EjectAmmoStart,
        EjectAmmoStopSound           = M16EjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = CAR15D,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = M16InsertAmmo,
        InsertAmmoStartSound         = M16InsertAmmoStart,
        InsertAmmoStopSound          = M16InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.556Clip,
        MaxAmmo                      = 30,
        MaxDamage                    = 2.0,
        MaxHitcount                  = 1,
        MaxRange                     = 20,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.965,
        MinDamage                    = 1.7,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = Coupled556 Coupled556 coupled556 coupled556,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = Sling Sling_CAR15 sling sling,
        ModelWeaponPart              = Sling2 Sling2_CAR15 sling sling,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment m4a1_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_hunting_rifle,
        NPCSoundBoost                = 1.5,
        PiercingBullets              = true,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M16Rack,
        Ranged                       = true,
        RecoilDelay                  = 15,
        Reloadtime                   = 25,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M16CartridgeFall,
        SoundGain                    = 2,
        SoundRadius                  = 40,
        SoundVolume                  = 45,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 2,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = CAR15Dshot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:800,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = n418sd,
        Weight                       = 3.6,
    }
}