local SVD = {}
SVD.Name = "Base.SVD"
SVD.Apply = function(weapon, open)
    local originalSprite = weapon:getOriginalWeaponSprite()
    local stock = weapon:getWeaponPart('Stock')
    if stock ~= nil then
        if stock:getType() == "FiberglassStock" then
            originalSprite = originalSprite .. "S"
        end
    end
    weapon:setWeaponSprite(originalSprite)
end
if VFEWeaponModelTable then
    table.insert(VFEWeaponModelTable, SVD);
end
