module Base
{
    item AA12
    {
        AimingPerkCritModifier       = 4,
        AimingPerkHitChanceModifier  = 5,
        AimingPerkMinAngleModifier   = 0.01,
        AimingPerkRangeModifier      = 2,
        AimingTime                   = 18,
        AimReleaseSound              = M14AimRelease,
        AmmoBox                      = ShotgunShellsBox,
        AmmoType                     = base:shotgun_shells,
        AttachmentType               = Rifle,
        BreakSound                   = M14Break,
        BringToBearSound             = JS2000ShotgunBringToBear,
        ClickSound                   = JS2000ShotgunJam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 10,
        CritDmgMultiplier            = 2,
        CriticalChance               = 60,
        CyclicRateMultiplier         = 1.0,
        DisplayCategory              = Weapon,
        DoorDamage                   = 20,
        DropSound                    = M14Drop,
        EjectAmmoSound               = JS2000ShotgunEjectAmmo,
        EjectAmmoStartSound          = JS2000ShotgunEjectAmmoStart,
        EjectAmmoStopSound           = JS2000ShotgunEjectAmmoStop,
        EquipSound                   = M16Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 70,
        HitSound                     = BulletHitBody,
        Icon                         = AA12,
        IdleAnim                     = Idle_Weapon2,
        ImpactSound                  = null,
        InsertAmmoSound              = JS2000ShotgunInsertAmmo,
        InsertAmmoStartSound         = JS2000ShotgunInsertAmmoStart,
        InsertAmmoStopSound          = JS2000ShotgunInsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 1,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 4,
        MagazineType                 = Base.12Clip32,
        MaxAmmo                      = 32,
        MaxDamage                    = 3.5,
        MaxHitcount                  = 3,
        MaxRange                     = 9,
        MaxSightRange                = 10.0,
        MetalValue                   = 45,
        MinAngle                     = 0.9,
        MinDamage                    = 2.4,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        ModelWeaponPart              = ChokeTubeFull ChokeTube choketube choketube,
        ModelWeaponPart              = ChokeTubeImproved ChokeTube choketube choketube,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = ShellHolder ShellHolder shellholder shellholder,
        ModelWeaponPart              = MagazineAttachment aa12_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_shotgun,
        NPCSoundBoost                = 1.5,
        ProjectileCount              = 6,
        ProjectileSpread             = 1.5,
        PushBackMod                  = 0.8,
        RackSound                    = JS2000ShotgunRack,
        Ranged                       = true,
        RangeFalloff                 = true,
        RecoilDelay                  = 18,
        Reloadtime                   = 28,
        RequiresEquippedBothHands    = true,
        RunAnim                      = Run_Weapon2,
        SoundGain                    = 2,
        SoundRadius                  = 140,
        SoundVolume                  = 110,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 5,
        SplatSize                    = 3,
        StopPower                    = 20,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Rifle,
        SwingSound                   = JS2000ShotgunShoot,
        Swingtime                    = 1,
        Tags                         = base:hasmetal;base:firearm;rpm:300,
        ToHitModifier                = 1.5,
        TwoHandWeapon                = true,
        ItemType                     = base:weapon,
        UnequipSound                 = M16UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = boltaction,
        WeaponSprite                 = AA12,
        Weight                       = 6.5,
    }
}