module Base
{
    item Vector45
    {
        AimingPerkCritModifier       = 26,
        AimingPerkHitChanceModifier  = 10,
        AimingPerkMinAngleModifier   = 0.05,
        AimingPerkRangeModifier      = 1.6,
        Aimingtime                   = 20,
        AimReleaseSound              = M1911AimRelease,
        AmmoBox                      = Base.Bullets45Box,
        AmmoType                     = base:bullets_45,
        AttachmentType               = Rifle,
        BreakSound                   = M1911Break,
        BringToBearSound             = M1911BringToBear,
        ClickSound                   = M1911Jam,
        ClipSize                     = 32,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 4,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DoorDamage                   = 5,
        DropSound                    = M1911Drop,
        EjectAmmoSound               = M1911EjectAmmo,
        EjectAmmoStartSound          = M1911EjectAmmoStart,
        EjectAmmoStopSound           = M1911EjectAmmoStop,
        EquipSound                   = M1911Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 50,
        HitSound                     = BulletHitBody,
        Icon                         = v45,
        ImpactSound                  = null,
        InsertAmmoSound              = M1911InsertAmmo,
        InsertAmmoStartSound         = M1911InsertAmmoStart,
        InsertAmmoStopSound          = M1911InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.45Clip30v,
        MaxAmmo                      = 32,
        MaxDamage                    = 1.4,
        MaxHitcount                  = 1,
        MaxRange                     = 14,
        MaxSightRange                = 6.0,
        MetalValue                   = 30,
        MinAngle                     = 0.95,
        MinDamage                    = 1.2,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment vector45_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun02,
        NPCSoundBoost                = 1.5,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M1911Rack,
        Ranged                       = true,
        RecoilDelay                  = 5,
        Reloadtime                   = 30,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M1911CartridgeFall,
        SoundGain                    = 1.5,
        SoundRadius                  = 55,
        SoundVolume                  = 55,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 6,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Handgun,
        SwingSound                   = M1911Shoot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:1000,
        ToHitModifier                = 1.5,
        ItemType                     = base:weapon,
        UnequipSound                 = M1911UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = handgun,
        WeaponSprite                 = vector45,
        Weight                       = 3.2,
    }
    
    item Vector9
    {
        AimingPerkCritModifier       = 26,
        AimingPerkHitChanceModifier  = 10,
        AimingPerkMinAngleModifier   = 0.05,
        AimingPerkRangeModifier      = 1.6,
        Aimingtime                   = 20,
        AimReleaseSound              = M1911AimRelease,
        AmmoBox                      = Base.Bullets9mmBox,
        AmmoType                     = base:bullets_9mm,
        AttachmentType               = Rifle,
        BreakSound                   = M1911Break,
        BringToBearSound             = M1911BringToBear,
        ClickSound                   = M1911Jam,
        ClipSize                     = 33,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 4,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DoorDamage                   = 5,
        DropSound                    = M1911Drop,
        EjectAmmoSound               = M1911EjectAmmo,
        EjectAmmoStartSound          = M1911EjectAmmoStart,
        EjectAmmoStopSound           = M1911EjectAmmoStop,
        EquipSound                   = M1911Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 50,
        HitSound                     = BulletHitBody,
        Icon                         = v9,
        ImpactSound                  = null,
        InsertAmmoSound              = M1911InsertAmmo,
        InsertAmmoStartSound         = M1911InsertAmmoStart,
        InsertAmmoStopSound          = M1911InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.9mmClip33v,
        MaxAmmo                      = 33,
        MaxDamage                    = 1.1,
        MaxHitcount                  = 1,
        MaxRange                     = 16,
        MaxSightRange                = 6.0,
        MetalValue                   = 30,
        MinAngle                     = 0.95,
        MinDamage                    = 0.8,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment vector9_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun02,
        NPCSoundBoost                = 1.5,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M1911Rack,
        Ranged                       = true,
        RecoilDelay                  = 5,
        Reloadtime                   = 30,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M1911CartridgeFall,
        SoundGain                    = 1.5,
        SoundRadius                  = 52,
        SoundVolume                  = 50,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 4,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Handgun,
        SwingSound                   = M1911Shoot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:1200,
        ToHitModifier                = 1.5,
        ItemType                     = base:weapon,
        UnequipSound                 = M1911UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = handgun,
        WeaponSprite                 = vector9,
        Weight                       = 3.2,
    }
    
    item P90
    {
        AimingPerkCritModifier       = 26,
        AimingPerkHitChanceModifier  = 10,
        AimingPerkMinAngleModifier   = 0.05,
        AimingPerkRangeModifier      = 1.6,
        Aimingtime                   = 20,
        AimReleaseSound              = M1911AimRelease,
        AmmoBox                      = Base.57Box,
        AmmoType                     = vfe93:bullets_57,
        AttachmentType               = Rifle,
        BreakSound                   = M1911Break,
        BringToBearSound             = M1911BringToBear,
        ClickSound                   = M1911Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 4,
        CriticalChance               = 30,
        DisplayCategory              = Weapon,
        DoorDamage                   = 5,
        EjectAmmoSound               = M1911EjectAmmo,
        EjectAmmoStartSound          = M1911EjectAmmoStart,
        EjectAmmoStopSound           = M1911EjectAmmoStop,
        EquipSound                   = M1911Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 50,
        HitSound                     = BulletHitBody,
        Icon                         = p90,
        ImpactSound                  = null,
        InsertAmmoSound              = M1911InsertAmmo,
        InsertAmmoStartSound         = M1911InsertAmmoStart,
        InsertAmmoStopSound          = M1911InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 2.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 1,
        MagazineType                 = Base.57Clip50,
        MaxAmmo                      = 50,
        MaxDamage                    = 1.1,
        MaxHitcount                  = 1,
        MaxRange                     = 11,
        MaxSightRange                = 6.0,
        MetalValue                   = 30,
        MinAngle                     = 0.95,
        MinDamage                    = 1,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment p90_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun02,
        NPCSoundBoost                = 1.5,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M1911Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        Reloadtime                   = 30,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M1911CartridgeFall,
        SoundGain                    = 1.5,
        SoundRadius                  = 55,
        SoundVolume                  = 52,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 1,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Handgun,
        SwingSound                   = M36Shoot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:900,
        ToHitModifier                = 1.5,
        ItemType                     = base:weapon,
        UnequipSound                 = M1911UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = handgun,
        WeaponSprite                 = p90,
        Weight                       = 3.2,
    }
    
    item MP7
    {
        AimingPerkCritModifier       = 24,
        AimingPerkHitChanceModifier  = 10,
        AimingPerkMinAngleModifier   = 0.05,
        AimingPerkRangeModifier      = 1.6,
        Aimingtime                   = 45,
        AimReleaseSound              = M9AimRelease,
        AmmoBox                      = Base.Bullets9mmBox,
        AmmoType                     = vfe93:bullets_46,
        AttachmentType               = Rifle,
        BreakSound                   = M9Break,
        BringToBearSound             = M9BringToBear,
        ClickSound                   = M9Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 4,
        CriticalChance               = 10,
        DisplayCategory              = Weapon,
        DoorDamage                   = 5,
        EjectAmmoSound               = M9EjectAmmo,
        EjectAmmoStartSound          = M9EjectAmmoStart,
        EjectAmmoStopSound           = M9EjectAmmoStop,
        EquipSound                   = M9Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = MP7,
        ImpactSound                  = null,
        InsertAmmoSound              = M9InsertAmmo,
        InsertAmmoStartSound         = M9InsertAmmoStart,
        InsertAmmoStopSound          = M9InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 1.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.46Clip40,
        MaxAmmo                      = 40,
        MaxDamage                    = 1,
        MaxHitcount                  = 1,
        MaxRange                     = 11,
        MaxSightRange                = 6.0,
        MetalValue                   = 30,
        MinAngle                     = 0.95,
        MinDamage                    = 0.8,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment mp7_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun02,
        NPCSoundBoost                = 1.5,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M9Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        Reloadtime                   = 30,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M9CartridgeFall,
        SoundGain                    = 1.5,
        SoundRadius                  = 50,
        SoundVolume                  = 50,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 1,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Handgun,
        SwingSound                   = M9Shoot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:900,
        ToHitModifier                = 1.5,
        ItemType                     = base:weapon,
        UnequipSound                 = M9UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = handgun,
        WeaponSprite                 = MP7,
        Weight                       = 2.25,
    }
    
    item MP7Folded
    {
        AimingPerkCritModifier       = 22,
        AimingPerkHitChanceModifier  = 8,
        AimingPerkMinAngleModifier   = 0.05,
        AimingPerkRangeModifier      = 1.6,
        Aimingtime                   = 40,
        AimReleaseSound              = M9AimRelease,
        AmmoBox                      = Base.Bullets9mmBox,
        AmmoType                     = vfe93:bullets_46,
        AttachmentType               = Rifle,
        BreakSound                   = M9Break,
        BringToBearSound             = M9BringToBear,
        ClickSound                   = M9Jam,
        ConditionLowerChanceOneIn    = 60,
        ConditionMax                 = 20,
        CritDmgMultiplier            = 4,
        CriticalChance               = 10,
        DisplayCategory              = Weapon,
        DoorDamage                   = 5,
        EjectAmmoSound               = M9EjectAmmo,
        EjectAmmoStartSound          = M9EjectAmmoStart,
        EjectAmmoStopSound           = M9EjectAmmoStop,
        EquipSound                   = M9Equip,
        FireMode                     = Auto,
        FireModePossibilities        = Auto/Single,
        HitChance                    = 45,
        HitSound                     = BulletHitBody,
        Icon                         = MP7,
        ImpactSound                  = null,
        InsertAmmoSound              = M9InsertAmmo,
        InsertAmmoStartSound         = M9InsertAmmoStart,
        InsertAmmoStopSound          = M9InsertAmmoStop,
        IsAimedFirearm               = true,
        JamGunChance                 = 1.5,
        KnockBackOnNoDeath           = true,
        KnockdownMod                 = 0,
        MagazineType                 = Base.46Clip40,
        MaxAmmo                      = 40,
        MaxDamage                    = 1,
        MaxHitcount                  = 1,
        MaxRange                     = 11,
        MaxSightRange                = 6.0,
        MetalValue                   = 30,
        MinAngle                     = 0.95,
        MinDamage                    = 0.8,
        MinimumSwingtime             = 0.5,
        MinRange                     = 0.61,
        MinSightRange                = 2,
        ModelWeaponPart              = Laser Laser laser laser,
        ModelWeaponPart              = LaserOn LaserOn laser laser,
        ModelWeaponPart              = RedDot RedDot reddot reddot,
        ModelWeaponPart              = x2Scope x2Scope scope scope,
        ModelWeaponPart              = MagazineAttachment mp7_Magazine magazine magazine,
        MultipleHitConditionAffected = false,
        MuzzleFlashModelKey          = muzzle_flash_handgun02,
        NPCSoundBoost                = 1.5,
        Projectilecount              = 1,
        PushBackMod                  = 0.3,
        RackSound                    = M9Rack,
        Ranged                       = true,
        RecoilDelay                  = 10,
        Reloadtime                   = 30,
        RunAnim                      = Run_Weapon2,
        ShellFallSound               = M9CartridgeFall,
        SoundGain                    = 1.5,
        SoundRadius                  = 50,
        SoundVolume                  = 50,
        SplatBloodOnNoDeath          = true,
        SplatNumber                  = 3,
        SplatSize                    = 3,
        StopPower                    = 1,
        SubCategory                  = Firearm,
        SwingAmountBeforeImpact      = 0,
        SwingAnim                    = Handgun,
        SwingSound                   = M9Shoot,
        Swingtime                    = 0.5,
        Tags                         = base:hasmetal;base:firearm;rpm:900,
        ToHitModifier                = 1.5,
        ItemType                     = base:weapon,
        UnequipSound                 = M9UnEquip,
        UseEndurance                 = false,
        WeaponReloadType             = handgun,
        WeaponSprite                 = MP7Folded,
        Weight                       = 2.25,
    }
}