module Base
{
    model AA12
    {
        mesh = Weapons/Firearm/AA12_model_NoMag,
        texture = Weapons/Firearm/AA12_texture,
        
        attachment muzzle
        {
            offset = 0.0000 0.2839 0.0236,
            rotate = -90.0000 0.0000 -180.0000,
        }
        
        attachment scope
        {
            offset = 0.0000 0.0440 0.0590,
            rotate = 0.0000 0.0000 0.0000,
        }
        
        attachment reddot
        {
            offset = 0.0000 0.0440 0.0590,
            rotate = 0.0000 0.0000 0.0000,
        }
        
        attachment laser
        {
            offset = -0.0315 0.2070 0.0188,
            rotate = 180.0000 90.0000 180.0000,
        }
        
        attachment world
        {
            offset = -0.0250 -0.0000 -0.0000,
            rotate = -180.0000 0.0000 0.0000,
        }
    }
}
